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Exclamation SA-MP dedicated server Parou de funcionar
Posted by: joaolucasdesouza0 - 2024-09-08, 07:55 PM - Forum: Questions and Suggestions - Replies (1)

Então estou enfrentando um problema frequente, o SAMP SERVE esta Fechando com uma mensagem ( SA-MP dedicated server Parou de funcionar
Creio eu que isso são pessoas que estão com inveja do meu projeto que já tenho a mais de 14 anos, alguem poderia me ajudar pois eu nunca vi esse erro com SAMP serve , quero me proteger está me atrapalhando servidor CAI toda hora com esta mensagem citada anteriormente "

OBS: Meu GM nao esta convertido pra OPEM : MP " { estou a procura de quem faça isso $$$ )


Foto do erro > https://files.fm/u/36yex3vukx


  Samp R revision related question
Posted by: cordov - 2024-09-04, 02:29 PM - Forum: General Discussions - No Replies

Hello,
I currently am running R5 (The official SAMP client, before it was shut down),
would I have to upgrade to R5-2 or is it not necessary yet?
I am mostly concerned about the RCE exploits in general.


Star Host de OpenMP | SAMP & VPS SAMP
Posted by: nicehosting.com.br - 2024-08-31, 02:47 AM - Forum: Portuguese/Portugu?s - No Replies

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👉 Host SAMP

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👉 Host OpenMP

🏷️ VPS SAMP: Controle total e máxima estabilidade com baixa latência:
👉 VPS SAMP

🇧🇷 Datacenter Brasileiro com Ping BR
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  HELP Me 4 Waring undefined symbol "signLabels"
Posted by: nhocngu24 - 2024-08-29, 03:08 PM - Forum: Support - Replies (1)

ERROR
D:\caybienbao (1).pwn(25) : error 017: undefined symbol "signLabels"
D:\caybienbao (1).pwn(25) : warning 215: expression has no effect
D:\caybienbao (1).pwn(25) : error 001: expected token: ";", but found "]"
D:\caybienbao (1).pwn(25) : error 029: invalid expression, assumed zero
D:\caybienbao (1).pwn(25) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.





public OnGameModeInit()
{
    for (new i = 0; i < MAX_SIGNS_ADMIN; i++)
    {
        signLabels[i] = INVALID_TEXT_LABEL; // Kh?i t?o giá tr? bi?n báo không h?p l?
    }

    // Kiem tra gia tri cua mang signPositions
    if (signPositions[0][0] == 0.0 || signPositions[0][1] == 0.0 || signPositions[0][2] == 0.0)
    {
        printf("error: invalid float values!");
        return 0; // Dang lai neu gia tri khôong hop le
    }

    return 1;
}


Bug Não consigo criar motos
Posted by: contatofelipeojustin - 2024-08-25, 02:23 PM - Forum: Pawn Scripting - Replies (1)

Sou novo no Open.MP e no Qawno, estou querendo fazer um servidor de fugas e pvp. Testei um sistema de criar motos bem básico, mas não estou tendo resultado na criação da moto, o sistema funciona com base no comando: /moto (utilizei a include do ZCMD), esse comando abre uma dialog que é possível escolher uma moto, mas não cria a moto. Alguém pode me ajuda? Meu Código(coloque ias partes principais):

Code:
#include <open.mp>
#include <a_samp>

#include <zcmd>



new Float:PlayerX;

new Float:PlayerY;

new Float:PlayerZ;



public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

    if(dialogid == ESCOLHER_MOTOS)

    {

        if(response)

        {

            switch(listitem)

            {

                case 0:

                {

                    // Obtém a posição e o ângulo do jogador

                    GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);

                    new Float:PlayerAngle;

                    GetPlayerFacingAngle(playerid, PlayerAngle);

                   

                    // Calcula a nova posição na frente do jogador

                    new Float:OffsetX, Float:OffsetY, Float:OffsetZ = 1.0; // Um pouco acima

                    OffsetX = PlayerX + (3.0 * floatsin(-PlayerAngle, degrees)); // 3 unidades na frente

                    OffsetY = PlayerY + (3.0 * floatcos(-PlayerAngle, degrees)); // 3 unidades na frente



                    // Envia uma mensagem ao jogador com as novas coordenadas

                    new str[128];

                    format(str, sizeof(str), "Nova posição para criar a moto: X: %f, Y: %f, Z: %f", OffsetX, OffsetY, PlayerZ + OffsetZ);

                    SendClientMessage(playerid, -1, str);



                    // Cria o veículo na nova posição

                    new vehicleid = AddStaticVehicleEx(522, OffsetX, OffsetY, PlayerZ + OffsetZ, PlayerAngle, -1, -1, 1000, false);

                   

                    // Verifica se o veículo foi criado com sucesso

                    if(vehicleid == INVALID_VEHICLE_ID)

                    {

                        SendClientMessage(playerid, -1, "Falha ao criar a moto.");

                    }

                    else

                    {

                        SendClientMessage(playerid, -1, "Moto NRG-500 criada com sucesso.");

                    }

                }

            }

        }

    }

    return 1;

}



CMD:moto(playerid)

{

ShowPlayerDialog(playerid, 876, DIALOG_STYLE_LIST, "Motos", "NRG-500", "Selecionar", "Cancelar");

return 1;
}


  Compare to SA-MP or Multi Theft Auto mods
Posted by: henrrysa - 2024-08-23, 07:15 AM - Forum: Pawn Scripting - No Replies

I'm relatively new to the world of GTA:SA multiplayer mods, and I'm wondering what makes open.mp stand out compared to the competition. Some things I'm curious about:

What unique features or functionality does open.mp provide that the other mods don't?

How does the performance, stability, and server/client experience differ between the mods?

Are there any major differences in terms of the mod's development, community, or support?

What are the key considerations someone should take into account when choosing which mod to use for their GTA:SA multiplayer experience?

I'd love to hear from experienced open.mp users about why they've chosen this particular mod and what benefits it offers. Any insights would be greatly appreciated as I explore the world of GTA:SA multiplayer!


  Help me
Posted by: tuankhanqsamp - 2024-08-21, 09:36 AM - Forum: Pawn Scripting - Replies (1)

[113064] Warning 209 : 209: function should return a valu

//safezone
forward LoadPlayer();
public LoadPlayer()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(Loaded[i] == 1)
{
TogglePlayerControllable(i,true);
Loaded[i] = 0;
return 1;
}
}
}
}


[116252] Warning 202: number of arguments does not match definition

CMD:laytoado(playerid, params[])
{
new string[128];
new tstring[50];
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
format(string, sizeof(string), "%0.2f, %0.2f, %0.2f", x, y, z);
format(tstring, sizeof(tstring), "-------------------------");
Log("logs/toado.log", string, tstring);
SendClientMessage(playerid, COLOR_WHITE, "Ban Da Lay Toa Do Vao (( Sciptfile>logs>an vao file toado.log de lay toa do nhe )).");
return 1;
}


Exclamation Help Me From This Flood
Posted by: hilmanXcode - 2024-08-20, 05:42 PM - Forum: Support - No Replies

How to prevent from this flood?, I've been try it with nex-ac but not work
[Image: Whats-App-Image-2024-08-21-at-00-30-13.jpg]


  SAMP VOICE PORT
Posted by: Kamarova - 2024-08-19, 10:20 PM - Forum: Support - Replies (2)

Hi
I Have VPS ( FireWall On , i open only port 7777 of my server ) 
AND I OPEN A SAMP SERVER but the samp voice is not working in game
but when i disable the firewall , the samp voice working good in game 
so i think need find port of samp voice
any one can help me ?


  SAMP VOICE PORT
Posted by: Kamarova - 2024-08-19, 10:19 PM - Forum: Support - No Replies

Hi
I Have VPS ( FireWall On , i open only port 7777 of my server ) 
AND I OPEN A SAMP SERVER but the samp voice is not working in game
but when i disable the firewall , the samp voice working good in game 
so i think need find port of samp voice
any one can help me ?