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  Can't launch samp/open.mp servers
Posted by: iRhone - 2024-06-24, 04:39 AM - Forum: Support - Replies (3)

Hello,

Recently I have been trying to get back into playing sa-mp(AKA now open.mp) after so many years. It has always been at the back of my head and up until a couple days ago I tried searching for a reliable and safe download of the game but have come up short and no luck so I decided to purchase the game directly from Rockstar.

I have downloaded the sa-mp client and even open.mp and locate them to my folder containing gta_sa and each time I try launching a server it takes me directly to single player. I am out of options and don't know what I'm doing wrong. I am doing the same things I would do when I would install samp back in the days. Any help????

Thank you, 
Rhone


  .
Posted by: francocos1488 - 2024-06-23, 01:54 PM - Forum: Programaci?n - No Replies

123455


  Can't join to my server.
Posted by: mrbyte - 2024-06-15, 01:56 PM - Forum: Pawn Scripting - Replies (3)

When I connect to my server, it always stuck to 'Connected, Joining the game...'. And then after a few seconds or minutes, the server closed the connection and kicked me. I started the server in localhost. I wonder what the issue is. Please help me.

My plugins are all loaded successfully and up to date also my includes.

My SA-MP is version 0.3.7-R5.

My Includes:
- a_mysql by pBlueG
- samp_bcrypt by Sreyas-Sreelal
- sscanf2 by Y_Less
- streamer by Incognito
- easyDialog by Emmet_
KZI by KowaZ
NH by BlackGreen
actor_robbery by PatrickGTR
discord-cmd by AkshayMohan
discord-connector by maddinat0r
samp-precise-timers by bmisiak
nex-ac by NexiusTailer
izcmd by YashasSamaga
YSI by Y_Less

My Plugins:
- a_mysql by pBlueG
samp_bcrypt by Sreyas-Sreelal
sscanf2 by Y_Less
- streamer by Incognito
discord-connector by maddinat0r
samp-precise-timers by bmisiak

Here's the console output (Nothing wrong in the console I guess?):

PHP Code:
----------
Loaded log file"server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team

[21:15:25filterscripts ""  (string)
[
21:15:25]
[
21:15:25Server Plugins
[21:15:25] --------------
[
21:15:25]  Loading pluginsamp_bcrypt
[21:15:25] [SampBcrypt] [info]: Version0.4.1
[21:15:25]  Loaded.
[
21:15:25]  Loading pluginsscanf
[21:15:25]
[
21:15:25]  ===============================
[
21:15:25]
[
21:15:25]      sscanf plugin loaded.   
[21:15:25]
[
21:15:25]          Version2.13.8
[21:15:25]
[
21:15:25]    (c2022 Alex "Y_Less" Cole 
[21:15:25]
[
21:15:25]  ===============================
[
21:15:25]
[
21:15:25]  Loaded.
[
21:15:25]  Loading pluginstreamer
[21:15:25]

*** 
Streamer Plugin v2.9.5 by Incognito loaded ***

[
21:15:25]  Loaded.
[
21:15:25]  Loading pluginmysql
[21:15:25]  >> plugin.mysqlR41-4 successfully loaded.
[
21:15:25]  Loaded.
[
21:15:25]  Loading plugindiscord-connector
[21:15:27]  >> plugin.dc-connectorv0.3.5 successfully loaded.
[
21:15:27]  Loaded.
[
21:15:27]  Loading pluginsamp-precise-timers
[21:15:27samp-precise-timers infosamp-precise-timers v3 (cBrian Misiak loaded correctly.
[
21:15:27]  Loaded.
[
21:15:27]  Loaded 6 plugins.

[
21:15:27]
[
21:15:27Ban list
[
21:15:27] --------
[
21:15:27]  Loadedsamp.ban
[21:15:27]
[
21:15:27]
[
21:15:27Filterscripts
[21:15:27] ---------------
[
21:15:27]  Loaded 0 filterscripts.

[
21:15:27] 
[21:15:27] --------------------------------------
[
21:15:27]  Anticheat Nex-AC loaded!
[
21:15:27]  Anticheat version1.9.64
[21:15:27]  AuthorNexius
[21:15:27] --------------------------------------

[
21:15:27] 
[21:15:27] 
[21:15:27]          ==============================================================
[
21:15:27]          |                                                            |
[
21:15:27]          |                                                            |
[
21:15:27]          |    YYYYYYY      YYYYYYY    SSSSSSSSSSSSSSS  IIIIIIIIII    |
[
21:15:27]          |    Y:::::Y      Y:::::Y  SS:::::::::::::::S I::::::::I    |
[
21:15:27]          |    Y:::::Y      Y:::::Y S:::::SSSSSS::::::S I::::::::I    |
[
21:15:27]          |    Y::::::Y    Y::::::Y S:::::S    SSSSSSS II::::::II    |
[
21:15:27]          |    YYY:::::Y  Y:::::YYY S:::::S              I::::I      |
[
21:15:27]          |      Y:::::Y Y:::::Y    S:::::S              I::::I      |
[
21:15:27]          |        Y:::::Y:::::Y      S::::SSSS            I::::I      |
[
21:15:27]          |        Y:::::::::Y        SS::::::SSSSS      I::::I      |
[
21:15:27]          |          Y:::::::Y          SSS::::::::SS    I::::I      |
[
21:15:27]          |          Y:::::Y              SSSSSS::::S    I::::I      |
[
21:15:27]          |          Y:::::Y                    S:::::S  I::::I      |
[
21:15:27]          |          Y:::::Y                    S:::::S  I::::I      |
[
21:15:27]          |          Y:::::Y        SSSSSSS    S:::::S II::::::II    |
[
21:15:27]          |        YYYY:::::YYYY    S::::::SSSSSS:::::S I::::::::I    |
[
21:15:27]          |        Y:::::::::::Y    S:::::::::::::::SS  I::::::::I    |
[
21:15:27]          |        YYYYYYYYYYYYY      SSSSSSSSSSSSSSS    IIIIIIIIII    |
[
21:15:27]          |                                                            |
[
21:15:27]          |                                                            |
[
21:15:27]          |                      (c2021 MPL v1.1                    |
[
21:15:27]          |            Alex "Y_Less" Cole and contributors.            |
[
21:15:27]          |                                                            |
[
21:15:27]          |                                                            |
[
21:15:27]          ==============================================================
[
21:15:27] 
[21:15:27] 
[21:15:27]  ==========================================
[
21:15:27]  |                                        |
[
21:15:27]  |  Generating codethis may take a    |
[
21:15:27]  |  little bit of time.  Note that this  |
[
21:15:27]  |  code generation works best with the  |
[
21:15:27]  |    JIT pluginwhich you are not      |
[
21:15:27]  |    currently using.  Get it here:    |
[
21:15:27]  |                                        |
[
21:15:27]  |      https://git.io/jit-plugin        |
[21:15:27]  |                                        |
[
21:15:27]  |            Please wait...            |
[
21:15:27]  |                                        |
[
21:15:27]  |            Done in 53ms!              |
[
21:15:27]  |                                        |
[
21:15:27]  ==========================================
[
21:15:27]  Filterscript '../scriptfiles/callbackfix.amx' loaded.
[
21:15:27]  |                                        |
[
21:15:27]  Server:      0.3.7-R2 (W)              |
[
21:15:27]  Started:    15 Jun 2024 21:15:27    |
[
21:15:27]  |                                        |
[
21:15:27]  Compiler:    3.10.10 (Windows)        |
[
21:15:27]  Includes:    0.3DL                    |
[
21:15:27]  Codepage:    <none>                    |
[
21:15:27]  Built:      15 Jun 2024 21:15:17    |
[
21:15:27]  |                                        |
[
21:15:27]  YSI:        v05.10.0006              |
[
21:15:27]  Master:      -1                        |
[
21:15:27]  |                                        |
[
21:15:27]  JIT:        <none>                    |
[
21:15:27]  Crashdetect: <none>                    |
[
21:15:27]  |                                        |
[
21:15:27]  ==========================================
[
21:15:27] 
[21:15:27] 
[21:15:27] -> [MYSQL]: MySQL is successfully connected and all tables are created.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/bigjump.ini' has successfully loadedMap file initiated with '183' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/deathglobestunt.ini' has successfully loadedMap file initiated with '29' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/deathjump.ini' has successfully loadedMap file initiated with '109' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/desertairportstunt.ini' has successfully loadedMap file initiated with '191' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/drift.ini' has successfully loadedMap file initiated with '26' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/dropstunt.ini' has successfully loadedMap file initiated with '748' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/extremestuntersparks.ini' has successfully loadedMap file initiated with '463' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/f1stuntnova.ini' has successfully loadedMap file initiated with '697' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/glassmadness.ini' has successfully loadedMap file initiated with '138' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/halfpipe.ini' has successfully loadedMap file initiated with '48' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/kartingstunt.ini' has successfully loadedMap file initiated with '196' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/megajumpstunt.ini' has successfully loadedMap file initiated with '25' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/mountchilliadstunt.ini' has successfully loadedMap file initiated with '26' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/nrgbuildingstunt.ini' has successfully loadedMap file initiated with '70' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/pipejump.ini' has successfully loadedMap file initiated with '84' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/rallystunt.ini' has successfully loadedMap file initiated with '993' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/stuntcity.ini' has successfully loadedMap file initiated with '242' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/stuntpark.ini' has successfully loadedMap file initiated with '93' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/xsquarestunt.ini' has successfully loadedMap file initiated with '248' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/stunts/xtremestuntages.ini' has successfully loadedMap file initiated with '15' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/mta/allsaints.ini' has successfully loadedMap file initiated with '59' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/mta/mrbytemta.ini' has successfully loadedMap file initiated with '350' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/mta/remakelscityhall.ini' has successfully loadedMap file initiated with '397' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/mta/sftombbridge.ini' has successfully loadedMap file initiated with '1' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/mta/sfwangcars.ini' has successfully loadedMap file initiated with '12' Objects.
[
21:15:27]
-> [
MAP]: 'WORTDM/maps/mta/vicecity.ini' has successfully loadedMap file initiated with '1100' Objects.
[
21:15:27]
-> [
MAP]: Due to some problemthe 'WORTDM/maps/mta/viparea.ini' map file couldn't be loaded.
[21:15:27]
-> [CONFIG]: Server Configurations has been loaded successfully.
[21:15:27] -> Anti Spam: [Enabled]
[21:15:27] -> Anti Swear: [Enabled]
[21:15:27] -> Read Commands: [Enabled]
[21:15:27] -> Chat Disabled: [Disabled]
[21:15:27] -> Forbidden Name: [Enabled]
[21:15:27] -> Anti Advertisement: [Enabled]
[21:15:27] -> Read Private Messages: [Enabled]

[21:15:27] -> World Of RedTurbo'
| [0.3.7] | WORTDM RP [v1.0] <-

[
21:15:27Number of vehicle models0
[21:15:27] -> [BUSINESS]: No businesses found on database to load it.
[
21:15:27] -> [HOUSE]: No houses found on database to load it.
[
21:15:27] -> [VEHICLE]: No vehicles found on database to load it.
[
21:16:05] [connectionincoming connection127.0.0.1):61367 id0
[21:16:05] [joinMr.Byte has joined the server (0:127.0.0.1)
[
21:16:35Kicking 127.0.0.1 because they didn't logon to the game. 

Screenshot:
https://imgur.com/a/EltgfUJ


Question Expecting a client for iOS
Posted by: Hong - 2024-06-13, 03:24 PM - Forum: Support - No Replies

Greeting everyone!


I just wonder if there is any possibility for iOS user to play as well.
Been surfing here and there yet I found none. 
Any response would be highly appreciated.


  Set the size of an array based on another
Posted by: JR_Junior - 2024-06-07, 01:03 PM - Forum: Pawn Scripting - Replies (1)

Hello, I know that the size of an array must be defined by a constant, but is there any way to define the size based on a parameter or another array?

PHP Code:
stock GetStringPreview(string[],maxlength=25)
{
new 
preview[maxlength+3],len;
format(preview,maxlength,"%s",string);
if(
strlen(string) > maxlength)
{
len strlen(preview);
strins(preview"...",((preview[len-1] == ' ') ? len-len));
}
return 
preview;


Sad help about GameTextForPlayer
Posted by: LuvaDePedreiro - 2024-06-05, 09:52 PM - Forum: Pawn Scripting - Replies (3)

Hello everybody! I'm new to Pawn scripting, and I would like to know if there is a way to break the line using "\n" in the GameTextForPlayer function. I tried, but the text remains on the same line, if it's possible, what did I do wrong? Below is the line of code I'm using, I would be very grateful if someone could answer my question.

PHP Code:
GameTextForPlayer(playerid"LINE ONE\nLINE TWO"60006); 


I searched the web, but I couldn't find anything similar, so I decided to ask here on the forum, sorry for the silly question.


  Texture Studio 2024
Posted by: nsesu7 - 2024-06-03, 12:26 PM - Forum: Releases - Replies (1)

[Image: tGBT7kD.jpeg]

[Image: 3dThTvQ.png]

[Image: zhto5Q6.png]


  My SAMP Crashing
Posted by: 9mmullen12 - 2024-06-02, 09:53 PM - Forum: Support - No Replies

SA-MP 0.3.DL-R1
Exception At Address: 0x52EF7D90
Base: 0x036C0000

Registers:
EAX: 0x00000000 EBX: 0x0000002F ECX: 0x04A67F38 EDX: 0x00000708
ESI: 0x00B62CB0 EDI: 0x0000FFFF EBP: 0x0000002F ESP: 0x00EBF868
EFLAGS: 0x00210246

Stack:
+0000: 0x004F0ABD  0x00000001  0x0000000A  0x74F87F90
+0010: 0x00000000  0x0000002F  0x00000000  0x00000000
+0020: 0x00EBF97C  0x0083BF3B  0xFFFFFFFF  0x00507424
+0030: 0x3F800000  0x00000000  0x00000000  0x00748CFB
+0040: 0x0000000A  0x01095AF4  0x00EBF958  0xFFFFFFFF
+0050: 0x01F62508  0x00000008  0x01510AD0  0x00000008
+0060: 0x00000100  0x00000008  0x00000102  0x43C80000
+0070: 0x43960000  0x00000000  0x00000000  0x00000320
+0080: 0x00000258  0x00000000  0x6D61465C  0x001D073A
+0090: 0x000000A0  0x00000002  0x015E0170  0x0079E0CE
+00A0: 0x00000170  0x0000015E  0x0000002C  0x00000000
+00B0: 0x00000002  0x00000000  0x00000000  0xFFFFFFFF
+00C0: 0xFFFFFFFF  0x00000000  0x00000000  0x00000320
+00D0: 0x00000258  0x52F5FB94  0x00400000  0x00000000
+00E0: 0x01095AF4  0x0000000A  0x010C87CC  0x00EBFA34
+00F0: 0x00EBF988  0x52F5DE46  0x00EBF9B8  0x00EBF9BC
+0100: 0x00EBF9C0  0x00EBF9C4  0x00EBF990  0x00EBFA34
+0110: 0x010C87CC  0x00EBF9D0  0x52FB3B58  0x00000000
+0120: 0x00EBF9DC  0x52F5B83B  0x52FB8AB8  0x010D7DA0
+0130: 0x00000002  0x00000000  0x00000008  0x00000040
+0140: 0x001207D0  0x00000064  0x00000038  0x00EBF990
+0150: 0x00400000  0x00000000  0x01095AF4  0x0000000A
+0160: 0x010D7DA0  0x010C87B8  0x00EBFA20  0x52FB36B8
+0170: 0xFFFFFFFF  0x00EBF9FC  0x52F5FBBB  0x010C87CC
+0180: 0x00EBFA34  0x00EBFBD8  0x00EBFBDC  0x00EBFBE0
+0190: 0x00EBF990  0x00EBFA2C  0x52F5E202  0x00EBFA34
+01A0: 0x00EBFBD8  0x00EBFBDC  0x00EBFBE0  0x00EBFBE4
+01B0: 0x010D7DA0  0x010C87B8  0x00EBFBAC  0x52FB3B58
+01C0: 0x00000000  0x00EBFBB8  0x52F607BB  0x52FB89C0
+01D0: 0x010D7DA0  0x010C87CC  0x00EBFBDC  0xFFFFFFFF
+01E0: 0x52FB3869  0x00000001  0x00000000  0x00EBFBAC
+01F0: 0x00000000  0x00EBFBD8  0x00EBFBDC  0x00EBFBE0
+0200: 0x00EBFBE4  0x010C87CC  0x00EBFBDC  0xFFFFFFFF
+0210: 0x5C796C69  0x44707041  0x5C617461  0x61636F4C
+0220: 0x010C006C  0x010C89B8  0x00EBFAB4  0x00EBFAB8
+0230: 0x010D8040  0x00EBFAB8  0x00EBFB14  0x52FB2DC8
+0240: 0x00000000  0x00EBFB20  0x52F6216A  0x010DCF58
+0250: 0x52FB8A28  0x52FE7070  0x00EBFAD4  0x52FA13C7
+0260: 0x01090000  0x00000000  0x010C8B78  0x00EBFB20
+0270: 0x52F6210E  0x00000000  0x00000000  0x010DCF58

SCM Op: 0x0, lDbg: 0 LastRendObj: 0

Game Version: US 1.0


Exclamation 🚨 Testers Needed! 🚨
Posted by: mohamedazizbenghezala64 - 2024-06-02, 05:43 PM - Forum: General Discussions - No Replies

Hey everyone! Master City Roleplay (MCRP) is on the lookout for some awesome testers to help take our server to the next level. Created from the foundation of South Central Roleplay by Emmet and spruced up by yours truly, AzizBgBoss, MCRP offers a realistic roleplay experience without all the fuss. But here's the deal: I'm looking to fine-tune and beef up our features, and that's where you come in! No developing skills required, just a trustworthy attitude and some free time to spare. Your feedback could help shape the future of this server, and who knows? If you're really into it, there might even be a spot for you on the admin team! Intrigued? Shoot me a message at @azizbgboss on discord or PM me here for early access and let's make MCRP the best it can be! 🎮✨


  Object Query
Posted by: Torque - 2024-06-01, 11:55 PM - Forum: Support - No Replies

Does anybody know what the object ID of these doors are? They don't exist in the map editor software, and there's no information on them in Texture Studio.

[Image: 5vcmZnw.png]