Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 6,703
» Latest member: spacewavesfreeio
» Forum threads: 2,500
» Forum posts: 12,575

Full Statistics

Online Users
There are currently 179 online users.
» 0 Member(s) | 175 Guest(s)
Bing, Applebot, Google, Discord

Latest Threads
Czy SA:MP RP jeszcze żyje...
Forum: Ogólne
Last Post: spacewavesfreeio
6 hours ago
» Replies: 1
» Views: 242
IndexWeaver
Forum: Plugins
Last Post: itskoleban
Today, 12:56 AM
» Replies: 0
» Views: 29
[BETA] Renaissance DM — O...
Forum: Advertisements
Last Post: DrVandersexxx
Yesterday, 03:08 PM
» Replies: 2
» Views: 365
Unban
Forum: Chat
Last Post: edgy
Yesterday, 09:36 AM
» Replies: 8
» Views: 969
Pedestrians
Forum: Plugins
Last Post: Yuu
2026-07-12, 09:01 AM
» Replies: 2
» Views: 446
Looking for a Pawn dev - ...
Forum: General Discussions
Last Post: RedNeckSnailSpit
2026-07-11, 10:07 AM
» Replies: 0
» Views: 60
Custom Launcher
Forum: Questions and Suggestions
Last Post: voidedsphinx
2026-07-10, 05:18 PM
» Replies: 0
» Views: 87
My Server keeps closing
Forum: Questions and Suggestions
Last Post: iAmir
2026-07-09, 08:55 AM
» Replies: 1
» Views: 82
[LIVE] [FRESH START] Ulti...
Forum: Advertisements
Last Post: Neville
2026-07-07, 08:37 PM
» Replies: 0
» Views: 141
[Announcement] Spawn - An...
Forum: Tech
Last Post: ricardofnl
2026-07-07, 10:38 AM
» Replies: 2
» Views: 364

 
  Project San Andreas Roleplay, 2.0.1
Posted by: Artysh - 2026-06-14, 04:08 PM - Forum: Advertisements - No Replies

[Image: ZGtxF6h.png]

About Project San Andreas Roleplay

Project San Andreas Roleplay is an open.mp roleplay server built completely from scratch, currently in active development and approaching its public launch.

Most of our core systems are already fully built and running. We are now recruiting staff members, faction leaders, mappers, and beta testers to help shape the server from day one.

Our goal is to build a serious English-based medium/heavy roleplay community set in San Andreas.

For now, new players can join without applications. However, applications will soon become mandatory in order to create an account and play.



Systems Already Built
  • Dynamic faction system with 8 faction types
  • Gang turf warfare and capture points
  • Gang upgrades and territory income
  • Hitman contracts placed by players across the city
  • Dynamic housing and property ownership
  • Furniture placement and house storage
  • Business ownership and management with 9 business types
  • Vehicle ownership with fuel, mods, and impounds
  • Vehicle rentals
  • Personal garages with upgrade levels
  • 12 leveled jobs, both legal and illegal
  • Full inventory and item system with 45+ item types
  • Drug planting, growing, and harvesting
  • Weapon crafting and crate smuggling routes
  • Player-driven economy with banking and taxation
  • Dynamic event system, including TDM, Deathmatch, Racing, and more
  • VIP membership tiers
  • Aura farming system
  • FBI surveillance, wiretapping, and undercover operations
  • Phone, radio, and communication systems
  • Hunger, thirst, injury, and hospital system
  • Character creation with multi-character accounts
  • Starter tasks and guided new player tutorial
  • And much more still to be revealed



We Are Hiring
We are currently recruiting for the following positions:
  • Server Staff
  • Helpers
  • Faction Leaders
  • Mappers
  • Beta Testers

If you are interested in helping build a serious roleplay community from the ground up, now is the perfect time to join us.



Server Information

Server IP: play.psa-rp.online:7777

Website: https://psa-rp.online/

Discord: https://discord.gg/D7jyp64b4Y



For more information, visit our website or join our Discord community.

We are waiting to see you in San Andreas!


Information [Release] Spawn — IDE for open.mp and SA-MP development
Posted by: Daniil Korochansky - 2026-06-13, 08:35 PM - Forum: Programming - Replies (1)

I am pleased to announce the release of the first public version of a modern open-source IDE under license GPLv3 for developing open.mp and SA-MP, featuring integration with SAMPCTL, dependency management, and built-in Git support.

[Image: 505d6a46-33cc-45ae-bed3-f011474a4dc7]

Features:
• Designed specifically for open.mp & SA-MP development.
• Built-in SAMPCTL integration for building, running and managing projects.
• Dependency Manager for easy installation and updating of server packages and components.
• Integrated Git support with repository status indicators and commit history.
• Change History markers for tracking modified and saved lines.
• Automatic brace matching and highlighting.
• Color preview for RGBA and HEX values directly inside the editor.
• Color Picker integration for quick color insertion into Pawn code.
• Split Code Editor mode for working with multiple files simultaneously.
• Project Tree optimized for large projects.
• Integrated build output and server console panels.
• Automatic project files monitoring and refresh.
• Portable distribution (no installation required).

Download: https://github.com/daniilkorochansky/spawn


  Streets Of Vice Roleplay [English SAMP Roleplay Server]
Posted by: BazMartin - 2026-06-13, 07:50 PM - Forum: Advertisements - No Replies

Welcome to Streets Of Vice Roleplay. An English SAMP Roleplay server, based in 2005. Offering a roleplay experience for all, from crime families, to civilian roleplay, LEOs and much more.

Built on the Vice City Map, SOV is a server to be experienced. Unlike others, this is a server focused on the grit, dedication and determination of members. Want to operate a crime family? Not a problem. Fancy fighting the war on crime? Get geared up, it's patrol time.

🚨 Motivated Faction Team - Run a faction and build your next crime family, or fight the war on crime by operating as a security firm. Who knows?
🤝 Supportive Staff Team - Got an idea? A suggestion? Let us know, if we can help, we will help.
🖥️ Quality Development - Interactive MDC, Live Dispatch Map, Detailed UCP, we have it all.

Server is due to release in the next 14 days, so come and join us, ready for the release!

Official Website: https://streetsofvice.com/
Join Our Discord: https://discord.gg/HmcfRYgCKW

Streets Of Vice - English RP, Done Differently.


[Image: image.png?ex=6a2ebff9&is=6a2d6e79&hm=723...height=864]


Lightbulb [VoiceChat] omp-voice
Posted by: ionuzcostin - 2026-06-13, 06:15 PM - Forum: Plugins - No Replies

[RELEASE] omp-voice — Proximity + Radio/Phone Voice Chat for open.mp & SA-MP 0.3.7


What is omp-voice?
omp-voice is a full-featured, server-authoritative voice chat system for open.mp and SA-MP 0.3.7 R5. It brings proximity voice, radio channels, and phone calls to your server — all encrypted, low-latency, and scriptable via Pawn.
GitHub: https://github.com/staark-dev/omp-voice

Features
🎙️ Proximity Voice
  • Hear nearby players in 3D audio with logarithmic distance falloff and stereo panning
  • Occlusion support — voices are muffled through walls and closed vehicles
  • Three preset ranges: Whisper / Normal / Shout, or a custom range per player
  • Interior and virtual-world gating (you only hear players in the same dimension)
📻 Radio & Phone Channels
  • Radio filter: bandpass + squelch + half-duplex garble for that authentic feel
  • Phone filter: narrowband colouring for realistic call audio
  • Mixed per-listener on the server for perfect control
  • Speakerphone (
    /vspeaker
    ) — let bystanders hear a phone call out loud
🔒 Security
  • Per-connect cryptographic token identity (not IP-based)
  • Every relay↔client datagram sealed with XChaCha20-Poly1305 AEAD encryption
  • Server is fully authoritative for position, flags, and channels — anti-spoof
🎧 Audio Quality
  • Opus codec — industry-standard, low-latency voice compression
  • RNNoise neural noise suppression (enable/disable per client)
  • Adaptive jitter buffer for smooth playback
  • Push-to-Talk or Voice Activation modes (exclusive per client)
🖥️ In-Game Client UI (ImGui)
  • Press INSERT to open the control panel: volumes, devices, PTT key rebind, noise suppression
  • "Who's talking" HUD (toggle with F8) — see active speakers on-screen
  • Optional floating labels above player heads while they talk
  • Per-player local mute and volume control

Architecture
omp-voice uses a hybrid mixing model:
  • Proximity audio is relayed per-speaker as raw Opus; the client spatialises it locally (lowest latency)
  • Radio/Phone buses are decoded, filtered, and mixed server-side per listener, then re-encoded and streamed
The system consists of six modules:
Module
Roleshared/
Wire protocol, crypto (libsodium), INI, UDP
core/
Routing engine: proximity, bus router, channels, mix policy
relay/
Standalone relay process — AEAD transport shell
samp/
SA-MP 0.3.7 plugin bridge (Pawn natives)
omp/
open.mp component bridge
client/
Windows
.asi
— WASAPI, Opus, RNNoise, ImGui panel

Installation
Server Side
  1. Drop
    plugins/VoiceChat.dll
    (SA-MP) or the open.mp component into
    components/
  2. Place
    voice_relay.exe
    alongside the server executable
  3. Copy
    qawno/include/voicechat.inc
    (+
    voicechat_ui.inc
    ) for your gamemode
  4. Add
    voice.ini
    (config file — annotated, comes with the release)
  5. Add to
    config.json
    :
    "legacy_plugins": ["VoiceChat"]
    or to
    server.cfg
    for SA-MP
Client Side (each player)
  1. Place
    VoiceChat.asi
    in the GTA SA folder (requires an ASI loader: SilentPatch, CLEO, etc.)
  2. Edit
    voicechat.ini
    — set
    relay_ip
    to the server's IP address
Firewall
Open UDP port 7779 inbound on your server:
# Windows (admin)
netsh advfirewall firewall add rule name="VoiceChat 7779" dir=in action=allow protocol=UDP localport=7779

# Linux
sudo ufw allow 7779/udp


Pawn API (quick overview)

Code:
#include <voicechat>
#include <voicechat_ui>

public OnGameModeInit() {
    gProximity = Voice_CreateChannel(VOICE_FILTER_NONE, false);
    return 1;
}

public OnPlayerConnect(playerid) {
    new ip[16]; GetPlayerIp(playerid, ip, sizeof ip);
    Voice_OnPlayerConnect(playerid, ip);
    Voice_AddToChannel(playerid, gProximity);
    Voice_SetPlayerRange(playerid, VOICE_RANGE_NORMAL);
    return 1;
}

public OnPlayerUpdate(playerid) {
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    new veh = GetPlayerVehicleID(playerid) ? VOICE_VEH_CLOSED : VOICE_ONFOOT;
    Voice_UpdatePosition(playerid, x, y, z,
        GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid), veh);
    return 1;
}

public OnPlayerStartTalking(playerid) { VoiceUI_OnStartTalking(playerid); return 1; }
public OnPlayerStopTalking(playerid)  { VoiceUI_OnStopTalking(playerid);  return 1; }
public OnPlayerDisconnect(playerid, reason) {
    Voice_OnPlayerDisconnect(playerid);
    return 1;
}

Key Natives
// Channel management
Voice_CreateChannel(filter, bool:positional, priority = 100);
Voice_AddToChannel(playerid, channelid);
Voice_RemoveFromChannel(playerid, channelid);

// Player control
Voice_SetPlayerRange(playerid, preset, Float:override = 0.0);
Voice_SetPlayerFlags(playerid, bool:muted, bool:deafen, bool:alive, bool:spectator);
Voice_SetMixPolicy(playerid, policy, Float:duckLevel = 0.5, Float:proximityFloor = 0.25);
Voice_MutePlayer(playerid, targetid, bool:mute = true);  // per-pair mute
Voice_SetSpeakerphone(playerid, bool:on = true);

// Lifecycle
Voice_OnPlayerConnect(playerid, const ip[]);
Voice_OnPlayerDisconnect(playerid);
Voice_ReloadConfig();  // reload voice.ini at runtime



In-Game Controls (Client)
Key Action:
Proximity push-to-talk
Radio/phone push-to-talk
F9 Self-mute
F8 Toggle "who's talking" HUD
INSERT Open settings panel

All keys are rebindable in the in-game panel.

Building from Source
One-shot Windows build:
powershell -ExecutionPolicy Bypass -File .\build.ps1

Manual CMake (production config, x86):
cmake -S . -B build -A Win32 -DVC_NO_SODIUM=OFF -DVC_WITH_OPUS=ON -DVC_BUILD_CLIENT=ON
cmake --build build --config Release

All third-party dependencies (libsodium, Opus, Dear ImGui, MinHook, RNNoise) are fetched and built automatically by CMake — no manual installs needed.
CI/CD via GitHub Actions builds and tests on every push. Tagged releases (v*) publish ready-to-use bundles automatically.

Current Status
Core engine and all major features are implemented and validated in-game (2-player proximity with occlusion + falloff, radio/phone channels, speakerphone, RNNoise, ImGui panel).
Remaining / planned:
  • AEC (Acoustic Echo Cancellation) — deferred; headphones avoid the issue for now
  • Linux 32-bit.so for SA-MP (relay and open.mp component already build on Linux x64)

Download
👉 GitHub Releases: https://github.com/staark-dev/omp-voice/releases

Bundles available:
  • voicechat-client-win32.zip
    — client.asi + voicechat.ini
  • voicechat-server-win.zip
    — server plugin + relay + includes + voice.ini
  • voicechat-relay-linux-x64.tar.gz
    — relay binary for Linux servers
Each bundle includes an
INSTALL.txt.

License
MIT — free to use, modify, and distribute. See LICENSE.

Feedback, bug reports, and pull requests are welcome on GitHub!


  discord unban appeal - panizjohn
Posted by: PanizFazel - 2026-06-13, 01:28 AM - Forum: Chat - Replies (1)

hi, i was banned in 2021 because my account was hacked and sent phishing-ad links to every channel and user i had.

i'm currently in development of my projects named Open GamerX legacy and Open GamerX(ogx) however, i need to have access to the community discussions to have a proper development on these projects.

i've taken multiple security steps, like enabling 2fa and changed passwords since then, to make sure this doesn't happen again as i was a newbie at that time(2021). my account hasn't been hacked since then and i have been made sure that it is fully secure.

also, sorry for posting it here, i couldn't find the exact section related to support or discord unban appeals.

my discord username: "panizjohn" or "panizjohn#0000"


  [SERVER] San Andreas Multiplayer [Official™]
Posted by: tokofridonashvili - 2026-06-11, 09:50 AM - Forum: Advertisements - No Replies

🌐 Server Name: San Andreas Multiplayer [Official™]
📌 Server IP: 91.134.166.72:5555
Status: 24/7 Online

Hello everyone! We are glad to invite you to our newly launched classic SA-MP server. If you are looking for a clean, professional, and nostalgic multiplayer experience, this is the perfect place for you!

✨ What we offer:
• Stable 24/7 hosting with no lag.
• Classic San Andreas Multiplayer atmosphere.
• Friendly administration and community.

Join us today and start your journey! Simply add our IP to your Favorites tab in the SA-MP client.

🔗 Connection Info: 91.134.166.72:5555


  SS7-AI v1.0.0
Posted by: Saints7 - 2026-06-08, 03:04 PM - Forum: Libraries - No Replies

🤖 SS7-AI v1.0.0 — Zero-Plugin AI Integration for SA-MP / openmp


LIA — Your server's virtual companion

Bring an AI companion into your server — no plugins, no DLL, no SO files. Just drop in a PAWN include and run a Python bridge.

LIA has real personality, remembers your conversation, knows your server info, and replies naturally — not like a bot.

Features:
  • Zero plugin — pure PAWN include + Python bridge
  • Chat mode (/lia) and Dialog mode (/lia dialog)
  • Multi-language — auto-detects player's language
  • And more...

    Screenshots:

    [Image: 7hzIMkp.png]

    [Image: lcEEDNU.png]

    For full documentation, installation guide, and free $2 API credits via Xiaomi MiMo (invite code KURCZ8) — head to the repo:



    Author: Saints7
    Thanks to: SA-MP / openmp community ©2026


  [Announcement] Spawn - An IDE for developing open.mp and SA-MP servers
Posted by: Daniil Korochansky - 2026-06-08, 10:48 AM - Forum: Tech - Replies (2)

Quick Start / Highlighting and color-coding / Dependency manager / Line change markers / Highlighting of previously edited and saved lines of code (simplified Git Diff) / Full-featured source control (Git)


[b]Quick Start [/b]
[Image: c0d631b896dfb2fed296dee4871c1786.gif]

Since Spawn works in conjunction with SAMPCTL, this allows you to create and start working on a server in just a few minutes.
Click “Create Project,” enter a project name, specify the project location, and then follow the SAMPCTL instructions.
Spawn will pick up the new project and let you start developing the server right away.

Additionally, you can open a folder containing an existing server (previously initialized via SAMPCTL) and get started quickly.

You can also use Spawn to edit individual files without having to open the project.


[b]Highlighting and color-coding [/b]
[Image: 84a72543f5302e0bfd602a23294d55c7.gif]

This is probably one of the most useful features.

Hover your cursor over a color code, and it will highlight in the corresponding color.
Need to highlight a string? Select the string, choose the appropriate option from the code editor’s context menu, and pick any color from the palette.


[b]Dependency Manager [/b]
[Image: eb9980d2bae04d5bb5de860c4c5e11ab.gif]

Easily install and remove dependencies in your project.
The list shows only installed dependencies. If any uninstalled dependencies are found, the dependency manager will notify you.

Need to quickly check the documentation for an installed dependency?
You can view this documentation right in the dependency manager.


[b]Source Control and a simplified Diff feature [/b]
[Image: ced49ffe6d7e37c417e2e9da6463fc38.gif]

Spawn integrates Git.
Source Control is your code guardian, ensuring that an unknown error doesn’t easily cause the server to crash.
It stores your entire code history and lets you revert to a point when the code was working perfectly.

There’s also a special feature—a simplified version of what’s known as a “diff.”
Did you write some code, save it, start the server, and then the server started crashing?

Right-click on the modified file in Source Control and select “Show Modified Lines,” and right in the code editor you’ll see which lines you edited earlier, allowing you to quickly find the error and save time.


Markers for modified lines
The code tab displays modified lines and changes that have been saved in the current session.

These indicators appear next to the line numbers. They are colored yellow and green. Yellow indicates a modified line, and green indicates a modified line that has been saved.


Open source
Spawn will be distributed as open source under the GPL v3 license, which will allow you to contribute to Spawn without worrying about malicious code.


Release


The first release is scheduled for this week. We are currently working on localizing the user interface and polishing the software code.


Stay tuned for updates in the repositorySpawn - GitHub Repository


  CZ CNR cops and robbers
Posted by: Mhmd m - 2026-06-03, 11:01 AM - Forum: Advertisements - No Replies

🎮 Server IP: 213.171.214.250:7777

🚔 CZ CNR - Cops & Robbers Server 🚔

A brand new SA:MP Cops & Robbers server is now open!

Features:
✅ Police, Army, FBI and Criminal teams
✅ REP System
✅ Jobs and missions
✅ VIP Houses & VIP Buildings
✅ VIP players can choose their own custom house locations
✅ Active administration
✅ Friendly community
✅ Regular updates


We are currently looking for:
🔹 Experienced SA:MP players
🔹 Helpers
🔹 Administrators
🔹 Community members who can help grow the server


If you are interested in joining or helping the project, feel free to contact me.

Everyone is welcome!
My discord mhmdm123


  SS7CMD v1.0.0
Posted by: Saints7 - 2026-06-03, 08:41 AM - Forum: Libraries - Replies (2)

⚡ SS7CMD v1.0.0-TITAN
A blazing-fast command processor for SA-MP / open.mp · Zero dependencies · Modern built

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━


⚡ LIGHT SPEED  |  TITAN COMPLEXITY  |  ZERO DEPS  |  NEW ERA MODERN BEGINNING


━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

 Disclaimer

This project was vibe coded using AI, all claims and numbers were also generated by AI and have no real sources to back them up. Please use at your own risk, and don't expect any of the claims to be evidence you will find with real use.


Why SS7CMD?
The fastest command processor written in pure Pawn — no plugins, no sscanf, no compromises.

Feature SS7CMD v1 (TITAN) Other Processors
Dispatch speed ~18 µs (3 params) 20–50 µs
Permission system ✓ Bitwise group inheritance ✗ or basic only
Alias system ✓ O(1) hash lookup ✗ or linear scan
Cooldown & antispam ✓ Built-in per-player Manual implementation
Typo suggestion ✓ Levenshtein distance ✗ Not available
Parameter parser ✓ Zero-copy direct cursor String copying
UI framework ✓ Complete built-in UI ✗ Not available
Auto-registration ✓ ss7cmdlist.txt Manual OnGameModeInit
Dependencies ZERO — Pure Pawn Often requires sscanf


Installation

  1. Download the latest release from GitHub.
  2. Copy the include/ folder into your pawno/include/ directory.
  3. Create an empty ss7cmdlist.txt inside your scriptfiles/ directory.
  4. Add to the top of your gamemode file:

Code:
#include <ss7cmd>

That's it. No plugin. No extra configuration. No recompile required for command config changes.


Quick Start

Three patterns to cover 99% of your use cases:

① No parameters
Code:
cmd:hello(playerid)
{
    ss7_SendSuccess(playerid, "Hello, world!");
    return CMD_OK;
}

② With parameters
Code:
CMD:give(playerid, params[])
{
    p_s;
    new target, amount;
    if (!pi_ex(params, target, amount))
        return ss7_SendSyntax(playerid, "/give [player] [amount]");

    GivePlayerMoney(target, amount);
    return CMD_OK;
}

③ Initialization
Code:
public OnGameModeInit()
{
    ss7cmdlist();  // Load all command configs from ss7cmdlist.txt
    return 1;
}


ss7cmdlist.txt
Configure admin levels and cooldowns on the fly — zero recompile needed.

Code:
# SS7CMD Configuration File
# ─────────────────────────────────────────────
# Format:  command_name  level  cooldown_ms
# ─────────────────────────────────────────────
# level        = minimum admin level (0 = all players)
# cooldown_ms  = per-player cooldown in ms  (0 = none)
# ─────────────────────────────────────────────

hello          0        0
heal          0        5000
vipheal        10      10000
kick          100      0
ban            100      0
shutdown      255      0


Benchmark
Heavy benchmark test · 100,000 iterations · Emulated Android environment · Single-threaded

Operation µs / iter Method
Permission check ~ 1.15 µs Bitwise O(1)
String hash ~ 3.91 µs FNV-1a
Command lookup ~ 8.35 µs Hash table
Parameter parsing ~ 13.43 µs Zero-copy cursor
Full dispatch (3 params) ~ 25.50 µs End-to-end

Consistently faster than all major SA-MP command processors on equivalent hardware.



━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🔗 Links

📁 GitHub Repository  ·  ⬇️ Download Latest  ·  🐛 Report Issues

Released under the MIT License — free for commercial and personal use.
Made with ⚡ for the open.mp / SA-MP community

- Thanks & credit goes to AI for module coding vibe style...