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  sampctl crashes
Posted by: 6cadilab9 - 2019-05-31, 08:37 AM - Forum: Support - Replies (7)

Type: Server

Operating System:?Ubuntu 16.04 desktop

Server Version: 0.3.7

Plugins Installed: Yes

Plugins (If above is yes):?https://pastebin.com/jrJL1Z2V

YSI Included: Yes 3.1

Output (Logs):?https://pastebin.com/Tnex5cwd


  sampctl again
Posted by: 6cadilab9 - 2019-05-30, 09:51 PM - Forum: Support - Replies (3)

Sorry for asking for help again, feeling like a noob, but this is my first time using this package manager,

i've managed to compile the script, i guess everything from plugins to includes is as it is supposed to be, but now when I try to start the server using



sampctl server run



I get



ERROR: failed to interpret directory as Pawn package: failed to unmarshal samp.json: json: cannot unmarshal string into Go struct field Runtime.output of type bool



Same if I try to ensure, this is samp.json



Code:
{

"rcon_password": "hidden",

"port": 7777,

"hostname": "Balkan Underground",

"maxplayers": 32,

"entry": "balkan-underground.pwn",

"output": "balkan-underground.amx"

}


  SA-MP protocol
Posted by: steve2 - 2019-05-30, 09:40 PM - Forum: Support - Replies (2)

How do I can get an online and ping of a SA-MP servers? As I know, a SA-MP client sends UDP requests to the?server. There are?protocol description? Thx. Also I use Node.js


  Removed Vyrezannye Skins GTA San Andreas
Posted by: Rafael_Rosse - 2019-05-30, 06:06 PM - Forum: Questions and Suggestions - Replies (4)

[Image: Bsp2DSeLWtY.jpg]



Hi guys, I suggest,to make, Skins GTA San Andreas, yes i know they can't make them in a SA:MP no

how skins are made only in the cut scene

but developers can redraw and make them into their client because it?s their client that will add new life to GTA sa

[Video: https://www.youtube.com/watch?v=U7C-nK7ZD_M]

I do not ask to make such exact points I ask you to make new ones to redraw and add them to the samp, add just a little bit of the life of the GTA if it is possible


  [GU?A] Administrador de Templates simples PHP
Posted by: DarkThinking - 2019-05-30, 05:16 PM - Forum: Programaci?n - Replies (8)

En esta gu?a te har? un simple administrador de templates.

Aclaro:
-> este script reemplaza un tag {dato} por una variable o el resultado de una funci?n,
-> es simple y no necesita tanto conocimiento de php para adaptarlo.

Primero crearemos una funcion para obtener el archivo:

PHP Code:
<?php
class Template
{
? ?private 
$tags = []; // tags
? ?private $template// archivo

? ?public function getFile($file// obtener archivo
? ?{
? ? ? ?if(
file_exists($file)) // si existe el archivo
? ? ? ?{
? ? ? ? ? ?
$file file_get_contents($file); // obtiene los datos
? ? ? ? ? ?return $file// y retorna el archivo (los datos)
? ? ? ?}
? ? ? ?else
? ? ? ?{
? ? ? ? ? ?return 
false// retorna 0 o falso en caso de error o no existir el archivo
? ? ? ?}
? ?} 

Luego creamos una funcion para "renderizar" el codigo

PHP Code:
? ?public function render() // renderizar o reemplazar tags
? ?{
? ? ? ?
$this->replaceTags(); // reemplazar tags?

? ? ? ?echo $this->template// imprimir los datos de php reemplazando los tags
? ?} 

Ahora la funcion __construct y el set para poder poner lo reemplazable en el HTML

PHP Code:
? ?public function __construct($templateFile// buscar archivo
? ?{
? ? ? ?
$this->template $this->getFile($templateFile);
? ? ? ?if(!
$this->template) {
? ? ? ? ? ?return 
"Error! no puedo cargar el template -> $templateFile";
? ? ? ?}
? ?}
? ?public function 
set($tag$value// crear tags
? ?{
? ? ? ?
$this->tags[$tag] = $value;
? ?} 

Ahora la funcion que REEMPLAZA los codigos tag

PHP Code:
? ?private function replaceTags() // reemplazar tags
? ?{
? ? ? ?foreach (
$this->tags as $tag => $value) {
? ? ? ? ? ?
$this->template str_replace('{'.$tag.'}'$value$this->template);
? ? ? ?}

? ? ? ?return 
true;
? ?}



bueno esto funciona as?:

PHP Code:
<?php
require_once 'Template.php';
$tpl = new Template('archivo.html'); // creamos el template el cual se carga automaticamente

$tpl->set('codigoparahtml'$variableofuncion); // creamos el tag

$tpl->render(); // "renderizamos"
?>

en el HTML ponemos:

Code:
<h3>{codigoparahtml}</h3>

y se reemplazar? por

$variableofuncion

Codigo completo:

PHP Code:
<?php
class Template
{
? ?private 
$tags = []; // tags
? ?private $template// archivo

? ?public function getFile($file// obtener archivo
? ?{
? ? ? ?if(
file_exists($file))
? ? ? ?{
? ? ? ? ? ?
$file file_get_contents($file);
? ? ? ? ? ?return 
$file;
? ? ? ?}
? ? ? ?else
? ? ? ?{
? ? ? ? ? ?return 
false;
? ? ? ?}
? ?}

? ?public function 
render() // renderizar o reemplazar tags
? ?{
? ? ? ?
$this->replaceTags();

? ? ? ?echo 
$this->template;
? ?}

? ?public function 
__construct($templateFile// buscar archivo
? ?{
? ? ? ?
$this->template $this->getFile($templateFile);
? ? ? ?if(!
$this->template) {
? ? ? ? ? ?return 
"Error! no puedo cargar el template -> $templateFile";
? ? ? ?}
? ?}
? ?public function 
set($tag$value// crear tags
? ?{
? ? ? ?
$this->tags[$tag] = $value;
? ?}
? ?private function 
replaceTags() // reemplazar tags
? ?{
? ? ? ?foreach (
$this->tags as $tag => $value) {
? ? ? ? ? ?
$this->template str_replace('{'.$tag.'}'$value$this->template);
? ? ? ?}

? ? ? ?return 
true;
? ?}



  simplificar checkpoints
Posted by: zzztgtzzz - 2019-05-30, 12:00 AM - Forum: Programaci?n - Replies (2)

Buenas! quer?a saber como se puede hacer para reducir los checkpoints, en vez de tener todas estas lineas, hacerlo mas reducido.



Code:
? ?if(GetPVarInt(playerid,"TEST_CP") == 0)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 1);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4048.2869,-3002.8801,1351.9772, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 1)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 2);

? ? ? ? ? ? ? ?PuntoTest[playerid] ;

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4035.4558,-3038.5496,1351.9779, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 2)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 3);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4039.2056,-3066.4712,1351.9767, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 3)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 4);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4017.9539,-3052.5557,1351.9771, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 4)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 0);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, ?-4048.2869,-3002.8801,1351.9772, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}


  y_inline - y_hooks
Posted by: Juance - 2019-05-28, 10:38 PM - Forum: Spanish/Espa?ol - Replies (2)

Buenas a todos, mirando por el foro me encontr? que muchos acostumbran a usar librer?as de YSI como son las: y_hooks y tambi?n y_inline

Alguien podr?a darme una breve introducci?n acerca de esos dos librer?as?y en qu? caso se pueden aplicar? muchas gracias


  Loops
Posted by: Cubie - 2019-05-28, 12:49 PM - Forum: Pawn Scripting - Replies (8)

Is there actually a way to check if a loop is finished?

I'm going to try to explain.



e.g loop:

PHP Code:
foreach (new Player)

{

? ??if(
example[playerid] == 4)

? ? {

? ? ? 
//Someting

? ? }

? ? return 
1;





e.g what I wonder:

PHP Code:
[Loop Finishes]

{

//Code





If anybody knows a fancy other trick that is fine too off course.

Thanks in advance.


  Death spam bug
Posted by: Uberanwar - 2019-05-28, 03:39 AM - Forum: Pawn Scripting - Replies (4)

Hi guys, I am currently experiencing a death spam bug. I am unsure what exactly made it happen. It is rare to other players, but it happens often to those who are lagging. I previously never had this issue.

Quote:[27/05/2019 06:22:03] [connection] xxxxxxxx:21883 requests connection cookie.
[27/05/2019 06:22:05] [join] Deba has joined the server (7:xxxxxxxx)

[27/05/2019 06:22:19] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: -1036.349975, Z: 24.195400, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:20] [death] Deba died 255
[27/05/2019 06:22:20] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:20] [death] Deba died 255
[27/05/2019 06:22:21] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:21] [death] Deba died 255
[27/05/2019 06:22:21] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:21] [death] Deba died 255
[27/05/2019 06:22:22] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:22] [death] Deba died 255
[27/05/2019 06:22:22] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:22] [death] Deba died 255
[27/05/2019 06:22:23] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:23:19] OnPlayerDisconnect - Deba (7) | X: -294.178710, Y: 1005.997924, Z: 19.585987, Location: Fort Carson | Int: 0, World: 0 [Reason: 1]
[27/05/2019 06:23:19] [part] Deba has left the server (7:1)

This is my OnPlayerDeath. What seems to be the problem??

Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(playerid == INVALID_PLAYER_ID) {
? ?return false; }
? ?
PlayerData[playerid][pSpawned] = 0;

new log[300], Float:pX, Float:pY, Float:pZ;
? ?new vid = GetPlayerVehicleID(playerid);

GetPlayerPos(playerid, pX, pY, pZ);

if (killerid != INVALID_PLAYER_ID)
{
? ?if (1 <= reason <= 46) {
? ? ? ?format(log, sizeof(log), "[%s] %s (%d) has killed %s (%s) [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(killerid), killerid, ReturnName(playerid), playerid, ReturnWeaponName(reason), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
else {
? format(log, sizeof(log), "[%s] %s has killed %s (reason %d) [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(killerid), ReturnName(playerid), reason, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}

if (reason == 51 && killerid != INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has been killed by explosion by %s. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), ReturnName(killerid), reason, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}
else
{
if (reason == 51)
{
if(killerid == INVALID_PLAYER_ID && IsPlayerInAnyVehicle(playerid) && vid != INVALID_VEHICLE_ID)
{
format(log, sizeof(log), "[%s] %s has been killed in a car explosion [vehicle id: %d]. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), vid, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
else if(killerid == INVALID_PLAYER_ID && !IsPlayerInAnyVehicle(playerid) && vid == INVALID_VEHICLE_ID)
{
? ?format(log, sizeof(log), "[%s] %s has been killed in an explosion. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}

if (reason == 53 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has drowned in the water. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}

if (reason == 54 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has fell (Splat). [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}

if (reason == 255 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has suicided. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}

printf(log);

return true;
}


  error 029: invalid expression, assumed zero
Posted by: mouiz - 2019-05-27, 04:52 PM - Forum: Pawn Scripting - Replies (4)

Here is an array containing points for a polygon:



Code:
new Float: ZombieZone [MAX_ZONES][] = {



{ 2595.0,52.0,2594.0,31.0,2569.0,31.0,2568.0,-16.0,2524.0,-19.0,2523.0,-48.0,2454.0,-50.0,2453.0,-75.0,2356.0,-76.0,2355.0,-106.0,

2332.0,-107.0,2333.0,-145.0,2234.0,-145.0,2234.0,-108.0,2213.0,-100.0,2176.0,-101.0,2175.0,-25.0,2176.0,52.0,2183.0,117.0,2220.0,149.0,

2221.0,191.0,2271.0,190.0,2272.0,183.0,2296.0,183.0,2304.0,203.0,2323.0,222.0,2357.0,222.0,2383.0,203.0,2408.0,133.0,2447.0,147.0,

2548.0,147.0,2571.0,102.0,2595.0,52.0 },



{ 1229.0,113.0,1311.0,128.0,1400.0,192.0,1431.0,211.0,1442.0,238.0,1431.0,278.0,1525.0,361.0,1502.0,399.0,1419.0,465.0,1356.0,493.0,

1303.0,419.0,1221.0,368.0,1190.0,297.0,1182.0,231.0,1185.0,146.0,1229.0,113.0 },



{ 861.0,-636.0,871.0,-612.0,870.0,-577.0,831.0,-481.0,727.0,-435.0,651.0,-437.0,591.0,-475.0,591.0,-541.0,607.0,-614.0,655.0,-652.0,

861.0,-636.0 },



{ 270.0,-315.0,326.0,-258.0,378.0,-160.0,379.0,-61.0,337.0,-10.0,354.0,62.0,349.0,68.0,334.0,70.0,240.0,55.0,201.0,43.0,

135.0,-8.0,123.0,-76.0,79.0,-147.0,77.0,-203.0,17.0,-219.0,-236.0,-175.0,-251.0,-214.0,-249.0,-249.0,-117.0,-392.0,18.0,-397.0,

18.0,-344.0,203.0,-345.0,270.0,-315.0 },



{ -21.0,-1122.0,-41.0,-1160.0,-56.0,-1158.0,-83.0,-1222.0,-104.0,-1217.0,-99.0,-1201.0,-135.0,-1187.0,-89.0,-1095.0,-21.0,-1122.0 },



{ -631.0,-1300.0,-665.0,-1689.0,-707.0,-1725.0,-775.0,-1692.0,-776.0,-1296.0,-745.0,-1258.0,-684.0,-1292.0,-631.0,-1300.0 },



{ -303.0,-2140.0,-259.0,-2138.0,-253.0,-2174.0,-246.0,-2249.0,-308.0,-2269.0,-344.0,-2158.0,-303.0,-2140.0 },



{ 148.0,-1743.0,346.0,-1741.0,384.0,-1777.0,463.0,-1751.0,642.0,-1776.0,711.0,-1809.0,711.0,-1916.0,398.0,-1908.0,399.0,-1933.0,380.0,-1933.0,

380.0,-2011.0,400.0,-2013.0,400.0,-2047.0,408.0,-2047.0,410.0,-2089.0,348.0,-2089.0,348.0,-2047.0,359.0,-2047.0,359.0,-2038.0,352.0,-2038.0,

352.0,-2024.0,359.0,-2024.0,360.0,-1902.0,167.0,-1892.0,165.0,-1935.0,177.0,-1951.0,166.0,-1970.0,142.0,-1972.0,130.0,-1952.0,143.0,-1934.0,

148.0,-1743.0 },



{ 2764.0,-2187.0,2764.0,-2251.0,2811.0,-2330.0,2810.0,-2566.0,2775.0,-2581.0,2721.0,-2581.0,2666.0,-2566.0,2526.0,-2697.0,2482.0,-2713.0,2427.0,-2713.0,

2374.0,-2698.0,2275.0,-2706.0,2148.0,-2705.0,2150.0,-2657.0,2170.0,-2631.0,2184.0,-2589.0,2186.0,-2504.0,2185.0,-2433.0,2204.0,-2384.0,2294.0,-2293.0,

2391.0,-2205.0,2432.0,-2183.0,2764.0,-2187.0 },



{ 1753.0,-1601.0,1420.0,-1601.0,1448.0,-1430.0,1723.0,-1432.0,1753.0,-1601.0 },



{ 2849.0,-265.0,2592.0,-331.0,2676.0,-455.0,2914.0,-566.0,2849.0,-265.0 },



{ 1687.0,-262.0,1692.0,-374.0,1715.0,-483.0,1740.0,-499.0,1727.0,-638.0,1709.0,-773.0,1717.0,-816.0,1663.0,-795.0,1695.0,-667.0,1694.0,-563.0,

1684.0,-473.0,1663.0,-370.0,1651.0,-289.0,1652.0,-177.0,1687.0,-262.0 }



};



Here is the code for making the polygon (s)



Code:
for (new i = 0; i < MAX_ZONES; i)

{

? ? Z_Zone [i] = CreateDynamicPolygon (ZombieZones [i][]);

}:



But im getting this error:?



Code:
error 029: invalid expression, assumed zero





Any way how to fix this?