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Adding new vehicles and s...
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Forum: Advertisements
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Busco copia de gamemode S...
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2025-09-11, 11:14 AM
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[Tutorial] Registrando o ...
Forum: Portuguese/Portugu?s
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San Andreas Police Pursui...
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Problem with plugins load...
Forum: Support
Last Post: MrKacu13
2025-09-08, 07:15 PM
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Compilation error
Forum: Pawn Scripting
Last Post: MrKacu13
2025-09-07, 07:18 AM
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Need help, problem when i...
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Transfer server from SAMP...
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NGRP? |
Posted by: OldSchoolGuy - 2021-02-09, 02:18 PM - Forum: General Discussions
- Replies (6)
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I cant really understand why Devin Clark closed NG:RP, a lot of people grew up on this gamemode.. even when they decided to close their doors the server had 140-160 players a day, and at good weeks also 200, so I cant understand why doing such a shitty idea like closing and giving their enemies(HZ:RP) the player files, look at HZ:RP now - 250-350 players everyday, when NG was exist they used to had 100 players at their peak, It is sad because there are no english roleplay servers to play on, HZ:RP is a shitty server with %99 pakis that cant even speak english properly, no rules, just do what you want, they need to change their format to a DM server
I am kinda angry sorry, missing NG:RP.. someone needs to take their gamemode and continue it. and please not bunch of pakis.
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Estoy creando un servidor. |
Posted by: Zett0x - 2021-02-08, 09:45 AM - Forum: Programaci?n
- Replies (1)
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Hola a toda la comunidad, empec? por aburrimiento hace unos meses la creaci?n de un servidor de roleplay desde 0 (gamemode vac?a), ya sab?a programar y mysql as? que solo me tuve que adaptar al lenguaje.
Actualmente tiene:
- Sistema de registro y login mysql.(encripta las pass)
- Sistema de casas: Pones una casa en venta y le asocias el interior que quieres e incluso una cochera.
- Todo lo referente a roleplay b?sico: gritar, hablar, comandos, chat por proximidad.
-Sistema de llamadas tel?fonicas.
-Trabajo de camionero y cosechador.
Si alguien quiere colaborar me enviais un mp, ya ir? informando m?s si est?is interesados.
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Lagshot |
Posted by: Ezio_Auditore - 2021-02-07, 08:04 PM - Forum: Questions and Suggestions
- No Replies
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Something that I always wondered about: will open.mp "feature" the well known lagshot? Lots of SA:MP players, especially the ones from the A/D scene, still play with this which is more than a bug than anything else but still, since open.mp will try to be as much backwards compatible as possible, will this be replicated or there will be only the skinhit? Thank you.
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PlayerTextDrawSetSelectable [SOLVED] |
Posted by: Torque - 2021-02-07, 11:21 AM - Forum: Pawn Scripting
- Replies (1)
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I don't understand why the textdraw isn't selectable. Here's my script for reference. I don't even get a hover color. All of the SELECT buttons should be selectable but they're not.
Code: CharSelect[playerid][10] = CreatePlayerTextDraw(playerid, 170.000000, 260.000000, "SELECT");
PlayerTextDrawAlignment(playerid, CharSelect[playerid][10], 2);
PlayerTextDrawBackgroundColor(playerid, CharSelect[playerid][10], 255);
PlayerTextDrawFont(playerid, CharSelect[playerid][10], 1);
PlayerTextDrawLetterSize(playerid, CharSelect[playerid][10], 0.219999, 0.699998);
PlayerTextDrawColor(playerid, CharSelect[playerid][10], -1);
PlayerTextDrawSetOutline(playerid, CharSelect[playerid][10], 0);
PlayerTextDrawSetProportional(playerid, CharSelect[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, CharSelect[playerid][10], 0);
PlayerTextDrawUseBox(playerid, CharSelect[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, CharSelect[playerid][10], 645404415);
PlayerTextDrawTextSize(playerid, CharSelect[playerid][10], 0.000000, 63.000000);
PlayerTextDrawSetSelectable(playerid, CharSelect[playerid][10], 1);
Code: forward ShowCharacterMenu(playerid);
public ShowCharacterMenu(playerid)
{
SelectTextDraw(playerid, 0x00FF00FF);
PlayerTextDrawSetString(playerid, CharSelect[playerid][15], (!PlayerCharacters[playerid][0][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][0]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][1], PlayerCharactersModel[playerid][0]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][2], (!PlayerCharacters[playerid][1][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][1]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][3], PlayerCharactersModel[playerid][1]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][4], (!PlayerCharacters[playerid][2][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][2]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][5], PlayerCharactersModel[playerid][2]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][6], (!PlayerCharacters[playerid][3][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][3]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][7], PlayerCharactersModel[playerid][3]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][8], (!PlayerCharacters[playerid][4][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][4]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][9], PlayerCharactersModel[playerid][4]);
for(new i; i < 16; i)
{
PlayerTextDrawShow(playerid, CharSelect[playerid][i]);
}
return 1;
}
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ENCODING PROBLEM? |
Posted by: Zett0x - 2021-02-07, 04:03 AM - Forum: Pawn Scripting
- No Replies
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Hello everyone,
i used PAWNO iDE, and today i tried to change it: i installed pawn tools for vscode and i was able to compile the code. Everything okay, the problem is, when i open the file .pwn with visual studio, suddendly the spanish characteres like "?,!,?,?,?,?,?" didnt appear, except of these things, i could see a "?" character.?
Someone can help me? vscode open the files with UTF8 encoding.
Thank you very much.
SOLVED, I WITH SUBLIME TEXT I DONT HAVE THAT ISSUE
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POKE-BALL, CUP OF TEA, MAZE & PAC-MAN |
Posted by: Name - 2021-02-06, 09:34 AM - Forum: Videos and Screenshots
- Replies (3)
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FOUR RANDOM FREEROAM MAPS?
Four random freeroam maps, I guess? When posting these, some of the maps are new and some of them are old. Old ones where posted on samp forums before, but since they are like gone? or atleast most of you never saw them, I thought why not share them again right? Plus I add new maps with old maps as well, for those who probably saw old ones, can enjoy also new ones. I would appreacite if you leave a feedback, your opinions and suggestions what i could map next or what to keep in mind for next mapping projects.?
POKE-BALL
Name: POKE-BALL
Map type: Exterior
Author of map: MrName (me)
Number of objects: 10
Number of textures: 12
Removed SA objects: 0
Custom objects: 0
Location of map: Willowfield / Ocean Docks, Los Santos
Map editor used: MSR's Mapping system
Reference: Pokemon series
About map: Huge poke ball in sewers of Los Santos.
Screenshots:
CUP OF TEA
Name: Cup of tea
Map type: Exterior
Author of map: MrName (me)
Number of objects: 26
Number of textures: 38
Removed SA objects: 0
Custom objects: 0
Location of map: Greenglass college, Las Venturas
Map editor used: MSR's mapping system
Reference: A cup of tea
About map: Big cup of tea, to warm up your heart, when you are feeling down. Smile more. :3
Screenshots:
Name: Bush maze
Map type: Exterior
Author of map: MrName (me)
Number of objects: 491
Number of textures: 921 and 2 texts
Removed SA objects: 0
Custom objects: 0
Location of map: The Farm, Flint County, San Fierro
Map editor used: MSR's mapping system
Reference: unknown
About map: 16x16 bush maze in the middle of "The Farm" in Flint County, red flare is middle of maze. Medium level maze.?
Screenshots:
Name: Pac-man
Map type: Exterior
Author of map: MrName (me)
Number of objects: 49
Number of textures: 55
Removed SA objects: 0
Custom objects: 0
Location of map: Bayside, northwestern corner of Tierra Robada
Map editor used: MSR's mapping system
Reference: PAC-MAN game
About map:??Big hungry pac-man, trying to catch white balls.. (whoops)
Screenshots:
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