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| 🎮 [91.134.166.72:5555] Join GTA San Andreas Multiplayer [Official™] 🎮 |
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Posted by: tokofridonashvili_01 - 2026-06-14, 05:39 PM - Forum: Advertisements
- No Replies
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Hey SA-MP / open.mp players! 👋
We are excited to invite you to our server: GTA San Andreas Multiplayer [Official™]!
If you are looking for a smooth, lag-free gameplay experience and a friendly environment, this is the place to be.
🌐 Server Details:
• HostName: GTA San Andreas Multiplayer [Official™]
• Server IP: 91.134.166.72:5555
• Mode: SA-MP
• Language: GEO - ENG
Grab your cars, invite your friends, and come hang out with us! All players are welcome. 🔥
See you on the streets of San Andreas! 🚀
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| Project San Andreas Roleplay, 2.0.1 |
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Posted by: Artysh - 2026-06-14, 04:08 PM - Forum: Advertisements
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![[Image: ZGtxF6h.png]](https://i.imgur.com/ZGtxF6h.png)
About Project San Andreas Roleplay
Project San Andreas Roleplay is an open.mp roleplay server built completely from scratch, currently in active development and approaching its public launch.
Most of our core systems are already fully built and running. We are now recruiting staff members, faction leaders, mappers, and beta testers to help shape the server from day one.
Our goal is to build a serious English-based medium/heavy roleplay community set in San Andreas.
For now, new players can join without applications. However, applications will soon become mandatory in order to create an account and play.
Systems Already Built- Dynamic faction system with 8 faction types
- Gang turf warfare and capture points
- Gang upgrades and territory income
- Hitman contracts placed by players across the city
- Dynamic housing and property ownership
- Furniture placement and house storage
- Business ownership and management with 9 business types
- Vehicle ownership with fuel, mods, and impounds
- Vehicle rentals
- Personal garages with upgrade levels
- 12 leveled jobs, both legal and illegal
- Full inventory and item system with 45+ item types
- Drug planting, growing, and harvesting
- Weapon crafting and crate smuggling routes
- Player-driven economy with banking and taxation
- Dynamic event system, including TDM, Deathmatch, Racing, and more
- VIP membership tiers
- Aura farming system
- FBI surveillance, wiretapping, and undercover operations
- Phone, radio, and communication systems
- Hunger, thirst, injury, and hospital system
- Character creation with multi-character accounts
- Starter tasks and guided new player tutorial
- And much more still to be revealed
We Are Hiring
We are currently recruiting for the following positions:- Server Staff
- Helpers
- Faction Leaders
- Mappers
- Beta Testers
If you are interested in helping build a serious roleplay community from the ground up, now is the perfect time to join us.
Server Information
Server IP: play.psa-rp.online:7777
Website: https://psa-rp.online/
Discord: https://discord.gg/D7jyp64b4Y
For more information, visit our website or join our Discord community.
We are waiting to see you in San Andreas!
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| Streets Of Vice Roleplay [English SAMP Roleplay Server] |
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Posted by: BazMartin - 2026-06-13, 07:50 PM - Forum: Advertisements
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Welcome to Streets Of Vice Roleplay. An English SAMP Roleplay server, based in 2005. Offering a roleplay experience for all, from crime families, to civilian roleplay, LEOs and much more.
Built on the Vice City Map, SOV is a server to be experienced. Unlike others, this is a server focused on the grit, dedication and determination of members. Want to operate a crime family? Not a problem. Fancy fighting the war on crime? Get geared up, it's patrol time.
🚨 Motivated Faction Team - Run a faction and build your next crime family, or fight the war on crime by operating as a security firm. Who knows?
🤝 Supportive Staff Team - Got an idea? A suggestion? Let us know, if we can help, we will help.
🖥️ Quality Development - Interactive MDC, Live Dispatch Map, Detailed UCP, we have it all.
Server is due to release in the next 14 days, so come and join us, ready for the release!
Official Website: https://streetsofvice.com/
Join Our Discord: https://discord.gg/HmcfRYgCKW
Streets Of Vice - English RP, Done Differently.
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[VoiceChat] omp-voice |
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Posted by: ionuzcostin - 2026-06-13, 06:15 PM - Forum: Plugins
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[RELEASE] omp-voice — Proximity + Radio/Phone Voice Chat for open.mp & SA-MP 0.3.7
What is omp-voice?
omp-voice is a full-featured, server-authoritative voice chat system for open.mp and SA-MP 0.3.7 R5. It brings proximity voice, radio channels, and phone calls to your server — all encrypted, low-latency, and scriptable via Pawn.
GitHub: https://github.com/staark-dev/omp-voice
Features
🎙️ Proximity Voice- Hear nearby players in 3D audio with logarithmic distance falloff and stereo panning
- Occlusion support — voices are muffled through walls and closed vehicles
- Three preset ranges: Whisper / Normal / Shout, or a custom range per player
- Interior and virtual-world gating (you only hear players in the same dimension)
📻 Radio & Phone Channels- Radio filter: bandpass + squelch + half-duplex garble for that authentic feel
- Phone filter: narrowband colouring for realistic call audio
- Mixed per-listener on the server for perfect control
- Speakerphone (
/vspeaker
) — let bystanders hear a phone call out loud
🔒 Security- Per-connect cryptographic token identity (not IP-based)
- Every relay↔client datagram sealed with XChaCha20-Poly1305 AEAD encryption
- Server is fully authoritative for position, flags, and channels — anti-spoof
🎧 Audio Quality- Opus codec — industry-standard, low-latency voice compression
- RNNoise neural noise suppression (enable/disable per client)
- Adaptive jitter buffer for smooth playback
- Push-to-Talk or Voice Activation modes (exclusive per client)
🖥️ In-Game Client UI (ImGui)- Press INSERT to open the control panel: volumes, devices, PTT key rebind, noise suppression
- "Who's talking" HUD (toggle with F8) — see active speakers on-screen
- Optional floating labels above player heads while they talk
- Per-player local mute and volume control
Architecture
omp-voice uses a hybrid mixing model:- Proximity audio is relayed per-speaker as raw Opus; the client spatialises it locally (lowest latency)
- Radio/Phone buses are decoded, filtered, and mixed server-side per listener, then re-encoded and streamed
The system consists of six modules:
Module
Roleshared/
Wire protocol, crypto (libsodium), INI, UDP
core/
Routing engine: proximity, bus router, channels, mix policy
relay/
Standalone relay process — AEAD transport shell
samp/
SA-MP 0.3.7 plugin bridge (Pawn natives)
omp/
open.mp component bridge
client/
Windows
.asi
— WASAPI, Opus, RNNoise, ImGui panel
Installation
Server Side
- Drop
plugins/VoiceChat.dll
(SA-MP) or the open.mp component into
components/
- Place
voice_relay.exe
alongside the server executable
- Copy
qawno/include/voicechat.inc
(+
voicechat_ui.inc
) for your gamemode
- Add
voice.ini
(config file — annotated, comes with the release)
- Add to
config.json
:
"legacy_plugins": ["VoiceChat"]
or to
server.cfg
for SA-MP
Client Side (each player)
- Place
VoiceChat.asi
in the GTA SA folder (requires an ASI loader: SilentPatch, CLEO, etc.)
- Edit
voicechat.ini
— set
relay_ip
to the server's IP address
Firewall
Open UDP port 7779 inbound on your server:
# Windows (admin)
netsh advfirewall firewall add rule name="VoiceChat 7779" dir=in action=allow protocol=UDP localport=7779
# Linux
sudo ufw allow 7779/udp
Pawn API (quick overview)
Code: #include <voicechat>
#include <voicechat_ui>
public OnGameModeInit() {
gProximity = Voice_CreateChannel(VOICE_FILTER_NONE, false);
return 1;
}
public OnPlayerConnect(playerid) {
new ip[16]; GetPlayerIp(playerid, ip, sizeof ip);
Voice_OnPlayerConnect(playerid, ip);
Voice_AddToChannel(playerid, gProximity);
Voice_SetPlayerRange(playerid, VOICE_RANGE_NORMAL);
return 1;
}
public OnPlayerUpdate(playerid) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new veh = GetPlayerVehicleID(playerid) ? VOICE_VEH_CLOSED : VOICE_ONFOOT;
Voice_UpdatePosition(playerid, x, y, z,
GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid), veh);
return 1;
}
public OnPlayerStartTalking(playerid) { VoiceUI_OnStartTalking(playerid); return 1; }
public OnPlayerStopTalking(playerid) { VoiceUI_OnStopTalking(playerid); return 1; }
public OnPlayerDisconnect(playerid, reason) {
Voice_OnPlayerDisconnect(playerid);
return 1;
}
Key Natives
// Channel management
Voice_CreateChannel(filter, bool:positional, priority = 100);
Voice_AddToChannel(playerid, channelid);
Voice_RemoveFromChannel(playerid, channelid);
// Player control
Voice_SetPlayerRange(playerid, preset, Float:override = 0.0);
Voice_SetPlayerFlags(playerid, bool:muted, bool:deafen, bool:alive, bool:spectator);
Voice_SetMixPolicy(playerid, policy, Float:duckLevel = 0.5, Float:proximityFloor = 0.25);
Voice_MutePlayer(playerid, targetid, bool:mute = true); // per-pair mute
Voice_SetSpeakerphone(playerid, bool:on = true);
// Lifecycle
Voice_OnPlayerConnect(playerid, const ip[]);
Voice_OnPlayerDisconnect(playerid);
Voice_ReloadConfig(); // reload voice.ini at runtime
In-Game Controls (Client)
Key Action:
B Proximity push-to-talk
N Radio/phone push-to-talk
F9 Self-mute
F8 Toggle "who's talking" HUD
INSERT Open settings panel
All keys are rebindable in the in-game panel.
Building from Source
One-shot Windows build:
powershell -ExecutionPolicy Bypass -File .\build.ps1
Manual CMake (production config, x86):
cmake -S . -B build -A Win32 -DVC_NO_SODIUM=OFF -DVC_WITH_OPUS=ON -DVC_BUILD_CLIENT=ON
cmake --build build --config Release
All third-party dependencies (libsodium, Opus, Dear ImGui, MinHook, RNNoise) are fetched and built automatically by CMake — no manual installs needed.
CI/CD via GitHub Actions builds and tests on every push. Tagged releases (v*) publish ready-to-use bundles automatically.
Current Status
Core engine and all major features are implemented and validated in-game (2-player proximity with occlusion + falloff, radio/phone channels, speakerphone, RNNoise, ImGui panel).
Remaining / planned:- AEC (Acoustic Echo Cancellation) — deferred; headphones avoid the issue for now
- Linux 32-bit.so for SA-MP (relay and open.mp component already build on Linux x64)
Download
👉 GitHub Releases: https://github.com/staark-dev/omp-voice/releases
Bundles available:- voicechat-client-win32.zip
— client.asi + voicechat.ini
- voicechat-server-win.zip
— server plugin + relay + includes + voice.ini
- voicechat-relay-linux-x64.tar.gz
— relay binary for Linux servers
Each bundle includes an
INSTALL.txt.
License
MIT — free to use, modify, and distribute. See LICENSE.
Feedback, bug reports, and pull requests are welcome on GitHub!
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| discord unban appeal - panizjohn |
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Posted by: PanizFazel - 2026-06-13, 01:28 AM - Forum: Chat
- Replies (1)
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hi, i was banned in 2021 because my account was hacked and sent phishing-ad links to every channel and user i had.
i'm currently in development of my projects named Open GamerX legacy and Open GamerX(ogx) however, i need to have access to the community discussions to have a proper development on these projects.
i've taken multiple security steps, like enabling 2fa and changed passwords since then, to make sure this doesn't happen again as i was a newbie at that time(2021). my account hasn't been hacked since then and i have been made sure that it is fully secure.
also, sorry for posting it here, i couldn't find the exact section related to support or discord unban appeals.
my discord username: "panizjohn" or "panizjohn#0000"
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| [SERVER] San Andreas Multiplayer [Official™] |
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Posted by: tokofridonashvili - 2026-06-11, 09:50 AM - Forum: Advertisements
- No Replies
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🌐 Server Name: San Andreas Multiplayer [Official™]
📌 Server IP: 91.134.166.72:5555
Status: 24/7 Online
Hello everyone! We are glad to invite you to our newly launched classic SA-MP server. If you are looking for a clean, professional, and nostalgic multiplayer experience, this is the perfect place for you!
✨ What we offer:
• Stable 24/7 hosting with no lag.
• Classic San Andreas Multiplayer atmosphere.
• Friendly administration and community.
Join us today and start your journey! Simply add our IP to your Favorites tab in the SA-MP client.
🔗 Connection Info: 91.134.166.72:5555
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| SS7-AI v1.0.0 |
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Posted by: Saints7 - 2026-06-08, 03:04 PM - Forum: Libraries
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🤖 SS7-AI v1.0.0 — Zero-Plugin AI Integration for SA-MP / openmp
LIA — Your server's virtual companion
Bring an AI companion into your server — no plugins, no DLL, no SO files. Just drop in a PAWN include and run a Python bridge.
LIA has real personality, remembers your conversation, knows your server info, and replies naturally — not like a bot.
Features:- Zero plugin — pure PAWN include + Python bridge
- Chat mode (/lia) and Dialog mode (/lia dialog)
- Multi-language — auto-detects player's language
- And more...
Screenshots:
For full documentation, installation guide, and free $2 API credits via Xiaomi MiMo (invite code KURCZ8) — head to the repo:
Author: Saints7
Thanks to: SA-MP / openmp community ©2026
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| [Announcement] Spawn - An IDE for developing open.mp and SA-MP servers |
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Posted by: Daniil Korochansky - 2026-06-08, 10:48 AM - Forum: Tech
- Replies (2)
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Quick Start / Highlighting and color-coding / Dependency manager / Line change markers / Highlighting of previously edited and saved lines of code (simplified Git Diff) / Full-featured source control (Git)
[b]Quick Start [/b]
![[Image: c0d631b896dfb2fed296dee4871c1786.gif]](https://allwebs.ru/images/2026/06/08/c0d631b896dfb2fed296dee4871c1786.gif)
Since Spawn works in conjunction with SAMPCTL, this allows you to create and start working on a server in just a few minutes.
Click “Create Project,” enter a project name, specify the project location, and then follow the SAMPCTL instructions.
Spawn will pick up the new project and let you start developing the server right away.
Additionally, you can open a folder containing an existing server (previously initialized via SAMPCTL) and get started quickly.
You can also use Spawn to edit individual files without having to open the project.
[b]Highlighting and color-coding [/b]
![[Image: 84a72543f5302e0bfd602a23294d55c7.gif]](https://allwebs.ru/images/2026/06/08/84a72543f5302e0bfd602a23294d55c7.gif)
This is probably one of the most useful features.
Hover your cursor over a color code, and it will highlight in the corresponding color.
Need to highlight a string? Select the string, choose the appropriate option from the code editor’s context menu, and pick any color from the palette.
[b]Dependency Manager [/b]
![[Image: eb9980d2bae04d5bb5de860c4c5e11ab.gif]](https://allwebs.ru/images/2026/06/08/eb9980d2bae04d5bb5de860c4c5e11ab.gif)
Easily install and remove dependencies in your project.
The list shows only installed dependencies. If any uninstalled dependencies are found, the dependency manager will notify you.
Need to quickly check the documentation for an installed dependency?
You can view this documentation right in the dependency manager.
[b]Source Control and a simplified Diff feature [/b]
![[Image: ced49ffe6d7e37c417e2e9da6463fc38.gif]](https://allwebs.ru/images/2026/06/08/ced49ffe6d7e37c417e2e9da6463fc38.gif)
Spawn integrates Git.
Source Control is your code guardian, ensuring that an unknown error doesn’t easily cause the server to crash.
It stores your entire code history and lets you revert to a point when the code was working perfectly.
There’s also a special feature—a simplified version of what’s known as a “diff.”
Did you write some code, save it, start the server, and then the server started crashing?
Right-click on the modified file in Source Control and select “Show Modified Lines,” and right in the code editor you’ll see which lines you edited earlier, allowing you to quickly find the error and save time.
Markers for modified lines
The code tab displays modified lines and changes that have been saved in the current session.
These indicators appear next to the line numbers. They are colored yellow and green. Yellow indicates a modified line, and green indicates a modified line that has been saved.
Open source
Spawn will be distributed as open source under the GPL v3 license, which will allow you to contribute to Spawn without worrying about malicious code.
Release
The first release is scheduled for this week. We are currently working on localizing the user interface and polishing the software code.
Stay tuned for updates in the repository: Spawn - GitHub Repository
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