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Video [SAMP]PoliceTV
Posted by: Olivia Benson - 2020-11-28, 11:46 AM - Forum: Videos and Screenshots - Replies (3)

Howdy there!



I would like to introduce you to my channel, in which I will be active again in the near future!



My videos are about the exciting everyday work of a police officer.



Best regards!





https://www.youtube.com/watch?v=-qDzqiaMqaY

https://www.youtube.com/watch?v=zJutciOoH2c&t=677s

https://www.youtube.com/watch?v=m0XYRV-h5m8

[url=https://www.youtube.com/watch?v=m0XYRV-h5m8][/url]


  Promotional Videos
Posted by: Chronized - 2020-11-28, 01:19 AM - Forum: Videos and Screenshots - Replies (1)

Sup ya'll, I'm new here?and I would like to share some of my Video works that i've made from different SAMP Community.

[Video: https://www.youtube.com/watch?v=9M2S-oecf44&t=2s]

[Video: https://www.youtube.com/watch?v=eyycfb0nnHk]

You can check my Youtube Channel for more?videos!


https://www.youtube.com/channel/UCZwcLRO...h4V6cBMEA/


  timers sometime work sometime doesnt work
Posted by: Zow - 2020-11-27, 04:32 PM - Forum: Pawn Scripting - No Replies

[Video: https://www.dailymotion.com/video/x7xqv85]

First time I try to show but its gone for no reason
00:01 > 00:06 Ignore after that

Code:
forward OnProgressUpdate(playerid, progress, objective);
forward OnProgressFinish(playerid, objective);

StartProgress(playerid, duration, startvalue = 0, objective)
{
if(ProgressState[playerid] == 1)
return 0;

stop ProgressTimer[playerid];
ProgressTimer[playerid] = repeat ProgressUpdate(playerid, objective);

ProgressLimit[playerid] = duration;
ProgressProgress[playerid] = startvalue;
ProgressState[playerid] = 1;
ProgressObject[playerid] = objective;

SetPlayerProgressBarMaxValue(playerid, PlayerProgressJob[playerid], ProgressLimit[playerid]);
SetPlayerProgressBarValue(playerid, PlayerProgressJob[playerid], ProgressProgress[playerid]);
ShowPlayerProgressBar(playerid, PlayerProgressJob[playerid]);
PlayerTextDrawShow(playerid, PlayerJobCountTD[playerid]);

return 1;
}

StopProgress(playerid)
{
if(ProgressState[playerid] == 0)
return 0;

stop ProgressTimer[playerid];
ProgressLimit[playerid] = 0;
ProgressProgress[playerid] = 0;
ProgressState[playerid] = 0;
ProgressObject[playerid] = INVALID_OBJECT_ID;

HidePlayerProgressBar(playerid, PlayerProgressJob[playerid]);
PlayerTextDrawHide(playerid, PlayerJobCountTD[playerid]);

return 1;
}

timer ProgressUpdate[100](playerid, objective)
{
if(ProgressProgress[playerid] >= ProgressLimit[playerid])
{
StopProgress(playerid);
CallLocalFunction("OnProgressFinish", "dd", playerid, objective);
return;
}

SetPlayerProgressBarMaxValue(playerid, PlayerProgressJob[playerid], ProgressLimit[playerid]);
SetPlayerProgressBarValue(playerid, PlayerProgressJob[playerid], ProgressProgress[playerid]);
ShowPlayerProgressBar(playerid, PlayerProgressJob[playerid]);

CallLocalFunction("OnProgressUpdate", "ddd", playerid, ProgressProgress[playerid], objective);

ProgressProgress[playerid];

return;
}

This all function is from SSS and I mix to my script
And here how I use

Code:
StartProgress(playerid, 100, 0, objectid);

Already fix it
Put stop ProgressTimer[playerid]; under OnPlayerDisconnect


  Devi's Discord Library (dv_discord)
Posted by: Dev86 - 2020-11-27, 06:58 AM - Forum: Libraries - Replies (3)

Devi's Discord Library

(dv_discord)


to be improved


  Remove Connect Message
Posted by: Jonies - 2020-11-27, 06:01 AM - Forum: General Discussions - Replies (4)

Can We Remove The Connecting To bla bla bla or just replace it with Connection To (Name server)


  [Warning] dropping a split packet from client
Posted by: Akirah - 2020-11-27, 03:05 AM - Forum: Pawn Scripting - Replies (1)

Hello, this warning is related to sscanf, correct?

Is there any way to resolve this? I tried some things but it didn't work.


PHP Code:
[connection00.000.000.000:0000 requests connection cookie.
[
23:49:59] [connectionincoming connection00.000.000.000:0000 id0
[23:50:00] [warningdropping a split packet from client
[23:50:01] [warningdropping a split packet from client
[23:50:02] [warningdropping a split packet from client
[23:50:03] [warningdropping a split packet from client 


(Modified IP, not the real one)

This warning appeared on the host, I had no opportunity to test on the PC.

Help me, pls.


  MTA Maps Parser
Posted by: sneakyevil - 2020-11-26, 08:22 PM - Forum: Filterscripts - Replies (3)

Hey,



I was kinda bored and also lazy to use converter each time and renaming CreateObject to CreateDynamicObject when I edited something in MTA SA Map Editor.

So I made simple FS that will loop through each file inside "scriptfiles/mtamaps" and parse objects & vehicles and call functions runtime.



There is one problem and I have?no idea if SA-MP has option to somehow use R, G, B colors for Vehicles but my solution was to loop through pre-defined colors and find closet one.



If there is any problem with the FS then let me know.???



Download & Source:?https://github.com/sneakyevilSK/MTA-Maps-Parser


  Random letters and numbers
Posted by: Frajola - 2020-11-25, 10:18 PM - Forum: Pawn Scripting - Replies (4)

Hi guys. could you help me generate numbers and letters in the same string?



Does not work. how could i do?



Code:
stock CreateVehiclePlate()

{

? ? new string[10];

? ? format(string, sizeof(string), "%s %d %s %s",? random('A'-'Z'), random('0'-'9'), random('A'-'Z'), random('A'-'Z'));

? ? return string;

}


  How do I get a percentage?
Posted by: Ryder Sixz - 2020-11-25, 06:46 PM - Forum: Pawn Scripting - Replies (3)

Hello, I would like to know how to get the percentage of a figure, so far I have tried this:



Code:
new percentage1 = 10;

new percentage2 = 8000;



CMD:cent(playerid, params[])

{

? ? new string[256];

? ? format(string, sizeof(string), "The result was %d", percentage1%percentage2);

? ? SendClientMessage(playerid,-1,string);

? ? return 1;

}



but it does not work (it gives me the figure of 10). Does anyone know how to do it correctly? thanks!


  OLD SA-MP FORUM ARCHIVE
Posted by: Potassium - 2020-11-25, 03:17 AM - Forum: General Discussions - Replies (9)

Hello,

Although we have the Burgershot forum as the new replacement for the SA-MP forum, we still want to have access to all of the old threads - particularly scripting help etc.

So an awesome member of the community has backed up the old SA-MP forum and uploaded it for everyone to access!

You can't log in, but all of the old threads are there :)

http://sampforumarchive.com