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| GtaMAP |  
| Posted by: Romzes  - 2019-04-14, 11:41 PM - Forum: Releases 
- Replies (8) |  
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				 What it is?
 
 GTAMAP - With this site you can find map bug fixes, objects that are not visible in the map editor, and just a beautiful mapping.
 
 How to visit the site?
 
 Simply follow this link - link
 
 Who made this site?
Site image
 
 
 ![[Image: img_1656439636__gta_map.jpg]](https://pawn.wiki/uploads/imgs/img_1656439636__gta_map.jpg)  |  
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| samp-crypto - bcrypt, scrypt & argon2 hashing |  
| Posted by: Bork  - 2019-04-14, 11:40 PM - Forum: Plugins 
- Replies (7) |  
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				samp cryptoA SAMP cryptography plugin written in Rust. This plugin was written as a means to make it really simple for anyone to transition from Whirlpool, SHA256_PassHash or any other hashing method similar to these without major script changes, like the other bcrypt plugins do. This is my first plugin written in Rust, I tried cleaning up all my code and I will continue to do so however you may still see some older code. If you wish to clean it up please fork the repo, make changes and create a PR! I will happily review and accept it.
 
 ![[Image: total.svg]](https://img.shields.io/github/downloads/infin1tyy/samp-crypto/total.svg)  ![[Image: samp-crypto.svg]](https://img.shields.io/github/issues/infin1tyy/samp-crypto.svg)  ![[Image: samp-crypto.svg]](https://img.shields.io/github/release/infin1tyy/samp-crypto.svg) 
 Encryption Methods
 InstallationBcrypt
Scrypt
Argon2i (Argon2d and 2id will be brought out soon if demand is there)
 How to UseHead to the release page and download the latest version of samp crypto (https://github.com/infin1tyy/samp-crypto/releases).
 
Place the .inc into your pawno/include folder.
 
Place the .dll or .so in your plugins folder (if one doesn't exist, create a new one).
 
Add?samp_crypto?to your server.cfg (if on linux, add?libsamp_crypto.so?to your server.cfg instead.
 
Enjoy!
 Click me to go to the wiki!
 
 Downloads
 Binaries
 Source Code
 
 Credits
 The credits can be found?here, in the GitHub README.md
 
 Notes
 I was debating whether or not I should release this for a while. After what has been going on in SAMP, with essentially the community being divided between the players in the Discord and the SAMP forum, I wasn't sure who to support. A lot of the people from this community have been quite spiteful towards me, however, I'm putting that in the past and I suppose my support is with you lot.
 samp crypto will be a burgershot.gg exclusive.
 Special thanks to iAmir & Dakyskye from the bottom of my heart.
 For anyone who didn't believe in me, fuck you I suppose. :joy: Maybe this'll prove I'm worth something. And I'd like to apologize for never delivering on that Postgres plugin, but do know that I still have it in mind and I'll make it happen whenever I have the experience to do so.
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| Post your code snippets here |  
| Posted by: DTV  - 2019-04-14, 11:04 PM - Forum: Pawn Scripting 
- Replies (19) |  
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				I remember seeing a thread like this on SA-MP forums so it'd be nice to share with each other little tricks to making our lives easier with pawn, I'll start:
 
 
 Actually don't know what this is formally called, but you can use it to skip parts of code when needed (good in a situation where the ending part of code is always the same but you don't need to copy/paste that code in every if/switch statement)
 
 
 Code: someFunc(params) {
 
 
 ? ? if(params) {
 
 
 
 ? ? ? ? SendClientMessage(playerid,-1,"Not skipped!");
 
 ? ? ? ? return 1;
 
 ? ? }
 
 
 
 ? ? else { goto skipBlock; } //this is how you'd call for the code to skip to `skipBlock`
 
 
 
 ? ? skipBlock: //this is how you'd create it
 
 
 
 ? ? SendClientMessage(playerid,-1,"Skipped!");
 
 ? ? return 1;
 
 }
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| [SUGGESTION] Translation of the forum |  
| Posted by: KMarkireN  - 2019-04-14, 10:28 PM - Forum: Chat 
- Replies (2) |  
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				Greetings everyone,I only suggest that when this community had a large number of members it could be an option to configurate the language of the website, for example to be more confortable to spanish users, only that, I hope this project will have a greatest success.
 PD: If my english isn't the best sorry, I'm a chilean guy who had interested in this new community xd.
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| Rounding float to make it divisible by specified value. |  
| Posted by: Xray  - 2019-04-14, 09:12 PM - Forum: Pawn Scripting 
- Replies (7) |  
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				Hi, I am developing a building system based on?a map grid. I?figured to use this grid (only xy axis based) I would only need to use a simple algorithm where I devide the current player position by the grid size.
 Lets say I want to get the nearest grid in range of?a player, I need to round the player's position till it's devisible by the grid size to get the X Y position from that grid.
 
 
 
 Could anyone explain me how to create a function that rounds?the player position to the nearest value where it is devisible by a specified value?
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