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| Help sublime compile on macOS |
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Posted by: bum - 2020-10-13, 07:01 AM - Forum: Pawn Scripting
- Replies (3)
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Hi everyone !
My gamemode is compile successfully with windows, but when I use my macOS for compile, it cannot run. I use sublime text for compiling, I?have installed PAWN plugin, edited sublime-build file but it still not working.
My build file:
Code: {
"cmd": ["./pawncc", "$file", "-iinclude", "-o$file_path/$file_base_name", "-;", "-(", "-d3"],
"file_regex": "(.*?)[(]([0-9]*)[)]",
"working_dir": "/Users/mba0204/Desktop/Folders/Source/Bumios/Project/Gaming/GGMP/pawno/",
"selector": "source.pwn"
}
The error logs:
Code: [Errno 2] No such file or directory: './pawncc'
[cmd: ['./pawncc', '/Users/mba0204/Library/Application Support/Sublime Text 3/Packages/User/GGMPBuild.sublime-build', '-iinclude', '-o/Users/mba0204/Library/Application Support/Sublime Text 3/Packages/User/GGMPBuild', '-;', '-(', '-d3']]
[dir: /Users/mba0204/Desktop/Folders/Source/Bumios/Project/Gaming/GGMP/pawno]
[path: /Users/mba0204/.rvm/gems/ruby-2.5.1/bin:/Users/mba0204/.rvm/gems/ruby-2.5.1@global/bin:/Users/mba0204/.rvm/rubies/ruby-2.5.1/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/mba0204/.rvm/bin]
[Finished]
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Help with animation |
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Posted by: GeorgeXCarl - 2020-10-12, 10:38 AM - Forum: Pawn Scripting
- Replies (4)
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please help me with the ApplyAnimation because when i want to do the animation it keeps me freeze even if i didn't set the ApplyAnimation to freeze player when animating
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| Dark theme |
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Posted by: DowDaw - 2020-10-11, 07:23 PM - Forum: Chat
- Replies (3)
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Hey, title of the topic says everything basically to add "Dark" theme on forums if possible please :)
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| UTF-8 |
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Posted by: Juvanii - 2020-10-11, 01:58 PM - Forum: Questions and Suggestions
- Replies (1)
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Hello Team ,
As this is my first post on the forums, first of all i would like to thank everybody working on this project, San Andreas never dies and won't be.
Back to the suggestion, please add a UTF-8 feature so servers will be supported in many languages in the future such as Arabic.
Regards
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| open.mp client's concept-design idea |
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Posted by: davy - 2020-10-11, 11:09 AM - Forum: Art
- Replies (6)
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Due to the second wave of quarantine, I've had nothing else to do so I decided to give it a shot and make an modern-design-concept for open.mp
Feedback appreciated even if it's not the nicest thing you got to say as I'm looking forward to actually improve it and hopefully it can get somewhere in the future within the mod.
As of right now I only made a concept-design of the dark theme for the client.
![[Image: i.imgur.co.png]](https://i.imgur.co.png)
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| OCTOBER 2020 Frequently Asked Questions |
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Posted by: Potassium - 2020-10-11, 05:59 AM - Forum: Questions and Suggestions
- Replies (22)
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Hi o.mp/burger fam,
We're back with another round of FAQs, so ask us the questions you'd love to know the answers to!
Some members of the dev team will be getting together to?livestream?the answers (will update this post with a confirmed date/time for the stream) and then the video will be available to watch afterwards too.
Ask your questions in the replies below!
Please note: This is NOT a feature requests thread.
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| Progress bar original from GTA |
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Posted by: JR_Junior - 2020-10-11, 03:13 AM - Forum: Questions and Suggestions
- No Replies
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A progress bar system like the original game bar would be great.?
Like the bars of life, armour, breath, etc.??
So we would not need to use a system based on textdraw that depends on the resolution of each player.
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