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  command-guess
Posted by: Tama - 2021-02-23, 10:55 AM - Forum: Libraries - Replies (1)

command-guess

A guesser command who uses levenshtein distance algoritm written in pawn.
Now it's support ZCMD-like command processor!

Maybe if you want this to?support more command processor, just make an issue on my github?and i'll figure it out.


Usage:

PHP Code:
#include <a_samp>
#include <izcmd>
#include <command-guess>

main() {
? ? print(
"Script loaded");
}
public 
OnPlayerCommandPerformed(playeridcmdtext[], success) {
? ? if (!
success) {
? ? ? ? new 
? ? ? ? ? ? 
guessCmd[32];

? ? ? ? 
CommandGuess(guessCmdcmdtext);

? ? ? ? 
SendClientMessageEx(playerid, -1"{FF0000}ERROR:{FFFFFF} \"%s\" is not found, did you mean \"%s\"?"cmdtextguessCmd);
? ? ? ? return 
1;
? ? }
? ? return 
1;


Downloads:
GitHub Release


  Top en 2d
Posted by: Hitler - 2021-02-23, 02:09 AM - Forum: Pawn Scripting - Replies (6)

Espa?ol: ya tengo una funci?n que muestra a los 5 mejores top score, pero como lo hago para hacerlo en un texto 2d?



English: I already have a function that shows the top 5 scores, but how do I do it in a 2d text?



Code:
CMD:top(playerid)

{

mysql_pquery(con, "SELECT `Nombre`, `Score` FROM `usuarios` WHERE `Score` > 0 ORDER BY `Score` DESC LIMIT 5", "MejoresScore", "d", playerid);

return 1;

}



funcion MejoresScore(playerid)

{

new rows = cache_num_rows(),string[300],Escore,nameplayer[MAX_PLAYER_NAME];

if(rows > 0)

{

string = "{FFFFFF}Lista 5?mejores Scores\n\n";

for(new i=0; i<rows; i)

{

cache_get_value_name_int(i, "Score", Escore);

cache_get_value_name(i, "Nombre", nameplayer, MAX_PLAYER_NAME);

format(string, sizeof(string), "%s#%d\t%s? %d Score\n",string,i,nameplayer,Escore);

}

ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Top Scores", string, "Cerrar", "");

}

return 1;

}



como as?:? https://imgur.com/SO3F1Fj


  [Help] Duelos
Posted by: Hitler - 2021-02-22, 11:39 PM - Forum: Pawn Scripting - Replies (2)

Espa?ol: Hola buenas, tengo un problema con los Duelos y es que como hago para que los jugadores est?n en el mismo Virtual World y que si otros jugadores duelan en la misma arena que no coincidan el virtual world con los otros jugadores, no se si yo estoy explicando bien



[c?digo] SetPlayerVirtualWorld (id1, 1);

SetPlayerVirtualWorld (id2, 1); [/ c?digo]


  Vehicle Interraction System
Posted by: Flint - 2021-02-22, 08:04 PM - Forum: Videos and Screenshots - Replies (2)

https://youtu.be/WbzR9sDGDos - presentation



opinions ? :)


  gravity 0?
Posted by: Boxi - 2021-02-21, 01:49 PM - Forum: Pawn Scripting - Replies (3)

Hello, is it possible to make a script so that the gravity is 0? or something similar. Greetings!


Lightbulb [Suggestion] Battles
Posted by: daddy. - 2021-02-20, 09:20 PM - Forum: Chat - Replies (2)

I came up with the?idea that some kind of battles?(scripting/mapping/designing)?could be organized?to increase the popularity of the forum.

If we're talking about scripting battle, there is a big number of people who know pawn language very well so they can compete with each other or they can actually be some kind of commission in those battles.

Members can learn a lot of new things from them via these battles and also give some ideas for battles.


  i have a error
Posted by: Nicolas_Belic - 2021-02-20, 01:27 PM - Forum: Pawn Scripting - Replies (11)

Code:
new Gl_Privados[MAX_PLAYERS];

CMD:toggl(playerid, params[]) {

? ? if (!Gl_Privados[playerid]) {

? ? ? ? Gl_Privados[playerid] = 1;

? ? ? ? SendClientMessage(playerid, 2, "GL Off");

? ? } else if (Gl_Privados[playerid]) {

? ? ? ? Gl_Privados[playerid] = 0;

? ? ? ? SendClientMessage(playerid, 2, "GL on");

? ? }

? ? return 1;

}





Code:
CMD:gl(playerid, params[])

{

? ? new Text[132], string[128], PlayerName[MAX_PLAYER_NAME];



? ? if(sscanf(params, "s[132]", Text))

? ? {

? ? ? ? SendClientMessage(playerid, -1, "{D41818}[COMANDO]{AFAFAF} /gl <texto>");

? ? }

? ? else

? ? {

? ? ? ? if (Gl_Privados[playerid] == 1) return SendClientMessage(playerid, -1, "{D41818}[ERROR]{AFAFAF} you have blocked the /gl");

? ? ? ? GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // storing player name first in the PlayerName variable

? ? ? ? foreach(new i : Player)

? ? ? ? {

? ? ? ? if (Gl_Privados[playerid] == 0)

? ? ? ? {

? ? ? ? SendClientMessage(i, 0xFFFFFF00, string);

? ? ? ? }

? ? ? ? if (Gl_Privados[playerid] == 1)

? ? ? ? {

? ? ? ? }

? ? ? ? }

? ? ? ? format(string, sizeof(string), "{D41818}[ID:%d - %s]:{AFAFAF} %s",playerid, PlayerName, Text);

? ? ? ? SendClientMessageToAll(0xFFFFFF00, string);

? ? }



? ? return 1;

}





i have a bug with this, when I disable /gl (send message to all players) I get messages from players anyway


  Acceptable Packetloss
Posted by: JaKe Elite - 2021-02-20, 12:00 AM - Forum: Pawn Scripting - Replies (1)

What is the acceptable packetloss percentage? Before it is considered as "not good" or desync? Thanks!


  [PREFAB] Traffic signs
Posted by: Muksinjo - 2021-02-19, 10:40 PM - Forum: Videos and Screenshots - No Replies

Hello, i made traffic signs prefab, hope you like it :D

I will update the collection for sure :D



https://imgur.com/a/VI9fJW4


  [WIP] Fort Carson Project - Green Oasis
Posted by: Polter - 2021-02-19, 10:37 PM - Forum: Videos and Screenshots - Replies (4)

[Image: cOIb1bv.png]

Hello guys. Today i want to show you my little project that im working for the last week or so. Its all about remaping Fort Carson in green oasis in middle of desert. Its not made for any community nor server, its just my project that im working on as a hobby. Tell me what do you think?!

THIS IS STILL WORK IN PROGRESS!

[Image: HFr1wg8.png]

[Image: 1.png]

[Image: 2.png]

[Image: 3.png]

[Image: 4.png]

[Image: 5.png]

[Image: 6.png]

[Image: 7.png]

[Image: 8.png]

[Image: 9.png]

[Image: casdhJm.png]

[Image: 10.png]

[Image: 11.png]

[Image: 12.png]

[Image: 13.png]

[Image: SD.png]

[Image: 14.png]

[Image: 15.png]

[Image: 16.png]

[Image: 17.png]

[Image: RAC.png]

[Image: 18.png]

[Image: 19.png]

[Image: 20.png]

[Image: 21.png]