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UTF-8 |
Posted by: Juvanii - 2020-10-11, 01:58 PM - Forum: Questions and Suggestions
- Replies (1)
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Hello Team ,
As this is my first post on the forums, first of all i would like to thank everybody working on this project, San Andreas never dies and won't be.
Back to the suggestion, please add a UTF-8 feature so servers will be supported in many languages in the future such as Arabic.
Regards
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open.mp client's concept-design idea |
Posted by: davy - 2020-10-11, 11:09 AM - Forum: Art
- Replies (6)
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Due to the second wave of quarantine, I've had nothing else to do so I decided to give it a shot and make an modern-design-concept for open.mp
Feedback appreciated even if it's not the nicest thing you got to say as I'm looking forward to actually improve it and hopefully it can get somewhere in the future within the mod.
As of right now I only made a concept-design of the dark theme for the client.
![[Image: i.imgur.co.png]](https://i.imgur.co.png)
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OCTOBER 2020 Frequently Asked Questions |
Posted by: Potassium - 2020-10-11, 05:59 AM - Forum: Questions and Suggestions
- Replies (22)
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Hi o.mp/burger fam,
We're back with another round of FAQs, so ask us the questions you'd love to know the answers to!
Some members of the dev team will be getting together to?livestream?the answers (will update this post with a confirmed date/time for the stream) and then the video will be available to watch afterwards too.
Ask your questions in the replies below!
Please note: This is NOT a feature requests thread.
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Progress bar original from GTA |
Posted by: JR_Junior - 2020-10-11, 03:13 AM - Forum: Questions and Suggestions
- No Replies
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A progress bar system like the original game bar would be great.?
Like the bars of life, armour, breath, etc.??
So we would not need to use a system based on textdraw that depends on the resolution of each player.
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Sorular |
Posted by: JokerTR - 2020-10-10, 01:44 PM - Forum: Turkish
- Replies (4)
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Akliniza gelen her t?rl? soruyu, bu konu ?zerinden yazabilirsin. Kisa bir s?re sonra hepsi cevaplanarak, yeni bir konu olarak aktarilacaktir.
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Problem with OnPlayerEditDynamicObject |
Posted by: morem - 2020-10-10, 11:25 AM - Forum: Support
- Replies (4)
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Hey,
It does not call back anything.
Code: public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
printf("test");
}
After click on the save or cancel button, nothing happens.
Version :?*** Streamer Plugin v2.9.4 by Incognito loaded ***
Please help me about this ...
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ProgressBar2 on high resolution - [FIXED] |
Posted by: JR_Junior - 2020-10-09, 03:41 AM - Forum: Pawn Scripting
- Replies (1)
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Hi.
I'm using the include https://github.com/Southclaws/progress2 and a small bug is happening.
I could create an issue post in the repository but it was archived by the owner.
On my old monitor the resolution was 1280x720 there was no problem.
My current monitor is 2560x1080 and the following bug is happening when the bar value is less than 5.5:
![[Image: Screenshot-229.png]](https://i.postimg.cc/W4qzhScv/Screenshot-229.png)
Here is the function to return the current progress value:
PHP Code: stock Float:_bar_percent(Float:x, Float:widthorheight, Float:max, Float:value, direction)
{
new Float:result;
switch(direction)
{
case BAR_DIRECTION_RIGHT:
{
result = ((x - 3.0) (((((x - 2.0) widthorheight) - x) / max) * value));
}
case BAR_DIRECTION_LEFT:?
{
result = ((x - 1.0) - (((((x 2.0) - widthorheight) - x) / max) * -value)) - 4.0;
}
case BAR_DIRECTION_UP:?
{
result = -((((((widthorheight / 10.0) - 0.45) * 1.02) / max) * value) 0.55);
}
case BAR_DIRECTION_DOWN:?
{
result = ((((((widthorheight / 10.0) - 0.45) * 1.02) / max) * value) - 0.55);
}
}
return result;
}
If I change the code Code: result = ((x - 3.0) (((((x - 2.0) widthorheight) - x) / max) * value));
to Code: result = (x ((((x widthorheight) - x) / max) * value));
Fix the problem but creates another:
![[Image: Screenshot-228.png]](https://i.postimg.cc/Fz5L98Y8/Screenshot-228.png)
FIXED THE PROBLEM
I made several corrections in the include and managed to solve my problem.
![[Image: Screenshot-236.png]](https://i.postimg.cc/8chnW6wH/Screenshot-236.png)
If anyone is interested I'm sharing:?https://github.com/Walter-Correa/progress2
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Problem with Foreach & INI |
Posted by: MrAsR - 2020-10-09, 03:00 AM - Forum: Support
- Replies (1)
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How to fix this is ?
Code: F:\TLOD\pawno\include\foreach.inc(196) : error 017: undefined symbol "_FOREACH_CUR_VERSION"
F:\TLOD\gamemodes\project.pwn(855) : error 017: undefined symbol "INI_ParseFile"
F:\TLOD\gamemodes\project.pwn(855) : warning 215: expression has no effect
F:\TLOD\gamemodes\project.pwn(855) : error 029: invalid expression, assumed zero
F:\TLOD\gamemodes\project.pwn(855) : error 017: undefined symbol "extra"
F:\TLOD\gamemodes\project.pwn(855) : fatal error 107: too many error messages on one line
Line 855 - 864
Code: ? ? ? ? INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
? ? ? ? if(PlayerInfo[playerid][pBanned] == 1) return ShowBan(playerid);
? ? ? ? ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Login",""COL_WHITE"Wellcome back "COL_RED"The Land Of Death\n"COL_WHITE"Please write password to login","Login","Quit");
? ? }
? ? else
? ? {
? ? ? ? ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Register",""COL_WHITE"Wellcome to "COL_RED"The Land of Death\n"COL_WHITE"Please register before player.","Register","Quit");
? ? }
return 1;
}
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Problem with FCNPC |
Posted by: MrAsR - 2020-10-08, 03:17 PM - Forum: Support
- No Replies
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Compiler Output :
Code: F:\server\pawno\include\FCNPC.inc(403) : error 001: expected token: "-identifier-", but found "("
F:\server\pawno\include\FCNPC.inc(444) : error 017: undefined symbol "Iter_Clear"
F:\server\pawno\include\FCNPC.inc(444) : warning 215: expression has no effect
F:\server\pawno\include\FCNPC.inc(444) : error 001: expected token: ";", but found ")"
F:\server\pawno\include\FCNPC.inc(444) : error 029: invalid expression, assumed zero
F:\server\pawno\include\FCNPC.inc(444) : fatal error 107: too many error messages on one line
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