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| bug OnPlayerClickMap |
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Posted by: mist91631 - 2025-01-18, 01:11 AM - Forum: Pawn Scripting
- Replies (3)
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a public OnPlayerClickMap nao esta retornando o valor das posicao
PHP Code: public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) { printf("x = %f, y = %f, z = %f", fX, fY, fZ); if(ModoAdmin[playerid] == true && PlayerData[playerid][admin] > JOGADOR) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid), fX, fY, fZ); PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0); SendClientMessage(playerid, COR_AZUL, "AdminInfo:{ffffff} Voce foi ate local marcado no mapa!"); } else { SetPlayerPosFindZ(playerid, fX, fY, fZ); SendClientMessage(playerid, COR_AZUL, "AdminInfo:{ffffff} Voce foi ate local marcado no mapa!"); } } return 1; }
PHP Code: [Info] x = 0.000000, y = 0.000000, z = 22.000000
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| Warning |
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Posted by: ladcenkomisa - 2025-01-15, 08:50 PM - Forum: Russian/Русский
- Replies (1)
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согласие с условиями регистрации[2025-01-15T23:36:36+0300] [Предупреждение] Не удалось объявить устаревшую сеть open.mp списке.
[2025-01-15T23:36:36+0300] [Предупреждение] Это не повлияет на поведение сервера.
[2025-01-15T23:36:36+0300] [Предупреждение] Статус: 406
[2025-01-15T23:36:36+0300] [Предупреждение] Сообщение: {"error":"не удалось запросить сервер: время ожидания чтения сокета истекло"}
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| My server version does not appear as "omp" but rather as "0.3.7-R2" |
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Posted by: black_tiger - 2025-01-15, 01:30 PM - Forum: Support
- No Replies
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Hello, I installed OpenMP on my local server and it worked perfectly, "omp 1.4.0.2783" appears in the "version" field, but I did the same with the hosting company I hired, they have the version "omp 1.0.1.2409" but it does not appear in the "server" field. Is there any configuration to display the "omp" version instead of "0.3.7-R2"?
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| duda sobre %d |
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Posted by: Nikolay_Staggs - 2025-01-15, 06:29 AM - Forum: Programación
- Replies (1)
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tengo una duda sobre %d como puedo hacer %.1f en %d osea que salgan mas numeros en %d porque yo se que si a %.1f se le pueden poner 2 o 3 o 4 o 5 porque quiero modificar el hud del dinero pero quiero que sea igual solo que personalizado a mi gusto por su atencion gracias
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AntyCheat System [SA-MP/OpenMP] |
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Posted by: Pevenaider - 2025-01-11, 03:28 AM - Forum: Filterscripts
- Replies (11)
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AntyCheat for SA-MP/OpenMP
Hi! Let me introduce you to an Anti-Cheat system based on the SendClientCheck function with type 0x5. It’s designed to detect player modifications like S0beit, CLEO 4, CLEO 5 with Ultimate ASI Loader, MoonLoader, SilentPatch, SampFuncs, modified VorbisFile.dll, UltraWH and FakeMobile
The script has been tested on SA-MP client versions
Below, you’ll find some screenshots and a link to the script.
AntyCheat v2.5.4(OpenMP) released! What’s new?
- Bug fixes and improved detection
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| Aba Internet / Hosted |
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Posted by: jds - 2025-01-08, 02:45 PM - Forum: Portuguese/Português
- No Replies
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Bom Dia a todos, Comunidade queria saber se a aba internet ou hosted esta liberada no caso publica ou ainda tem que pagar para listar o servidor
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| [HELP]How to Retrieve and Use Values from MySQL Database in SA-MP Server? |
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Posted by: dudungariska - 2025-01-05, 10:23 PM - Forum: Pawn Scripting
- Replies (1)
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Hi everyone,
Hi, I’m trying to make a UCP system for my SA-MP roleplay server, but I’m really new to this, and I’m stuck. My idea is that players will register on a website outside the game, and the website will save their data (like username and email) into a MySQL database. When they join the game, I want the server to get that data (like their email) and show it in something like a dialog or a
/stats command. I don’t really understand how to make the server read the data from the database and display it in-game. Can someone explain how to do this step by step?
Here’s what I’m trying to achieve:
- Retrieve Data: How can I fetch the player’s email from the MySQL database when they log in?
- Display Data: How do I show the retrieved email in a dialog or a command (like/stats)?
- Syncing: What’s the best way to ensure that the data in the database matches the player in-game?
I’m using XAMPP for the database and the MySQL plugin for SA-MP. If anyone has example scripts, explanations, or best practices for linking the UCP with the SA-MP server, I’d greatly appreciate it!
Thanks in advance!
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Help with a loop |
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Posted by: Neckiy - 2025-01-05, 03:47 PM - Forum: Pawn Scripting
- Replies (3)
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So I feel very stupid right now but can somebody help me with this problem.
I'm making a loop which loads the mysql database data for my admin system.
Code: #define MAX_ADMINS 25
public OnGameModeInit() {
handle = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD, MYSQL_DATABASE);
new query[128];
for(new i = 0; i < MAX_ADMINS; i++) {
mysql_format(handle, query, sizeof(query), "SELECT * FROM admini WHERE Slot='%d'", i);
mysql_tquery(handle, query, "OnAdminLoad", "i", i);
}
return 1;
}
forward OnAdminLoad(i);
public OnAdminLoad(i) {
if(cache_num_rows() > 0) {
cache_get_value(0, "Ime", AdminInfo[i+1][aIme], 25); // THIS IS WHERE THE ERROR OCCURS
cache_get_value_int(0, "MinNeaktivnost", AdminInfo[i+1][aMinNeaktivnost]);
cache_get_value_int(0, "Neaktivnost", AdminInfo[i+1][aNeaktivnost]);
cache_get_value_int(0, "Zauzeto", AdminInfo[i+1][aZauzeto]);
cache_get_value_int(0, "Level", AdminInfo[i+1][aLevel]);
cache_get_value(0, "ImeLevel", AdminInfo[i+1][aImeLevel], 32);
} else {
print("Ucitavanje Admin Databaze nije uspelo.");
}
return true;
}
The error I get is:
[debug] Run time error 4: "Array index out of bounds"
[2025-01-05T16:46:11+0100] [Info] [debug] Attempted to read/write array element at index 25 in array of size 25
[2025-01-05T16:46:11+0100] [Info] [debug] AMX backtrace:
[2025-01-05T16:46:11+0100] [Info] [debug] #0 000243c8 in public OnAdminLoad (i=24) at C:\Users\neman\Desktop\openmp server\gamemodes\skripta.pwn:120
Even though the loop loops from 0 to 24 and then I load it "i+1" because in my database, the Admin Slots are from 1 to 25?
Can somebody explain where the problem is?
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