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Red County Roleplay | Medium-Heavy English Roleplay |
Posted by: TommyB - 2025-07-18, 08:50 AM - Forum: Advertisements
- No Replies
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Welcome back to Red County Roleplay, the only San Andreas Multiplayer server set entirely in the countryside. Immerse yourself in a truly unique GTA roleplay experience as you explore the rural landscapes of Red County & Flint County, as well as Bone County, Tierra Robada & South Venturas. From gritty outlaw factions to legal entities, Red County Roleplay offers a fresh and dynamic range of unique factions and opportunities. Whether you dream of being a deputy sheriff, FBI agent, firefighter, journalist, trucker, outback hick or a hardened gangster, your story starts here.
FEATURES
Starter Packs - Are you a new player looking to dive straight into RCRP? We offer newcomers the chance to apply for everything from cash and vehicles to drugs and apartments, all to help kickstart your roleplay journey.
Company System - Prefer to carve your character’s path through legal means? RCRP features a unique company system that allows players to establish and run their own businesses, complete with payouts, vehicles, headquarters, and more.
Unique Faction System - With a dynamic and flexible faction system, RCRP empowers players to bring their vision to life, whether it’s a street gang, motorcycle club, or organized crime syndicate. Whatever your idea, our system gives you the tools to build the faction you imagine.
Easy to Use Furniture System - Buy and place furniture from inside your home or business, customizing any property you acquire to perfectly match your vision.
Player Accessories - Fully customizable clothing and accessory objects let you express your character’s personality and style, all alongside 500+ unique skins already available on RCRP.
Vehicle Customization - Unleash your creativity and personalize your ride with paint jobs, rims, bull bars, and more.
Custom Mapping - Red County Roleplay features a diverse range of environments across its towns, creating a fresh and unique world to explore.
Red County Roleplay strives to deliver a medium to heavy roleplay experience, immersing players in a believable yet uniquely wacky Grand Theft Auto style world. If this sounds like your kind of place, you can find more information below!
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How to create a custom SAMP launcher with server-side downloads? |
Posted by: S.S. - 2025-07-17, 07:46 PM - Forum: Tech
- Replies (1)
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Hello! I’d like to ask how people create their own SAMP launchers that can download custom data from a server (such as skins, vehicles, etc.). I’ve searched a lot online but couldn’t find much information.
Does anyone know how this works or where I can read more about it?
Thanks in advance!
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Open Mp Server resartint for "no reason" |
Posted by: passedthedemon - 2025-07-13, 10:16 PM - Forum: Support
- No Replies
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My server is restarting many times and before it happes it print some line as if the error is being caused by MySQL plugin something
host HeavyHost.com
open mp
N2os7ContextE () in plugins/crashdetect.so
[2025-07-11T22:43:26-0300] [Info] [debug] #3 ece8ceea in _ZN11CrashDetect7OnCrashERKN2os7ContextE () in plugins/crashdetect.so
[2025-07-11T22:43:26-0300] [Info] [debug] #4 ece9251a in ?? () in plugins/crashdetect.so
[2025-07-11T22:43:26-0300] [Info] [debug] #5 f14c85a0 in __kernel_rt_sigreturn () in linux-gate.so.1
[2025-07-11T22:43:26-0300] [Info] [debug] #6 ec2388c8 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #7 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #8 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #9 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #10 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #11 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #12 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #13 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #14 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #15 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #16 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #17 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #18 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #19 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #20 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #21 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #22 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #23 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #24 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #25 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #26 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #27 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #28 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #29 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #30 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #31 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #32 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #33 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #34 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #35 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #36 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #37 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #38 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #39 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #40 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #41 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #42 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #43 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #44 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #45 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #46 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #47 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #48 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #49 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #50 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #51 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #52 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #53 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #54 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #55 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #56 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #57 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #58 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #59 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #60 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #61 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #62 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #63 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #64 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #65 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #66 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #67 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #68 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #69 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #70 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #71 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #72 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #73 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #74 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #75 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #76 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #77 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #78 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #79 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #80 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #81 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #82 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #83 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #84 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #85 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #86 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #87 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #88 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #89 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #90 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #91 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #92 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #93 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #94 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #95 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #96 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #97 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #98 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] #99 ec2389a4 in ?? () in plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] Registers:
[2025-07-11T22:43:26-0300] [Info] [debug] EAX: 0005ddb0 EBX: ec50948c ECX: 00000080 EDX: 0000077f
[2025-07-11T22:43:26-0300] [Info] [debug] ESI: ffc741c0 EDI: ec2c4280 EBP: ffc74244 ESP: ff76ced0
[2025-07-11T22:43:26-0300] [Info] [debug] EIP: ec2388c8 EFLAGS: 00210212
[2025-07-11T22:43:26-0300] [Info] [debug] Stack:
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000000: ffc00000 41200000 00000000 40240000
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000020: ffc00000 ffc00000 ffc00000 ffc00000
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000040: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000060: ffc74244 7f800000 ffc741c0 0005ddaa
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000080: ffc00000 ffc00000 ffc00000 0005ddaa
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000000a0: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000000c0: ffc74244 7f800000 ffc741c0 0005dda3
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000000e0: ffc00000 ffc00000 ffc00000 0005dda3
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000100: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000120: ffc74244 7f800000 ffc741c0 0005dd9c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000140: ffc00000 ffc00000 ffc00000 0005dd9c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000160: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000180: ffc74244 7f800000 ffc741c0 0005dd95
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000001a0: ffc00000 ffc00000 ffc00000 0005dd95
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000001c0: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000001e0: ffc74244 7f800000 ffc741c0 0005dd8e
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000200: ffc00000 ffc00000 ffc00000 0005dd8e
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000220: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000240: ffc74244 7f800000 ffc741c0 0005dd87
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000260: ffc00000 ffc00000 ffc00000 0005dd87
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000280: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000002a0: ffc74244 7f800000 ffc741c0 0005dd80
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000002c0: ffc00000 ffc00000 ffc00000 0005dd80
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000002e0: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000300: ffc74244 7f800000 ffc741c0 0005dd79
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000320: ffc00000 ffc00000 ffc00000 0005dd79
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000340: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000360: ffc74244 7f800000 ffc741c0 0005dd72
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+00000380: ffc00000 fff724a0 ffc00000 0005dd72
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000003a0: ffff037f ffff383f ec238429 ec50948c
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000003c0: ffc74244 7f800000 ffc741c0 0005dd6b
[2025-07-11T22:43:26-0300] [Info] [debug] ESP+000003e0: ffc00000 ffc00000 ffc00000 0005dd6b
[2025-07-11T22:43:26-0300] [Info] [debug] Loaded modules:
[2025-07-11T22:43:26-0300] [Info] [debug] 00000000 - 004a788b samp03svr
[2025-07-11T22:43:26-0300] [Info] [debug] f14c8000 - f14c9948 linux-gate.so.1
[2025-07-11T22:43:26-0300] [Info] [debug] f14b4000 - f14b4ac8 /lib/i386-linux-gnu/libdl.so.2
[2025-07-11T22:43:26-0300] [Info] [debug] f14af000 - f14b0168 /lib/i386-linux-gnu/libpthread.so.0
[2025-07-11T22:43:26-0300] [Info] [debug] f14aa000 - f14ab0cc /lib/i386-linux-gnu/librt.so.1
[2025-07-11T22:43:26-0300] [Info] [debug] f13a2000 - f14a8b94 /lib/i386-linux-gnu/libm.so.6
[2025-07-11T22:43:26-0300] [Info] [debug] f1378000 - f13a0494 /lib/i386-linux-gnu/libgcc_s.so.1
[2025-07-11T22:43:26-0300] [Info] [debug] f1143000 - f137f13d /lib/i386-linux-gnu/libc.so.6
[2025-07-11T22:43:26-0300] [Info] [debug] f14ca000 - f1501b8d /lib/ld-linux.so.2
[2025-07-11T22:43:26-0300] [Info] [debug] f0b49000 - f0b9d75c components/Dialogs.so
[2025-07-11T22:43:26-0300] [Info] [debug] f07c9000 - f0bd1e0d components/Pawn.so
[2025-07-11T22:43:26-0300] [Info] [debug] f05e7000 - f07df7a8 components/pawncmd.so
[2025-07-11T22:43:26-0300] [Info] [debug] f058f000 - f05eb904 components/Fixes.so
[2025-07-11T22:43:26-0300] [Info] [debug] f0536000 - f0593ddc components/TextLabels.so
[2025-07-11T22:43:26-0300] [Info] [debug] f0497000 - f04f0914 components/GangZones.so
[2025-07-11T22:43:26-0300] [Info] [debug] efeec000 - eff7c9a8 components/Unicode.so
[2025-07-11T22:43:26-0300] [Info] [debug] efc78000 - efef0c83 /lib/i386-linux-gnu/libstdc++.so.6
[2025-07-11T22:43:26-0300] [Info] [debug] efc26000 - efc7cc48 components/Classes.so
[2025-07-11T22:43:26-0300] [Info] [debug] efbbd000 - efc2ed18 components/Vehicles.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef80d000 - efae0a71 components/LegacyNetwork.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef696000 - ef81d39d components/Console.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef647000 - ef69a408 components/Variables.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef5f1000 - ef64b2ec components/Menus.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef586000 - ef5fa648 components/Objects.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef426000 - ef5933d1 components/LegacyConfig.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef3db000 - ef429ebc components/Timers.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef381000 - ef3e0318 components/TextDraws.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef0fa000 - ef2d9009 components/CustomModels.so
[2025-07-11T22:43:26-0300] [Info] [debug] ef0ab000 - ef0febdc components/Checkpoints.so
[2025-07-11T22:43:26-0300] [Info] [debug] eeea0000 - ef0cca74 components/pawnraknet.so
[2025-07-11T22:43:26-0300] [Info] [debug] eee4a000 - eeea50b4 components/Actors.so
[2025-07-11T22:43:26-0300] [Info] [debug] eeda1000 - eedfa70c components/Pickups.so
[2025-07-11T22:43:26-0300] [Info] [debug] ed81c000 - ed9a17e0 components/Databases.so
[2025-07-11T22:43:26-0300] [Info] [debug] ece73000 - eceff440 plugins/crashdetect.so
[2025-07-11T22:43:26-0300] [Info] [debug] ec671000 - eceb2991 plugins/requests.so
[2025-07-11T22:43:26-0300] [Info] [debug] ec5ba000 - ec673403 plugins/streamer.so
[2025-07-11T22:43:26-0300] [Info] [debug] ec583000 - ec5ba844 plugins/sscanf.so
[2025-07-11T22:43:26-0300] [Info] [debug] ec1f2000 - ec587eb2 plugins/mysql.so
[2025-07-11T22:43:26-0300] [Info] [debug] ec1ce000 - ec1f1d32 plugins/../log-core.so
[2025-07-11T22:43:26-0300] [Info] [debug] eb45c000 - eb9f602c plugins/discord-connector.so
[2025-07-11T22:43:26-0300] [Info] [debug] eb275000 - eb466ebd ./log-core2.so
then the server restart it happens randomly
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Iron Horizon Roleplay[v1.0(b)] |
Posted by: MikeNGRP - 2025-07-11, 11:44 PM - Forum: Advertisements
- No Replies
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Iron Horizon Roleplay
After an unforgettable launch journey, we’re thrilled to launch the Beta version of our Iron Horizon Roleplay—a world where classic SAMP nostalgia collides with groundbreaking innovation. Whether you’re a seasoned veteran or a fresh face, this is your chance to carve your destiny in a light-to-medium RP universe fueled by immersive storytelling, dynamic environment, and a community that feels like family!
🔥 WHAT AWAITS YOU:
- 🗺️ A Living, Breathing Los Santos: Explore an ever-evolving world packed with custom scripts, gripping storylines, and endless opportunities.
- 🤝 A Thriving Community: Forge alliances, ignite rivalries, and collaborate with players dedicated to quality roleplay.
- ⚔️ Faction Warfare & Leadership: Lead or join factions shaping the future of the state—power, corruption, and glory your choices, your success.
- ✨ Staff Opportunities: Passionate about RP? Join our team to help uphold the highest standards of immersion and fairness.
- 🌍 Dynamic World: Everything feature packed inside our server is dynamic, ensuring your sole focus on roleplay.
- 💥 Light/Medium RP: Start roleplaying right away towards your character development, become a legend of Los Santos!
- 🔥 Reward based: It's not all about the grind, you will also be rewarded for various things.
Server Features:- Event System
- V.I.P System
- V.I.P Toys, Health Insurance, Maximus Club
- House System
- Business System (24/7 Shop, Ammunation, & Clothes Shop)
- Gang, Families & Public Services System
- 2 Hour Weapon Restrictions (to keep Deathmatch at a low)
- Server Updates
- Bank Robbery System
- Easy to use Script
- Accessories/Toys for y
- our character
- And Much More.....
Jobs(/findjob):- Detective
- Lawyer
- Whore
- Drug Dealer
- Mechanic
- Bodyguard
- Arms Dealer
- Boxer
- Taxi Driver
- Drug Smuggling
- Craftsman
- Trucker
- Fisherman
Public Services:
- Los Santos Police Department (LSPD) - [Open]
- Federal Bureau of Investigation (FBI) - [Open]
- Los Santos Fire & Medical Department (LSFMD) - [Open]
- The Government - [Closed until we reach a stable playerbase]
- ARES Defence Solutions (ARES) - Open
- Hitman Agency - [Open]
- San Andreas News (SANews) - [Open]
Frequently asked Questions
Q1) Who is the owner?
Ans: Mike Adriano
Q2) What will I get if I join you?
Ans: For the first 1 week, you'll get Sapphire donator status for a month!!! Hurry up claim your reward before time runs out!
Q3)Where can I join the server?
And: Here: https://discord.gg/UdsdVqH4Nf
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Open.mp / SAMP Query |
Posted by: laex - 2025-07-09, 01:43 AM - Forum: Releases
- Replies (2)
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GTA SA-MP / Open.MP Server Monitor
Modern Web-Based Real-Time Server Monitoring Tool
About The Project
Hello SA-MP / Open.MP Community!
I'm presenting you a modern and useful SA-MP/Open.MP server monitoring project. This tool provides a responsive web interface that allows you to track servers in real-time.
Features- Real-Time Data: Direct UDP SA-MP/Open.MP query protocol implementation
- Modern Interface: Responsive design with TailwindCSS and Alpine.js
- Fast Performance: Optimized UDP socket connections
- Smart Search: Filter by server name, IP, gamemode, or server type
- Mobile Compatible: Perfect display on all devices
- Auto Refresh: Automatic updates every 30 seconds
- Detailed Information: Player count, ping, gamemode, language and more
- No External APIs: Direct protocol implementation for reliability
- Open.MP Support: Full compatibility with both SA-MP and Open.MP servers
Live Demo
You can see the demo here: https://samp.laex.com.tr (demo site updates automatically once per hour)
Technical Details- Backend: PHP 8.0+
- Frontend: HTML5, TailwindCSS, Alpine.js
- Protocol: SA-MP/Open.MP UDP Query Protocol
- Icons: Font Awesome 6
- License: MIT (Open Source)
Installation
Requirements:
- PHP 8.0 or higher
- Socket extension (php-sockets)
- JSON extension (php-json)
- Web server (Apache/Nginx)
Quick Installation:
Code: git clone https://github.com/thislaex/samp-query.git
cd samp-query
# Copy files to your web server
Server Configuration:
Edit the $servers array in index.php:
Code: private $servers = [
['ip' => 'your-server-ip', 'port' => 7777, 'type' => 'samp'],
['ip' => 'openmp-server-ip', 'port' => 7777, 'type' => 'openmp'],
];
Server Types:
- 'type' => 'samp' - For SA-MP servers
- 'type' => 'openmp' - For Open.MP servers
API Usage
The project also provides a JSON API:
Code: GET /path/to/samp/?api=servers
Example Response:
Code: {
"success": true,
"servers": [
{
"hostname": "[0.3.7/DL] Your SAMP Server",
"players": 42,
"maxplayers": 100,
"gamemode": "Roleplay/Freeroam",
"language": "English",
"password": false,
"ping": 85,
"ip": "192.168.1.100",
"port": 7777,
"server_type": "samp",
"is_openmp": false
},
{
"hostname": "Open.MP Test Server",
"players": 25,
"maxplayers": 100,
"gamemode": "Freeroam/DM",
"language": "English",
"password": false,
"ping": 65,
"ip": "192.168.1.101",
"port": 7777,
"server_type": "openmp",
"is_openmp": true
}
],
"count": 2,
"timestamp": "2025-07-09 15:30:45"
}
You can use this in your own projects as well!
Customization
Timeout Settings:
Code: // Change timeout from 2 seconds to 5 seconds
@socket_set_option($socket, SOL_SOCKET, SO_RCVTIMEO, array('sec' => 5, 'usec' => 0));
Auto Refresh Interval:
Code: // Change from 30 seconds to 60 seconds
setInterval(() => {
if (!this.loading) {
this.refreshServers();
}
}, 60000);
Contributing
This project is open source! You can fork it on GitHub and contribute to development.
Steps:
1. Fork the repository
2. Create a development branch
3. Make your changes
4. Send a Pull Request
Code Standards:
- Follow PSR-12 coding standards
- Use Conventional Commits format
- Test with different SA-MP and Open.MP servers
- Check mobile compatibility
Troubleshooting
Servers not showing: Check if PHP sockets extension is installed
UDP connection failed: Make sure firewall allows UDP connections
Slow queries: Adjust timeout values or check network
API returns empty: Make sure servers are online and accessible
Open.MP server not showing: Make sure server type is set to 'openmp'
Windows Firewall Configuration:
Code: New-NetFirewallRule -DisplayName "SAMP/OpenMP UDP" -Direction Outbound -Protocol UDP -LocalPort 7777
If this project helped you, don't forget to star it on GitHub!
Language Note: Currently, the interface is in Turkish. If you'd like to contribute an English translation or other languages, feel free to submit a Pull Request!
Made with <3 for SA-MP & Open.MP Community
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Second Generation Roleplay |
Posted by: JamesT - 2025-07-06, 10:28 AM - Forum: Advertisements
- No Replies
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Second Generation Roleplay [BETA]
Monthly Newspaper
Forums: coming soon
SA-MP IP: 188.165.192.24:9626
About Us:
Second Generation is a Role-Playing server where you act out the life of the character (real life) you have made. Our server is currently at Medium Role-play level, but we're working hard to make it to Heavy Role-play sometime soon, so rules won't be so strict but you will be still able to find quality Role-Players or actually build a new friendship? Our server is now running for one day, we're investing as much effort as possible to succeed and become another Role-play server, where you will be able to relax, have fun, enjoy and where you will find more friends. I don't have any doubts about that since we're nice friendly staff members and community! This server is owned/managed by James_Collins.
Server Features:- Event System
- V.I.P System
- V.I.P Toys, Health Insurance, Gold Room & Vehicles System
- House System
- Business System (24/7 Shop, Ammunation, & Clothes Shop)
- Gang, Families & Public Services System
- 2 Hour Weapon Restrictions (to keep Deathmatch at a low)
- Server Updates
- Bank Robbery System
- Easy to use Script
- Accessories/Toys for y
- our character
- And Much More.....
Jobs:- Detective
- Lawyer
- Whore
- Drug Dealer
- Mechanic
- Bodyguard
- Arms Dealer
- Boxer
- Taxi Driver
- Drug Smuggling
- Craftsman
- Trucker
Public Services:
- Los Santos Police Department (LSPD) - [Open]
- Federal Bureau of Investigation (FBI) - [Open]
- Fire Department of San Andreas (FDSA) - [Open]
- Judical System - [Open]
- The Government - [Open]
- San Andreas Sheriff Police (SASD) - [Open]
- Hitman - [Open]
- San Andreas News (SANews) - [Open]
- Tierra Robada - [Closed until more players]
- San Andreas Armed Services (SAAS) - [Closed until more players]
Q1: How do I get a refund?
Answer: Once you get in game, type this in-game /report Refund Request. Note, there must be an Admin Online to give you a refund, check /admins when in-game.
Q2: Who is the owner of Second Generation Roleplay?
Answer: James_Collins
Q3: Do you do in-game gifts?
Answer: Yes we do! We do them once every one or two months and during special occasions as well.
Q4: Why you using free host?
Answer: We are currently in beta still, would like everyone's feedback on our server and try to make it the best server you've been on!
[/list]
The End:
So if you're looking for new server where you can build totally new life then you're more then welcome at our server! But I would like to ask you to spend just few minutes of your life to connect, to actually see the script, to see what we're offering you, thanks for reading and new life is waiting on you, hope to see you there! 🙂
And last but not least, Welcome to Second Generation Roleplay!
Second Generation Roleplay team.
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Servidor RPG profissões |
Posted by: tcharlesmeurer - 2025-07-05, 11:35 PM - Forum: Advertisements
- No Replies
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Finalizei recentemente meu servidor e venho divulgar ele aqui, ele conta com os seguintes sistemas:
Minha profissão é dos anos 80.
Sistemas de música exclusivos.
Velocidade de veículos alterados.
Sistema de carros próprios.
Sistema de radares.
Sistema de propriedade.
Sistema de setas e comandos para seu carro pessoal.
Sistema de carteira de habilitação.
SSistema De vips e assinantes.
Diversos tipos de mapas.
Sistema de casa com portão pessoal.
Loja 2 47 cheia de itens para adquirir.
Loja de venda de músicas personalizadas.
Diversos lugares inferiores espalhados.
Sistema de eventos exclusivo.
Entre muitos outros Sistema.
IP:
177.54.146.232:7776
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EVO Anti-Cheat |
Posted by: Eduardo_AC - 2025-07-05, 01:43 PM - Forum: Libraries
- Replies (2)
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EVO Anti-Cheat 1.3
About:
This is a new server-side anti-cheat developed for OpenMP, whose goal is to have security and absolute control over the player's data (info).
It is currently in constant development, still having some inconsistencies in certain situations, but it already has dozens of detections and is currently being used for testing on a PvP server, having great feedback from the project management.
Detection configuration:
As this is a closed-source anti-cheat, it has an external configuration file that can be reloaded at any time.
The configuration file currently has just over 200 configuration entries, where it is possible to parameterize exactly how each cheat that allows an external configuration should be detected.
Below are some of the configuration entries for better understanding:
Code: cbug_speed_limit=
cbug_alert_count=
auto_cbug_speed_limit=
auto_cbug_alert_count=
armour_delay_check=
armour_alert_count=
health_delay_check=
health_alert_count=
driveby_delay_check=
fakekill_kill_flood_sequence_time=
fakekill_death_flood_sequence_time=
fakekill_kill_flood_alert_coun t=
fakekill_death_flood_alert_count=
fastrun_distance=
fastrun_distance_alert_count=
incoming_connection_alert_count=
incoming_connection_sequence_delay=
interior_delay_check=
interior_alert_count=
virtual_world_delay_check=
virtual_world_alert_count=
special_action_delay_check=
money_delay_check=
Security:
Any information in SA:MP can be easily manipulated, which can mess up the entire economy and the gameplay of others.
Currently, with the use of this anti-cheat, it is possible to recover correct information from the data of players who use cheats to manipulate them, such as health, armour, skin, weapons, ammo, attacked objects, etc., so that even when manipulating the information, it is not possible to maintain it during the data saving, thus creating an extra layer of validation in the information and ensuring the protection of each player's data against any type of external change.
Configuration control:
- Set when the anti-cheat should start for a specific player
- Set when the anti-cheat should stop for a specific player
- Set when the anti-cheat should pause or resume checking a specific cheat for a specific player
- Change and reload the anti-cheat settings at any time without having to restart the server or reload the filterscript
OS Compatibility:
All anti-cheat dependencies can be obtained for both Linux and Windows.
The anti-cheat is a filterscript, so it can be easily implemented like any other external script.
Game Mode Compatibility:
Since it is a robust anti-cheat with dozens of detections, an external configuration was created to adjust the detections according to the game mode or taste.
In a roleplay server, for example, the detections can be more sensitive, while for a PvP it is necessary to make weapon-related detections less sensitive or race-related detections less sensitive.
You can completely configure each detection as you prefer.
Detection approach:
The server is completely independent in deciding what to do about the detection.
For this, a library (evo_ac.inc) is provided containing all the information needed to apply the punishments and configurations.
Unlike most anti-cheats, this one generates an individual call in the respective callback informing more details about the detection.
Some callbacks:
Code: AC_OnInvalidCameraCrasher(playerid, cam_mode)
AC_OnPlayerAmmo(playerid, old_ammo, new_ammo, weaponid)
AC_OnPlayerArmour(playerid, Float:old_armour, Float:new_armour)
AC_OnPlayerCBug(playerid, speed)
AC_OnPlayerAutoCBug(playerid, speed)
AC_OnPlayerCheckpoint(playerid)
AC_OnPlayerDamageFlood(playerid, damagedid, weaponid, damage_count)
Damage control:
With Evo Anti-Cheat's damage control, even using cheat, the player's life decreases and if it doesn't decrease (through RPC blocks) there is no problem, because the player's life and vest are The player's health is handled unilaterally, that is, the client's (player's) health and vest are just another visual piece of information, just like money. So, for example, if the player's health is zero on the server, but on his screen his health is full due to RPC blocking, it will be considered cheating and will call the functions corresponding to the cheat.
It is also possible to configure the damage in different situations:
- Body parts
- For custom damage in 7 areas of the body
- Range
- Automatically blocks shots fired outside the defined range
- Damage blocking in body parts
- For custom damage blocking in 7 areas of the body
- Permission/block to give/receive damage
- To allow and/or block damage given or received to players
Detections (so far):
- Armor
- C-Bug
- Auto C-Bug
- Car Fly
- Dialog Spoof
- Drive-By
- Fake Kill/Death (flood)
- Fast Run
- GodMode
- Health
- Connection Flood
- Interior
- Special Action (All)
- Money
- Multi Connection
- No Fall Damage
- Ping
- Player Checkpoint
- Player Position (Fly, Airbreak, Teleport)
- Race Checkpoint
- Skin
- Vehicle Fast Enter/Exit
- Vehicle Health
- Vehicle Mod (Invalid, Cheat)
- Vehicle Speed
- Virtual World
- Weapon (Forbbiden, Invalid, Cheat)
- Ammo (Infinite, Invalid, Cheat)
- Rapid Fire
- Free Cam
- Player Velocity (troll)
- Vehicle Velocity (troll)
- Fake AFK
- Fake Lag
- Invisible
- Damage (Invalid, Flood)
- Silent Aim
- Pro Aim
- Quick Vehicle Change (shot, pull, teleport)
- Anti Kick
- Invalid Bullet Crasher
- Invalid Damage Crasher
- Invalid Camera Crasher
- NOP (TogglePlayerSpectating, TogglePlayerControllable, RemovePlayerFromVehicle, SpawnPlayer, SetPlayerPos)
- Attached Objects (Full protection)
- RCon [new]
- Force Spawn [new]
- Fast Respawn [new]
- Flood Cheats [new]
Resources required:
- [Plugin] GVar
Functions added so far:
Anti-cheat configuration:
Code: stock EAC_InitPlayerAC(playerid) // Starts the anti-cheat for the player
stock EAC_StopPlayerAC(playerid) // Stops the anti-cheat for the player
stock EAC_IsActivePlayerAC(playerid) // Checks if the anti-cheat is active (started) for the player
stock EAC_PausePlayerAC(playerid, bool:pause, cheatid = -1) // Pauses a given protection for the player
stock EAC_IsPausedPlayerAC(playerid, cheatid) // Returns if a given protection is paused for the player
stock EAC_GetCheatNameAC(cheatid) // Returns the name of the cheat with base no index
stock EAC_ReloadSettings(const file[]) // If you change the configuration file, you can reload the configuration in real time without restarting or reloading the filterscript
stock EAC_Auth(const token[]) // Authenticate the anti-cheat token to enable it
Damage control:
Code: stock EWD_SetPlayerWeaponRange(playerid, weaponid, Float:range) // Change the range of a given weapon for the player
stock Float:EWD_GetPlayerWeaponRange(playerid, weaponid) // Returns the range of a given weapon for the player
stock EWD_SetPlayerWeaponDamage(playerid, weaponid, Float:amount) // Change the damage of a given weapon for the player
stock Float:EWD_GetPlayerWeaponDamage(playerid, weaponid) // Returns the damage of a given weapon of the player
stock EWD_SetPlayerBodyHitDamage(playerid, weaponid, bodypart, Float:amount) // Changes the damage of a given weapon and body part for the player
stock Float:EWD_GetPlayerBodyHitDamage(playerid, weaponid, bodypart) // Returns the damage of a given weapon and body part for the player
stock EWD_BlockPlayerBodyHitDamage(playerid, weaponid, bodypart, Float:amount) // Changes the damage block of a given weapon and body part for the player
stock Float:EWD_GetPlayerBlockedBodyHitDamage(playerid, weaponid, bodypart) // Returns the damage block of a given weapon and body part for the player
stock EWD_BlockPlayerArmourHitDamage(playerid, weaponid, bodypart, Float:amount) // Changes the damage block of a given weapon, exclusively if wearing a vest, for the player
stock Float:EWD_GetPlayerBlockedArmourHitDamage(playerid, weaponid, bodypart) // Returns the damage block of a given weapon, exclusively if using a vest, of the player
stock EWD_TogglePlayerGiveBulletDamage(playerid, bool:toggle) // Enables/Disables the damage sent from the player
stock EWD_IsPlayerGivingBulletDamage(playerid) // Returns whether the damage sent from the player is enabled or not
stock EWD_TogglePlayerTakeBulletDamage(playerid, bool:toggle) // Enables/Disables the damage received from the player
stock EWD_IsPlayerTakingBulletDamage(playerid) // Returns whether the damage received from the player is enabled or not
stock EWD_EnablePlayerFriendlyFire(playerid, bool:enable) // Enables/Disables the damage sent to players on the same team
Additional functions:
Code: stock EAC_SetPlayerGodMode(playerid, bool:active) // Enables/Disables player's God mode
stock EAC_IsPlayerInGodMode(playerid) // Returns whether the player is in God mode or not
stock EAC_SetPlayerMoney(playerid, money) // Sets the player's money
stock EAC_UpdatePlayerMoney(playerid) // Only updates the player's money on the screen based on the anti-cheat memory
stock EAC_GetPlayerFreeAttachedObjectSlot(playerid) // Returns the first free slot for attacked objects on the player's body
stock EAC_GetPlayerAttachedObjectModelIndex(playerid, modelid) // Returns the index of the attacked object on the player's body based on the object's model
stock EAC_GetPlayerAttachedObjectModel(playerid, index) // Returns the model of the attacked object on the player's body player based on the anti-cheat's index and memory (and not on the client's date)
stock EAC_ApplyPlayerAttachedObjects(playerid) // Applies the attacked objects to the player's body based on the anti-cheat's memory
stock EAC_GiveAllPlayerWeapons(playerid, delay = 0) // Resets the player's weapons and provides those in the anti-cheat's memory, with the option to apply with a delay
stock EAC_GetPlayerWeaponData(playerid, slot, &weapons, &ammo) // Returns the player's weapons, based on the anti-cheat's memory (and not on the client's date)
stock EAC_SetPlayerWeapon(playerid, weaponid, ammo) // Sets a specific weapon for the player
stock EAC_IsValidPlayerWeapon(playerid, weaponid) // Returns whether a given player's weapon was designed based on the server (and not on the client's date) client)
Project maintenance:
Despite being recent, it is a solid, stable and extremely optimized project. Always focused on improvements and new implementations
Server where it is being tested:
If you are interested in checking the anti-cheat and its effectiveness, just access the server below:
Os Aposented PvP: 104.234.224.87:7777
More information:
Discord: https://discord.gg/cuFaYC9UMQ
Now you can:- Interact with a custom Bot for key and payment automation
- Report bugs
- Send feedback
- Private call with me to discuss anti-cheat
- Download
Translated from portalsamp.
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