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[AYUDA] $(ELEMENTO).on('click') |
Posted by: qwerty - 2019-04-27, 12:35 AM - Forum: Programaci?n
- Replies (2)
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Buenos d?as. Vengo a hacer una consulta sobre algo con jQuery y JS
La cosa es que, estoy intentando usar el comando ".on" para que, al hacer click en un bot?n, ejecute una funci?n. El problema es que, cuando este elemento est? presente varias veces en el documento, el mismo no funciona.
El comando ser?a:
PHP Code: $("#enviarCom").on("click",function(){ ? ? ? ? ? ? var pub_id = $(this).attr('pid'); ? ? ? ? ? ? muro.comentar(pub_id); ? ? ? ? ? ? return false; ? ? });
El problema es que, si el elemento (en este caso, <input id="enviarCom" pid="postid_diferente_por_cada_bot?n">) est? varias veces en el documento, el bot?n deja de funcionar. ?Se puede solucionar esto?
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Why SA:MP/open.mp and not MTA? |
Posted by: iReal Worlds - 2019-04-26, 11:47 PM - Forum: Chat
- Replies (20)
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I've recently read a topic which made me wonder why did all of you choose at some point to start playing and/or developing for?SA:MP and not MTA. And also, did you consider moving to MTA at one point or another?
In my case, when I was first introduced to SA:MP I was too young to know too much about computers (didn't even know how to install samp lol) and for a very long time (until after I started scripting) I didn't even know MTA existed. I first found out about it when I was looking for a map editor tbh. Now I would not switch to MTA because it would not be worth it learning lua and I no longer have the patience and time to start playing on a server and get to know the people etc.
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Se busca gente para jugar Rust |
Posted by: qwerty - 2019-04-26, 10:49 PM - Forum: Juegos
- Replies (4)
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Eso. Somos tres chicos hasta ahora, vamos a jugar en un servidor ESTADOUNIDENSE as? que preferiblemente mejor gente cercana a USA (mexico, venezuela, etc)?o con un internet lo suficientemente r?pido. (esto no tiene mucha importancia)
Requisitos:
-SSD (no te vamos a esperar que cargues 30 minutos gordo)
-No usar pacman
-Preferiblemente no ver anime/no tener foto de anime (PREFERIBLEMENTE) preferibleMENTE
-Nos importa un carajo si no ten?s microfono, veni igual lince.
Contasto a steam: https://steamcommunity.com/id/cocafeca/
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NPC's of GTA SA |
Posted by: G0NZ4L0 - 2019-04-26, 03:22 PM - Forum: Questions and Suggestions
- Replies (3)
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It would be nice if there was a way to put the NPCs that the GTA San Andreas brings as well as FiveM in GTA V that you can leave to the NPC's that use cars, they go on the street, that's the same but in here with Open.mp and that Of course, we could interact with them by adding functions, etc ...
And of course, if it is added, it may also be that they can be activated or deactivated through the server configuration.
(Sorry if it's a bad English but you know the Google translator xD)
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Open:MP and MTA:SA |
Posted by: Jusonex - 2019-04-25, 07:05 PM - Forum: Questions and Suggestions
- Replies (36)
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Hello,
before I start, let me very quickly introduce myself. I am a member of the MTA Team and actively developing MTA. This post is as well approved by the other team members.
We?ve been silently observing what?s currently happening with SA:MP and you for the past few days. We decided to wait a bit till the turmoil in the SA:MP scene cooled down a bit - that?s why we haven?t said anything earlier.
In our opinion, the current situation is a great chance for MTA:SA and SA:MP to come closer. We do understand that you?re not happy with the current situation, but we believe that starting another multiplayer project from nearly ground up seems counterproductive for an ancient game like GTA:SA. We love San Andreas - just as you do - although player counts are stable, we can?t deny it?s difficult to attract new players, especially considering the change in demographic.
Instead, we?d like to encourage you to think about joining the MTA community. Talking about technical details, we think that implementing an SA:MP compatibility layer for MTA is totally possible and an optimal long-term solution. On the other hand it will also get you faster to an initial release (which we assume is one of your greatest problems).
To mention some stats: During the past three years, we released four new versions in addition to lots of rolling-release fixes and anticheat updates whereas the last official SA:MP release is more than four years ago (according to sa-mp.com).
Apart from a few exceptions, MTA is technically already capable of ?emulating? all features SA:MP has and we?re sure - with your help as experienced developers - we?ll be able to address the remaining exceptions together as well.
Furthermore, we already have a resource called amx (https://github.com/multitheftauto/mtasa-resources/tree/master/%5Bgamemodes%5D/%5Bamx%5D) that runs a Pawn virtual machine inside MTA. Unfortunately, it?s outdated since a couple of years and probably needs refactoring, but the general approach works.
In the end, we?re sure that it will be a win-win situation for both sides and is a great opportunity for both communities: Besides more workforce and fresh ideas, we?d benefit from better gameplay diversity for our players and you?d delight in an influx of new players (e.g. ?die-hard? MTA fans) and lots of new scripting features.
If you have doubts about any kind of possible issues, we?d be happy to discuss them with you.
Kind regards,
- on behalf of the MTA Team
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