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  help with /payday command in samp
Posted by: madryx - 2024-10-20, 09:58 AM - Forum: Pawn Scripting - Replies (1)

hi, i have a problem with the /payday command in my samp script. i have a function called PayDay that gives players their salary at fixed times, but i want to create a /payday command that allows admins to grant the salary manually.

i thought that if i call the function it might work or if i call ResetPD it might work, but i don't understand how it should be done. if someone can help me understand, i would appreciate it.

function ResetPD() {
Paydaydat = 0;
return 1;
}

function PayDay() {
    new hour,minn,sec;
    gettime(hour,minn,sec);
    if(minn == 0 && Paydaydat == 0) {
        SetTimer("ResetPD", 60000, false);
        Paydaydat = 1;
        new string[128];
        new interest,account[MAX_PLAYERS];
        new rent[MAX_PLAYERS];
        SetTimer("ScadeLicentele", 4000, false);
        foreach(Player,i) {
            if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {
                // Verifică limita de gift points
                if(PlayerInfo[i][pGiftpuncte] >= 200) {
                    SendClientMessage(i, COLOR_RED, "ERROR: Ai atins limita de 200 gift points. Nu mai poți primi gift points.");
                } else {
                    // Adaugă 50 gift points la payday
                    PlayerInfo[i][pGiftpuncte] += 50;
                    new giftMsg[128];
                    format(giftMsg, sizeof(giftMsg), "Ai primit 50 gift points la payday.");
                    SendClientMessage(i, COLOR_GREEN, giftMsg);
                }

                new key = PlayerInfo[i][pHouse];
                if(key != 999) {
                    rent[i] = HouseInfo[key][hRent];
                    HouseInfo[key][hTakings] += rent[i];
                }
                new tmpintrate;
                SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------");
                if(PlayerInfo[i][pPremiumAccount] == 1) {
                    tmpintrate = 2;
                    PlayerInfo[i][pPayDayHad] += 1;
                    if(PlayerInfo[i][pPayDayHad] >= 5) {
                        PlayerInfo[i][pExp]++;
                        PlayerInfo[i][pPayDayHad] = 0;
                    }
                    new bonus = PlayerInfo[i][pPayCheck] / 2;
                    PlayerInfo[i][pPayCheck] += bonus;
                } else {
                    tmpintrate = 1;
                }
                account[i] = PlayerInfo[i][pAccount];
                Tax += TaxValue;

                new checks = PlayerInfo[i][pLevel] * 2500 + random(3000);
                if(PlayerInfo[i][pDailyLogin] == 0) checks = checks * 2;
                GivePlayerCash(i, checks);
                interest = (PlayerInfo[i][pAccount] / 5000) * (tmpintrate);
                if(PlayerInfo[i][pDailyLogin] == 0) interest = interest * 2;
                if(PlayerInfo[i][pDailyLogin] == 0) PlayerInfo[i][pExp] += 2;
                else PlayerInfo[i][pExp] += 1;
                UpdateProgress(i, 0);
                PlayerInfo[i][pAccount] += interest + 1000;

                SCM(i, COLOR_WHITE, "Salariul tau a sosit! Viziteaza banca pentru a retrage banii.");
                format(string, sizeof(string), "Ai primit %0.2f ore jucate. (%.0f minute)", PlayerInfo[i][pSeconds] / 3600, PlayerInfo[i][pSeconds] / 60);
                SendClientMessage(i, COLOR_WHITE, string);
                PlayerInfo[i][pConnectTime] += PlayerInfo[i][pSeconds] / 3600;
                if(PlayerInfo[i][pSeconds] >= 1800) {
                    new query[180];
                    format(query, sizeof(query), "UPDATE `users` SET `DayHours`=`DayHours`+1 WHERE `ID`='%d'", PlayerInfo[i][pSQLID]);
                    mysql_query(SQL, query);
                    format(query, sizeof(query), "UPDATE `users` SET `HoursMonth`=`HoursMonth`+1 WHERE `ID`='%d'", PlayerInfo[i][pSQLID]);
                    mysql_query(SQL, query);
                }
                PlayerInfo[i][pSeconds] = 0;
               
                if(PlayerInfo[i][pDailyLogin] == 0) {
                    PlayerInfo[i][pDailyLogin] = 1;
                    UpdateVar(i, "DailyLogin", 1);
                    SCM(i, COLOR_LIGHTBLUE, "Ai primit de doua ori mai multe respect points si bani pentru primul tau payday de astazi.");
                }

                if(PlayerInfo[i][pHouse] != 999) {
                    format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$%d | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), HouseInfo[PlayerInfo[i][pHouse]][hRent], FormatNumber(account[i]));
                    SendClientMessage(i, COLOR_GREY, string);
                    format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[i][pAccount]));
                    SendClientMessage(i, COLOR_GREY, string);
                } else {
                    format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$0 | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), FormatNumber(account[i]));
                    SendClientMessage(i, COLOR_GREY, string);
                    format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[i][pAccount]));
                    SendClientMessage(i, COLOR_GREY, string);
                }

                PlayerInfo[i][pPayDay] = 0;
                PlayerInfo[i][pPayCheck] = 0;
                SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------");
            }
        }
        if(hour == 21) {
            new gold = 1 + random(10);
            new money = 10000 + random(5000);
            for(new h = 0; h < MAX_CLANS; h++) {
                if(strlen(ClanInfo[h][clName]) != 0) {
                    if(GetClanTurfs(h) >= 10) {
                        foreach(Player, i) {
                            if(PlayerInfo[i][pClan] == h && h != 0) {
                                PlayerInfo[i][pPremiumPoints] += gold;
                                Update(i, pPremiumPointsx);
                                GivePlayerCash(i, money);
                                format(string, sizeof(string), "Ai primit %d puncte premium si $%s deoarece clanul tau are peste 10 teriotrii.", gold, FormatNumber(money));
                                SCM(i, COLOR_MONEY, string);
                            }
                        }
                    }
                }
            }
        }
        if(RestartPayday == 1) {
            SendClientMessageToAll(COLOR_CLIENT, "Server-ul a fost restartat! Va rugam sa reveniti.");
            GameModeExit();
        }
    }
    return 1;
}



This is the payday and RESETPD system.


and here is what i tried to do

CMD:payday(playerid) {
    if (PlayerInfo[playerid][pAdmin] < 6) {
        return SendClientMessage(playerid, COLOR_RED, "Nu ai permisiuni pentru a folosi aceasta comanda.");
    }

    Paydaydat = 0;
    SendClientMessage(playerid, COLOR_GREEN, "Payday a fost acordat cu succes.");
    return 1;
}


  [0.3-DL][v-santos.net] Virtual Santos
Posted by: kakak - 2024-10-14, 09:18 PM - Forum: Serwery - No Replies

🌟 **Zapraszamy na V-Santos!** 🌟

Już 27 października rusza nasz nowy serwer Roleplay na platformie SAMP! Przeżyj niezapomniane przygody w zróżnicowanym świecie, pełnym emocjonujących wyzwań i niesamowitych postaci.

🔹 **Unikalny świat** - Odkrywaj wciągające lokacje i angażujące misje. 
🔹 **Dynamiczna społeczność** - Dołącz do graczy, którzy tworzą historie! 
🔹 **Różnorodne frakcje** - Wybierz swoją drogę - od gangów po służby porządkowe. 
🔹 **Ciekawe wydarzenia** - Regularne eventy i konkursy z nagrodami!

Nie przegap okazji, by stać się częścią tej niesamowitej społeczności! Dołącz do discorda już teraz i dołącz do nas 27 października na V-Santos!

📅 **Data startu**: 27 października 
✉️ **Śledź nas na mediach społecznościowych**: https://discord.gg/eJ4DV8bQye

Przygotuj się na prawdziwą przygodę! Czekamy na Ciebie!


Exclamation Join Us Again on Our Revived SA-MP Server!
Posted by: supersNL - 2024-10-14, 12:50 PM - Forum: Advertisements - No Replies

Hey everyone!

Back in 2015, we created a vibrant SA-MP server that became the heartbeat of our community. With a dedicated Facebook page that boasted around 400 likes and a passionate player base, we shared countless unforgettable moments together. Unfortunately, "life happened," and we had to close the doors on our beloved server and it's community.

Now, with the launch of the Open-MP community, we’re thrilled to announce the revival of our SA-MP server! 🎉 We’re excited to bring back the fun, nostalgia, and camaraderie that made our server special. Whether you’re a returning player eager to relive those epic moments or a newcomer ready for new adventures, we want you to be part of our journey!

Let’s come together to rebuild our community and create new memories. Your presence is what makes this server alive and vibrant, so whether you're a seasoned veteran or just curious about what we have to offer, we can’t wait to see you in-game!

Ready to jump back in? Join us now and help us bring the magic of SA-MP back to life!


See you on the server! 🚀

Oh and not to forget: We're in need of some admins/moderators. Please let me know if you're interested in a position.


Server IP: join.rubenbrandsma.nl



Regards,
supersNL aka Ruben


  Problem with Open MP Launcher
Posted by: Kennzor12 - 2024-10-13, 10:48 AM - Forum: Questions and Suggestions - Replies (1)

Hello!

I got a pretty annoying problem with the launcher,every time i reboot my PC it resets,i don't have the game path set,the servers and my nickname are gone and i need to put them back every time.Does someone know a fix for this,or is it a general problem?

Thank you


  LS City Hall
Posted by: Santino SL - 2024-10-11, 06:21 AM - Forum: Maps - Replies (3)

[Image: c6NLKtj.png]

City Hall- Commerce/Pershing Square

Hello and welcome to this map post, this is my first attempt uploading a map to the community.

Pershing Square in San Andreas is a small block but probably one of the most active sections in the roleplay community of SA-MP and Open MP, I decided to bring you a modification to the City Hall. Improving every roleplay aspect I could imagine for every kind of situations I managed to think of. Usually the city hall is just a simple building where probably just a few government roleplays could happen, in this map I tried to increase the amount of activity by having an environment that can support different groups of people at the same time.

However this is my first upload, so expect bugs and issues that I can get to update and fix by the feedback you could give me in this post.

I'll take advantage of this post and introduce myself as an enthusiast mapper, nice to meet you!
I'm currently working on LSPD Headquarters in Pershing Square as well, and every gang HQ (only the most common ones).

Every map I made and making, will ABSOLUTELY focus in ROLEPLAY. Does this mean they are maps only for these kind of servers? Of course not, I literally mean the true purpose of Roleplay, making scenarios that can be functional to every kind of situation for players, I'm not making just a pretty map, my main goal is to get people to like this place in game and use it actively

I encourage you to comment if you like it or not
, might seem like a novice work to you and your feedback can help me! :) 

Download:
City Hall.rar (35.5 MB) (version 1.0) (11-10-2024)
VirusTotal Score0/96

CreateObject:

Code:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 4163, 1469.3359, -1732.2891, 12.4609, 0.25);
RemoveBuildingForPlayer(playerid, 4164, 1469.3359, -1732.2891, 12.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1450.5547, -1868.0078, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1514.4219, -1850.0391, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
CreateObject(10377, 1478.64392, -1820.64514, 30.63950,  0.00000, 0.00000, 90.00000);
CreateObject(4139, 1464.92322, -1775.75330, 12.95910,  0.00000, 0.00000, 89.70000);
CreateObject(4163, 1469.29810, -1732.28186, 12.47990,  0.00000, 0.00000, 0.00000);
CreateObject(1251, 1399.16931, -1725.64355, 12.40250,  0.00000, 33.00000, 0.00000);
CreateObject(1251, 1399.17102, -1732.50037, 12.40250,  0.00000, 33.00000, 0.00000);
CreateObject(1251, 1399.17725, -1739.34229, 12.40250,  0.00000, 33.00000, 0.00000);
CreateObject(4163, 1469.33594, -1732.28906, 12.46090,  0.00000, 0.00000, 0.00000);
CreateObject(9254, 1514.57104, -1782.37231, 13.16610,  0.00000, 0.00000, 90.00000);
CreateObject(16773, 1450.15442, -1808.79407, 16.50884,  0.00000, 0.00000, 0.00000);
CreateObject(16773, 1435.67139, -1808.83777, 16.50884,  0.00000, 0.00000, 0.00000);
CreateObject(1231, 1495.93286, -1742.21777, 15.32483,  0.00000, 0.00000, 0.00000);
CreateObject(1231, 1495.90662, -1754.36133, 15.32483,  0.00000, 0.00000, -1.98000);
CreateObject(1231, 1495.76392, -1766.65027, 15.32483,  0.00000, 0.00000, -1.98000);
CreateObject(1231, 1479.90186, -1742.25903, 15.32483,  0.00000, 0.00000, 2.28000);
CreateObject(1231, 1480.15466, -1754.48816, 15.32483,  0.00000, 0.00000, 2.28000);
CreateObject(1231, 1461.40393, -1754.44360, 15.32483,  0.00000, 0.00000, -90.84002);
CreateObject(1231, 1438.57227, -1754.59167, 15.32483,  0.00000, 0.00000, -90.84002);
CreateObject(1231, 1435.61694, -1764.07495, 15.32483,  0.00000, 0.00000, 0.05996);
CreateObject(1231, 1435.59204, -1795.99915, 15.32483,  0.00000, 0.00000, 0.05996);
CreateObject(1231, 1435.57129, -1806.04980, 15.32483,  0.00000, 0.00000, 0.05996);
CreateObject(1231, 1495.80786, -1778.79810, 15.32483,  0.00000, 0.00000, -1.98000);
CreateObject(1231, 1495.95850, -1792.21350, 15.32483,  0.00000, 0.00000, -1.98000);
CreateObject(1231, 1459.02234, -1806.23901, 15.32483,  0.00000, 0.00000, -1.98000);
CreateObject(1231, 1458.95300, -1795.19849, 15.32483,  0.00000, 0.00000, -1.98000);
CreateObject(1232, 1468.49561, -1791.30530, 15.32598,  0.00000, 0.00000, 0.00000);
CreateObject(1232, 1488.02393, -1791.40869, 15.32598,  0.00000, 0.00000, 0.00000);
CreateObject(1232, 1481.82349, -1800.75098, 16.92478,  0.00000, 0.00000, 0.00000);
CreateObject(1232, 1475.32080, -1800.85571, 16.92478,  0.00000, 0.00000, 0.00000);
CreateObject(7092, 1494.71216, -1809.30347, 33.28400,  0.00000, 0.00000, -89.82010);
CreateObject(7092, 1429.96802, -1809.01025, 33.28400,  0.00000, 0.00000, -89.82010);
CreateObject(2614, 1478.65625, -1802.80103, 18.40561,  0.00000, 0.00000, 179.63992);
CreateObject(1597, 1532.70044, -1758.64026, 15.14140,  0.00000, 0.00000, 0.00000);
CreateObject(1597, 1532.80945, -1801.99109, 15.14140,  0.00000, 0.00000, 0.00000);
CreateObject(1597, 1472.59961, -1750.01563, 15.15640,  0.00000, 0.00000, 89.82000);
CreateObject(1597, 1456.36414, -1749.63928, 15.15640,  0.00000, 0.00000, 89.82000);
CreateObject(1231, 1529.61609, -1767.55811, 15.32483,  0.00000, 0.00000, 87.06001);
CreateObject(1231, 1528.95203, -1782.69751, 16.97073,  0.00000, 0.00000, 87.06001);
CreateObject(1231, 1529.41943, -1800.19788, 15.32483,  0.00000, 0.00000, 87.06001);
CreateObject(1231, 1507.04382, -1755.52014, 15.32483,  0.00000, 0.00000, -1.98000);
CreateObject(1231, 1523.44348, -1755.82031, 15.32483,  0.00000, 0.00000, -1.98000);
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CreateObject(1258, 1394.82495, -1766.01941, 13.18368,  0.00000, 0.00000, 90.00000);
CreateObject(1258, 1394.80725, -1765.23572, 13.18368,  0.00000, 0.00000, 90.00000);
CreateObject(1300, 1394.80322, -1764.19421, 12.91220,  0.00000, 0.00000, 89.82000);
CreateObject(8659, 1514.43030, -1754.83459, 12.54790,  -90.00000, 0.00000, 0.00000);
CreateObject(8659, 1516.86633, -1755.00220, 12.54790,  -90.00000, 0.00000, 0.00000);
CreateObject(8659, 1530.74194, -1769.03955, 12.54790,  -90.00000, 0.00000, -89.52000);
CreateObject(8659, 1530.76929, -1793.26855, 12.54790,  -90.00000, 0.00000, -90.41998);
CreateObject(8659, 1498.64197, -1807.23535, 12.57790,  -90.00000, 0.00000, 90.12000);
CreateObject(8659, 1530.86621, -1769.01587, 12.47290,  -90.00000, 0.00000, -89.52000);
CreateObject(8659, 1530.99622, -1768.67493, 12.41290,  -90.00000, 0.00000, -89.52000);
CreateObject(8659, 1530.87646, -1793.25903, 12.48790,  -90.00000, 0.00000, -90.42000);
CreateObject(8659, 1530.98340, -1793.20483, 12.39790,  -90.00000, 0.00000, -90.42000);
CreateObject(8659, 1514.40735, -1754.73706, 12.50290,  -90.00000, 0.00000, 0.00000);
CreateObject(8659, 1514.42786, -1754.64990, 12.44290,  -90.00000, 0.00000, 0.00000);
CreateObject(8659, 1514.45154, -1754.52563, 12.35290,  -90.00000, 0.00000, 0.00000);
CreateObject(8659, 1517.01318, -1754.77942, 12.47290,  -90.00000, 0.00000, 0.00000);
CreateObject(8659, 1516.84998, -1754.66284, 12.41290,  -90.00000, 0.00000, 0.00000);
CreateObject(8659, 1496.82666, -1752.36560, 12.48790,  -90.00000, 0.00000, -90.30000);
CreateObject(8659, 1496.96167, -1752.36560, 12.44290,  -90.00000, 0.00000, -90.30000);
CreateObject(8659, 1497.09668, -1752.36560, 12.36790,  -90.00000, 0.00000, -90.30000);
CreateObject(8659, 1494.90479, -1752.35083, 12.48790,  -90.00000, 0.00000, -90.30000);
CreateObject(8659, 1493.80383, -1752.34631, 12.48790,  -90.00000, 0.00000, -90.30000);
CreateObject(8659, 1518.03320, -1754.52747, 12.35290,  -90.00000, 0.00000, 0.00000);
CreateObject(7921, 1479.30920, -1738.95728, 11.68960,  0.00000, -90.00000, 0.00000);
CreateObject(7921, 1479.30798, -1742.21973, 11.68960,  0.00000, -90.00000, 0.00000);
CreateObject(7921, 1479.30566, -1745.51453, 11.68960,  0.00000, -90.00000, 0.00000);
CreateObject(7921, 1479.30017, -1748.80066, 11.68960,  0.00000, -90.00000, 0.00000);
CreateObject(7921, 1479.29602, -1751.36499, 11.68960,  0.00000, -90.00000, 0.00000);
CreateObject(7921, 1481.48169, -1738.95117, 11.68960,  0.00000, -90.00000, 0.00000);
CreateObject(8659, 1463.03394, -1752.03687, 12.48790,  -90.00000, 0.00000, -0.78000);
CreateObject(8659, 1463.03394, -1751.93188, 12.42790,  -90.00000, 0.00000, -0.78000);
CreateObject(8659, 1463.03394, -1751.82690, 12.38290,  -90.00000, 0.00000, -0.78000);
CreateObject(8659, 1432.96509, -1767.48376, 12.48790,  90.00000, 0.00000, -90.72000);
CreateObject(8659, 1432.80005, -1767.48376, 12.41290,  90.00000, 0.00000, -90.72000);
CreateObject(8659, 1432.66504, -1767.48376, 12.35290,  90.00000, 0.00000, -90.72000);
CreateObject(8659, 1432.84729, -1792.64331, 12.48790,  90.00000, 0.00000, -90.72000);
CreateObject(8659, 1432.63501, -1792.29333, 12.41290,  90.00000, 0.00000, -90.72000);
CreateObject(8659, 1432.40369, -1793.08350, 12.35290,  90.00000, 0.00000, -90.72000);
CreateObject(970, 1505.19250, -1757.82141, 13.30850,  0.00000, 0.00000, 0.00000);
CreateObject(970, 1524.87122, -1757.85229, 13.30850,  0.00000, 0.00000, 0.00000);
CreateObject(970, 1527.69385, -1760.69604, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1527.67786, -1775.84998, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1527.65857, -1768.32910, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1527.81250, -1782.73132, 14.92240,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1527.67322, -1803.00037, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1527.63574, -1796.21887, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1502.48291, -1802.97742, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1502.54272, -1796.90588, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1502.50012, -1760.41882, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1502.58130, -1772.83130, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1502.63965, -1766.66040, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1527.69983, -1789.40527, 13.30850,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1433.11340, -1781.57947, 14.92240,  0.00000, 0.00000, 90.00000);
CreateObject(7921, 1464.18555, -1793.85645, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1467.44421, -1793.86047, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1470.70459, -1793.85559, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1473.98901, -1793.84033, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1477.28967, -1793.84644, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1480.57202, -1793.86035, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1483.86047, -1793.85193, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1487.14868, -1793.85864, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1490.42273, -1793.85913, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1493.71558, -1793.86060, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1496.99365, -1793.85205, 11.68960,  0.00000, -90.00000, 90.00000);
CreateObject(7921, 1462.32446, -1796.90234, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(7921, 1462.32922, -1800.12964, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(7921, 1462.31384, -1803.35901, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(7921, 1462.31616, -1806.60889, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(7921, 1462.31445, -1809.83923, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(19955, 1436.27332, -1785.78149, 12.71870,  0.00000, 0.00000, 180.00000);
CreateObject(19957, 1482.07617, -1790.80688, 12.72030,  0.00000, 0.00000, -90.00000);
CreateObject(19956, 1499.33765, -1779.29700, 12.65510,  0.00000, 0.00000, 90.00000);
CreateObject(7921, 1496.30884, -1788.43958, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(7921, 1496.30530, -1785.17810, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(7921, 1496.30542, -1781.95667, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(7921, 1496.30188, -1780.73523, 11.68960,  0.00000, -90.00000, 180.00000);
CreateObject(1280, 1506.32874, -1752.95459, 12.92130,  0.00000, 0.00000, -89.40000);
CreateObject(1549, 1502.90906, -1752.98120, 12.52150,  0.00000, 0.00000, 0.00000);
CreateObject(1549, 1504.76880, -1752.99170, 12.52150,  0.00000, 0.00000, 0.00000);
CreateObject(1215, 1503.07275, -1747.59094, 14.33006,  0.00000, 0.00000, 0.00000);
CreateObject(970, 1486.56433, -1854.77124, 13.29130,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1486.58496, -1845.19678, 13.29130,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1469.85266, -1845.15332, 13.29130,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1469.78894, -1854.84998, 13.29130,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1421.55798, -1850.73181, 13.29130,  0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.74304, -1851.00415, 13.29130,  0.00000, 0.00000, 90.00000);

Screenshots:
 (Screenshots are made in editor NOT in game) (Some of them might be outdated since other modifications can be made)


[Image: gQLyRof.png]

[Image: ImCLWOC.png]

[Image: IzoMKA7.png]

[Image: OwsfNpO.png]

[Image: C7LXH6e.png]

[Image: r2nF5UB.png]

[Image: J64H2gZ.png]

[Image: o8tnMWH.png]

[Image: ZLzvtdE.png]


Rainbow How to Compile Your Gamemode in Visual Studio Code
Posted by: thelante - 2024-10-05, 06:20 AM - Forum: Tutorials - Replies (2)

In this guide, I’ll show you how to compile your gamemode using Visual Studio Code. We’ll start by installing the necessary compiler and setting up everything step-by-step.

To begin, we need to install the Pawn Development Tool extension for VSCode. You can either install it through VSCode directly or via this marketplace link: https://marketplace.visualstudio.com/ite...evelopment

If you want to contribute or dive deeper into the project, here’s the source code link: https://github.com/openmultiplayer/vscode-pawn


1. Open Visual Studio Code

[Image: I79gqXu.png]

2. Go to the Extensions Section

  Click on the extensions icon located on the left-hand toolbar.

  [Image: MHGnLFc.png]

3. Search for "Pawn Development Tool

  Type Pawn Development Tool  in the search bar.

  [Image: BZwbxnH.png]

4. Select the First Option

  The first option that appears will be the correct extension.

 [Image: Gn20bcd.png]
 [Image: ddEGnhD.png]

5. Install the Extension

  Click on the install button.

  [Image: iRPcBpq.png]


Now that we’ve installed the extension, let’s move on to setting up the compiler.

1. Navigate to Your Gamemode Directory

  Open your gamemode folder in VSCode.

  [Image: udEWVTm.png]

2. Initialize the Pawn Task/Compiler

  To set up the compiler, press

Quote:Ctrl + Shift + P
 or
Quote:F1
 or go to View > Command Palette. Then, search for Pawn Development: Initialize Pawn Build Task.

  [Image: 5TJxchV.png]

3. Select the Build Task Option

  Click on the result.

  [Image: bWMiWNx.png]


After initializing the task, you might encounter an error when trying to compile, like this:

[Image: xor8F6J.png]

This happens because the compiler doesn’t know the location of `pawncc.exe`. So, we need to set it manually by editing the `tasks.json` file.

1. Open `tasks.json`

  Find the `tasks.json` file in your `.vscode` folder.

  [Image: CdpZCet.png]

2. Specify the Compiler Path

  In the `command` field of `tasks.json`, you need to set the path to your compiler. If you’re using SA-MP Server, you might be using **pawno**, and for open.mp servers, you’ll likely be using qawno. Here’s how to configure each:


Pawno users:
Set the path to `${workspaceRoot}/pawno/pawncc`
Qawno users: Set the path to `${workspaceRoot}/qawno/pawncc`


  Example setup:

  [Image: W7LTtuB.png]
  [Image: TtP9En9.png]


Now, you can compile your gamemode. If everything is set correctly, the compiler should successfully compile your script.

[Image: RIgcgoU.png]

Update:

(Thanks to edgy and Southclaws they helped me figure this out and learn how to set it up!)

You might notice that errors and warnings aren’t being highlighted yet. This is because we haven't set them up properly. Let's fix that by going back to the `tasks.json` file.

[Image: CdpZCet.png]

Adjust the `problemMatcher` Configuration

First, locate the `"problemMatcher"` section in the `tasks.json` file. We need to modify the `"fileLocation"` property.

 Change `"relative"` to `"autoDetect"` so it can automatically detect your gamemode file location.

[Image: KZ6LQlH.png]
[Image: wAL1PMd.png]

Next, update `"${workspaceRoot}"` to `"${workspaceRoot}/gamemodes"` to ensure it's pointing to your gamemode directory.

[Image: kaF7Bud.png]

After making these changes, errors and warnings should now be properly highlighted in your gamemode.

This guide was based on my own experience compiling gamemodes in VSCode. If you notice any mistakes or have suggestions for improvement, feel free to let me know!


Thanks for reading, and good luck with your gamemode development!


  Las Venturas Gang Wars - Team Deathmatch Server
Posted by: lvgwgta - 2024-10-04, 03:56 PM - Forum: Advertisements - No Replies

Powered by the latest version of Open.MP (v1.2.0.2670), Las Venturas Gang Wars ("LVGW"), founded in May 2018, is a simplistic Team Deathmatch server - featuring multiple teams with custom mapped spawn zones.

You can fight together with your team mates, or be a force of one - the choice is yours.

IP Address: 51.79.71.138:7777

The attached screenshots in this post speak volumes about the sort of carnage that our players enjoy!

[Image: mRCOQFq.png]

[Image: lBifjkZ.png]

[Image: 6vXcQM2.png]

[Image: KCGaiYg.png]

[Image: swWf5Zj.png]


Lightbulb 0.3.7 version change to open.mp
Posted by: lauti_lxb - 2024-10-02, 05:03 PM - Forum: Pawn Scripting - Replies (2)

Hi everyone, first of all, I'm an old scripter of version 0.3.7, my server has been offline for 4 years but I decided to come back. I'm trying to move everything to the new version of SAMP, but I have some errors. What's happening is something very strange, as far as I understand all the scripts from previous versions are compatible with open.mp. However, my server works perfectly in version 0.3.7 and in version 0.3DL the same. My gamemode script works perfectly and the plugins are the ones I've used all my life. The strangest thing about all this is that the server very occasionally starts without freezing and everything works perfectly, but most of the time it doesn't start in the new version. As I mentioned before, with SAMP versions this does not happen, it only happens with open.mp... In the console it gives me some warnings like the following: [13:22:17] [Warning] Deprecated function GetServerVarAsString used. This function was replaced by GetConsoleVarAsString.
[13:22:17] [Warning] Deprecated functions will be removed in the next open.mp release.
[13:22:17] [Warning] Parameter count does not match specifier in `Script_Call`. callback: Itter_OnGameModeInit - fmat: - count: 3) [13:22:17] [Warning] SetTimer(Ex): There was a problem in creating the timer, "public BeenReped" doesn't exist in your script.
[13:22:17] [Warning] SetTimer(Ex): There was a problem in creating the timer, "public RapedPlayerRecent" doesn't exist in your script.
[13:22:17] [Warning] SetTimer(Ex): There was a problem in creating the timer, "public RobbedPlayerRecent" doesn't exist in your script.
[13:22:17] [Warning] SetTimer(Ex): There was a problem in creating the timer, "public InfectedPlayerRecent" doesn't exist in your script.
[13:22:17] [Warning] SetTimer(Ex): There was a problem in creating the timer, "public RapedPlayerRecent" doesn't exist in your script.
[13:22:17] [Warning] SetTimer(Ex): There was a problem in creating the timer, "public inactiveplayercheck" doesn't exist in your script.
[13:22:17] [Info]

But the server doesn't close or anything, and everything in the log seems to work correctly, that is, it loads absolutely everything that it should load normally. Do you have any idea how I can fix this?


  Need any technical support?
Posted by: JasonRiggs - 2024-10-01, 02:20 PM - Forum: Programming - Replies (1)

Hi there!

So I thought why not we make this thread to people who require or offer any technical support to meet up here so we can make it easier for developers and users to find each others which will enhance the growth of the community and the quality of the service.

I'll begin with myself.. If you need any help regarding Open.MP server development or any other matter contact me over DMs or on discord riggsss

Hope this post reaches alot of people!


  Baltimore Roleplay (English - 0.3DL)
Posted by: uzi - 2024-09-30, 07:01 PM - Forum: Advertisements - No Replies


Baltimore Roleplay
(BMRP) is an upcoming English, strict text-based roleplay server hosted on Open Multiplayer (SA-MP), with a long-term goal of delivering unique and immersive roleplay experiences.

The server is set in Baltimore, Maryland, in the year 2004. Players are expected to roleplay in line with the time period, taking into account the limitations of that year. While the setting may evoke similarities, it is NOT based on the popular TV series The Wire, allowing players the freedom to explore fresh ideas and unique concepts.

Baltimore Roleplay
 expands San Fierro with many custom maps created by the Modding Team. The current script, based on the Westside Roleplay gamemode, brings new roleplay possibilities. It aims to be flexible, offering something for everyone and ensuring a fun experience for all players.