Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 6,670
» Latest member: oncel
» Forum threads: 2,488
» Forum posts: 12,543

Full Statistics

Online Users
There are currently 268 online users.
» 0 Member(s) | 265 Guest(s)
Yandex, Google, Bing

Latest Threads
libsamp - samp.dll re-imp...
Forum: Programming
Last Post: Knogle
9 hours ago
» Replies: 0
» Views: 19
[Lançamento] Spawn — IDE ...
Forum: Portuguese/Português
Last Post: Daniil Korochansky
Yesterday, 01:25 PM
» Replies: 0
» Views: 21
PawnPro 3.3.0 Released
Forum: Releases
Last Post: NullSablex
2026-06-21, 09:25 AM
» Replies: 0
» Views: 47
Introducing PST — A Commu...
Forum: Pawn Scripting
Last Post: Daniil Korochansky
2026-06-20, 04:14 PM
» Replies: 0
» Views: 49
FCNPC for open.mp - the c...
Forum: Plugins
Last Post: MauroRisi
2026-06-20, 12:28 AM
» Replies: 2
» Views: 195
omp_npc not working
Forum: Pawn Scripting
Last Post: MauroRisi
2026-06-20, 12:13 AM
» Replies: 0
» Views: 39
[Release] Spawn — IDE for...
Forum: Programming
Last Post: Daniil Korochansky
2026-06-16, 05:41 AM
» Replies: 1
» Views: 105
discord unban appeal - pa...
Forum: Chat
Last Post: edgy
2026-06-15, 01:50 PM
» Replies: 1
» Views: 131
🎮 [91.134.166.72:5555] Jo...
Forum: Advertisements
Last Post: tokofridonashvili_01
2026-06-14, 05:39 PM
» Replies: 0
» Views: 73
Project San Andreas Rolep...
Forum: Advertisements
Last Post: Artysh
2026-06-14, 04:08 PM
» Replies: 0
» Views: 55

 
  Weapon data editing
Posted by: Caledonite - 2019-05-21, 03:03 PM - Forum: Questions and Suggestions - Replies (5)

Hi.

As far as I'm aware, a lot people have been wishing for years to have ability to shoot guns with cop animation wise and gang shooting animations. This is working only, if weapon.dat has been edited as far as I know.?

[Image: 1420548931_gallery15.jpg]
[Image: beaaeUw.jpg]

This is the examples. Pretty sure there could be more wide opinions included for weapon data editing?than just this thing.


  Espa?ol
Posted by: Roth - 2019-05-21, 01:09 PM - Forum: Other - Replies (1)

Error, sorry.



Delete post please.


Lightbulb Burgershot (Suggestion)
Posted by: Roth - 2019-05-21, 11:22 AM - Forum: Art - Replies (24)

Greetings community



It is a pleasure to apply my knowledge to suggest the logo of Burgetshot, I hope that they are more sincere opinions, thanks for entering the post.



[Image: 0LC4EOL.png]


  Some sort of unique id for vehicles
Posted by: XeroX - 2019-05-21, 10:52 AM - Forum: Questions and Suggestions - Replies (1)

hi,

so currently in samp you have vehicle ids the problem is that they could potentionally change and another vehicle takes over that id which may not be wanted. So im suggesting some sort of unique id for vehicles that will always (unless DestroyVehicle, FS /GM Unload happens) "point" to that specific vehicle no matter what happens. This could be added in the /dl command and with GetVehicleUID you could retrieve it.


  samp-precise-timers ?: A timer plugin written in Rust
Posted by: bmisiak - 2019-05-21, 05:36 AM - Forum: Plugins - Replies (16)

samp-precise-timers ⌚
github.com/bmisiak/samp-precise-timers


Briefly
Developed for net4game.com (RolePlay), this plugin provides precise timers for the server. It is written in Rust, a memory-safe language.

Why rewrite timers?
I had a lot of safety concerns with some of the existing solutions. They weren't written with data integrity, memory safety or preventing server crashes in mind and seemed to have quite a few bugs. As privacy and safety is our primary concern at net4game, I wrote this in Rust, which combines high-level ergonomics with the performance of a low-level language. ⚡

Please check out the code to see the benefits. You might like Rust a lot. The code is much simpler than C++ equivalents, especially the ones which still use *char, free() and delete[] instead of modern C++ idioms such as std::unique_ptr, but as Rust has no runtime, there is no overhead 😉

We would like your help! 💃
Oh, and if you enjoy working on servers, we are looking for a team to help our international expansion. 🎉  net4game has been around for a decade as the biggest Polish server. We introduced a lot of innovations over the years and we are almost ready to become international. Shoot me an e-mail at [email protected] if you're interested.

Downloads on GitHub
Also available on sampctl as

Code:
bmisiak/samp-precise-timers

On top of all of the above, I would love to help with developing open.mp!


Exclamation Sohbet Konusu
Posted by: sweezy - 2019-05-21, 01:06 AM - Forum: Turkish - Replies (103)

Selam.?[Image: 35.png]


  Please fix font and color codes
Posted by: Metro - 2019-05-20, 05:58 PM - Forum: Questions and Suggestions - Replies (2)

They broken


  Creador de TextLabels y Dialog v?a web
Posted by: Eply - 2019-05-19, 11:50 PM - Forum: Programación - Replies (1)

Hola comunidad lo que vengo a presentarles es un creador de TextLabels y Dialog por web,?tambien nos permite ver como va quedando cr?ditos?al creador _Zume.

Algunas Im?genes


[Image: nlxv7OK.png]


[Image: nlxv7OK.png]


Web:?http://pawn.2al.ru/?lang=es


Video OpenBull - Bullworth Town [SA:MP]
Posted by: MrHind - 2019-05-19, 11:06 PM - Forum: Videos and Screenshots - Replies (15)

[Image: Sin_titulo-1.png]

[Image: main_post_content.png?raw=1]
Quote:Most people here know "Bullworth Town", and have played this great game, but hey, that is not the important thing in this thread.
I discovered that some people wanted to launch the map of this game on their servers, but the conversion for sa: mp did not exist, some servers work to convert this map and others doknow how to do it. I am doing this conversion, since I am possibly going to publish it at the end of the month (June), this is for people who are interested in using this place.

If you want to have more information about the conversion of this map, you can access my Discord.
I don't know what other information to provide, but hey, I'll be adding updates to this thread over time.

Quote:NOTE: In addition to making the conversion, I will carry out a maintenance on this map, that is, I will repair collisions, models and I will also cover the holes that are on top of the houses.

[Image: file#]

[Image: 123.gif]



Original thread:

Credits:

• Rockstar Games. 
• nWo51289 - Conversion Gta SA.
• Kaizerhind - Conversion SA:MP.
• cj2000 -  R* Col Converter, R* Texture Converter.
• fastman92 - fprocessor, IMG Limit Adjuster.
• DK22Pac - MagicTXD.
• LINK/2012 - Modloader.
• ZAZ - Clean main.scm.
Discord: Kaizer#2694
[Image: widget.png?style=banner2]


  Got a question about Discord Rich Presence for o:mp
Posted by: MR.GHOST - 2019-05-19, 07:28 PM - Forum: Questions and Suggestions - Replies (2)

Will o:mp be featured in?Discord Rich Presence ? So we can say like wich server we are on and server infos and some other infos?