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UZS Zombie Survival
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🎮 Free SA-MP Server Hosti...
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FCNPC for open.mp
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Samp development
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Pawno compiler (pawncc.ex...
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[0.3.7 & 0.3.DL] Los Sant...
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mysql_samp
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backtrace
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| LSRP Players |
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Posted by: DamjanLOL - 2020-11-06, 01:53 PM - Forum: General Discussions
- No Replies
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Dear LSRP players.
If you don't play LSRP anymore & you don't plan to return, can you please contact me here via PM?
I'm just looking for some people who have cars/money in LSRP that is willing to gift me their stuff lol :D
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| Indonesia Sub Forum |
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Posted by: Tama - 2020-11-06, 07:42 AM - Forum: Other
- No Replies
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Karena gak ada yang serius, mari aku buat disini.
Rules simple, share apa yang kamu punya, diskusi apa yang kamu mau, share kode, dll.
Don't be a dick, be respectful to other people.
Ok that's?it, enjoy.
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| samp-cctv | Create CCTV with one line! Monitor everything. |
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Posted by: Mergevos - 2020-11-05, 11:05 PM - Forum: Libraries
- Replies (4)
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samp-cctv
This library allows you to create CCTV. CCTV stands for closed-circuit television.?
Usage
Code: CCTV_Create(Float: x, Float: y,? Float: z, Float: rotX, Float: rotY, Float: rotZ, Float: lookX, Float: lookY, Float: lookZ, virtualworld, interiorid)[/align]
[align=center]CCTV_Destroy(cctvid)[/align]
[align=center]CCTV_Watch(playerid, cctvid)[/align]
[align=center]CCTV_Unwatch(playerid, cctvid)
I think the names of these functions are self-explanatory. You either create, watch, destroy or unwatch a specific CCTV.?
For more info, check github.
Installation
Of course, use the modern standards
Code: sampctl p install Mergevos/samp-cctv[/align]
[align=center]
Then include it and start using library.
Images
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| Dynamic storage containers |
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Posted by: EvilShadeZ - 2020-11-05, 08:57 PM - Forum: Questions and Suggestions
- Replies (3)
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I would like for some kind of dynamic storage container to be implemented such as list. This would be especially beneficial now that we have removed limits for various entity types. It would be quite ridiculous defining enormous arrays to keep track of things.
I imagine it working something similar to how y_iterate was implemented.
Code: new List:list = List_New();
List_Add(list,value);
List_Remove(list,value);
List_Delete(list);
List_Clear(list);
List_Random(list);
List_Next(...);??
List_Previous(...);
etc...
If different data types could be supported it would be a plus, but integers would be a great start.
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| Вопрос по поводу бета-тестирования |
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Posted by: ApostolDMITRY - 2020-11-05, 07:38 PM - Forum: Russian/Русский
- Replies (2)
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И опять всем привет, давно тут ничего не писал. Есть вопрос, а будет ли бета-тестирования и вообще намечается ли оно. Просто я уже достаточно долго жду и хотел бы испытать возможности новой платформы на замен того же сампа, которая имеет очень большое количество багов и тд.
На данный момент самая серьезная проблема которая есть у сампа, это работа с новыми дистрибутивами линукс. Ну и конечно любимые крашы сампа.
И все же первый вопрос. Сможет ли open.mp работать на 64 битной системе без эмуляторов 32 битной.
Второй вопрос, когда же будет бета тест, и будет ли он вообще!
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| Problema con un warning. |
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Posted by: nittro - 2020-11-05, 04:31 PM - Forum: Programación
- Replies (2)
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?Que quiere decir este warning?
PHP Code: warning 235: public function lacks forward declaration (symbol "GuardarCuentas")
C?digo.PHP Code: public GuardarCuentas()
{
for(new i=0;i<MAX_PLAYERS;i)
{
if(IsPlayerConnected(i))
{
GuardarCuenta(i);
}
}
return 1;
}
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Help with race |
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Posted by: FeNiixX - 2020-11-05, 07:30 AM - Forum: Pawn Scripting
- Replies (8)
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Hello everyone, I have the following question ...
How can I achieve that if a player types /enter and if a race is already in progress that the player is put in spectator mode of some user who is in the current race and if he presses enter, specifies another user and so on until that the current race ends and he enters the race ...
The other thing is that if there is no race in progress and the user types /enter the race start and the user enters the race automatically ...
Thanks
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| Server crash (INI_AddToBuffer) and Packet was modified problem |
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Posted by: Godfather - 2020-11-04, 08:58 PM - Forum: Pawn Scripting
- No Replies
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I have this on online linux server and I'm getting errors for local files which is strange.
I guess he is trying to find .ini file of the user on?OnPlayerDisconnect but fails to process it somehow.
Code: [debug] Server crashed while executing script.amx
[debug] AMX backtrace:
[debug] #0 00000035 in INI_AddToBuffer (INI:file=52, name[]=@00000000 "", data[]=@01d43894 "0000001600676554") at <unknown file>:0
[debug] #1 000147f0 in ?? (... <13 arguments>) at C:\Users\test\Desktop\sampserver\pawno\include\YSI\y_ini.inc:1076
[debug] #2 00000035 in public OnPlayerDisconnect () at <unknown file>:0
Also other problem that I have sometimes on other server is people get reconnected. Here is an example of the log:
Code: Packet was modified, sent by id: *id*, ip: *ip*
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