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Latest Threads |
Command does not work in-...
Forum: Pawn Scripting
Last Post: PANZEHIR_
2024-11-23, 06:36 PM
» Replies: 0
» Views: 31
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White Screen
Forum: Support
Last Post: Phat202146_real
2024-11-21, 02:50 PM
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I get error 021 using y_h...
Forum: Pawn Scripting
Last Post: daniscript18
2024-11-18, 11:34 PM
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Il reste des français sur...
Forum: French/Fran?ais
Last Post: tysanio
2024-11-18, 05:39 AM
» Replies: 2
» Views: 454
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Object creation issues
Forum: Programming
Last Post: K1271
2024-11-15, 11:51 PM
» Replies: 0
» Views: 52
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Is the SAMP Hosting the s...
Forum: General Discussions
Last Post: OperaGX
2024-11-14, 09:33 PM
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» Views: 69
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Run time error 19: "File ...
Forum: Pawn Scripting
Last Post: Rexey
2024-11-14, 03:50 AM
» Replies: 0
» Views: 59
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How to Compile Your Gamem...
Forum: Tutorials
Last Post: thelante
2024-11-13, 08:50 AM
» Replies: 3
» Views: 456
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Modeller wanted
Forum: Development Updates
Last Post: acc.gangbeni
2024-11-11, 05:10 PM
» Replies: 9
» Views: 16,469
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SA:MP forum offline
Forum: Portuguese/Portugu?s
Last Post: weslley_script
2024-11-09, 05:27 PM
» Replies: 7
» Views: 9,906
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Objects disappearing |
Posted by: Worm - 2024-02-12, 06:20 PM - Forum: Support
- No Replies
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Hi,
I have been facing an issue with the objects for awhile. The objects randomly disappear in-game. I had to re-write the script multiple times and even updated the streamer and downgraded it.
By disappearing, I mean that the object may get randomly destroyed on it's own. I even tried to track it by using a CMD to scan down all of the valid objects in the server and it shows that some objects are not valid anymore (Which means that they got deleted).
Is there anything that can be triggered by the streamer that can cause this? As I don't have anything in the script that can cause the object to be deleted on it's own.
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cannot enter more than one player |
Posted by: ayalanicolas176 - 2024-02-10, 03:50 PM - Forum: Support
- No Replies
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hi, im having a problem with login in my server, we cannot enter more than 1 player, when the second one enters, he's kept in "Connected. Joining the game" and nothing further happens.
I did a debugging log and all the prints i put in OnPlayerConnect function are called correctly thorough but nothing player-related happens
Code: Playerid %d (1) detected, step 1/2/3...
Then, when i disconnect using /q it shows like this
Code: [part] Emmet_Jackson has left the server (1:2)
like i was kicked/banned, i do not know if it has something to do with all this problem but for me its weird cause the id 0 player disconnect reason shows normally.
my config.json:
Code: {
"announce": true,
"artwork": {
"cdn": "",
"enable": true,
"models_path": "models"
},
"long_call_time": 20000,
"chat_input_filter": true,
"enable_query": true,
"game": {
"allow_interior_weapons": true,
"chat_radius": 200.0,
"death_drop_amount": 0,
"gravity": 0.008,
"group_player_objects": false,
"lag_compensation_mode": 1,
"map": "San Andreas",
"mode": "Roleplay",
"nametag_draw_radius": 70.0,
"player_marker_draw_radius": 250.0,
"player_marker_mode": 1,
"time": 12,
"use_all_animations": false,
"use_chat_radius": false,
"use_entry_exit_markers": true,
"use_instagib": false,
"use_manual_engine_and_lights": false,
"use_nametag_los": true,
"use_nametags": true,
"use_player_marker_draw_radius": false,
"use_player_ped_anims": false,
"use_stunt_bonuses": true,
"use_vehicle_friendly_fire": false,
"use_zone_names": false,
"vehicle_respawn_time": 10000,
"weather": 10
},
"language": "Español - Spanish",
"logging": {
"enable": true,
"log_chat": true,
"log_cookies": false,
"log_deaths": true,
"log_queries": false,
"log_sqlite": false,
"log_sqlite_queries": false,
"timestamp_format": "[%Y-%m-%dT%H:%M:%S%z]",
"use_prefix": true,
"use_timestamp": true
},
"max_bots": 0,
"max_players": 50,
"name": "open.mp server",
"network": {
"acks_limit": 3000,
"aiming_sync_rate": 30,
"allow_037_clients": true,
"bind": "",
"cookie_reseed_time": 300000,
"in_vehicle_sync_rate": 30,
"limits_ban_time": 60000,
"message_hole_limit": 3000,
"messages_limit": 500,
"minimum_connection_time": 0,
"mtu": 576,
"multiplier": 10,
"on_foot_sync_rate": 30,
"player_marker_sync_rate": 2500,
"player_timeout": 10000,
"port": 7777,
"public_addr": "",
"stream_radius": 200.0,
"stream_rate": 1000,
"time_sync_rate": 30000,
"use_lan_mode": false
},
"password": "",
"pawn": {
"legacy_plugins": [
"crashdetect.so",
"sscanf.so",
"mysql.so",
"streamer.so"
],
"main_scripts": [
"roleplay"
],
"side_scripts": ["filterscripts/Mapeos"]
},
"rcon": {
"allow_teleport": false,
"enable": false,
"password": "sarp2233"
},
"sleep": 5.0,
"use_dyn_ticks": true,
"website": ""
}
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Pawno ayuda para un Gamemode Team Deathmatch |
Posted by: AnonyLer_LataMP-Project - 2024-02-10, 01:27 AM - Forum: Tutorials
- No Replies
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Yo estoy creando un projecto para un servidor samp
LataMP Latam Multiplayer Project pero como no se casi nada de pawno pido ayuda para crear un sistema de equipos sistema de casas clanes ect para mi server samp quien me ayuda con cualquier cosa porfavor
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