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  Programming Language
Posted by: inertia - 2019-04-14, 05:24 PM - Forum: Questions and Suggestions - Replies (10)

You guys should consider?the use of a more modern and up-to-date languange. Pawno is a great language thanks to its C syntax and features, but more freedom should be given in order to attract more people.


  Como sera la seguridad de esta plataforma? (Spanish)
Posted by: Bipper_Coldwh - 2019-04-14, 05:17 PM - Forum: Discusión GTA SA Multijugador - Replies (5)

Como sera la seguridad? No se podran tirar servers? Siempre los ""hackers""" tiene maneras de tirar servidores :c


  Como sera el tema de servidores? (Spanish)
Posted by: Bipper_Coldwh - 2019-04-14, 05:14 PM - Forum: Spanish/Español - Replies (5)

Bueno creo que todos sabemos que queremos ver a samphub aqui (oh a otros servidores) es posible traer servidores como samphub a esta nueva plataforma?


  Esto es samp2?/This is samp2?
Posted by: Bipper_Coldwh - 2019-04-14, 05:10 PM - Forum: General Discussions - Replies (7)

Esto es samp2?/this is samp2?



Espa?ol/ingles (aunque soy mas espa?ol xd)


Exclamation [SERVER-WEB]-[BUG] Reputation
Posted by: Mugsy - 2019-04-14, 03:51 PM - Forum: Support - Replies (9)

Good community, I wanted to report that there is an error in the WEB service, you can not give reputation in the forum, or at least in my account that I already have more than 80 messages published, thank you and inform if it is a bug or a limitation.



- Google translator


  C?mo aprendieron Pawn?
Posted by: G0NZ4L0 - 2019-04-14, 03:51 PM - Forum: Programación - Replies (27)

Hola chicos, publiquen por ac? que fue los que les llevo a aprender Pawn y porque.



La m?a fue muy curiosa porque solamente lo aprend? por ayudar a un amigo porque ten?a problemas con un servidor (el cual yo administraba) y despu?s de eso me fui interesando m?s en el lenguaje y en crear cosas ?nicas.


  Discord Latinoamerica de Burgershot (NO OFICIAL)
Posted by: Glavez - 2019-04-14, 03:35 PM - Forum: Offtopic - Replies (19)

Pense que seria bueno crear un Discord para latinos y comunicarnos entre nosotros comodamente, es un Discord no oficial sientete libre de entrar si quieres (El discord esta en construccion, se a?adiran mas cosas pronto)

http://discord.me/burgershotlatinoamerica/


  Serverside sword combat [medieval server]
Posted by: dignity - 2019-04-14, 03:12 PM - Forum: Videos and Screenshots - Replies (11)

Here are a bunch of videos from combat testing sessions on the server I run.?



All videos below are made by community figures and are in no way meant to be a server advertisement.



[Image: G1w1t8P.png]? [Image: as9EtP5.png]? [Image: LxBm8Mz.png]



Enjoy!


  Welkom op het Nederlandse forum
Posted by: dignity - 2019-04-14, 03:05 PM - Forum: Dutch/Nederlands - Replies (3)

Welkom in het Nederlandse gedeelte van het forum, al is dit forum?maar tijdelijk.



Iedereen die Nederlands spreekt is welkom! Zodra de offici?le open.mp forums openen zullen we onze sectie uiteraard migreren maar dit kan nog een tijdje duren.



Algemene Regels:



1. Gedraag je / don't be a dick. Shitposten en trollen is altijd leuk maar hou het tot een minimum.

2. Volg alle open.mp / burgershot.gg regels. Dit is vanzelfsprekend.

3. Deze sectie is er voor een reden. Hou nederlandstalige gesprekken a.u.b. in deze sectie.

4. Beperk politieke / religieuze onderwerpen a.u.b. Korte gesprekken zijn geen probleem maar grote discussies en gerelateerde threads wel.



Voor het moment is er nog niet echt veel structuur op het forum dus ik zou zeggen ga gwn lekker je gang maar probeer het spammen van threads te beperken.


  Simplex Noise - Noise Generation in PAWN
Posted by: Crayder - 2019-04-14, 02:52 PM - Forum: Libraries - Replies (1)

Simplex Noise Generator!



____________________________________________________________________________________________________





Description:



This library basically adds a bunch of noise functions that you can use for various things.



So far I've converted the following functions from C to PAWN:

Code:
// Returns a 1D simplex noise

Float:noise1D(Float:x);

// Returns a 2D simplex noise

Float:noise2D(Float:x, Float:y);

// Returns a 3D simplex noise

Float:noise3D(Float:x, Float:y, Float:z);

// Returns a 4D simplex noise

Float:noise4D(Float:x, Float:y, Float:z, Float:w);



// Returns a 1D simplex ridged noise

Float:ridgedNoise1D(Float:x);

// Returns a 2D simplex ridged noise

Float:ridgedNoise2D(Float:x, Float:y);

// Returns a 3D simplex ridged noise

Float:ridgedNoise3D(Float:x, Float:y, Float:z);

// Returns a 4D simplex ridged noise

Float:ridgedNoise4D(Float:x, Float:y, Float:z, Float:w);



// Returns a 1D simplex noise with analytical derivative.

dnoise1D(Float:x, &Float:rx, &Float:ry)

// Returns a 2D simplex noise with analytical derivatives.

dnoise2D(Float:x, Float:y, &Float:rx, &Float:ry, &Float:rz)

// Returns a 3D simplex noise with analytical derivatives.

dnoise3D(Float:x, Float:y, Float:z, &Float:rx, &Float:ry, &Float:rz, &Float:rw)



// Returns a 2D simplex cellular/worley noise

Float:worleyNoise2D(Float:x, Float:y)

// Returns a 3D simplex cellular/worley noise

Float:worleyNoise3D(Float:x, Float:y, Float:z)

// Returns a 2D simplex smooth cellular/worley noise

Float:worleyNoise2D_F(Float:x, Float:y, Float:falloff)

// Returns a 3D simplex smooth cellular/worley noise

Float:worleyNoise3D_F(Float:x, Float:y, Float:z, Float:falloff)



[Image: NoiseGallery.jpg]



I used parts of this for my forest generator.?I generated multiple forests over a 3000 unit radius, so it covers all of SA. It has random clearings, camp areas, and rubbish areas. It also has various trees in their own areas (kind of like biomes), bushes, and rocks;



[Image: plants.bmp]

____________________________________________________________________________________________________





Examples:



Code:
main() {

? ? printf("noise1D: %f", noise1D(-45.1231));

? ? printf("noise2D: %f", noise2D(-45.1231, 10.9453));

? ? printf("noise3D: %f", noise3D(-45.1231, 10.9453, 32.3621));

? ? printf("noise4D: %f", noise4D(-45.1231, 10.9453, 32.3621, 100.6343));

? ??

? ? printf("ridgedNoise1D: %f", ridgedNoise1D(-45.1231));

? ? printf("ridgedNoise2D: %f", ridgedNoise2D(-45.1231, 10.9453));

? ? printf("ridgedNoise3D: %f", ridgedNoise3D(-45.1231, 10.9453, 32.3621));

? ? printf("ridgedNoise4D: %f", ridgedNoise4D(-45.1231, 10.9453, 32.3621, 100.6343));

? ??

? ? new Float:rx, Float:ry, Float:rz, Float:rw;

? ? dnoise1D(100.5, rx, ry);

? ? printf("dnoise1D: %f, %f", rx, ry);

? ? dnoise2D(110.53, -20.5, rx, ry, rz);

? ? printf("dnoise2D: %f, %f, %f", rx, ry, rz);

? ? dnoise3D(110.53, -20.85, 9.12, rx, ry, rz, rw);

? ? printf("dnoise3D: %f, %f, %f, %f", rx, ry, rz, rw);

? ??

? ? printf("worleyNoise2D: %f", worleyNoise2D(13.0, -34.1));

? ? printf("worleyNoise3D: %f", worleyNoise3D(13.52321, -34.1, -34.4));

? ? printf("worleyNoise2D_F: %f", worleyNoise2D_F(13.0, -34.1, 10.0));

? ? printf("worleyNoise3D_F: %f", worleyNoise3D_F(13.52321, -34.1, -34.4, 10.0));

}



Output:
Quote:noise1D: 0.117055

noise2D: -0.613689

noise3D: 0.060025

noise4D: -0.237536

ridgedNoise1D: 0.882944

ridgedNoise2D: 0.386310

ridgedNoise3D: 0.939974

ridgedNoise4D: 0.762463

dnoise1D: -0.875976, 9.531250

dnoise2D: 0.325981, -2.015559, -1.042779

dnoise3D: -0.662052, 1.085515, 0.660695, 1.227718

worleyNoise2D: 0.640313

worleyNoise3D: 0.412964

worleyNoise2D_F: 0.238459

worleyNoise3D_F: 0.173266

____________________________________________________________________________________________________





Credits:



simongeilfus for the original library in C : https://github.com/simongeilfus/SimplexNoise

____________________________________________________________________________________________________?







Downloads:



https://github.com/Crayder/SimplexNoise