Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 6,739
» Latest member: c0pkl354
» Forum threads: 2,521
» Forum posts: 12,604

Full Statistics

Online Users
There are currently 285 online users.
» 0 Member(s) | 281 Guest(s)
Google, Bing, Yandex, DuckDuckGo

Latest Threads
tutrrtjk
Forum: Pawn Scripting
Last Post: c0pkl354
9 hours ago
» Replies: 0
» Views: 18
hrrturtu
Forum: Support
Last Post: c0pkl354
9 hours ago
» Replies: 0
» Views: 18
ryherujhe
Forum: Questions and Suggestions
Last Post: c0pkl354
9 hours ago
» Replies: 0
» Views: 16
Project San Andreas Rolep...
Forum: Advertisements
Last Post: Artysh
Yesterday, 06:17 AM
» Replies: 0
» Views: 34
Looking for partner/found...
Forum: Chat
Last Post: cyk444
Yesterday, 01:09 AM
» Replies: 0
» Views: 34
County of Los Angeles - H...
Forum: Advertisements
Last Post: DevonH
2026-08-02, 10:22 PM
» Replies: 1
» Views: 42
Qawno for macOS — native ...
Forum: Releases
Last Post: Xyranaut
2026-08-01, 07:50 PM
» Replies: 2
» Views: 353
FCNPC for open.mp - the c...
Forum: Plugins
Last Post: Xyranaut
2026-08-01, 07:49 PM
» Replies: 3
» Views: 577
NEW!! SA:MP MAP EDITOR 2...
Forum: Releases
Last Post: JustMichael
2026-07-31, 02:48 PM
» Replies: 1
» Views: 105
German San Andreas Server
Forum: Advertisements
Last Post: Nova.Esports
2026-07-29, 08:45 PM
» Replies: 1
» Views: 95

 
  [AYUDA] Necesito adaptar esto
Posted by: BIOS - 2020-05-24, 03:18 AM - Forum: Programación - Replies (7)

Buenas, Resulta que quiero poner este objeto en mi veh?culo de trabajo pero no se como hacerlo, si me mostrar?an un ejemplo se los agradecer?a.



El objeto:

[c?digo] nuevo myobject = CreateObject (19433,0,0, -1000,0,0,0,100);





AttachObjectToVehicle (myobject, GetPlayerVehicleID (playerid), -0.000000, -1.875000,0.375000,0.000000,121.499954, -91.799980); [/ code]



El veh?culo en el cual quiero montar el objeto:



[c?digo] nuevo San_Andreas_Vehicles [] [San_Andreas_Vehicles_Info] =

{

// taxi ls



{VEHICLE_TYPE_WORK, WORK_TAXI, 0, 420, 1792.5676, -1868.2953, 13.2887, 0.0000, 6, 1, 0},





}[/c?digo]


  Charset
Posted by: Pinch - 2020-05-23, 12:13 AM - Forum: Questions and Suggestions - No Replies

It'd be nice of open.mp team to add support for letters such as?c c ? d ?



https://github.com/ziggi/rustext



Thank you!


  Charset
Posted by: Pinch - 2020-05-23, 12:09 AM - Forum: Pawn Scripting - Replies (1)

Is there a plugin/code?that fixes the display of?letters c c ? d ???


  KALCOR IS CANCELLED?
Posted by: Pinch - 2020-05-22, 11:31 PM - Forum: General Discussions - Replies (5)

Why is last activity null?

https://forum.sa-mp.com/member.php?u=3

It should always so be shown, so is there possibility that he deactivated his profile or something like that?



I checked older accounts and Last Activity is always shown (it used to be for Kalcor too)


  More functions for 3D Texts Labels
Posted by: ForT - 2020-05-22, 03:47 PM - Forum: Questions and Suggestions - No Replies

I thought of some functions for the 3d texts that could be very useful and that would also make the servers more attractive if used in the right way.



PHP Code:
#define TEXT3D_ALIGNMENT_CENTER? ? ?0 // Default

#define TEXT3D_ALIGNMENT_LEFT? ? ? ?1

#define TEXT3D_ALIGNMENT_RIGHT? ? ? 2



native Text3D_SetShadowColor(Text3D:idshadowcolor);

native Text3D_UseBox(Text3D:id, use);

native Text3D_BoxColor(Text3D:idboxcolor);

native Text3D_SetAlignment(Text3D:idalignment);

native Text3D_AttachToObject(Text3D:idobjectidFloat:OffsetXFloat:OffsetYFloat:OffsetZ);

native Text3D_SetDrawDistance(Text3D:idFloat:drawdistance); // Increase the draw distance limit to 3000.0 (or more? :D)



// Similar to object material

native Text3D_ChangeFont(Text3D:idfontface[] = "Arial"fontsize 24bold 1); 


  SampSharp GameMode
Posted by: Hype - 2020-05-18, 04:55 PM - Forum: Gamemodes - No Replies

Some time ago I released unfinished gamemode written in C# using plugin SampSharp.

You can download it for free to learn, it is a great example - what I did is login and registration system trought MySql and basic player spawn.



Download basic gamemode here:

https://github.com/Hy4e/SampSharp-GameMode

SampSharp site - write your SA:MP gamemode in modern language C#:

https://sampsharp.net/

How to setup project for your server?

https://sampsharp.net/getting-started



Good luck and feel free to post here if you face any issue!


  Secure Servers
Posted by: Pinch - 2020-05-17, 09:41 PM - Forum: Questions and Suggestions - No Replies

// Oh God what was I thinking back then


  DISCORD Chat - SERVER Chat
Posted by: Sean17 - 2020-05-16, 08:55 AM - Forum: Pawn Scripting - Replies (4)

I'l trying to make a Discord - Server chat here's my code:

Code:
public DCC_OnChannelMessage(DCC_Channel:channel, DCC_User:author, const message[])

{

new channel_name[100  1];

if(!DCC_GetChannelName(channel, channel_name))

return 0;



new user_name[32  1];

if (!DCC_GetUserName(author, user_name))

return 0;



new userid1[20];

DCC_GetUserId(author, userid1);

if(!strcmp(userid1, CHANNEL_ID)) return 0;



? ? if(channel != BotChannel) return 0;



new str[145];

format(str, sizeof str, "{667aca}[Discord] %s:{ffffff} %s", user_name, message);

? ? for(new i = 0; i < MAX_PLAYERS; i) {

? ? SendClientMessage(i, -1, str); }

? ? return 1;

?}

It dosn't work and also don't have errors...


  The Last of Us #Map progress
Posted by: Agus - 2020-05-14, 05:08 AM - Forum: Videos and Screenshots - Replies (5)



THE LAST OF US
MAP PROGRESS



Hi, i'm one of the mappers on the mapping team?of?the server. We still searching new mappers and modders
who wants to join to the server. If you want to talk about it, talk with Riddick#6416 (owner of the server). Or go to the server discord.




?MAP CENTER


[Image: sa-mp-004.png]


[Image: sa-mp-005.png]


[Image: sa-mp-216.png]


[Image: sa-mp-213.png]


Quote:There is a post, from the features of the server?https://www.burgershot.gg/showthread.php?tid=32?. I'm
Quimey#0808 on discord






Ganton mapping progress started (theres only 40 objects created on this moment)







  YSI 5.X on linux compiler.
Posted by: EvilShadeZ - 2020-05-12, 02:01 PM - Forum: Pawn Scripting - Replies (1)

Hello, I have encountered an issue where I can't include YSI in the script.

If I try to include it this way:

Code:
#include <YSI_Coding/y_hooks>
The include directive works just fine, but YSI returns an error:
Code:
fatal error 111: user error: Did you use `YSI/y_hooks` instead of `YSI\y_hooks`?
But if I try to include the way it wants
Code:
#include <YSI_Coding\y_hooks>

fatal error 100: cannot read from file: "YSI_Coding\y_hooks"

So linux doesn't support '\' in paths, as it is a valid file name character.

This user error basically makes YSI incompatible on Linux.
Is there an actual reason why it was done that way?


Seems like #pragma compat 1 does fix my issue.