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| Problem with a fuel system when car respawn ... |
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Posted by: DaZzY - 2020-10-24, 11:19 PM - Forum: Pawn Scripting
- Replies (1)
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Hello ,?
I make a fuel system on my GM?
but i get a little problem when a vehicle unoccuppied respawn the fuel do not reset?
example when player leave a car with ?40 % of fuel and car respawn so car not respawn with 100 % of fuel ...
I don't know how to solve that
what a callback i must to use ?
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| Error with TextDrawSetString ?? |
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Posted by: DaZzY - 2020-10-24, 04:12 PM - Forum: Pawn Scripting
- Replies (2)
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Hello i want to create a TD of FUEL And i get error when i use?TextDrawSetString?
Quote:C:\Users\user\Desktop\Samp\samp server\gamemodes\SFUD.pwn(5445) : error 029: invalid expression, assumed zero
C:\Users\user\Desktop\Samp\samp server\gamemodes\SFUD.pwn(5445) : warning 215: expression has no effect
C:\Users\user\Desktop\Samp\samp server\gamemodes\SFUD.pwn(5445) : error 001: expected token: ";", but found "]"
C:\Users\user\Desktop\Samp\samp server\gamemodes\SFUD.pwn(5445) : error 029: invalid expression, assumed zero
C:\Users\user\Desktop\Samp\samp server\gamemodes\SFUD.pwn(5445) : fatal error 107: too many error messages on one line
This is on Gamemodeini :
Quote:g_Player[playerid][td_fuel] = CreatePlayerTextDraw(playerid,45.000000,324.000000,"Fuel: 100");
? ? PlayerTextDrawBackgroundColor(playerid,g_Player[playerid][td_fuel],0x00000033);
? ? PlayerTextDrawFont(playerid,g_Player[playerid][td_fuel],3); /
? ? PlayerTextDrawLetterSize(playerid,g_Player[playerid][td_fuel],0.699999,1.700000);
? ? PlayerTextDrawColor(playerid,g_Player[playerid][td_fuel],0x000000ff);
? ? TextDrawSetShadow(playerid,g_Player[playerid][td_fuel],3);
Quote:public timer_fuel_lower()
{
? ? for(new i=0;i<MAX_PLAYERS;i) { //
? ? ? ? if (isrefuelling[i]) continue; //
? ? ? ? new vid = GetPlayerVehicleID(i); //
? ? ? ? if (GetPlayerVehicleSeat(i) == 0) { //
? ? ? ? ? ? fuel[vid] = fuel[vid] -1; //
? ? ? ? ? ? if (fuel[vid]<1) //
? ? ? ? ? ? {
? ? ? ? ? ? ? ? fuel[vid] = 0; //
? ? ? ? ? ? ? ? RemovePlayerFromVehicle(i); //
? ? ? ? ? ? ? ? GameTextForPlayer(i,"~r~You are out of ~w~fuel~r~!",5000,4); //
? ? ? ? ? ? }
? ? ? ? }
? ? ? ?
? ? ? ? new tdstring[32];
? ? ? ?format(tdstring,sizeof tdstring,"Fuel:%i",fuel[vid]);
? ? ? ? TextDrawSetString([td_fuel][i], tdstring); < Line 5445
? ? }
}
Whats wrong please ??
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| Help with Custom Weapon Names |
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Posted by: RoBy41 - 2020-10-23, 02:08 PM - Forum: Pawn Scripting
- Replies (5)
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Lately I noticed that Roleplay servers scripts allow weapons with the same ID (for example, a Deagle) to be stored in a player's inventory under different names. For example, if a player (from Grove Street Families)?has a Deagle on him, if he does /inventory (hypothetically), instead of Deagle, the weapon's name is ''Glock''. Also, let's say there is another player (from Ballas) that has a Deagle on him. But in this case, the weapon's name?(Deagle) can be another weapon name other than Glock (that the first player has), for example, when the second player does /inventory, the name of the Deagle is ''Beretta''.
How can you do that?
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| Scriptfiles created with fopen(File: file, io_append), gets deleted |
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Posted by: Mergevos - 2020-10-22, 09:40 PM - Forum: Pawn Scripting
- No Replies
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As the title says, files created with io_append gets deleted everytime server (re)starts?up again.?
Code is this function:?https://github.com/Mergevos/samp-logging/blob/master/logging.inc#L182
File gets created, and all of the content is written into, but when server starts again, it gets deleted.
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