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  engkqSelections.inc
Posted by: Engkq - 2026-05-27, 02:58 AM - Forum: Libraries - No Replies

engkqSelections.inc — Custom Model Selection Menu for open.mp

engkqSelections.inc is a custom library (include) designed for open.mp servers to simplify the creation of visual model selection menus (such as skins, vehicles, or objects). While inspired by `mSelection.inc`, its codebase has been rewritten entirely from scratch to be more lightweight, clean, and optimized for server performance.

Unlike traditional menu systems that require each option to be coded manually one by one, this include utilizes a looping system. This ensures that the selection boxes are automatically and neatly arranged downward, perfectly aligned with the original layout coordinates.

Author: Engkq
Framework: open.mp
GitHub: https://github.com/engkqq/engkqSelections


  FCNPC for open.mp - the classic FCNPC API, ported
Posted by: Xyranaut - 2026-05-26, 01:26 AM - Forum: Plugins - No Replies

FCNPC for open.mp - the classic FCNPC API, ported
Repo: https://github.com/Mac-Andreas/open.mp-FCNPC
Download (DLL + SO + INC + test script): releases/latest



What is this
Fully Controllable NPC - the classic FCNPC FCNPC_* Pawn API, re-implemented for open.mp.

The original FCNPC is a SA-MP plugin: it drives NPCs by patching the samp03svr binary at fixed memory addresses and injecting raw RakNet packets. That cannot work on open.mp - a different, open-source binary with a proper component SDK. open.mp instead ships a built-in NPC engine (INPCComponent).

This component is a compatibility layer: it re-exposes the FCNPC_* natives on top of INPCComponent, plus the remaining ~5% of FCNPC that open.mp's NPC engine does not provide. Existing FCNPC gamemodes run largely unmodified.

Status
All 182 FCNPC_* natives are declared in FCNPC.inc and implemented: 180 ported, 2 pending. Most call open.mp's INPC / INPCComponent / IPlayer directly; the features open.mp lacks are hand-rolled in this component. Full per-native breakdown is in port-status.md.

A couple of the gaps it fills (things bare INPCComponent does not do):
  • FCNPC_GoToPlayer - open.mp's moveToPlayer defaults autoRestart = false, so the NPC walks to the player's initial spot then stops. This port forces continuous re-tracking, so the NPC keeps chasing a moving player.
  • FCNPC_SetMoveMode (MAPANDREAS / COLANDREAS) - INPC::move does no terrain grounding (NPCs float / sit on roofs). The component samples ground Z each tick via the companion plugin while the NPC moves.
Nothing falls back to SA-MP.

Install
  1. Download the latest release.
  2. Put FCNPC.dll (Windows) / FCNPC.so (Linux) into your server's components/.
  3. Put FCNPC.inc into your Pawn qawno/include/.
  4. Make sure the NPC component is enabled in config.json (ships with open.mp).

Code:
#include <open.mp>
#include <FCNPC>

public OnGameModeInit()
{
    new id = FCNPC_Create("Bot");
    FCNPC_Spawn(id, 0, 1958.33, 1343.12, 15.36);
    return 1;
}

public OnPlayerConnect(playerid)
{
    // walk every bot to the new player
    new npcs[100], count = FCNPC_GetValidArray(npcs);
    for (new i = 0; i < count; i++)
        FCNPC_GoToPlayer(npcs[i], playerid, FCNPC_MOVE_TYPE_RUN);
    return 1;
}

Test it in-game (and see exactly what is ported)
The release ships fcnpc_test.pwn (also in the repo under test/). It is two things at once: a feature test that drives every category of the API live, and a showcase of what this port adds over the bare open.mp engine - so you can verify, in-game, the parts of FCNPC that INPCComponent never implemented.

Load it as a filterscript and type /fcnpc for a dialog menu:
  • Commands - spawn / walk / run / sprint / follow (chase) / aim / shoot / melee / animation / enter+exit vehicle / move-path patrol / play node / invulnerable / kill / respawn / stop all / destroy. One button per native group, run on a demo NPC in front of you.
  • Config - live tunables (move type/mode/pathfinding/speed, weapon/ammo/reloading/fighting style/accuracy, skin/health/armour, plugin update+tick rate, global ColAndreas/raycast modes) with defaults shown + restore-to-defaults.
  • Ported features (INPC vs FCNPC) - the important one. It spawns a native INPC NPC and an FCNPC NPC side by side, labelled with floating 3D text ("INPC" / "FCNPC") so you can tell them apart, and lets you fire the same action at both to compare. Every test prints three lines in chat: the intended behaviour, what bare INPC does, and what FCNPC does. Current comparisons:
    • Chase / autoRestart - INPC NPC_MoveToPlayer defaults autoRestart = false: it walks to your starting spot and stops, even as you move. FCNPC keeps re-tracking and chasing you. (This is the headline gap the port fills.)
    • Rotation - SetAngleToPlayer on the native INPC vs the FCNPC NPC, so the facing/orientation behaviour is directly comparable.
    This section is how the "remaining ~5% open.mp's NPC engine does not provide" stops being a claim and becomes something you watch happen.
  • Debug - on-screen HUD (state, health, weapon, moving, speed, distance to you).
Needs <open.mp>, <omp_npc> and <FCNPC> - no other dependencies.

Companion plugins
The collision / heightmap / surfing natives call the standalone plugins at runtime (the same companion-plugin model the original FCNPC used) - install the open.mp builds:
  • MapAndreas (heightmap Z) - Philip
  • ColAndreas (full map collision / raycasting) - Pottus, uL Chris42O, Slice
  • Streamer (dynamic objects, for FCNPC_*SurfingDynamicObject) - Incognito

Build from sourceopen.mp's Windows server is x86 and components must use the Microsoft C++ ABI. The repo includes a no-Visual-Studio cross-build (clang-cl + lld against the MSVC SDK via msvc-wine), a Windows CMake path, and a Linux .so path. CI builds FCNPC.dll + FCNPC.so and attaches them with FCNPC.inc to every tagged release.

Credits
  • Original FCNPC: OrMisicL (2013-2015), ziggi (2016-2024).
  • open.mp NPC engine (INPCComponent): the open.mp team.
  • open.mp port: Xyranaut.
  • Companion plugins: MapAndreas (Philip), ColAndreas (Pottus, uL Chris42O, Slice), Streamer (Incognito).


Bug reports / PRs welcome on the repo. Tested against open.mp 1.5.x.


  🚀 ¡Buscamos Mapeador para nuevo servidor RolePlay! 🚀
Posted by: Dramack - 2026-05-25, 05:34 PM - Forum: Discusión GTA SA Multijugador - No Replies

SE BUSCA Mapeador para Proyecto RolePlay desde cero

¡Hola a todos! Estoy en la búsqueda de un Mapeador para unirse a un proyecto de RolePlay que se está desarrollando completamente desde cero.
Estado del proyecto: Llevo 3 meses de desarrollo constante trabajando en el GameMode (GM), el cual ya se encuentra en un 60% de avance . Todos los sistemas han sido creados y programados desde cero, garantizando código limpio y original.
¿Qué busco? Alguien que se encargue de la obtención de coordenadas y la creación de mapeos (son trabajos relativamente sencillos). Aunque tengo los conocimientos para hacerlo, prefiero delegar esta área para poder concentrarme al 100% en la programación de los sistemas y así acelerar el lanzamiento del servidor.
Si te interesa formar parte de un proyecto serio y con bases sólidas, ¡escríbeme al privado para más detalles!

Adjunto algunas imágenes, de algunos de los sistemas

https://imgur.com/a/rNADfDF

Sistema de casas listo. desde 0 con gareges.

Sistema de Bandas/mafias (Implementando mas funciones)

Sistema de Almacén "Tipo GTA V" comprar cajas, vender mercancía, "con riesgo de perder si llega otra banda y te la roba en el proceso de venta"

FACCIONES: LVPD, SFPD, LSPD, 

Trabajos: Camionero lv1 lv2 lv3   Pizzero 

Sistema de botiquín

Sistema de plantar marihuana.

Estos son solo algunos, Necesito Coordenadas, Mapeos para darle avance al 100% con este proyecto


  Welcome to los santos !
Posted by: xInVinCiBlE - 2026-05-25, 10:00 AM - Forum: Advertisements - No Replies

Greetings everyone, Are you looking for amazing SA -MP servers? There you go!

Visit our SA-MP Servers :

[EN] - s2.gta-multiplayer.cz:7777 (Welcome To Los Santos 2)

- s3.gta-multiplayer.cz:7777 (Welcome To Los Santos 3)

[CZ/SK/EN]- s1.gta-multiplayer.cz:7777 (Welcome To Los Santos)

s4.gta-multiplayer.cz (Welcome To Los Santos 4) [SA-MP 0.3.DL]



Server’s Website : [EN] www.gta-multiplayer.cz/en/

[CZ]www.gta-multiplayer.cz/cz/



Why should you play on our game servers?

- Unique game server with original features.

- Professional, Friendly and helpful admin team.

- Weekly updates and effective anti-cheat system.

- You can play Minigames such as Basketball, Races, Pool, Destructive Derby, Deatchmatches and much more.

- You can find over 30 Unique jobs to earn money (Police, Paramedic, Burglary, Taxi, Farmer, Trucker, Valet, Pilot, Securicar etc.)

- You can do unique missions (Sweet, Ryder, Big Smoke, Madd Dog, Cesar, Woozie, Catalina, Truth, Toreno and Zero)

- You can start CEO challenges with your friends (GTA Online Feature), share cuts and use special vehicles.

- Amazing events every 30minutes (Hide’n’Seek, Fallout, Warzone, Death run and much more)

- Heists from GTA V.

- Video game QUB3D from GTA 4

- Lots of Properties, Garages, Hotel suites and Houses to purchase.

- Custom made Roulettes, Slot machines, video poker , Black Jack, Texas Holdem Poker and Wheel of fortune.

- You can trade Shares on Stock market BAWSAQ from GTA 5

- Gang wars over 119 territories

- You can purchase a premium account and gain alot of benefits.

- Gyms, strip clubs, clothes shops, hidden packages, oysters, spray tags, horseshoes and much more


  RevolutionX DM/Stunt/Race/Fun
Posted by: CJ101 - 2026-05-24, 04:30 PM - Forum: Advertisements - No Replies

What are We?

RevolutionX SINCE 2008 is a server with a supply of endless fun. We pack as much as we can into our server. We have mini-games, racing, death matching, Duel system, Vehicle Duels, goo hidden system, pick up compition find pick ups around the maps like horse shoes or custom set by admin, fancy house system and so much more to explore and try. Minigames like Last Man Standing , sumo , derby , color match , blast survival we have over 2500+ commands



Vid https://www.youtube.com/watch?v=4asHRDXpQRc&t=5s

OPEN.MP SERVER IP `185.239.239.92:7777`

Discord https://discord.gg/NSWmpeXawh



Hidden Pickup Events Horseshoes or Custom Loaded by Admins

[Image: 01DfnDU.png]

Property System

https://i.imgur.com/6zrddGe.png

Vehicles with Selectable Textdraw

[Image: QkeP0Cr.png]

Skins with Selectable Textdraw

[Image: yTBuVVA.png]


Race System

[Image: dpQPsHA.png]


  How to transfer my server from SAMP to Open MP?
Posted by: Amjad - 2026-05-23, 06:31 PM - Forum: Support - Replies (1)

Hello guys, I have a SA-MP server which i want to transfer it to Open mp
is it very hard? and does it support pawn language like samp? and what's the compiler? and how we will host it as my host supports normal SA-MP only
I really want to get answer about these questions, thank you.


  League A/D — Attack & Defend
Posted by: DrVandersexxx - 2026-05-23, 09:16 AM - Forum: Gamemodes - No Replies

🔫 League A/D — Attack & Defend | open.mp

League A/D is a competitive Attack & Defend gamemode for open.mp — a full rebuild of the classic 2008–2010 A/D format, with modern stability and zero legacy exploits.

🏆 GAMEPLAY • Attackers vs Defenders — capture the base checkpoint to win • Match timer (5 min) with overtime tiebreak by alive count • Vote for map before each round: /vote base [id] | /vote arena [id] | /vote random 
• Auto-start lobby: round begins automatically when both teams have players

⚔️ MECHANICS • Choose your weapon loadout at round start (Primary: MP5 / M4 / AK47 / Shotgun | Secondary: Deagle / SD Pistol) 
• Defenders get exclusive vehicle access (helicopter + cars) 
• Spectate teammates mid-match: /spec [name] 
• Referee slot for league admins

🗺️ MAPS 
• Bases (outdoor) + Arenas (indoor) — 2 map types 
• 100+ base slots, 50 arena slots 
• Admin: /reloadmaps — reload maps without server restart

🛡️ BASIC ANTI-CHEAT 
• Teleport / Flyhack / Speedhack detection (server-side, lag-tolerant) 
• Weapon validation per slot • FakeKill spam protection 
• Ping / packet loss monitoring

🌐 LANGUAGES: English | Russian | Ukrainian 
👥 TEAMS: Attackers | Defenders | Referee

COMMANDS 
/vote — vote for map 
/spec [name] — spectate 
/specoff — leave spectate 
/eng /ru /ua — language 
/help — command list

Gamemode built on open.mp
[DOWNLOAD]
- .PWN

By Dr.Vandersexxx with lov3


  ourFarm.pl - Polski Serwer RolePlay SA:MP
Posted by: Sztakier - 2026-05-23, 09:00 AM - Forum: Serwery - No Replies

[Image: vJb4Ts8.png]
Po wielu latach ourFarm wraca w nowej odsłonie.

Witam Was serdecznie, dla części społeczności będzie to całkowicie nowe miejsce, a dla innych sentymentalny powrót do czasów prawdziwego SA:MP RolePlay. Naszym celem jest stworzenie klimatycznego serwera osadzonego w całym Red County - miejsca oddalonego od wielkomiejskiego chaosu, skupionego na spokojniejszej, bardziej immersyjnej rozgrywce.

Nie tworzymy kolejnego "serwera na miesiąc". Chcemy zbudować stabilny projekt na lata - ale żeby było to możliwe, potrzebujemy przede wszystkim społeczności, ludzi którzy chcą jeszcze poczuć dawny klimat odgrywania postaci w GTA San Andreas Multiplayer Role Play.
Projekt powstaje na autorskim skrypcie pisanym całkowicie od zera. Przygotowujemy wiele skryptów i rozwiązań, których gracze nie widzieli jeszcze na polskiej scenie RP. Ogromny nacisk kładziemy na rozwój postaci oraz elementy RPG - umiejętności, doświadczenie, zadania u NPC itp. będą miały realny wpływ na rozgrywkę. Im dłużej rozwijasz swoją postać, tym bardziej staje się ona wyjątkowa.
Aktualnie pracujemy nad projektem oraz zbieramy społeczność wokół serwera. Wszystkie informacje dotyczące skryptów, postępów prac i planowanych systemów będą regularnie publikowane na forum. Prowadzimy również rekrutację do ekipy projektu - jeżeli chcesz pomóc przy tworzeniu projektu ourFarm i bardziej się zaangażować, zapoznaj się z tym tematem.
Obecny styl forum jest tymczasowy, pracujemy nad nową oprawą graficzną oraz rozbudową paneli www połączonych z serwerem gry.

Planowany start serwera: końcówka 2026 roku. Dokładniejszy termin zostanie ogłoszony na forum po zakończeniu najważniejszych etapów prac.
► Forum projektu: https://ourfarm.pl/
Discord społeczności: https://ourfarm.pl/discord

Jeżeli tęsknisz za klimatem dawnego SA:MP RP i chcesz współtworzyć coś większego od samego początku - serdecznie zapraszamy, ekipa ourFarm.pl


Video Welcome to los santos !
Posted by: xInVinCiBlE - 2026-05-20, 07:48 AM - Forum: Advertisements - No Replies

Tired of finding a SA-MP server to play and have fun on ?

Then your wait is over!!!
Join our community GTA-MULIPLAYER.CZ ,
in this server you can enjoy many activities like minigames such as poker, roulette, deathmatches, team deathmatches and many more minigames. Along with this server includes events, customs events made by Administrators, gangs in which you can turf and fight with other gang members !!
You can also do alot of jobs and play lottery, do heists and many more things.

If you want to join and have fun in these servers, I have provided the IP down here:
(EN) Server 2 - s2.gta-mp.cz:7777
(EN) Server 3 - s3.gta-mp.cz:7777
(EN) FiveM 2 (for GTA 5) - cfx.re/join/objpqy
To join the game server you can use the invite link : https://gta-multiplayer.cz/?invite=236970

Come join the game and have fun with many other players across the globe !


  open.mp for MacOS
Posted by: Xyranaut - 2026-05-19, 10:05 PM - Forum: Releases - Replies (2)

open.mp Launcher — macOS (Apple Silicon) build

Hey everyone — I've put together a native macOS build of the open.mp launcher. Upstream is Windows-only; this fork adds the bits needed to build, sign, and run the same launcher on Apple Silicon Macs, with the rest of the launch flow handled through CrossOver.

Repo: GitHub
Latest .pkg: Releases page

What's in the build

  • Native window chrome — real macOS traffic lights (close / minimise / zoom), green-button tiling + fullscreen, proper drag/double-click zoom.
  • Apple Silicon optimised — built and tagged as 1.6.3-arm.N; this is the version channel the launcher checks for updates so you won't get nagged by Windows-only releases.
  • Settings → Overview
  • CrossOver detection
  • Bottle picker (auto-detects bottles containing GTA: SA / Rockstar Games Launcher), one-click Show in Finder
  • SA-MP version dropdown (0.3.7-R5, R4, R3.1, R3, DL, R2, R1) with install / reinstall / "already installed" states, ~4-second install with progress
  • Status pills for game detected / Rockstar Launcher detected / installed SA-MP version
  • Settings → Preferences — language picker, theme (system / dark / light), nickname, default SA-MP version.
  • Settings → Advanced — debug / power-user toggles.
  • Settings → Danger Zone — hold-to-confirm destructive actions:
  • Uninstall SA-MP client files
  • Clear SA-MP / open.mp config, chat logs and client settings
  • Reset launcher data
  • Settings → License — bundled MPL + third-party credits.
  • Server browser — Favorites, Internet, Partners, Recently Joined; search by hostname / mode, language + non-empty + unpassworded + open.mp-only filters, per-column sorting, drag-to-reorder favorites.
  • Automatic launch flow — when you hit Connect: copies SA-MP files into the game folder, drops the vorbisFile.dll loader proxy, applies the Wine audio fix, launches GTA: SA through CrossOver, then auto-connects with your nickname.
  • Installer — flat-distribution .pkg with license screen, preinstall (gently quits the running copy + cleans up legacy bundles) and postinstall (clears quarantine, drops a Desktop shortcut named "Open Multiplayer", keeps a "SAMP Launcher.app" Finder alias for muscle memory).

What you need
  • Apple Silicon Mac (M1 and above). Intel Macs are not supported.
  • CrossOver from CodeWeavers — runs the Windows version of GTA: SA on macOS. (codeweavers.com/crossover)
  • GTA: San Andreas v1.0 inside a CrossOver bottle. SA-MP / open.mp only work with the 1.0 executable — Steam / Rockstar Launcher copies have to be downgraded first.

The launcher cannot install the game or Windows for you — set the two above up once, then it handles everything else automatically.

Install
  1. Download pkg from the Releases page.
  2. Double-click the .pkg, accept the license, enter your password.
  3. Open Open Multiplayer from Applications (or from the Desktop alias the installer drops).

First-launch tip: the .pkg itself isn't notarised (no paid Apple Developer account). If macOS refuses to open the installer on double-click, right-click it → OpenOpen to bypass Gatekeeper once.

Updates
The launcher checks this repo's GitHub releases for updates, not the upstream Windows channel. Versions are tagged 1.6.3-arm.N — a Windows release like 1.6.4 will not prompt this build to update. The "Update available" badge only appears when a new -arm tag ships here.

Launcher's Known limitations
  • Apple Silicon only — no Intel build.
  • Ad-hoc signed, not notarised. Bundle launches without a "damaged" warning because the postinstall clears the quarantine flag; the .pkg itself still needs the right-click → Open dance on first run.
  • Requires CrossOver — there's no built-in Wine. Free Wine builds run GTA: SA poorly enough that bundling them wasn't worth the support load.
  • GTA: SA must be v1.0; the launcher cannot downgrade Steam / Rockstar copies for you.

Tested on
  • CPU: Apple M1 (8-core)
  • GPU: 7-core
  • RAM: 8 GB
  • Model: MacBook Air A2337, base variant with upgraded storage using the dosdude1 method (Late 2020)
  • Software Used: CrossOver 26.1.0
  • CrossOver Bottle Setting: OS = Windows XP; Graphics = Auto; DLSS = Off; MSync = Off; High Resolution Mode = Off
  • Setup Used: Rockstar Games Launcher -> GTA Trilogy -> GTA San Andreas -> Steam patch
  • Downgrader: RockstarNexus
  • Add-ons: SilentPatch and StreamMemFix
  • Issues Identified: Text rendering issues in the chatbox and score tab, along with crashes when changing display settings from the in-game menu
  • Fixes: Delete the gta_sa.set file to restore functionality. In some cases, reinstalling the SA-MP files may also be required.

Credits

All launcher functionality is the work of the open.mp team. This fork only adds the macOS build path. If you'd like to support upstream development: opencollective.com/openmultiplayer.



Legal & disclaimer
  • You must own a legitimate copy of GTA: San Andreas. This project does not distribute, link to, or help anyone obtain the game, its assets, or any Rockstar / Take-Two property. Use a copy you have lawfully purchased (Steam, Rockstar Games Launcher, retail disc).
  • No piracy. This project does not endorse, condone, or support pirated copies of GTA: San Andreas, SA-MP, open.mp, CrossOver, Windows, or any other software. Requests for pirated material will not be entertained — please don't ask in this thread, in DMs, or on the GitHub repo.
  • Not affiliated. This is an unofficial, community-built fork. It is not affiliated with, endorsed by, or sponsored by Rockstar Games, Take-Two Interactive, CodeWeavers (CrossOver), the SA-MP team, the open.mp team, or Apple. All trademarks and product names are the property of their respective owners.
  • Third-party tools at your own risk. Any external tools mentioned above (RockstarNexus downgrader, custom executables, bottle patches, etc.) are not part of this project. Use them at your own discretion and only on copies you own.
  • No warranty. The launcher is provided "as is", without warranty of any kind. You are responsible for backups and for any consequences of running it on your machine.
  • License. Source code is distributed under the Mozilla Public License 2.0, inherited from upstream. The "open.mp" name and logo remain subject to upstream's trademark policy.

(I just did it for the love of the game, literally and figuratively)