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Latest Threads |
Command does not work in-...
Forum: Pawn Scripting
Last Post: PANZEHIR_
2024-11-23, 06:36 PM
» Replies: 0
» Views: 41
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White Screen
Forum: Support
Last Post: Phat202146_real
2024-11-21, 02:50 PM
» Replies: 0
» Views: 36
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I get error 021 using y_h...
Forum: Pawn Scripting
Last Post: daniscript18
2024-11-18, 11:34 PM
» Replies: 0
» Views: 55
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Il reste des français sur...
Forum: French/Fran?ais
Last Post: tysanio
2024-11-18, 05:39 AM
» Replies: 2
» Views: 465
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Object creation issues
Forum: Programming
Last Post: K1271
2024-11-15, 11:51 PM
» Replies: 0
» Views: 56
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Is the SAMP Hosting the s...
Forum: General Discussions
Last Post: OperaGX
2024-11-14, 09:33 PM
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» Views: 73
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Run time error 19: "File ...
Forum: Pawn Scripting
Last Post: Rexey
2024-11-14, 03:50 AM
» Replies: 0
» Views: 64
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How to Compile Your Gamem...
Forum: Tutorials
Last Post: thelante
2024-11-13, 08:50 AM
» Replies: 3
» Views: 467
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Modeller wanted
Forum: Development Updates
Last Post: acc.gangbeni
2024-11-11, 05:10 PM
» Replies: 9
» Views: 16,502
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SA:MP forum offline
Forum: Portuguese/Portugu?s
Last Post: weslley_script
2024-11-09, 05:27 PM
» Replies: 7
» Views: 9,926
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couldn't announce legacy network error |
Posted by: CJ101 - 2024-01-09, 01:13 AM - Forum: Support
- Replies (1)
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This started happening out of nowhere. (However, i did upgrade to latest open.mp Build)
Code: [00:25:40] [Info] Couldn't announce legacy network to open.mp list.
[00:25:40] [Info] [Server Error] Status: 406
[00:25:40] [Info] [Server Error] Message: {"error":"failed to query server: failed to resolve host: address 2604:2dc0:101:200::1cee:7777: too many colons in address"}
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RevolutionX DM/Stunt/Race/Fun |
Posted by: CJ101 - 2024-01-09, 12:33 AM - Forum: Advertisements
- No Replies
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IP ADDRESS: revolutionxsamp.com:7777
What are We?
RevolutionX is a server with a supply of endless fun. We pack as much as we can into our server. We have mini games, racing, death matching, and so much more to explore and try. Minigames include games such as Cops and Robbers, Team Deathmatch, and more.
What Makes Us Different
It's hard to explain what makes us different. In SA-MP, It can be very difficult to become a unique server without taking ideas from other servers. For one, all of our ideas are original, and are not stolen from a external source. Our server is easy to use. When a player spawns, they can head to a small checkpoint which tells them some important information they need to know. With over 500 commands (and more being added everyday) there is always something new to try. We also have menus for spawning vehicles, and selecting your skin.
Other Neat Features:
- Select a favorite weapon that will go to every minigame you join!
- Over 30+ minigames
- Live statistics ingame and on our website!
- Ingame Reaction tests to win score and other prizes
Stunts
Stunt's are a big part of the server. Not only does our game-mode pre-load stunts, admin's and VIP's can create stunts dynamically in game. This means that there is always something new to try. Some of our popular stunts include /twister, /nrgstunt2, and more.
Mini Games
Mini games are super fun. We have many of them to try, and we are always adding more. Here is a short list of some of our more popular mini games: Last Man Standing, Team Deathmatch, and Cops and Robbers! Most mini games can be played at anytime, and don't require any loading. For a in-game list of all of our mini games, do /minigames.
Races
Want to race? No problem. Our race system is constantly loading races for players to try. We have tons of races to try, and some of them even involve shooting the other races with explosive weapons (Death Races). Climb to the top of the charts by racing your friends, or race alone and set a new time record. Here is a video
Account Personalization
Be unlike any other! With Account Personalization, you can change your color, skin, label, and more. You can also set your favorite weapon which you will get every time you spawn.
Objects
There is always new stunts, and new objects too see. Our powerful ingame object editing system allows admin's and VIP's to make objects.
Website: http://revolutionxsamp.com
Forum: http://revolutionxsamp.com/forum
IP: 15.204.209.239:7777
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SAMP not starting |
Posted by: StudioTeamTV - 2024-01-08, 08:52 PM - Forum: General Discussions
- No Replies
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When i want to play SAMP then i logically click on samp (run as admin) and connect but when i connect to the wtls s1 then when i login it crash i try almost all methods but it not work PLEASE HELP MEEEE
(reinstall of pc dont working)
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server crash |
Posted by: Emirto - 2024-01-05, 08:28 PM - Forum: Support
- Replies (2)
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Well i am the community owner of virtual reality roleplay and i had some issue few minutes ago
most of my players crashes because of this warning Warning(s007): Exception 0xC0000005 at 0x44A503 so maybe you guys have a solution for this problem .. Thank you
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Many warnings related to types or...? |
Posted by: SyNNzka - 2024-01-03, 03:14 PM - Forum: Pawn Scripting
- Replies (4)
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Hello and happy new year.
I have issues with so many warning rises when compiling, and I wanna know the good way of fixing them and the exact reason (like is some types restrictions?)
For example, I have this code:
Code: PlayerTextDrawAlignment(playerid, RPMLine[17], 2);
The warning disappear if I use TEXT_DRAW_ALIGN_CENTER instead of 2.
Code: PlayerTextDrawAlignment(playerid, RPMLine[17], TEXT_DRAW_ALIGN_CENTER);
It's really annoying that I need to replace this for every system that I have in my gamemode... And I don't understand why, because in the official wiki we can see that 1, 2 and 3 values (1-left, 2-centered, 3-right) are agreeaded, but still I got worning...
Another more annoying example is:
Code: new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehID, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehID, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, objective);
And I got this warnings...
"warning 213: tag mismatch: expected tag "bool", but found none ("_")" like x6 times for GetVehicleParamsEx and x3 times for SetVehicleParamsEx.
How should I define new variables to be type bool? I did not find any problem for this in the official wiki, as I see that the defined variables was made the same (https://www.open.mp/docs/scripting/funct...leParamsEx)
One more example....
Code: SetPlayerRaceCheckpoint(playerid, 1, randomPizza[r][0], randomPizza[r][1], randomPizza[r][2], 0.0, 0.0, 0.0, 2.5);
And the warning I got is: "warning 213: tag mismatch: expected tag "t_CP_TYPE", but found none ("_")" as the first example issue.
Is some problem related to my pawnc.dll & pawncc.exe versions? (I used the pawn version that comes with the server openmp)
I really don't know what to do and I don't want to use #pragma...
Appreciate your help, thanks!
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SA-MP isn't working |
Posted by: yuvrajsookdeo222 - 2024-01-02, 08:40 PM - Forum: General Discussions
- Replies (3)
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Hello, I belong to the SA-MP (WTLS 2) Server. I recently bought a laptop and I wanted to play SA-MP but when I install the programme I had numerous problems. My laptop is window 11 and it has more than enough specs to run the game. I used to play on a window 10 laptop and I had no problem. Bare in mind this is the same copy of the game I had on my window 10 laptop.
I am new to this website and if I address my problem in the wrong place, please don't delete it but thoses in authority (Admin, Mods) please copy and paste the thread in the correct place.
Anyone who wishes to help can contact me on Discord @ Present Tense #2161
SA-MP isn't loading on fullscreen, I believe that what causes the crash
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My server is not listed on internet list (announce set to 1) |
Posted by: cezvedici - 2024-01-01, 01:06 PM - Forum: Support
- No Replies
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Hello people,
As a experienced server owner back in 2010s, I wanted to start up my server again. I've downloaded open.mp latest version, which is omp 1.1.0.2612, started up my server in a docker container and my server came back online.
However, even though I put `announce 1` in the server.cfg file, my server is not listed in the internet list in neither in client 0.3.7-R5-MP nor in the open.mp website.
Is there anything that I'm missing? What have changed since I'm gone?
Thanks for helps in advance!
SOLVED
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Vehicle collision with object |
Posted by: illiker58 - 2023-12-29, 04:11 PM - Forum: Pawn Scripting
- Replies (2)
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Hello everyone! I'm having difficulty finding a solution to detect collisions for a script to launch rockets from cars. Initially, I chose to check for collisions using IsPlayerInRangeOfPoint, but it's very imprecise. Currently, I'm looking for a solution to determine if the missile object can be intercepted as a collision with a vehicle. I was thinking of an invisible collision box around the vehicle. Do you have any advice on detecting collisions between an object and a vehicle? Thank you.
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