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  Grow Canabis Pawno Error
Posted by: nhocngu24 - 2024-08-13, 03:47 AM - Forum: Pawn Scripting - Replies (1)

error 012: invalid function call, not a valid address
 warning 215: expression has no effect
 error 001: expected token: ";", but found ")"
 error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line

4 Errors.


Quote:p, li { white-space: pre-wrap; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    if (dialogid == DIALOG_CANNABIS) {
        if (response == DIALOG_RESPONSE_OK) { // Kiểm tra nếu phản hồi là OK
            switch (listitem) {
                case 0: // Đặt chậu
                {
                        PlacePlantPot(playerid); ( where error)
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể đặt chậu.");
                    }
                }

                case 1: // Gieo hạt
                {
                        PlantSeeds(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể gieo hạt.");
                    }
                }

                case 2: // Tưới nước cho cây
                {
                        WaterPlants(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể tưới nước cho cây.");
                    }
                }

                case 3: // Phun thuốc trừ sâu
                {
                        ApplyPesticide(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể phun thuốc trừ sâu.");
                    }
                }

                case 4: // Bón phân
                {
                        ApplyFertilizer(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể bón phân.");
                    }
                }

                case 5: // Thu hoạch
                {
                        HarvestCannabis(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể thu hoạch.");
                    }
                }

                case 6: // Đóng
                {
                    // Đóng hộp thoại hoặc thực hiện bất kỳ hành động nào khác nếu cần
                }

                {
                    SendClientMessage(playerid, COLOR_RED, "Lựa chọn không hợp lệ.");
                }
            }
        } else if (response == DIALOG_RESPONSE_CANCEL) { // Kiểm tra nếu phản hồi là Hủy bỏ
            SendClientMessage(playerid, COLOR_RED, "Hộp thoại đã bị hủy.");
        }
    }
    return 1; // Trả về 1 để chỉ ra rằng phản hồi đã được xử lý
}


Question Can I use MS Access for Database on Open:MP?
Posted by: anil_erdogan0 - 2024-08-07, 09:09 AM - Forum: Questions and Suggestions - Replies (1)

I want create a new Roleplay server.
I tried learn MySQL or alternatives (like SQLite) but I don't like its running style.
I think, I can use a new modern method for storing data.
Can I use Microsoft Access database (.mdb / .accdb) files or Libre Office / Open Office database (.odb) files on OPEN:MP with C++?
If I can use, how? (I don't start coding now, if this way can using I start developing.)
I know, I can't do this on older SA:MP. I hope I can do this on OPEN:MP.
If I can't, you can write other ways like .json (actually i don't know json can running).

Thanks for reading and sorry for my half-bad English. 😊


  Autorefundsystem errors
Posted by: COLT45 - 2024-08-05, 07:25 PM - Forum: Pawn Scripting - Replies (1)

Code:
new bool:AlreadyRefunded[ MAX_PLAYERS ];
CMD:refundme( playerid )
{
if( AlreadyRefunded[ playerid ] == true ) SendClientMessage( playerid, COLOR_GREY, "You're already refunded, what are you trying to do, mhm..?" );
else
{
PlayerInfo[playerid][pLevel] = PlayerInfo[playerid][pLevel]+3;
GiveMoney(playerid, 2500000);
PlayerInfo[playerid][pDonateRank] = 2;
format(str, 32, "%02d/%02d/%d", Month, Day, Year);
strmid(PlayerInfo[giveplayerid][pVIPJoinDate], str, 0, strlen(str), 255);
format(str, 32, "%02d/%02d/%d", Month +1, Day, Year);
strmid(PlayerInfo[giveplayerid][pVIPExpDate], str, 0, strlen(str), 255);
if(Month == 12)
{
format(PlayerInfo[giveplayerid][pVIPExpDate], 32, "%02d/%02d/%d", 1, Day, Year +1);
}
format(str, sizeof(str), "Join Date: %s, Expire Date: %s", PlayerInfo[giveplayerid][pVIPJoinDate], PlayerInfo[giveplayerid][pVIPExpDate]);
SendClientMessage(giveplayerid, COLOR_GRAD2, str);
}
return 1;
}


And the errors i get when compiling script: 
Code:
../gamemodes/inc/autorefundsys.inc(10) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(11) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(12) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(13) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(14) : error 017: undefined symbol "Month"
../gamemodes/inc/autorefundsys.inc(16) : error 017: undefined symbol "giveplayerid"
../gamemodes/inc/autorefundsys.inc(18) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(18) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(18) : error 029: invalid expression, assumed zero
../gamemodes/inc/autorefundsys.inc(18) : fatal error 107: too many error messages on one line

Compilation aborted.

Pawn compiler 3.10.8 Copyright (c) 1997-2006, ITB CompuPhase


10 Errors.


Im really new to scripting :D if you guys can figure this out, could you explain how do you define symbols? like str, giveplayerid?


  What's the deal with timers?
Posted by: M.B. Kovas - 2024-08-05, 08:32 AM - Forum: Pawn Scripting - No Replies

Hello everyone.

I've gotten back into scripting after a long delay and was once again reminded of the issues regarding timers. I am not using any timer plugins (I'll get to that later) so this regards the native 'SetTimer' and 'SetTimerEx'. The inaccuracy of them is one thing, although there is another problem - sometimes the timers are either not calling the function or they are not starting at all. My primary assumption was that something was off with the code, but a specific test I have conducted has proven to me that this might be beyond my control.

I have set up a print/SCM message for a select few functions that timers are supposed to execute, and the proportion is something along the lines of 3-5 times out of 10 the function not being called at all. I have even tried a memory-costing alternative of setting up three timers to call the same function after the same amount of time as an insurance policy, and usually I would get 3 messages back, but sometimes I would get only 2 - one of the timers would not start/call the function. Needless to say I would rather not resort to multiplying timers for the same thing to not cause data packet overload.

Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    SetTimerEx("TestFunction", 1000, false, "i", playerid);
    SetTimerEx("TestFunction", 1000, false, "i", playerid);
    SetTimerEx("TestFunction", 1000, false, "i", playerid);
    return 1;
}

forward TestFunction(playerid);
public TestFunction(playerid)
{
    SendClientMessage(playerid, -1, "Test");
    return 1;
}
For example, this particular code above seemingly needs to return the message three times, but on some occasions it only returns it twice. This is a major obstacle for me.

My question, however, is not whether the native timers are faulty. That's a given. My question would rather be what are the most stable and reputable timer plugins and includes out there? What do you, scripters, personally like to use? This also concerns the accuracy of timers.

We can open a broader discussion from this.


  Il reste des français sur samp ??
Posted by: Lionel62300 - 2024-08-04, 06:58 AM - Forum: French/Fran?ais - Replies (2)

Bonjour, je suit un ancien de gta Samp ca date un peu 
j'ai fait plusieurs serveur SFRP, IFRP, LACRP , jetait développeur pour la plupart ..
J'aimerais juste savoir si des personnes française joue encore a samp en 2024 ?


Information SAMP and Kalcor/Kyeman
Posted by: Rintos - 2024-08-02, 02:45 PM - Forum: General Discussions - Replies (3)

Im going straight to the point, ive done some research about the history of SAMPnull and as i have research about the members of the SAMP development team (Silent, Wicko, dugi, CrazyBob) i found out that Y_Less is still somehow active (https://github.com/pawn-lang/YSI-Includes). Im wondering if he works with the Open.MP team, and also what happened to the SAMP development team, like what made them dissolve, leaving only Kalcor to add security updates to 0.3.7 and make 0.3.8 (0.3DL-R1)



Some parts of my script, its translated to english, originally this is written in Spanish as its where im from.



The development of SAMP



As soon as San Andreas came out for PC, the development of SAMP began. At first there was a lot of controversy. The developers announced that SAMP would avoid being a multiplayer experience full of Deathmatch, Roleplays and different play styles like VCMP was and would have a mode . Cooperation in which you could play with five friends, with six slots on each server. This idea was received poorly by the community and the GTANet forums were filled with hate towards the development team's decision.



About three months after this decision, Kyeman (Kalcor at the time), the head of the team, decided to abandon the project in the middle of the Cooperation mode debate, leaving all the work and code to the second in command, spooky, who changed the project name to GTA:Multiplayer.



Within about a month, Kyeman returned and decided to help out on the project, at this point the Co-op mode idea was completely scrapped and the project was renamed to SAMP (San Andreas Multiplayer).





The versions of SAMP



I am not going to talk about all versions of SAMP, rather I will focus on 0.3.7, its patches and the most important one. It was October 18, 2019 and Kalcor had declared that he had abandoned SAMP completely, at that time the latest version was 0.3.7-R4, according to Kalcor, he never moved towards 0.4 because he had the belief that four was a symbol of bad luck, he called his version rating style "kalver", the R meant a small change, a security patch, and the change in number, for example 0.2 to 0.3 meant a major update . In any case, although Kalcor abandoned the project in 2019, it was not until November 2022 that he released a new security patch, patch 0.3.7-R5. Kalcor's words. "There is an exploit in the client. It is a critical RCE vulnerability that allows server owners to execute unauthorized code on players' PCs" clarifying that the -R versions contained security patches and bug fixes, finally advising to the community. "Always use the latest version"



Please, help.

[Image: MMZHKrf.jpeg]


Information Open.mp can be usefull in 32 bits pc?
Posted by: Cranjis - 2024-08-02, 12:57 AM - Forum: Questions and Suggestions - No Replies

I'm trying install open.mp in my pc (32 bits), but the program request a 64 bits system, so i dont know if the open.mp can be usefull in 32 bits. If have a any solution, or alternative, please shared with me, good night (or day)



(i accept responses in spanish and english)


  Rogue RPG ~ in the big deal.
Posted by: samp.roguerpg - 2024-08-01, 09:27 PM - Forum: Turkish - No Replies

🌟 Rogue GunRP - Kapsamlı ve Eşsiz Bir Rol Oynama Deneyimi! 🌟



[Image: roguerp.png?ex=66ad26b0&is=66abd530&hm=2...db9380763&]

🚀 Hoşgeldiniz!

Eğer siz de dinamik ve sürükleyici bir rol oynamak istiyorsanız adım atmak istiyorsanız, doğru yerdesiniz! Rogue GunRP, size kapsamlı ve zengin bir RP deneyimi sunarak, sanal dünyada gerçek bir karakter yaşamı yaşama fırsatı sunuyor.



🔫 Neden Rogue GunRP?


Özgün İçerikler: Tamamen özgün senaryolar ve karakter arka planları ile benzersiz bir RP deneyimi.
Gerçekçi Sistemler: Detaylı ekonomi ve sosyal sistemler ile gerçekleştirilebilir bir oyun deneyimi.
Topluluk Odakli: Aktif ve yardımsever bir topluluk, dağıtıma anında yanıt verir.
Yatırım Yapılmış İnovasyon: Sürekli güncellenen ve iyileştirilmiş sistemler, yeni özellikler.



🌐 Katılın ve Başlayın!

Hemen üye olun ve Rogue GunRP'den bir adım atın! Karakterinizi birleştirin, rolünüzü seçin ve fantastik bir sürüme başlayın!


📢Forumumuzda Bizi Takip Edin!

Rogue GunRP hakkında en güncel bilgiler ve topluluk gelişmelerini forumumuzdan takip edebilir, diğer oyuncularla destekleyebilir!


💬 Sorularınız mı Var?

Herhangi bir sorunuz varsa, bize ulaşmaktan çekinmeyin! Boyut eşitliği olmadan özgürlük duyarlılığınız.



Rogue GunRP - Yola Çıkın İçin Gerçek Bir Rol Yapma Deneyimi!


Anlaşmazlık: discord.gg/roguerpg
İp Adresi: 185.160.30.237:7777 / Kilitli
[/alıntı]


Sad I was thrown off the server
Posted by: thanhsuyy - 2024-07-31, 07:49 PM - Forum: General Discussions - No Replies

The server I'm playing on keeps getting shut down and tries many times but still the same
Unless you use a mobile network or fake IP, you can play normally
help me fix the server error!!
Thank you[Image: nZ9A6AO.jpeg]


  color bug (all black) [mapper]
Posted by: MG0 - 2024-07-31, 03:50 AM - Forum: General Discussions - No Replies

Oooluu

I have a problem when changing the color of an object, it doesn't happen with everyone.

But particularly with some if I try to change the color, the object just turns completely black. Even if you have only selected a single part to change the color, it will turn black in its entirety

I'm currently using Texture Studio, but it seems like a general problem

Any solution?

example

Example: 14485

exampl