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y_hooks - multi level hooking problem |
Posted by: Luciano - 2019-07-24, 09:02 PM - Forum: Pawn Scripting
- Replies (2)
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I have the following files:
Code: ====== gamemodes/mymode.pwn?======
#include <a_samp>
#include <YSI_Coding\y_hooks>
#include .\src\first.pwn
public OnGameModeInit()
{
? ??printf("mymode.pwn");
}
======?gamemodes/src/first.pwn?======
#include <YSI_Coding\y_hooks>
#include .\src\second.pwn
hook OnGameModeInit()
{
? ? printf("first.pwn");
}
======?gamemodes/src/second.pwn?======
#include <YSI_Coding\y_hooks>
hook OnGameModeInit()
{
? ? printf("second.pwn");
}
I'm getting this error:?Code: .\first.pwn(6) : error 021: symbol already defined: "@yH_OnGameModeInit@002"
Is it possible to use hooks like this and if yes, what is my mistake?
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Swedish |
Posted by: fusez - 2019-07-23, 10:48 PM - Forum: Other
- Replies (1)
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This is the official Swedish thread
Say hej!
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Pair of Island | Servidor de Rol |
Posted by: Kelu - 2019-07-21, 11:29 PM - Forum: Discusi?n GTA SA Multijugador
- Replies (2)
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El juego de rol viene con un objetivo definido desde el principio, el cual es brindar horas de juego y diversi?n a nuestros usuarios. Nos centraremos en un conjunto de islas ubicadas en el medio del oc?ano; totalmente desarrolladas desde cero.
Actualmente nos encontramos en la fase de "desarrollo" por as? decirlo, estamos avanzando a la medida del tiempo a la finalizaci?n del servidor. Su apoyo y seguimiento del proyecto es una gran motivaci?n a seguir con las ganas que tenemos para comenzar a divertirnos una vez el servidor se encuentra en l?nea.
El mapa consistir? en dos islas de diferentes magnitudes, islas peque?as con una sola exposici?n y sin intervenci?n del hombre, islas privadas, y muchas sorpresas m?s.
Las dos islas principales en los que se centran en el rol ser?n tan diferentes. Es una ciudad muy importante en nuestro servidor, consistir en una ciudad con mucha actividad por las noches, contando con m?ltiples casinos, discotecas, avenidas principales, festivales, entre muchas otras cosas. No me qued? solo con la noche, ni en la zona rural ni en la industrial, ni en los barrios de las diferentes clases sociales, ni en las estad?as ni en las cosas m?s que estamos registrados.
Por otro lado, tenemos la isla llamada Donek, en el cual se ha determinado el tama?o de una comparaci?n con los nombres anteriores, ser? una isla algo simple aunque tenga su toque original. Contar con lo necesario para que sus habitantes vivan c?modos y satisfechos.
Nuestro mapa se encuentra en el desarrollo, estoy trabajando todos los d?as en el mapa para tenerlo lo antes posible. Puedo asegurar que tenemos un 40% del mapa finalizado.
Algunas capturas del mapa echo hasta el momento
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[ERROR] cache_set_active: invalid cache id '0' |
Posted by: Zow - 2019-07-18, 12:48 PM - Forum: Pawn Scripting
- Replies (1)
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Whatis going on to these code
Orginal code from:?https://github.com/pBlueG/SA-MP-MySQ...stem-cache.pwn
Code: [19:02:17] [ERROR] cache_set_active: invalid cache id '0'
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_delete: invalid cache id '0' ?
Code: ? ? ? ?case DIALOG_LOGIN:
? ? ? ?{
? ? ? ? ? ?if (!response) return Kick(playerid);
? ? ? ? ? ?new hashed_pass[65];
? ? ? ? ? ?SHA256_PassHash(inputtext, Player[playerid][Salt], hashed_pass, 65);
? ? ? ? ? ?if (strcmp(hashed_pass, Player[playerid][Password]) == 0)
? ? ? ? ? ?{
? ? ? ? ? ? ? ?// sets the specified cache as the active cache so we can retrieve the rest player data
? ? ? ? ? ? ? ?cache_set_active(Player[playerid][Cache_ID]);
? ? ? ? ? ? ? ?AssignPlayerData(playerid);
? ? ? ? ? ? ? ?// remove the active cache from memory and unsets the active cache as well
? ? ? ? ? ? ? ?cache_delete(Player[playerid][Cache_ID]);
? ? ? ? ? ? ? ?Player[playerid][Cache_ID] = MYSQL_INVALID_CACHE;
? ? ? ? ? ? ? ?KillTimer(Player[playerid][LoginTimer]);
? ? ? ? ? ? ? ?Player[playerid][LoginTimer] = 0;
? ? ? ? ? ? ? ?Player[playerid][IsLoggedIn] = true;
? ? ? ? ? ? ? ?TogglePlayerSpectating(playerid, false);
? ? ? ? ? ? ? ?// spawn the player to their last saved position after login
? ? ? ? ? ? ? ?SetSpawnInfo(playerid, NO_TEAM, DEFAULT_SKIN, Player[playerid][Pos_X], Player[playerid][Pos_Y], Player[playerid][Pos_Z], Player[playerid][Pos_A], 0, 0, 0, 0, 0, 0);
? ? ? ? ? ? ? ?SpawnPlayer(playerid);
? ? ? ? ? ?}
? ? ? ? ? ?else
? ? ? ? ? ?{
? ? ? ? ? ? ? ?Player[playerid][LoginAttempts];
? ? ? ? ? ? ? ?if (Player[playerid][LoginAttempts] >= 3)
? ? ? ? ? ? ? ?{
? ? ? ? ? ? ? ? ? ?ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "[Login step]", "?س??????ʼ?ҹ?Դ?֧ 3 ?????, ?֧ⴹ?к?????͡?ҡ???????????", "?Դ", "");
? ? ? ? ? ? ? ? ? ?DelayedKick(playerid);
? ? ? ? ? ? ? ?}
? ? ? ? ? ? ? ?else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "[Login step]", "???ʼ?ҹ????١??ͧ!\n**??س???????ʼ?ҹ????????????????!", "???????", "¡??ԡ");
? ? ? ? ? ?}
? ? ? ?}
AssignPlayerData(playerid)
{
? ?cache_get_value_int(0, "ID", Player[playerid][ID]);
? ?cache_get_value_int(0, "Kills", Player[playerid][Kills]);
? ?cache_get_value_int(0, "Deaths", Player[playerid][Deaths]);
? ?cache_get_value_float(0, "PosX", Player[playerid][Pos_X]);
? ?cache_get_value_float(0, "PosY", Player[playerid][Pos_Y]);
? ?cache_get_value_float(0, "PosZ", Player[playerid][Pos_Z]);
? ?cache_get_value_float(0, "PosA", Player[playerid][Pos_A]);
? ?
? ?cache_get_value_int(0, "Interior", Player[playerid][Interior]);
? ?cache_get_value_int(0, "Skin", Player[playerid][Skin]);
? ?cache_get_value_int(0, "Account", Player[playerid][Account]);
? ?return 1;
} ?
error spot after logged in every login
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[easyMysql] error 001: expected token: "-string end-", but found "-identifier-" |
Posted by: Aerotactics - 2019-07-17, 06:20 AM - Forum: Pawn Scripting
- Replies (2)
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I don't see what the issue is.
![[Image: 68edcdeeb1.png]](https://puu.sh/DTHGv/68edcdeeb1.png)
EDIT:
Code: 1116: handle = SQL::CreateTable(table, (isnull(column_where)) ? "InnoDB" : column_where, (isnull(column_where2)) ? "latin5" : column_where2, connectionHandle);
1780: format(SQL::upd_form, sizeof(SQL::upd_form), "%s int %s AUTO_INCREMENT,", field_name, (null == false) ? "NOT NULL" : "NULL");
1788: format(SQL::upd_form, sizeof(SQL::upd_form), "%s int %s PRIMARY KEY AUTO_INCREMENT,", field_name, (null == false) ? "NOT NULL" : "NULL");
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Help |
Posted by: Xylosjr - 2019-07-17, 05:19 AM - Forum: Pawn Scripting
- Replies (1)
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Hi, I'm new here and I want to learn how to program with mysql and connect a database
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Math: vertical viewing angle |
Posted by: Freaksken - 2019-07-15, 08:18 PM - Forum: Programming
- Replies (4)
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I have a system in which I've worked out the code for giving an NPC a horizontal viewing angle (left image). How would I achieve a similar result, but now for the vertical direction (right image)?
![[Image: viewing_angle.png?raw=1]](https://www.dropbox.com/s/tl2biem7emg13be/viewing_angle.png?raw=1)
Below is the code for the left image, for reference. This is a math question, thus the code isn't really necessary, but might help you understand the problem. Just ignore that the angles start from the NPC's center instead of his eyes, that's easy enough to fix. As you can see, the z-position is irrelevant for the horizontal viewing angle, but probably not for the vertical viewing angle (not sure).
PHP Code: static bool:FAI_IsPlayerInAggroViewingAngle(playerid, npcid) { // Get NPC position new Float:xn, Float:yn, Float:zn; FCNPC_GetPosition(npcid, xn, yn, zn);
// Get player position new Float:xp, Float:yp, Float:zp; if(!IsPlayerNPC(playerid)) { GetPlayerPos(playerid, xp, yp, zp); } else { FCNPC_GetPosition(playerid, xp, yp, zp); }
// Calculate the angle between these 2 points new Float:angleBetweenPoints = atan2(xp - xn, yp - yn);
// Get the NPC facing angle adjusted for the weird GTA angle system new Float:npcFacingAngle = 360.0 - FCNPC_GetAngle(npcid);
// Calculate the smallest difference between these 2 angles as a value between -180.0 and 180.0 new Float:angleDifference = angleBetweenPoints - npcFacingAngle; if(angleDifference > 180.0) { angleDifference -= 360.0; } if(angleDifference < -180.0) { angleDifference = 360.0; }
// Get the absolute value of this angle angleDifference = floatabs(angleDifference);
// Check if the player is within the aggro viewing angle if(angleDifference <= FAI_NPCs[npcid][FAI_NPC_AGGRO_VIEWING_ANGLE][playerid]/2) { return true; } return false; }
Here's another visualisation of what the result should look like:
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