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Ultimate Roleplay!!
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samp openmp scripts
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YGG-Reborn
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[GameMode] Brasil Vida Id...
Forum: Portuguese/Portugu?s
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Grand Gang War (GGW)
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undefined symbol
Forum: Portuguese/Portugu?s
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SA:MP Custom Character Li...
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| IV.Digital - Community meeting on TeamSpeak! (Hour from now) |
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Posted by: Jack F. Dunford - 2019-04-20, 10:54 PM - Forum: General Discussions
- No Replies
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We'll?discussall things IV.Digital and what to expect from the OpenMP DM server, as well as other game servers--and we're inviting people?outside the?community to participate!
The?Teamspeak IP is "ts3.iv.digital" and the meeting commences at 8 PM Eastern today (an hour from this post time)
P.s. You're welcome to take 2-4 shots of your favorite liquor before attending.
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| Trucking Server |
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Posted by: solstice - 2019-04-20, 09:08 PM - Forum: General Discussions
- Replies (17)
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Hey, I have decided to create a new trucking server gamemode from scratch, I need some ideas so I can finish and release it on this forum.
I was thinking to livestream it on twitch too, but not sure if I should do that. There's a poll, so you can vote.
Post your ideas and I'll implement some if I find them interesting & useful.
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| SA-MP Chatlog organizer. |
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Posted by: BrunoBM16 - 2019-04-20, 08:04 PM - Forum: Releases
- Replies (1)
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An ASI which will automatically organize chat logs for you.
Rather than just creating a chatlog.txt file, the client will create the file with date and time as name (year-month-day hour.minutes.seconds.txt), on a folder called "Chatlogs" which will be located on your?GTA San Andreas User Files\SAMP folder.
Supported versions: 0.3.7-R1, 0.3.7-R2, 0.3.7-R3 and 0.3.DL
Download:?here
Source code:?here
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| SA:MP specific objects |
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Posted by: BloodMaster - 2019-04-20, 02:16 PM - Forum: Questions and Suggestions
- Replies (6)
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As we know, SA:MP has many objects added that are not in GTA:SA by default.
Will those objects be featured in open.mp.
My guess is that they're copyrighted, so we're gonna have to import them ourselves with our own risk.
Also, maybe just a?thread for small questions would be great! :)
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| Yet Another Lua Plugin |
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Posted by: IllidanS4 - 2019-04-20, 01:57 PM - Forum: Plugins
- No Replies
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Introduction
This plugin allows you to use Lua, your favourite dynamic flexible scripting language, in SA-MP, for all purposes, be it sandboxing user scripts, debugging the server, or developing filterscripts and gamemodes. YALP provides lightweight and flexible Lua environment that can use existing or future natives from SA-MP or plugins.
The main feature of YALP is a powerful interop API to interact with existing Pawn natives and callbacks. It is very easy to call existing functions, without needing to declare them anywhere:
Code: interop.native.SetPlayerPos(0, 1235.31, -2331.84, 12.33)
YALP automatically converts all arguments to their proper Pawn cells, and allows you to specify what the function returns in the actuall call. All standard cell and single-dimensional array types are supported.
Callbacks can be specified in a similar simple way:
Code: function interop.public.OnPlayerConnect(playerid)
? -- ...
end
Thanks to these mechanisms, you can use any framework you want, or build your own in Lua, without depending on new versions of this plugin.
Configuration
There is no special XML, JSON or other configuration of this plugin, because you can specify everything when you create a new Lua state (you can create any number you wish, and run any code inside). You can specify what packages should be loaded or available in the Lua instance, how much maximum memory it should take, or even limit for how long Lua functions can run.
Features
All standard Lua packages are available (although some of the more unsafe ones aren't allowed by default). The powerful interop package can interface with any Pawn native function or callback. There is also an advanced timer library with support for simple asynchronous functions (with Lua coroutines) and all sorts of timers. The remote package contains functions for remote communication between two separate Lua instance (via serialization or proxies).
The standard Lua packages are also enhanced with a couple of useful functions. Please see the wiki for a list of all new functions.
The Pawn API is basically a port of the Lua C API, allowing advanced manipulation of the Lua machine. It is recommended to use the Lua API, since it can do everything that Pawn can do, but if you need to interact with an existing complex Pawn library, it is possible as well.
Sample code
Code: #include <a_samp>
#include <YALP>
public OnFilterScriptInit()
{
??? new Lua:l = lua_newstate(); // creates a new Lua instance
?? ?
??? if(lua_loadfile(l, "script.lua")) // loads a Lua script and returns an error code
??? {
??????? lua_stackdump(l); // prints the stack for more information about the error
??????? return;
??? }
??? lua_bind(l); // binds the Lua instance to the current Pawn filterscript/gamemode, so all interation with it is rerouted to Lua
??? // if the binding succeeds, this code is not run (and the Lua instance is destroyed if the script is unloaded)
??? lua_stackdump(l);
}
Code: -- script.lua
local interop = require "interop"
interop.native.print("Hello from Lua!")
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| SACNR-samp |
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Posted by: iSpark - 2019-04-20, 01:32 PM - Forum: Libraries
- No Replies
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This is a library which provides (for now) one function which returns information about any server present in monitor.sacnr.com
https://github.com/Ronnie-Skylar/sacnr-samp
Further information is present in the repository itself.
Credits
Me
IllidianS4 for pawnplus
GiamPy?
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| Vice City Roleplay (vc-rp.es) |
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Posted by: adri1 - 2019-04-20, 12:43 PM - Forum: Discusi?n GTA SA Multijugador
- Replies (26)
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Introduccion
Vice City Roleplay es un servidor ambientado en su totalidad en la ciudad de Vice City con un nivel de rol no estricto.
El servidor ha sido programado sin base por lo que todo es completamente nuevo, sin embargo, se necesitar? tiempo para completarlo.
En el juego los jugadores podr?n obtener todo lo que quieran jugando, no hay ni habr? membresias o compras externas con moneda real. La idea es aumentar la diversi?n.
Vice City
?Todo el mapa ha sido trabajado para obtener el mejor rendimiento posible!
![[Image: MPVBWYK.png]](https://i.imgur.com/MPVBWYK.png)
Radios de Vice City
?El servidor cuenta con todas las radios de Vice City en tiempo real para todos los usuarios!
Inventario
Este nuevo sistema de inventario har? que todo sea m?s f?cil, desde ?l podr?s abrir tu veh?culo con la llave, comer, beber y todo lo que sea necesario.
Adem?s puedes mover tus objetos de posici?n en el inventario, dar un objeto a otro jugador y eliminarlo.
Sistema de llaves
Las llaves se dividen en tres tipos: maestras (color oro), duplicadas (color plata) y de renta (color bronce).
Puedes duplicar cualquier llave maestra ya sea de un negocio, propiedad o veh?culo y dar la llave duplicada a otra persona, de esta forma la otra persona tendr? tambi?n acceso.
Veh?culos
Puedes tener un m?ximo de tres veh?culos propios, los puedes comprar en un concesionario.
Tambi?n puedes alquilar veh?culos.
Propiedades
Hay muchas propiedades por todo Vice City, puedes tener hasta tres a la vez.
Tambi?n puedes alquilar propiedades.
Negocios
Puedes comprar negocios y administrarlos, si te va bi?n podr?s ganas dinero con ellos.
Los negocios tienen su caja fuerte y su sistema de gesti?n.
![[Image: aIgtt1Pl.png]](https://i.imgur.com/aIgtt1Pl.png)
Trabajos
En los trabajos puedes conseguir dinero, actualmente hay pocos trabajos pero se ir?n a?adiendo m?s con el tiempo.
Otas im?genes
Servidor en fase BETA
El servidor se encuentra en una fase BETA, esto no significa que no se pueda jugar, los progresos no ser?n borrados.
Lo que significa es que el servidor puede contener errores adem?s de falta de contenido, pero no te preocupes ?vamos a estar a?adiendo contenido constantemente!
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