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  Public Schools
Posted by: Wolf - 2019-04-14, 11:00 AM - Forum: Life - Replies (5)

Useful in the modern society or not? Waste of time? What?would you?like to be changed?


  Shoot fireballs script
Posted by: dignity - 2019-04-14, 10:31 AM - Forum: Filterscripts - Replies (5)

Really old filterscript I released back when I was a weeb



PHP Code:
#include <a_samp>

#include <zcmd>



#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))



stock IsPlayerAiming(playeridaimid)

{

? ? ? ?new 
Float:X1Float:Y1Float:Z1Float:X2Float:Y2Float:Z2;

? ? ? ?
GetPlayerPos(playeridX1Y1Z1);

? ? ? ?
GetPlayerPos(aimidX2Y2Z2);

? ? ? ?new 
Float:Distance floatsqroot(floatpower(floatabs(X1-X2), 2)  floatpower(floatabs(Y1-Y2), 2));

? ? ? ?if(
Distance 100)

? ? ? ?{

? ? ? ? ? ? ? ?new 
Float:A;

? ? ? ? ? ? ? ?
GetPlayerFacingAngle(playeridA);

? ? ? ? ? ? ? ?
X1 = (Distance floatsin(-Adegrees));

? ? ? ? ? ? ? ?
Y1 = (Distance floatcos(-Adegrees));

? ? ? ? ? ? ? ?
Distance floatsqroot(floatpower(floatabs(X1-X2), 2)  floatpower(floatabs(Y1-Y2), 2));

? ? ? ? ? ? ? ?if(
Distance 0.5)

? ? ? ? ? ? ? ?{

? ? ? ? ? ? ? ? ? ?return 
true;

? ? ? ? ? ? ? ?}

? ? ? ?}

? ? ? ?return 
false;

}



stock IsPlayerLookingAtPlayer(player1player2) { // Simon edited by Carlton

? ? ? ?if (!IsPlayerConnected(player1) || !IsPlayerConnected(player2)) return 0;

? ? ? ?if(
player1 == player2) return 0;

? ? ? ?new

? ? ? ? ? ? ? ?
Floatdistance,

? ? ? ? ? ? ? ?
FloatvectorX,

? ? ? ? ? ? ? ?
FloatvectorY,

? ? ? ? ? ? ? ?
FloatvectorZ,

? ? ? ? ? ? ? ?
FloatplyrPos[2][3],

? ? ? ? ? ? ? ?
FloatprojPos[3];

? ? ? ?
GetPlayerCameraFrontVector(player1vectorXvectorYvectorZ);

? ? ? ?
GetPlayerCameraPos(player1plyrPos[0][0], plyrPos[0][1], plyrPos[0][2]);

? ? ? ?
GetPlayerPos(player2plyrPos[1][0], plyrPos[1][1], plyrPos[1][2]);

? ? ? ?
#define SQUARE(%1) ?((%1)*(%1))

? ? ? ?distance floatsqroot(

? ? ? ?
SQUARE(plyrPos[1][0]-plyrPos[0][0])  SQUARE(plyrPos[1][1]-plyrPos[0][1])  SQUARE(plyrPos[1][2]-plyrPos[0][2]));

? ? ? ?
projPos[0] = plyrPos[0][0]  vectorX distance;

? ? ? ?
projPos[1] = plyrPos[0][1]  vectorY distance;

? ? ? ?
projPos[2] = plyrPos[0][2]  vectorZ distance;

? ? ? ?return ((
SQUARE(plyrPos[1][0]-projPos[0])  SQUARE(plyrPos[1][1]-projPos[1])  SQUARE(plyrPos[1][2]-projPos[2])) <= SQUARE(distance 6));

? ? ? ?
#undef SQUARE

}



CMD:fireballs(playeridparams[])

{

? ?if( !
GetPVarInt(playerid"FIREBALLS") ) SetPVarInt(playerid"FIREBALLS"1), SendClientMessage(playerid, -1"Fireballs turned on.");

? ?else 
SetPVarInt(playerid"FIREBALLS"0), SendClientMessage(playerid, -1"Fireballs turned off.");

? ?return 
1;



}



public 
OnObjectMoved(objectid)

{



? ?for( new 
0MAX_PLAYERSi)

? ?{

? ? ? ?if( 
objectid == GetPVarInt(i"FIREOBJID") )

? ? ? ?{



? ? ? ? ? ?
DestroyObjectGetPVarInt(i"FIREOBJID") );

? ? ? ? ? ?
DeletePVar(i"FIREOBJID");

? ? ? ? ? ?
CreateExplosionGetPVarFloat(i"FIREBALLX"), GetPVarFloat(i"FIREBALLY"), GetPVarFloat(i"FIREBALLZ"), 117.5);



? ? ? ?}

? ?}



}



public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys)

{

? ?if (
GetPVarInt(playerid"FIREBALLS") && PRESSED(KEY_FIRE))

? ?{

? ? ? ?new 
Float:posXFloat:posYFloat:posZ;

? ? ? ?for(new 
0MAX_PLAYERSi)

? ? ? ?{

? ? ? ? ? ?
GetPlayerPos(i,posX,posY,posZ);

? ? ? ? ? ?if (
== playerid) continue;

? ? ? ? ? ?if(
IsPlayerLookingAtPlayer(playeridi) && IsPlayerAiming(playeridi) && !IsPlayerInAnyVehicle(playerid) && !IsPlayerInAnyVehicle(i))

? ? ? ? ? ?{

? ? ? ? ? ? ? ?if( 
GetPVarInt(playerid"FIREOBJID") != ) return SendClientMessage(playerid, -1"1 at a time!");



? ? ? ? ? ? ? ?new 
str[100];

? ? ? ? ? ? ? ?new 
nom[32];

? ? ? ? ? ? ? ?
GetPlayerName(inom32);

? ? ? ? ? ? ? ?
format(str100"You fireballed %s."nom);

? ? ? ? ? ? ? ?
SendClientMessage(playerid, -1str);

? ? ? ? ? ? ? ?new 
Float:pxFloat:pyFloat:pz;

? ? ? ? ? ? ? ?
GetPlayerPos(playeridpxpypz);

? ? ? ? ? ? ? ?
SetPVarInt(playerid"FIREOBJID"CreateObject(18688pxpypz-1.35000500.0));

? ? ? ? ? ? ? ?
GetPlayerPos(ipxpypz);

? ? ? ? ? ? ? ?
SetPVarFloat(playerid"FIREBALLX"px);

? ? ? ? ? ? ? ?
SetPVarFloat(playerid"FIREBALLY"py);

? ? ? ? ? ? ? ?
SetPVarFloat(playerid"FIREBALLZ"pz);

? ? ? ? ? ? ? ?
MoveObject(GetPVarInt(playerid"FIREOBJID"), pxpypz-1.515);

? ? ? ? ? ?}

? ? ? ?}

? ?}

? ?return 
1;





[Video: https://www.youtube.com/watch?v=BK7p5WafeRE&]


Information [SUGGESTION] Dark Mode
Posted by: Mugsy - 2019-04-14, 10:28 AM - Forum: Chat - Replies (13)

The title says it all, a button with the sign of a moon and that if you give it you put the dark mode and then a sun and if you give it normal mode. Sorry for the translator.


  5imik Map Showcase
Posted by: 5imik - 2019-04-14, 10:25 AM - Forum: Videos and Screenshots - Replies (9)

[Image: flag-round-250.png]

[Image: 124592-480.png] :?

5imik #4115

[Image: 0mfEtoD.png]

[Image: il3E6Yr.jpg]



[Image: vfinal.jpg]

[Image: sa-mp-183.png]

[Image: wZy6Bpn.png]

[Image: GITAN.jpg]

[Image: radio.png]



[Image: 1542375733-nazimap.png]

[Image: fashionweek.png]



[Image: bobbby.png]



[Image: vagos.png]

[Image: ezfor5imik.png]



[Image: ruggierobox.png]

[Image: sweet.png]

[Image: chinatow.png]

[Image: bobbyegout.png]

[Image: MAPPING.png]

[Image: barpirate.png]

[Image: Sans_titre-2.png]

[Image: theviceclub.png]

[Image: reqardian.png]

[Image: Sans_titre-2.png]

[Image: BOWLIONG.png]

[Image: opera.png]

[Image: RUELLEJAPON.png]

[Image: fbi.png]

[Image: Sans_titre-9.png]

[Image: badabing.png]


  Port Royal - Juego de Rol Pirata
Posted by: James - 2019-04-14, 10:22 AM - Forum: Discusi?n GTA SA Multijugador - Replies (28)

?Saludos camaradas!



Estoy entusiasmado con la idea que se lanza desde este proyecto y permitir m?s modificaciones (las cuales hacen falta para proyectos como el m?o).?

Ser? impresionante poder hacer las cosas que se tienen en mente para mejorar la ambientaci?n y jugabilidad de los jugadores dentro del servidor.



Quiz? algunos no me conozcan pero soy James, desarrollador de Port Royal Roleplay.?



[Image: logo.png]



?QU? ES PORT ROYAL ROLEPLAY?

Port Royal Roleplay es un proyecto que se decidi? crear en 2017. Conoc? el proyecto cuando estaba liderado por otro equipo de desarrollo, desgraciadamente, estos estaban en la versi?n 0.3.7 y no ten?an mucha pasi?n por el proyecto. Entr? al equipo como modder en su d?a,?el hoster y scripter se marcharon dej?ndonos tirados al mapper de aquel entonces que actualmente es desarrollador conmigo.



Tomamos el proyecto y lo transform? a la versi?n 0.3.DL-R1 con nuevos c?digos e importaci?n de skins y?objetos personalizados.



El servidor est? basado en la ?poca de la pirater?a, bajo el gobierno del Imperio Espa?ol en el a?o 1640. Principalmente se inici? en 1715 pero se decidi? cambiar debido a algunos cambios que quer?amos plantear. A continuaci?n os adjuntar? algunas im?genes del desarrollo:



[Image: 13C3wrE.jpg]



[Image: rgfU469.jpg]



[Image: qusRaq8.jpg]



[Image: BE6Fo0I.png]



[Image: YOCkYlx.jpg]



[Image: GbHwUFl.jpg]



[Image: OWQ932f.jpg]



[Image: GaYApLZ.png]



[Image: fqYbPQX.png]


  PC hardware: latest, upcoming, personal builds
Posted by: Wolf - 2019-04-14, 10:11 AM - Forum: Tech - Replies (30)

Thread for discussion about the latest and upcoming pc hardware, as well as your own build.





Personal?build: i5 6400, AMD Radeon RX560 4GB, 8 gigs of RAM, a TB of space (not enough), 1080p monitor and so on


Heart Send your cat pics
Posted by: Kiru - 2019-04-14, 10:05 AM - Forum: Chat - Replies (17)

[Image: zGACHsN.jpg]

Cute quality pic <3


  [HELP] Discord connector.
Posted by: Mugsy - 2019-04-14, 10:03 AM - Forum: Pawn Scripting - Replies (15)

I need help in this area, do not do anything about this and I need to do it urgently, I would like it if you could help me.



https://github.com/maddinat0r/samp-discord-connector


  Magyar
Posted by: TwisT3R - 2019-04-14, 09:52 AM - Forum: Hungarian/Magyar - Replies (33)

Na helloka!

Kinek mi a v?lem?nye errol a felhajt?sr?l?


  Leaked version 0.3? SA-MP Source Code
Posted by: hastlaking - 2019-04-14, 09:15 AM - Forum: General Discussions - Replies (10)

is it true that the project from the forum sa-mp got leaked i dont know what version but i truly am gona say i got a fresh copy of it.