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| [Comunidade] Pawn Hub |
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Posted by: Crazy_ArKzX - 2026-01-13, 06:26 PM - Forum: Portuguese/Portugu?s
- No Replies
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(Caramba, nĂŁo temos muitos posts aqui no fĂłrum..) haha
Bom, Hoje Criei uma Pequena Comunidade no Discord com Foco em Ajudar Novatos com Pawn
OBS: nĂŁo sei se aqui pode divulgar comunidades de discord, se nĂŁo, favor Admin apagar o tĂłpico, e perdĂŁo.Â
aqui estão algumas informaçÔes sobre os canais Big Grin
#âłïžă»introdução - para vocĂȘ conhecer melhor nossa comunidade
#?ă»anĂșncios - anĂșncios importantes da comunidade
#?ă»regras - regras da comunidade (leia para evitar puniçÔes)
#?ă»downloads - downloads que postarei, nĂŁo sei oque vou postar, Ă© mais para downloads gerais sobre samp e pawn
#?ă»forĂșm - fĂłrum para compartilhar sistemas, gamemodes, filterscripts, includes, plugins, textdraws, mapas, models, ferramentas, utilidades, e outros
#?ă»chat - chat off-topic da comunidade, para vocĂȘ que gosta de conversar e fazer amizades
#âïžă»scripting - canal dedicado a programação em pawn, ajudar, dĂșvidas e etc
#?ă»textdrawn - a mesma coisa do canal acima, mas para textdraws
#?ă»mapping - mesma coisa do canal scripting sĂł que para mapas
#?ă»modding - canal dedicado ao modding geral, como por exemplo models para samp 0.3DL ou open.mp e moddings diversos
#"?ă»barzinho" - Call Para Conversar, Jogar, ou Programar Smile
#"âïžă»help" - Call Dedicada a Ajuda Pawn e etc...Â
#?ă»dicas - se vocĂȘ jĂĄ tem uma vasta experiĂȘncia com samp/pawn e quer ajudar novatos a nĂŁo cometerem os mesmos erros que vocĂȘ cometeu ou viu outras pessoas cometendo no pasmodelsdeixe sua dica aĂ, ou se vocĂȘ tiver alguma dica de scripting para facilitar o dia a dia no desenvolvimento.
#?ă»omp - canal focado em open.mp(Open Multiplayer) o suposto sucessor do SA-MP, dĂșvidas, scripts, etc..
#?ă»mysql - canal dedicado ao salvamento de dados com mysql
#?ïžă»ysi-help - canal dedicado a dĂșvidas, dicas e scripts sobre as ysi includes
#?ïžă»anti-cheat - canal dedicado ao desenvolvimento de anti-cheat's
#âïžă»samp-sdk - fĂłrum dedicado ao desenvolvimento de plugins para samp/open.mp
#?ă»sources - fĂłrum dedicado para vocĂȘs soltarem suas sources codes, como por exemplo source base de plugin e etc..
https://discord.gg/fqtABsMX6S
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Why your server's economy is a ticking time bomb (and how to fix it) |
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Posted by: wartacho - 2026-01-11, 11:39 AM - Forum: General Discussions
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Hello, open.mp community.
âIâve been observing the SA-MP/open.mp scene for a long time, and one thing always strikes me: we are in 2026, but 99% of servers are still managing player finances like itâs 2012.
âIf your server still relies on a simple PlayerInfo[playerid][pMoney] += value and a basic SQL UPDATE, I have some bad news: Your economy is fragile, untrustworthy, and probably already compromised.
âThe Problem: The "Flat Value" Trap
âMost developers treat money as a static state. If a hacker modifies a memory address or a database row is corrupted during a crash, the "truth" is lost forever. You have no way to prove where that money came from or if it should even be there.
âThe Solution: High-Precision Event Sourcing (The Nexus Approach)
âIn my latest project, I decided to abandon the "static money" concept and moved to a Quantum Ledger System based on Event Sourcing and Cryptographic Chaining. Here is how a serious financial core should work:
â1. Millisecond Precision (Quantum Alignment)
In a high-traffic server, gettime() is not enough. Multiple transactions can happen in the same second. By using a dual-timestamp (Seconds + Milliseconds), every transaction is uniquely aligned in time. This prevents collisions and ensures the absolute order of events.
â2. The Immutable Hash Chain (Blockchain Logic)
Instead of just saving a log, every transaction in my system is linked to the previous one using a Raw SHA-256 Hash.
Each "block" contains:
âThe current transaction data.
âThe balance snapshot.
âThe hash of the previous transaction.
âIf a single byte is changed in the database by an external tool or a rogue admin, the entire chain "breaks" mathematically. The next transaction will fail the integrity check, and the system can immediately flag the fraud. Itâs impossible to "spawn" money without breaking the math.
â3. ACID Persistence & Rolling Genesis
To ensure performance, the system uses Atomic Transactions (ACID). Either the entire batch is saved perfectly, or nothing is. To prevent the database from bloating over the years, I implemented a Rolling Genesis (Pruning) system: the server maintains a "Hot Ledger" for the last 3 months and archives the rest into Cold Storage, creating a "Synthetic Genesis Block" to keep the chain's integrity intact.
âWhy does this matter?
âIf you want to run a professional server with a real, stable economyâespecially if it involves complex systems or high stakesâyou cannot afford "approximate" finances. You need a system that is self-auditing.
âIâm not sharing the source code because I believe every developer should challenge themselves to build their own security layers, but I wanted to share the concept. Itâs time we stop being "scripters" and start being software engineers.
âWhat about you? How do you guarantee that $1,000,000 in your player's bank account is actually real?
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Vortex Gaming server |
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Posted by: pmemorex2016 - 2026-01-10, 02:32 PM - Forum: Ex-Yu
- No Replies
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đ„ USKORO OTVARANJE â VORTEX GAMING SA-MP! đ„
Spremite se za novo iskustvo na San Andreas Multiplayeru kakvo do sada niste videli!
Vortex Gaming donosi potpuno novi nivo igre sa fokusom na kvalitet, balans i zajednicu.
đ Moderni sistemi (2026 stil)
đŒ Unikatni poslovi i napredovanje
đïž Ozbiljan i realistiÄan RolePlay
âïž Optimizovan mod â bez laga
đź Aktivna i profesionalna zajednica
đ Server je u zavrĆĄnoj fazi razvoja, a otvaranje je veoma blizuâŠ
đ Prvi igraÄi dobijaju ekskluzivne startne nagrade!
đą Prati Vortex Gaming i budi deo poÄetka nove ere SA-MP-a.
đ Ovo nije joĆĄ jedan server â ovo je Vortex.
âł COMING SOONâŠ
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| ZombieX Survival 0.3.7 |
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Posted by: fazpharma148 - 2026-01-10, 11:47 AM - Forum: Advertisements
- No Replies
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âïž Game Mode Features
đ§ Human vs Zombie Survival
â±ïž 5 Minutes Survival Challenge
đ Evacuation System â survive long enough to escape!
đ§ Deadly Zombies â fast, brutal, unforgiving
đ« Weapon Pickups & Safe Zones
đ„ Team-Based Gameplay (Humans vs Infected)
đ Rewards for Survivors
đź Smooth & Optimized Gameplay
𩞠How It Works
1ïžâŁ Humans spawn and gear up
2ïžâŁ Zombies hunt relentlessly
3ïžâŁ Survive 5 minutes
4ïžâŁ Reach the Evac Point
5ïžâŁ Escape⊠or become infected đ
đ Why ZombieX?
â Custom Zombie AI
â Lag-free SA-MP experience
â Active admins & updates
â Hardcore survival vibes
đ Only the strongest survive. The rest join the horde.
đ Join ZombieX Today & Prove Youâre Human!
⥠Short Advertisement (For Discord / Forums)
đ§ ZombieX SA-MP đ§
Human vs Zombie Survival
â±ïž 5 Minutes to Survive
đ Evac or Die
đ« Team-Based | Hardcore | Action-Packed
IP Adress :Â 46.224.77.130:7676
Discord : https://discord.gg/ea7TT25ecZ
đ Survive the outbreak⊠or become one of them.
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| The status of the INPC SDK keystroke |
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Posted by: DLCode - 2026-01-07, 07:33 AM - Forum: Support
- No Replies
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Good afternoon.
There was a problem when using the setKey function from the OpenMP SDK of the INPC component. The bot just stands in one place.
What could be the cause of this problem? Is it possible that the bot just froze? Or is it all about functionality and lack of physics?
Code: INPC* npc_ = NPC_Component->create("Bot_Test");
npc_->spawn();
npc_->setSkin(74);
npc_->setPosition(Vector3(2.7658f, 1511.2421f, 12.7560f), false);
npc_ ->setKeys(-128, 0 , 0);
If you use the function
Code: void setVelocity(Vector3 position, bool update = false) = 0;
If you use the function
P.S:Â I'm sorry for my English.
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| đ Final City RPG â English Roleplay Server đ |
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Posted by: Beanny - 2026-01-02, 02:46 PM - Forum: Advertisements
- No Replies
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Final City RPG
Platform: SA-MP / open.mp
Language: English
Gamemode: Roleplay
Â
About Us
Final City RPG is an English roleplay gaming server designed for both new and experienced players. We focus on fair roleplay, enjoyable gameplay, and a friendly community where players can progress at their own pace.
With regular events, clan wars, and a wide variety of jobs, Final City RPG offers a complete and immersive RP experience.
Server Features
Regular server events
Clan wars
Multiple job paths and careers
Player perks
Friendly and active administrators
Helpful and respectful community
Continuous updates and improvements
Jobs System
Beginner Jobs (Available to new players)
Public Service Driver
Medical Worker
Mechanic
Dock Worker
Trucker
Mineworker
Farmer
Police Officer
Arms Dealer
Jobs With Requirements
(Progress-based or application-based)
Engineer
Criminal
Hitman
Assassin
Pilot
FBI Agent
SWAT Officer
Firefighter
Why Choose Final City RPG?
Beginner-friendly roleplay
Balanced economy
Fair rules and staff decisions
Community-focused development
Your feedback matters and helps shape the server.
Join Final City RPG
Server IP: 188.245.74.71:7765
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