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  For those concerned:
Posted by: Archive - 2019-04-15, 09:31 AM - Forum: General Discussions - Replies (12)

Project essentially completed. While we couldn't archive the full SA-MP forum website without receiving IP bans,?https://forum.sa-mp.com/archive?has been fully archived, it is basic but it does have full functionality (the main website does display large threads in a different manner). Note: archive version of the forums (forum.sa-mp.com/archive) has the latest threads of sections on the latest pages. The main website has had 30 GB of data downloaded from it and over 1.2 million pages (including pastebins) with roughly at least another 2.5 million pages missing. What has been archived has been uploaded, including some pages from the archive website. This project went from the 14th to 19th April, so you can expect to see multiple archives from this duration.

This project was initiated because Kalcor threatened to delete the forum's last week (according to Y Less) and hasn't refuted this statement in the thread where Y Less' statement was posted.

You can find the archives on archive.org's WayBack Machine. https://archive.org/web/

Shoutout to the Archive Team for doing all of this.?https://archiveteam.org/

Over 40GB of data has been captured and millions of pages.


  Pawntools | Dialog and 3DTextLabel creator with preview!
Posted by: Romzes - 2019-04-15, 09:30 AM - Forum: Releases - Replies (15)




ABOUT

Pawntools is a page with tools to help to programming visual (front-end) in SA:MP.



PT have a basic tools created in jquery to a fast and comfortable preview, is a simple interpretation of the some SA:MP graphics.



PREVIEWS



[Image: 5RUX0NH.png]



CHARACTERISTICS



* The dialog creator stores the job in the URL, so you can save the url and then continue working on the dialogue, and even pass the url to a friend to see our work and even other person can collaborate.



Example: https://pawn.romzes.com/?q=dialogs&sub=DIALOG_STYLE_MSGBOX&titulo=Hello&mensaje=This%20dialog%20was%20created%20by%20Zume



* The dialog maker have three buttons, to add the backspaces: \n, \t and to add color. The buttons set the character or color in cursor pos.



* The dialog maker have a simply character count, this counter have a colored indicator string count.



* Show the output without problems:



Code:
static str[177];



format(str, sizeof(str), "%sHi, this message is intended to be long and you may notice the newline in the format to prevent errors in the code.\nEach line allow only 200 chars and ", str);

format(str, sizeof(str), "%sbefore jump to this line!", str);



ShowPlayerDialog(playerid, 21, DIALOG_STYLE_MSGBOX, "Hello", str, "Accept", "Cancel");



* in the image animated, shows how would our text in 3d image.



https://pawn.romzes.com/?q=label



DEVELOPERS



Zume and Romzes


  Medieval Progress Video #1
Posted by: dignity - 2019-04-15, 08:51 AM - Forum: Videos and Screenshots - Replies (9)

[Video: https://www.youtube.com/watch?v=nRaA9yZC7lE]


  [Suggestion] "Last X posts"
Posted by: DarkZero - 2019-04-15, 08:21 AM - Forum: Chat - Replies (7)

Something that already annoyed me in the official forums.

Can you guys please add something here where you can see the last X posts? Like this:



[Image: 687474703a2f2f696e7465726e6574626c6f6767...642e6a7067]



Would be cool.


  AFK System in O:MP
Posted by: Mark2 - 2019-04-15, 07:40 AM - Forum: Questions and Suggestions - Replies (9)

Will you add the AFK sys?in O:MP as it is added in SA-MP or delete as it make MTA?? I think you should remove this due bugs and lags. I hate the moments when players go AFK for avoiding different situations as crashing with another cars and etc.



As an alternative, I can offer to remake?AFK system by reducing its intervention in player synchronization with the server to zero, but at the same time having the opportunity to find out when player is?AFK by the?function or a callback (OnPlayerAFK) to further implement its own AFK system programmatically


Brick VisualTexture l Pawn - SA:MP
Posted by: MrHind - 2019-04-15, 07:29 AM - Forum: Programaci?n - Replies (35)

Actualmente me encuentro?creando una herramienta que puede ayudar a las personas que, en caso de no tener conexi?n a Internet, o por cualquier otro motivo, la utilicen para visualizar texturas, animaciones, objetos y otros tipos de cosas. Esta herramienta naci? gracias a la idea de un colega, el cual a decir verdad, a un 20/35% de personas en sa-mp les podr?a ayudar(o tal vez mas), me a tomado mas tiempo de lo debido, a que las personas que me ayudan, me han retrasado un poco el lanzamiento, por lo que posiblemente a final de Abril, este lanzando la primera versi?n, as? que, estar? dando noticias uo cualquier cosa, ya que en esta semana estar? trabajando en adaptaciones que tendr? dicho Software, hasta el momento el ?nico inconveniente que tengo, es el tema con los Sonidos de sa-mp, ya que estos poseen distintos nombres dentro de los archivos internos, y es dif?cil reconocer algunos, pero eso sera para una BETA muy futura.





Un saludo a todos.



[Video: https://www.youtube.com/watch?v=lcAMdltLgII]



Mas Info. [Invitaci?n Discord]

[Image: widget.png?style=banner2]


  [Showcase/Map] Port Royal
Posted by: James - 2019-04-15, 07:18 AM - Forum: Videos and Screenshots - Replies (12)

Images of my project.?



[Image: 13C3wrE.jpg]



[Image: rgfU469.jpg]



[Image: qusRaq8.jpg]



[Image: BE6Fo0I.png]



[Image: YOCkYlx.jpg]



[Image: GbHwUFl.jpg]



[Image: OWQ932f.jpg]



[Image: GaYApLZ.png]



[Image: fqYbPQX.png]


Rainbow Multiplayer development
Posted by: Wizard - 2019-04-15, 06:37 AM - Forum: Questions and Suggestions - Replies (1)

where to see the logs of multiplayer development?

(Open.mp)


  ?Qu? opinan de TeamSpeak 5?
Posted by: SmoKe - 2019-04-15, 04:56 AM - Forum: Offtopic - Replies (30)

Eso, quiz? la mayor?a no este enterada, pero desde el a?o pasado que estan dando vueltas con este nuevo programa y reci?n dieron a la luz el dise?o que va a tener su interfaz. Los leo.

https://t.co/1o3rTae1pX https://twitter.com/teamspeak/status/110...07937?s=17


  South Korea / Korea
Posted by: tgfrp - 2019-04-15, 04:51 AM - Forum: Other - Replies (2)

[Image: a0359332_5cb40db390c9b.jpg]


If a new Samp is developed,

I hope that Korean textdrow is also possible.

If necessary, I would like to help you with Korean translation.