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VisualTexture l Pawn - SA:MP |
Posted by: MrHind - 2019-04-24, 06:57 PM - Forum: Videos and Screenshots
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VisualTexture is a multi-tool that has been created with the purpose of having access to certain things in case a person is programming his Gamemode and does not have Internet connection to visualize things like:
Quote:.- ID Characters / Skins.
.- Vehicle ID.
.- Data on Textures.
.- Etc.
They exist and there is also one other tool which can help in these cases, but these tools are a little "incomplete", so you could say that you only have access to these options, only in the form of text, and not visual , so I find myself improving these aspects.
Some of the options that VisualTexture brings have been created by me, and my development team, some others have been added within VisualTexture. It should be noted that these same would also be optimized and done differently with the passage of time.
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Fast testing and debugging |
Posted by: Sasino97 - 2019-04-24, 04:48 PM - Forum: Questions and Suggestions
- Replies (1)
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Hello, I have two new suggestions (for when the times open.mp client will be made).
1. Fast Testing
Please, make that after compiling the new script, you can quickly test?it without a GMX or reloadfs. This could create some problems in some scenarios where a restart is necessary?of course, but in many cases it will just speed the workflow up (for example when dealing with text draws).
2. Debugging
Allow breakpoints, pausing, changing the instruction pointer's position?and reading/writing variables?at runtime (without pausing the multiplayer sync). Also it would be cool to integrate in the compiler a tool that generates sort of .pdb files, which would give you line numbers and positions when a runtime error occurs.
Thanks.
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Help needed regarding MySQL |
Posted by: hello.world - 2019-04-24, 03:28 PM - Forum: Pawn Scripting
- Replies (3)
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Is it possible to use the older mysql plugin for a filterscript using the latest (R41-4) version? Some adjustments were made to compile the fs with the older plugin but there are problems in loading/saving/updating data from the tables.
The gamemode is using an unknown older version , while the fs is made in the R41-4. I just want to know if it's possible to 'adjust' the syntax of the older plugin using defines ..etc and make the filterscript compatible with that? (I wanna know just so i don't waste any more time on that and instead update the gamemode)
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Discord Connector |
Posted by: Cubie - 2019-04-24, 02:33 PM - Forum: Pawn Scripting
- Replies (9)
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I'm for the first time ever trying to implement the Discord Connector plugin into my server but there is a tiny issue.
PHP Code: Failed (libssl.so.1.0.0: cannot open shared object file: No such file or directory)
I'm running a CentOS7 VPS and honestly know jack shit about Linux (someone else set all that stuff up for me quite a while ago)
So I need some professional advise here :)
Thanks in advance!
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Bug afk in the interior |
Posted by: Rafael_Rosse - 2019-04-24, 02:20 PM - Forum: Support
- Replies (4)
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Hello with afk in the interior I don?t know whether the screen is transparent or normal after Esc is upside down
![[Image: 1VjnkELIZR4.jpg]](https://pp.userapi.com/c848528/v848528718/bafef/1VjnkELIZR4.jpg)
come of the interior with such a screen is the screen of other colors or GTA crashes
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GTAMap |
Posted by: Romzes - 2019-04-23, 09:28 PM - Forum: Releases
- Replies (2)
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What it is?
GTAMAP - With this site you can find map bug fixes, objects that are not visible in the map editor, and just a beautiful mapping.
How to visit the site?
Simply follow this link - link
Who made this site?
Site image
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What exactly is hooking?? |
Posted by: Metro - 2019-04-23, 01:18 PM - Forum: Pawn Scripting
- Replies (3)
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I've been learning the basics of pawn and SAMP scripting over the past couple weeks through Y_Less's guide, the pawn language manual and SAMP wiki and I've come across the concept of hooking functions.?
Now there's a few tutorials on how to hook, but as far as I've searched there's not many tutorials explaining what exactly hooking is for to beginners like me.?
From my understanding it seems to be?some sort of method to replace certain native functions, but I'm still not sure and I can't think of any possible use cases.
Is there any documentation that would help me understand the basics of hooking?
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[MySQL R41-4] IP Logger (dialogs) |
Posted by: Toretto - 2019-04-23, 12:09 PM - Forum: Libraries
- Replies (1)
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samp-ip-logger
![[Image: sampctl-samp--ip--logger-2f2f2f.svg?style=for-the-badge]](https://shields.southcla.ws/badge/sampctl-samp--ip--logger-2f2f2f.svg?style=for-the-badge)
What this library?does is basic:?every time someone connects to the server, when he disconnects, even if he doesn?t register, it saves: The username, the IP, the date and exact time he connected, and disconnected. So four fields. How can this be useful? Well, an example is: You can detect multi-accounts. (manually ofc, I can release an automated one if requested.)
Installation
Simply install to your project:
Code: sampctl package install itsToretto/samp-ip-logger
Include in your code and begin using the library:
Testing
To test, simply run the package:
Note:?there is a command in test.pwn that you will need to display dialogs, include it or copy it to your gamemode/the library itself.
Screenshots
![[Image: jXYVl7z.png]](https://i.imgur.com/jXYVl7z.png)
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![[Image: IYxj9fZ.png]](https://i.imgur.com/IYxj9fZ.png)
Dependencies
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