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Command does not work in-...
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White Screen
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I get error 021 using y_h...
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Il reste des français sur...
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Object creation issues
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Is the SAMP Hosting the s...
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Run time error 19: "File ...
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Modeller wanted
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SA:MP forum offline
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sampctl again |
Posted by: 6cadilab9 - 2019-05-30, 09:51 PM - Forum: Support
- Replies (3)
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Sorry for asking for help again, feeling like a noob, but this is my first time using this package manager,
i've managed to compile the script, i guess everything from plugins to includes is as it is supposed to be, but now when I try to start the server using
sampctl server run
I get
ERROR: failed to interpret directory as Pawn package: failed to unmarshal samp.json: json: cannot unmarshal string into Go struct field Runtime.output of type bool
Same if I try to ensure, this is samp.json
Code: {
"rcon_password": "hidden",
"port": 7777,
"hostname": "Balkan Underground",
"maxplayers": 32,
"entry": "balkan-underground.pwn",
"output": "balkan-underground.amx"
}
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SA-MP protocol |
Posted by: steve2 - 2019-05-30, 09:40 PM - Forum: Support
- Replies (2)
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How do I can get an online and ping of a SA-MP servers? As I know, a SA-MP client sends UDP requests to the?server. There are?protocol description? Thx. Also I use Node.js
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[GU?A] Administrador de Templates simples PHP |
Posted by: DarkThinking - 2019-05-30, 05:16 PM - Forum: Programaci?n
- Replies (8)
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En esta gu?a te har? un simple administrador de templates.
Aclaro:
-> este script reemplaza un tag {dato} por una variable o el resultado de una funci?n,
-> es simple y no necesita tanto conocimiento de php para adaptarlo.
Primero crearemos una funcion para obtener el archivo:
PHP Code: <?php class Template { ? ?private $tags = []; // tags ? ?private $template; // archivo
? ?public function getFile($file) // obtener archivo ? ?{ ? ? ? ?if(file_exists($file)) // si existe el archivo ? ? ? ?{ ? ? ? ? ? ?$file = file_get_contents($file); // obtiene los datos ? ? ? ? ? ?return $file; // y retorna el archivo (los datos) ? ? ? ?} ? ? ? ?else ? ? ? ?{ ? ? ? ? ? ?return false; // retorna 0 o falso en caso de error o no existir el archivo ? ? ? ?} ? ?}
Luego creamos una funcion para "renderizar" el codigo
PHP Code: ? ?public function render() // renderizar o reemplazar tags ? ?{ ? ? ? ?$this->replaceTags(); // reemplazar tags?
? ? ? ?echo $this->template; // imprimir los datos de php reemplazando los tags ? ?}
Ahora la funcion __construct y el set para poder poner lo reemplazable en el HTML
PHP Code: ? ?public function __construct($templateFile) // buscar archivo ? ?{ ? ? ? ?$this->template = $this->getFile($templateFile); ? ? ? ?if(!$this->template) { ? ? ? ? ? ?return "Error! no puedo cargar el template -> $templateFile"; ? ? ? ?} ? ?} ? ?public function set($tag, $value) // crear tags ? ?{ ? ? ? ?$this->tags[$tag] = $value; ? ?}
Ahora la funcion que REEMPLAZA los codigos tag
PHP Code: ? ?private function replaceTags() // reemplazar tags ? ?{ ? ? ? ?foreach ($this->tags as $tag => $value) { ? ? ? ? ? ?$this->template = str_replace('{'.$tag.'}', $value, $this->template); ? ? ? ?}
? ? ? ?return true; ? ?}
}
bueno esto funciona as?:
PHP Code: <?php require_once 'Template.php'; $tpl = new Template('archivo.html'); // creamos el template el cual se carga automaticamente
$tpl->set('codigoparahtml', $variableofuncion); // creamos el tag
$tpl->render(); // "renderizamos" ?>
en el HTML ponemos:
Code: <h3>{codigoparahtml}</h3>
y se reemplazar? por
$variableofuncion
Codigo completo:
PHP Code: <?php class Template { ? ?private $tags = []; // tags ? ?private $template; // archivo
? ?public function getFile($file) // obtener archivo ? ?{ ? ? ? ?if(file_exists($file)) ? ? ? ?{ ? ? ? ? ? ?$file = file_get_contents($file); ? ? ? ? ? ?return $file; ? ? ? ?} ? ? ? ?else ? ? ? ?{ ? ? ? ? ? ?return false; ? ? ? ?} ? ?}
? ?public function render() // renderizar o reemplazar tags ? ?{ ? ? ? ?$this->replaceTags();
? ? ? ?echo $this->template; ? ?}
? ?public function __construct($templateFile) // buscar archivo ? ?{ ? ? ? ?$this->template = $this->getFile($templateFile); ? ? ? ?if(!$this->template) { ? ? ? ? ? ?return "Error! no puedo cargar el template -> $templateFile"; ? ? ? ?} ? ?} ? ?public function set($tag, $value) // crear tags ? ?{ ? ? ? ?$this->tags[$tag] = $value; ? ?} ? ?private function replaceTags() // reemplazar tags ? ?{ ? ? ? ?foreach ($this->tags as $tag => $value) { ? ? ? ? ? ?$this->template = str_replace('{'.$tag.'}', $value, $this->template); ? ? ? ?}
? ? ? ?return true; ? ?}
}
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simplificar checkpoints |
Posted by: zzztgtzzz - 2019-05-30, 12:00 AM - Forum: Programaci?n
- Replies (2)
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Buenas! quer?a saber como se puede hacer para reducir los checkpoints, en vez de tener todas estas lineas, hacerlo mas reducido.
Code: ? ?if(GetPVarInt(playerid,"TEST_CP") == 0)
? ? ? ? ? ?{
? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 1);
? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4048.2869,-3002.8801,1351.9772, 5);
? ? ? ? ? ? ? ?return 1;
? ? ? ? ? ?}
? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 1)
? ? ? ? ? ?{
? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 2);
? ? ? ? ? ? ? ?PuntoTest[playerid] ;
? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4035.4558,-3038.5496,1351.9779, 5);
? ? ? ? ? ? ? ?return 1;
? ? ? ? ? ?}
? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 2)
? ? ? ? ? ?{
? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 3);
? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4039.2056,-3066.4712,1351.9767, 5);
? ? ? ? ? ? ? ?return 1;
? ? ? ? ? ?}
? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 3)
? ? ? ? ? ?{
? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 4);
? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4017.9539,-3052.5557,1351.9771, 5);
? ? ? ? ? ? ? ?return 1;
? ? ? ? ? ?}
? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 4)
? ? ? ? ? ?{
? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 0);
? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, ?-4048.2869,-3002.8801,1351.9772, 5);
? ? ? ? ? ? ? ?return 1;
? ? ? ? ? ?}
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y_inline - y_hooks |
Posted by: Juance - 2019-05-28, 10:38 PM - Forum: Spanish/Espa?ol
- Replies (2)
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Buenas a todos, mirando por el foro me encontr? que muchos acostumbran a usar librer?as de YSI como son las: y_hooks y tambi?n y_inline
Alguien podr?a darme una breve introducci?n acerca de esos dos librer?as?y en qu? caso se pueden aplicar? muchas gracias
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Loops |
Posted by: Cubie - 2019-05-28, 12:49 PM - Forum: Pawn Scripting
- Replies (8)
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Is there actually a way to check if a loop is finished?
I'm going to try to explain.
e.g loop:
PHP Code: foreach (new i : Player)
{
? ??if(example[playerid] == 4)
? ? {
? ? ? //Someting
? ? }
? ? return 1;
}
e.g what I wonder:
PHP Code: [Loop Finishes]
{
? //Code
}
If anybody knows a fancy other trick that is fine too off course.
Thanks in advance.
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Death spam bug |
Posted by: Uberanwar - 2019-05-28, 03:39 AM - Forum: Pawn Scripting
- Replies (4)
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Hi guys, I am currently experiencing a death spam bug. I am unsure what exactly made it happen. It is rare to other players, but it happens often to those who are lagging. I previously never had this issue.
Quote:[27/05/2019 06:22:03] [connection] xxxxxxxx:21883 requests connection cookie.
[27/05/2019 06:22:05] [join] Deba has joined the server (7:xxxxxxxx)
[27/05/2019 06:22:19] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: -1036.349975, Z: 24.195400, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1
[27/05/2019 06:22:20] [death] Deba died 255
[27/05/2019 06:22:20] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1
[27/05/2019 06:22:20] [death] Deba died 255
[27/05/2019 06:22:21] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1
[27/05/2019 06:22:21] [death] Deba died 255
[27/05/2019 06:22:21] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1
[27/05/2019 06:22:21] [death] Deba died 255
[27/05/2019 06:22:22] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1
[27/05/2019 06:22:22] [death] Deba died 255
[27/05/2019 06:22:22] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1
[27/05/2019 06:22:22] [death] Deba died 255
[27/05/2019 06:22:23] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1
[27/05/2019 06:23:19] OnPlayerDisconnect - Deba (7) | X: -294.178710, Y: 1005.997924, Z: 19.585987, Location: Fort Carson | Int: 0, World: 0 [Reason: 1]
[27/05/2019 06:23:19] [part] Deba has left the server (7:1)
This is my OnPlayerDeath. What seems to be the problem??
Code: public OnPlayerDeath(playerid, killerid, reason)
{
if(playerid == INVALID_PLAYER_ID) {
? ?return false; }
? ?
PlayerData[playerid][pSpawned] = 0;
new log[300], Float:pX, Float:pY, Float:pZ;
? ?new vid = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid, pX, pY, pZ);
if (killerid != INVALID_PLAYER_ID)
{
? ?if (1 <= reason <= 46) {
? ? ? ?format(log, sizeof(log), "[%s] %s (%d) has killed %s (%s) [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(killerid), killerid, ReturnName(playerid), playerid, ReturnWeaponName(reason), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
else {
? format(log, sizeof(log), "[%s] %s has killed %s (reason %d) [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(killerid), ReturnName(playerid), reason, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
if (reason == 51 && killerid != INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has been killed by explosion by %s. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), ReturnName(killerid), reason, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}
else
{
if (reason == 51)
{
if(killerid == INVALID_PLAYER_ID && IsPlayerInAnyVehicle(playerid) && vid != INVALID_VEHICLE_ID)
{
format(log, sizeof(log), "[%s] %s has been killed in a car explosion [vehicle id: %d]. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), vid, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
else if(killerid == INVALID_PLAYER_ID && !IsPlayerInAnyVehicle(playerid) && vid == INVALID_VEHICLE_ID)
{
? ?format(log, sizeof(log), "[%s] %s has been killed in an explosion. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}
if (reason == 53 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has drowned in the water. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
if (reason == 54 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has fell (Splat). [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
if (reason == 255 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has suicided. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}
printf(log);
return true;
}
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error 029: invalid expression, assumed zero |
Posted by: mouiz - 2019-05-27, 04:52 PM - Forum: Pawn Scripting
- Replies (4)
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Here is an array containing points for a polygon:
Code: new Float: ZombieZone [MAX_ZONES][] = {
{ 2595.0,52.0,2594.0,31.0,2569.0,31.0,2568.0,-16.0,2524.0,-19.0,2523.0,-48.0,2454.0,-50.0,2453.0,-75.0,2356.0,-76.0,2355.0,-106.0,
2332.0,-107.0,2333.0,-145.0,2234.0,-145.0,2234.0,-108.0,2213.0,-100.0,2176.0,-101.0,2175.0,-25.0,2176.0,52.0,2183.0,117.0,2220.0,149.0,
2221.0,191.0,2271.0,190.0,2272.0,183.0,2296.0,183.0,2304.0,203.0,2323.0,222.0,2357.0,222.0,2383.0,203.0,2408.0,133.0,2447.0,147.0,
2548.0,147.0,2571.0,102.0,2595.0,52.0 },
{ 1229.0,113.0,1311.0,128.0,1400.0,192.0,1431.0,211.0,1442.0,238.0,1431.0,278.0,1525.0,361.0,1502.0,399.0,1419.0,465.0,1356.0,493.0,
1303.0,419.0,1221.0,368.0,1190.0,297.0,1182.0,231.0,1185.0,146.0,1229.0,113.0 },
{ 861.0,-636.0,871.0,-612.0,870.0,-577.0,831.0,-481.0,727.0,-435.0,651.0,-437.0,591.0,-475.0,591.0,-541.0,607.0,-614.0,655.0,-652.0,
861.0,-636.0 },
{ 270.0,-315.0,326.0,-258.0,378.0,-160.0,379.0,-61.0,337.0,-10.0,354.0,62.0,349.0,68.0,334.0,70.0,240.0,55.0,201.0,43.0,
135.0,-8.0,123.0,-76.0,79.0,-147.0,77.0,-203.0,17.0,-219.0,-236.0,-175.0,-251.0,-214.0,-249.0,-249.0,-117.0,-392.0,18.0,-397.0,
18.0,-344.0,203.0,-345.0,270.0,-315.0 },
{ -21.0,-1122.0,-41.0,-1160.0,-56.0,-1158.0,-83.0,-1222.0,-104.0,-1217.0,-99.0,-1201.0,-135.0,-1187.0,-89.0,-1095.0,-21.0,-1122.0 },
{ -631.0,-1300.0,-665.0,-1689.0,-707.0,-1725.0,-775.0,-1692.0,-776.0,-1296.0,-745.0,-1258.0,-684.0,-1292.0,-631.0,-1300.0 },
{ -303.0,-2140.0,-259.0,-2138.0,-253.0,-2174.0,-246.0,-2249.0,-308.0,-2269.0,-344.0,-2158.0,-303.0,-2140.0 },
{ 148.0,-1743.0,346.0,-1741.0,384.0,-1777.0,463.0,-1751.0,642.0,-1776.0,711.0,-1809.0,711.0,-1916.0,398.0,-1908.0,399.0,-1933.0,380.0,-1933.0,
380.0,-2011.0,400.0,-2013.0,400.0,-2047.0,408.0,-2047.0,410.0,-2089.0,348.0,-2089.0,348.0,-2047.0,359.0,-2047.0,359.0,-2038.0,352.0,-2038.0,
352.0,-2024.0,359.0,-2024.0,360.0,-1902.0,167.0,-1892.0,165.0,-1935.0,177.0,-1951.0,166.0,-1970.0,142.0,-1972.0,130.0,-1952.0,143.0,-1934.0,
148.0,-1743.0 },
{ 2764.0,-2187.0,2764.0,-2251.0,2811.0,-2330.0,2810.0,-2566.0,2775.0,-2581.0,2721.0,-2581.0,2666.0,-2566.0,2526.0,-2697.0,2482.0,-2713.0,2427.0,-2713.0,
2374.0,-2698.0,2275.0,-2706.0,2148.0,-2705.0,2150.0,-2657.0,2170.0,-2631.0,2184.0,-2589.0,2186.0,-2504.0,2185.0,-2433.0,2204.0,-2384.0,2294.0,-2293.0,
2391.0,-2205.0,2432.0,-2183.0,2764.0,-2187.0 },
{ 1753.0,-1601.0,1420.0,-1601.0,1448.0,-1430.0,1723.0,-1432.0,1753.0,-1601.0 },
{ 2849.0,-265.0,2592.0,-331.0,2676.0,-455.0,2914.0,-566.0,2849.0,-265.0 },
{ 1687.0,-262.0,1692.0,-374.0,1715.0,-483.0,1740.0,-499.0,1727.0,-638.0,1709.0,-773.0,1717.0,-816.0,1663.0,-795.0,1695.0,-667.0,1694.0,-563.0,
1684.0,-473.0,1663.0,-370.0,1651.0,-289.0,1652.0,-177.0,1687.0,-262.0 }
};
Here is the code for making the polygon (s)
Code: for (new i = 0; i < MAX_ZONES; i)
{
? ? Z_Zone [i] = CreateDynamicPolygon (ZombieZones [i][]);
}:
But im getting this error:?
Code: error 029: invalid expression, assumed zero
Any way how to fix this?
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