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| Collisions & Texture Transparency |
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Posted by: Manyula - 2020-05-11, 04:39 PM - Forum: Questions and Suggestions
- Replies (1)
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This is a two-part suggestion:
Part 1: Control over player collisions
SA:MP already gave us toggleable vehicle collisions. Why not have the same thing for player models?
The collision detection should include...
1. player-to-player collisions (Avoid collisions between multiple?players), and
2. bullet-to-player collisions (Allow bullets to traverse through a player)
Part 2: Texture transparency
Think of this as the visual component to collisions. You could make?a vehicle or player model semi-transparent as an indicator for turned off collisions or for the entity's?inability to interact with other players.
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| Entity data manipulation |
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Posted by: EvilShadeZ - 2020-05-10, 07:13 AM - Forum: Questions and Suggestions
- No Replies
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Hi, I am pretty sure a lot of you have used data manipulation in streamer plugin and I'm sure a lot of servers rely heavily on it.
https://github.com/samp-incognito/samp-s...ipulation)
If an alternative that works similar could be (or already is) implemented would be amazing, especially if it expands over all streamed entity types.
E_STREAMER_EXTRA_ID is especially important as I'm already using it to identify objects without creating huge arrays or storing object related info into the object itself.
Even without EXTRA_ID there are things that simply can't be done without messing with the data directly, like re-setting the stream distance on the objects, setting objects to render only in specific worlds (array)?etc.
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| Need suggestion / help |
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Posted by: Pinch - 2020-05-10, 02:18 AM - Forum: Pawn Scripting
- Replies (1)
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Hello Burgershot!
This is what I'm trying to create:
Let's say that I have a map with 800 objects and that map is constructed fine. Now, I want to change position of every object of that map to random(90) and after doing that I want to revert the map to her origin state via Move Dyn Object (default coordinates)
Any idea how could I do this without using many arrays as I'll have 5000 objects that'll repeat this Per-player (I'm (re)creating someone's tutorial system, this is the exact thing I want:?https://youtu.be/7RMptvUBqQw (Corelli from sa-mp forums is the creator))
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| Duda VPS Windows |
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Posted by: Jonkie - 2020-05-08, 07:14 PM - Forum: Spanish/Español
- Replies (2)
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Buenas he arrendado un VPS con windows incluido, he tenido algunos problemas y dudas al usarlo.
El primer error es este, que sucede que no carga el streamer.
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| Client sided object streamer, fixed masterlist, sync-ed GTA radio. |
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Posted by: TEKNOT - 2020-05-02, 09:41 PM - Forum: Questions and Suggestions
- No Replies
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Hey, I don't know if you guys plan do add those but here are 3 ideas I think would be awesome.
- Client sided object streamer - basically an object streamer but from the client, so servers won't have to use object streamers and constantly deleting and re-creating object for each player which uses alot of CPU, It would also be cool to increase the maximum object streamed to 2000 like in 0.3DL.
-?A fixed masterlist for the server browser - SA-MP client has had a broken internet masterlist since forever, for now only hosted servers are shown, the internet tab shows the same list as the hosted tab.
- Syncronized GTA Radio - It would be cool if all the players in the server had the same radio time. Players who listen to the same GTA Radio would hear the same song playing in the same time. On sa-mp everyone hears a different song.
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