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My suggestions list - [Updated 21/06/21] |
Posted by: JR_Junior - 2020-11-22, 12:08 AM - Forum: Questions and Suggestions
- Replies (11)
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1 - BASIC NATIVE FUNCTIONS
I know that many of these functions that I am going to list may exist because someone has already created them on their own,?
but the fact is that most of them do not work accurately and not all of them have been shared. These are simple functions,?
which should be native and that I think that all server owners should have access to facilitate the work.
PHP Code: GetServerIP();
GetServerPort();
PHP Code: IsPlayerDesynced(playerid);
IsPlayerInWater(playerid);
IsPlayerUnderWater(playerid);
IsPlayerLying(playerid);
IsPlayerCrouched(playerid);
IsPlayerUpBuilding(playerid);
IsPlayerOnSurface(playerid);
IsPlayerUnderGround(playerid);
IsPlayerUnderVehicle(playerid);
IsPlayerOnStreet(playerid);
IsPlayerMoving(playerid);
IsPlayerRunning(playerid);
IsPlayerWalking(playerid);
IsPlayerAiming(playerid);
IsPlayerShooting(playerid);
IsPlayerThrowingWeapon(playerid);
IsPlayerReloadingWeapon(playerid);
IsPlayerInAir(playerid);
IsPlayerParachuting(playerid);
IsPlayerFalling(playerid);
IsPlayerInFire(playerid);
IsPlayerBurning(playerid);
IsVehicleInWater(vehicleid);
IsVehicleInFire(vehicleid);
IsVehicleBurning(vehicleid);
IsVehicleOnSurface(vehicleid);
IsVehicleUnderGround(vehicleid);
IsVehicleInAir(vehicleid);
IsVehicleFalling(vehicleid);
IsVehicleUpBuilding(vehicleid);
IsVehicleOnStreet(vehicleid);
IsVehicleWheelsUp(vehicleid);
IsVehicleMovingForward(vehicleid);
IsVehicleMovingBackward(vehicleid);
2 - PROGRESS BARS
- A system based on the game's original progress bars. Like the bars of life, armour, oxygen, etc.
PHP Code: ProgressBar_Create(Float:x, Float:y, Float:width, Float:height, Player:playerid);
ProgressBar_SetDirection(ProgressBar:ProgressBar, direction);
ProgressBar_SetMaxValue(ProgressBar:ProgressBar, Float:max_value);
ProgressBar_SetColor(ProgressBar:ProgressBar, color);
ProgressBar_SetBorderSize(ProgressBar:ProgressBar, Float:border_size);
ProgressBar_SetBorderColor(ProgressBar:ProgressBar, border_color);
ProgressBar_SetValue(ProgressBar:ProgressBar, Float:value);
ProgressBar_Show(ProgressBar:ProgressBar, Player:playerid);
ProgressBar_Hide(ProgressBar:ProgressBar, Player:playerid);
ProgressBar_Flash(ProgressBar:ProgressBar, color, Player:playerid);
ProgressBar_StopFlashing(ProgressBar:ProgressBar, Player:playerid);
3 - CUSTOM SOUNDS AND RADIUS
- A system that allows you to add customized sounds to a folder within scriptfiles.
- Be able to select the radius at which the sound should play, if a coordinate is defined.
PHP Code: AddSound(sound_id, file_name[]);
Player_PlaySound(playerid, soundid, Float:x, Float:y, Float:z, Float:radius);
4 - NEW AUDIO STREAM FEATURES
- Possibility of attaching an audio stream to a player / object / vehicle.
- To be able to pause / resume and control the volume.
- Determine the virtual world and the interior where the audio stream should play.
- Enable and disable audio stream messages in chat.
- If an audio stream is attached to a location or to a player, vehicle, or object, it should automatically play / update when a player approaches.
PHP Code: Player_PlayAudioStream(playerid, url, posX, posY, posZ, distance, usepos, virtualworld, interior, attach_player, attach_vehicle, attach_object);
Player_PauseAudioStream(playerid);
Player_ResumeAudioStream(playerid);
Player_SetAudioStreamVolume(playerid, volume);
Player_ToggleAudioStreamMessage(playerid, toggle);
IsAudioStreamPlayingForPlayer(playerid);
5 - VEHICLE DAMAGE DETECTION
Detect damage caused by a vehicle or the damage that a vehicle has received.
PHP Code: Vehicle_OnTakeDamage(vehicleid,?issuerid,?Float:amount, weaponid, vehiclepart);
Vehicle_OnGiveDamage(vehicleid, driverid,?damagedid,?Float:amount);
6 - FIRE SYSTEM
A system for creating fire flames.
PHP Code: Fire_Create(Fire:Fire, Float:x, Float:y, Float:z, Float:size, virtualworld, interior, Player:playerid);
Fire_Destroy(Fire:Fire);
7 - PLAYER AND VEHICLE INVULNERABILITY
Prevents any kind of damage, even if your car is not invulnerable and explodes, you will not die.
PHP Code: Player_SetInvulnerable(playerid, true);
Vehicle_SetInvulnerable(vehicleid, true);
8 - ACTORS IMPROVMENTS AND NEW FEATURES
If we use SetActorInvulnerable the actor must not be pushed or moved, this is bad and we have to use a timer to reset the position.
My suggestion is to improve this or create ToggleActorCollision.
PHP Code: Actor_SetChatBubble(actorid, ...);
Actor_Attach3DTextLabel(actorid, ...);
9 - HIDDEN AND CUTSCENE SKINS
Add the cutscene skins and other skins present in the game as standard OpenMP skins, just like the samp, following the sequence of IDs 312,313, etc.
Here is the skins files: https://github.com/NicKv7/SkinsCutscenes
Original post: http://web-old.archive.org/web/201904230...?p=3958232
10 - NEW ANIMATION FUNCTIONS
PHP Code: Player_OnAnimationChange(playerid, old_index, old_animlib[], old_animname[], new_index, new_animlib[], new_animname[])
Player_OnAnimationEnds(playerid, index, animlib[], animname[])
Player_GetAnimationSpeed(playerid);
Player_SetAnimationSpeed(playerid, Float:speed);
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SA-MP in world top 10 most played games! |
Posted by: Potassium - 2020-11-21, 04:05 AM - Forum: General Discussions
- Replies (10)
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Did you know that SA-MP is one of the top 10 most played games IN THE WORLD according to the Steam player count stats?!
We currently have more players than Rust, and that's even missing a lot of our community from the count, such as the Chinese servers that don't have access to the Master List.
THIS is why we're dedicated to open.mp!
Info taken from http://open.mp/servers
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Class System for my Server |
Posted by: SilverStar - 2020-11-20, 04:35 PM - Forum: General Discussions
- No Replies
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I have developed the gangwar game mode, there are 2 role
- Police
- Gang
In the gang role, there are 4 teams, Grove, Ballas, Aztec, Vagos. And for now I am thinking of adding classes like Rank to these 2 roles and also the features of each class. Can anyone help me come up with class names for Role Gang and Police? along with its unique features from each of these classes??
Edit:?I am also thinking that the class name will be taken from the rank gang and police in real life, please give your ideas
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PlayerTextDrawBoxColor is not work |
Posted by: Zow - 2020-11-20, 11:28 AM - Forum: Pawn Scripting
- No Replies
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When I typed /show and then rCheck only switch me from 0 to 1 and done?
I want them to keep count until the end?
I know my code look stupid but I dont know how to do it in other way
Code: CMD:show(playerid, params[])
{
? ? PlayerTextDrawShow(playerid, Brandom[playerid]);
? ? PlayerTextDrawShow(playerid, Lrandom[playerid]);
? ? PlayerTextDrawShow(playerid, Mrandom[playerid]);
? ? PlayerTextDrawShow(playerid, Rrandom[playerid]);
? ? Timer[playerid] = SetTimerEx("rCheck", 100, true, "dd", playerid, RCount[playerid]);
return 1;
}
CMD:hide(playerid, params[])
{
? ? PlayerTextDrawHide(playerid, Brandom[playerid]);
? ? PlayerTextDrawHide(playerid, Lrandom[playerid]);
? ? PlayerTextDrawHide(playerid, Mrandom[playerid]);
? ? PlayerTextDrawHide(playerid, Rrandom[playerid]);
? ? KillTimer(Timer[playerid]);
return 1;
}
Hide(playerid)
{
? ? PlayerTextDrawHide(playerid, Lrandom[playerid]);
? ? PlayerTextDrawHide(playerid, Mrandom[playerid]);
? ? PlayerTextDrawHide(playerid, Rrandom[playerid]);
? ? return 1;
}
Show(playerid)
{
? ? PlayerTextDrawShow(playerid, Lrandom[playerid]);
? ? PlayerTextDrawShow(playerid, Mrandom[playerid]);
? ? PlayerTextDrawShow(playerid, Rrandom[playerid]);
? ? return 1;
}
Frandom(playerid)
{
? ? PlayerTextDrawBoxColor(playerid, Lrandom[playerid], -16776961);
? ? PlayerTextDrawBoxColor(playerid, Mrandom[playerid], 115);
? ? PlayerTextDrawBoxColor(playerid, Rrandom[playerid], -16776961);
}
Srandom(playerid)
{
? ? PlayerTextDrawBoxColor(playerid, Lrandom[playerid], 115);
? ? PlayerTextDrawBoxColor(playerid, Mrandom[playerid], -16776961);
? ? PlayerTextDrawBoxColor(playerid, Rrandom[playerid], 115);
}
forward rCheck(playerid, count);
public rCheck(playerid, count)
{
? ? switch(count)
? ? {
? ? ? ? case 0:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Frandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 1:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Srandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 2:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Frandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 3:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Srandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 4:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Frandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 5:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Srandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 6:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Frandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 7:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Srandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 8:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Frandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 9:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Srandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 10:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Frandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 11:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Srandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 12:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Frandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 13:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? Srandom(playerid);
? ? ? ? ? ? Show(playerid);
? ? ? ? }
? ? ? ? case 14:
? ? ? ? {
? ? ? ? ? ? Hide(playerid);
? ? ? ? ? ? KillTimer(Timer[playerid]);
? ? ? ? }
? ? }
? ? RCount[playerid];
? ? return 1;
}
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