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  Security update released for SA:MP, old server lists are shut down
Posted by: Jarnokai - 2019-11-25, 05:17 PM - Forum: General Discussions - Replies (1)

[Image: ZMKxA1G.png]

https://forum.sa-mp.com/showthread.php?t=670757



Sounds awfully coincidental with Kalcor's earlier talks on "I would have to remove all past versions of SA:MP". Not saying he isn't speaking the truth, though.


  [MAP] Sheriff Department Exterior l by RisQ
Posted by: RisQ - 2019-11-25, 09:35 AM - Forum: Videos and Screenshots - No Replies

Hello Community,



i want to show?you my new Map, the Sheriff Department Exterior.



Screenshots:?Klick me

Objects: ~ 500 Objects

Mappingtime: 8 hours



Friendly Regards

Dominik l RisQ


Information ?Que se sabe de OPEN-MP?
Posted by: Flopjack - 2019-11-25, 04:11 AM - Forum: Offtopic - Replies (5)

Que tal gente, quisiera saber, que noticias se saben sobre OPEN-MP nos tienen a muchos esperando


  Vanilla Remastered
Posted by: AkiraR - 2019-11-23, 12:55 AM - Forum: Chat - Replies (2)

[Image: 20191120_170535_2_325x225.png]
Vanilla Remastered (version 1.0.0)
by, AkiraR and pointerboy.


Images of modification: https://imgur.com/a/4D75zBL



The main goal of this mod is enhances the basic nostalgic gameplay without all of those nasty mods. This mod does not rely solely on heavy modifications. With most of the modifications included primarily textures with a few plugins. You get the best of Grand Theft Auto San Andreas without going overboard with those pesky mods.?

Last change notes:
me. Wrote:An official release will be uploaded 11/18/2019.

It will to be considered version (1.0.0) in which will feature textures, plugins, and much more. Any questions or concerns can be directed to the #support channel in which either I or someone with knowledge of the mod will assist you. There are a few missing plugins in which haven't been added as some of you may notice. There is a new featured widescreen, adjusted HUD, and a few other tweaks.?

Within this modification we cover basic points such as;

Streetlamps/Telephone polls.
HD Weapons
HD HUD
HD Interiors
HD Wheels.
HD Train tracks
HD Skins (selective limit)
Fonts
The entire map. (Las Venturas, Los Santos, San Fierro.)

Within the next upcoming updates we've included plugins in which better feature the game to it's best ability. To also add the next version will be including sounds. At some point a Vanilla Remastered client will be released and that will be the future. At this time this mod is only for San Andreas but we will begin pursuing Grand Theft Auto Five for optimizations and basic enhancements for those without a powerful rig. For that is our whole point!

Forums: forum.vanilla-remastered.com
Discord: https://discord.gg/g3EWFfQ

Download link is included in the "releases" channel of our discord or publicly open on our forums to be downloaded.

This is a modpack and not everything included was made by me. Most of settings have been adjusted to make this mod come together.


Exclamation Steam
Posted by: Adam_Westbrook - 2019-11-20, 12:24 AM - Forum: Questions and Suggestions - No Replies

It is possible that the new platform that will replace SAMP is also linked as a patch so that it looks on steam as a "more game" for free and not paid. This in order that there are even more people and be more popular than SAMP.


  ?????? ??????? Android ? ??? ????????.
Posted by: Balalaika - 2019-11-18, 11:53 PM - Forum: Russian/??????? - Replies (1)

?????? ?????,??????? ? ???? ???????????? ?????? ???????,????????? ?????... ? SA:MP ??????? ??? ????? ?? ?????,?? ?? ????? ??? 19 ???,????? 20,?????? ? ?????? ?????????....??? ????... ? ????? ?? ????????? ? samp ? ?? ???? ?? ?????? ??????...



?????? ??? ?????? ???????????,????????? ???? ?????????? ?????? ?? ? ??????? ??????????...

? ????????? ????? ??????????,?? ?? ????????? ??? ? ????????? ??? ???????? ?? Android ????? ? ?? ??????????? ????????? ??????????????. ????? ????????? ??????? ? ??????? ????? ?????? ??????????? ???? ????? ???? ????? ?? ????????? ???? ????????? ? ???????/??????? ???????? ?? ??????? ????? ?????? ???????? ?? ??? ????????????? ??????? ????????????,???? ????? ??????????? ??????. Android ??? ????? ?????????? ?????????,?? ??? ?????????????.


  OPEN-MP ve T?rk sunuculari.
Posted by: Hate - 2019-11-16, 12:24 AM - Forum: Turkish - Replies (5)

Hali hazirda SA-MP ?zerinde devam eden ve belirli kitleler yakalamis sunucularin Open-MP'ye ge?meleri konusunda ne d?s?n?yorsunuz? Bu tarz b?y?k ?apli bir degisikligi T?rk kitlesi nasil karsilar ya da a?ilmasi planlanan projeler yeni g?ncellemeyi ne kadar bekleyecekler?


  [MAP-GIVEAWAY] GTA V Online Penthouse Style into SAMP - FIRST ONE EVER RELEASED?
Posted by: InYourDreams - 2019-11-12, 03:17 PM - Forum: Videos and Screenshots - Replies (1)

Hello dear viewers!



Im? presenting to you a SAMP Map GTA V Online Penthouse Style into SAMP.



GIVEAWAY: To enter the giveaway you need to be subscribed to my channel, and you need to post a comment on video, and the person with the most likes will get this map for free. Giveaway ends 25.11.2019. and the winner will be announced shortly after that in comment section with picture as proof.



All samp maps that you will find on my Youtube channel are made by me. Im not? working for any samp community nor samp server. All samp maps on my channel are made for entertainment purpose and to show samp mapper what can you create via samp map editor.



[Video: https://youtu.be/b89InVNxMYw]


  Streamer question
Posted by: omcho - 2019-11-10, 06:04 PM - Forum: Pawn Scripting - Replies (2)

Let's start from 0



(note that when i say create i mean streamer code)



I have a house system and a house map that is let's say over the LSPD, and my LSPD and house map are created in -1 virutalworld so it's streamed in all VW's and let's say those maps have 22.2k objects together

so over 2k objects won't be streamed in



So my server owned wanted to do the next thing:



Change LSPD to Virutalworld 0



Create every house map in a seperate virutal world (starting from 1 to let's say 1000), that would create an? insane amount of objects but I don't know if that is a problem or not since the Streamer destroy's them when none's near them



So then my LSPD map would have 12k objects( in VW 0 ) and all would be streamed in, and when a player enters his house i set his virutal world to his house id (1000 here) and then he wouldn't be able to see the LSPD map and my house map would be streamed with the remaining objects



But my main question is would that create insane lag or would that be a good idea?

Bear in mind i can't use a single VW for all the houses since all player's would be set in one VW (not a good idea, since players would see other players houses)


  Rewinding time machine
Posted by: RogueDrifter - 2019-11-09, 11:15 PM - Forum: Libraries - Replies (2)

[Image: Doctor-Who-Resized.jpg]

Time machine

- Updated Jan,8th 2019

Rewind



[Image: sampctl-Rewind-2f2f2f.svg?style=for-the-badge]



A rewind/time machine script that takes you back a few steps/actions! Includes textdraws and 3D text labels.

Github: https://github.com/RogueDrifter/Rewind



Screenshots

1-

[Image: Rewind-Bar.jpg]

2-

[Image: Rewind-Label.jpg]

3-

[Image: 15uJ5l.jpg] [Image: 15uK33.jpg]



Video

Epilepsy warning.

Make sure you got your sound on:

[Image: FastRwnd.jpg]



Another video without camera movements or flashes: CLICK ME

A third video without effects and with a faster rewind rate: CLICK ME settings used were 250 buffer and 10ms timer



Installation



Simply install to your project:



Code:
sampctl package install RogueDrifter/Rewind



Include in your code and begin using the library (Only in one script):





PHP Code:
#include <Rewind> 








Usage



There's a part newly added, now you can control the rewind times a player can go back:







Code:
#define REWIND_MAXIMUM_PHASES [NUMBER] //Between 5 and 29 (Or equal to either)

#define REWIND_CHOOSING_DIALOG [NUMBER] //Dialog ID for the fast rewind you can change for whatever reason

#define REWiND_FULLY_SYNCED_TIMER [NUMBER] //This is in MS you can change it depending on how fast you want the timers to record/play, default is 100ms

#define SYNCEED_REWIND_BUFFER [NUMBER] //This is the capacity of the fast rewind cells, don't change this if you don't know what you're doing, default is 85







Callbacks:

PHP Code:
public OnPlayerRewindForPlayer(playeridforplayerid)

public 
OnPlayerStartRewind(playerid)

public 
OnPlayerFinishRewind(playerid)



public 
OnPlayerFastRewind(playerid)

public 
OnPlayerFinishFastRewind(playerid



Functions:

PHP Code:
ShowTimeMachineSynced(playerid)

HideTimeMachineSynced(playerid)



StartRewinding(playerid//This is automated keeps recording forever which shows on the 3D text label and the textdraw bar, can be disabled by an option above. Can be controllable for how many records to keep by the definition above.

StartRecordingRewindSynced(playerid//This is the 'fast' synced rewind that asks by request with a dialog and lasts recording if you keep moving for 10-13 seconds



bool:IsPlayerInvolvedInRewind(playerid)

bool:IsPlayerRewinding(playerid)

bool:IsPlayerFastRewinding(playerid)



ToggleRewindFlash(bool:toggle)

ToggleRewindFlashForPlayer(playeridbool:toggle)



ToggleRewindCameraMove(bool:toggle)

ToggleRewindCameraMoveForPlayer(playeridbool:toggle)



ToggleRewindAuto(bool:toggle)

ToggleRewindAutoForPlayer(playeridbool:toggle)



ToggleWorldRewind(bool:toggle// This one and the one after it control the ability for when one rewinds with the automated feature does everyone around him also gets a forced rewind as well or not

ToggleWorldRewindForPlayer(playeridbool:toggle







Keep in mind all of the above are 'true' for disable and 'false' for enable that's how they're all enabled by default.



History



Updates:

Code:
1- Included interior, virtual world and angles of both cars and players in the rewind

2- Simplified code (Well actually more complicated but more self-independent) Which led to:

3- You can now choose how many steps you can go back! through the REWIND_MAXIMUM_PHASES part above in the usage

4- More screenshots added #3 above

5- Now the audio stream will loop itself every time the rewind happens to make sure the sound keeps going!

6- 3D Text label will go green when the player breaches the 3 bars limit

7- Fixed code errors and added fast rewind with more functions/callbacks and a video display

8- Added another video, 2 more features to control the fast rewind and further explanations in comments



Testing



To test, simply run the package:



Code:
sampctl package run



Extras



1- A timer that rolls over to sync all player's ability to rewind.



2- Textdraws that define the rewind ability.



3- 3D Text labels to mark for other players your ability to rewind.





Do know that if someone rewinds, every streamed-in player will be forced to go back and rewind as well, that's how it works, which is also controllable by the functions above.