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  ayuda con sistema de zonas
Posted by: Nikolay_Staggs - 2024-12-31, 07:40 AM - Forum: Programación - No Replies

hola amigos me preguntaba si me podían pasarme un sistema de conquistar zonas basico como no le entiendo aun me cerbiria mucho plis lo cambio por otro sistema que tenga tengo robo a banco tengo sistema vip tengo sistema cambiar color Random a un vehiculo tengo sistema de bombas de aera lo cambio por una de esas solo necesito el sistema de conquistar zonas plis


  Problema con sistema de casa
Posted by: Nikolay_Staggs - 2024-12-28, 09:50 AM - Forum: Programación - Replies (2)

tengo un problema con mi sistema de casas por ejemplo compro la casa ID 0 y la ID 1 bueno entro a la ID 1 y cuando salGO de la ID 1 salgo en la ID 0 no se si es porque mi servidor TDM

CMD:entrar(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2]))
{
    if(INFO_PROPERTY[i][p_CLOSED] == 0)
    {
¡¡¡¡si(INFO_PROPERTY[i][p_BOUGHT] == 1 && !strcmp(PlayerName(playerid), INFO_PROPERTY[i][p_OWNER]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2], 0.0, INFO_PROPERTY[i][p_INTERIOR], i+10);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = i;
    SetCameraBehindPlayer(jugador);
    TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
otra cosa
{
    ShowPlayerMessage(jugador, "~y~No eres el dueño de esta propiedad", 3);
}
}
otra cosa
{
    ShowPlayerMessage(jugador, "~r~Cerrado", 3);
}
regreso 1;
}
}
regreso 1;
}


CMD:salir(jugador, params[])
{

para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas

{

if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2]))

{

SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2], 0.0, 0, 0);

TEMPORAL_PLAYER[playerid][t_AT_HOME] = -1;

    SetCameraBehindPlayer(jugador);

    TogglePlayerControlable(reproductor, falso);

GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);

TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);

regreso 1;

}

}

regreso 1;
}

CMD:crearcasa(jugador, params[])
{
nuevo tipo, precio, str[250];
if(sscanf(params, "dd", type, price)) volver SendClientMessage(playerid, -1, "Syntax: /crearcasa [tipo de casa] [price]");
¿si (tipo < 1 || tipo > 5) devolver SendClientMessage(playerid, -1, "Las casas est?n entre 1 y 5 espacios.");
  para (nuevo cid = 0; cid < MAX_PROPERTY; cid++)
{
¡si (!INFO_PROPERTY[cid][p_TIPO])
{
    GetPlayerPos(playerid, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2])
    INFO_PROPERTY[cid][p_TYPE] = tipo;
    INFO_PROPERTY[cid][p_BOUGHT] = 0;
    INFO_PROPERTY[cid][p_CERRADO] = 0;
switch(tipo)
{
    caso 1:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 446.7660;
INFO_PROPERTY[cid][p_POS_INT][1] = 507.1065;
INFO_PROPERTY[cid][p_POS_INT][2] = 1001.4206;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 12;
    }
    caso 2:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2495.9719;
INFO_PROPERTY[cid][p_POS_INT][1] = -1693.5554;
INFO_PROPERTY[cid][p_POS_INT][2] = 1014.8061;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 3;
    }
    caso 3:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2455.6968;
INFO_PROPERTY[cid][p_POS_INT][1] = -1698.3298;
INFO_PROPERTY[cid][p_POS_INT][2] = 1013.5068;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 2;
    }
    caso 4:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2524.9165;
INFO_PROPERTY[cid][p_POS_INT][1] = -1679.4109;
INFO_PROPERTY[cid][p_POS_INT][2] = 1015.4873;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 1;
    }
    caso 5:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2807.5103;
INFO_PROPERTY[cid][p_POS_INT][1] = -1174.0422;
INFO_PROPERTY[cid][p_POS_INT][2] = 1025.5898;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 8;
    }
}
    formato(str,sizeof(str),"{00A8FF}EN VENTA\n {FFFFFF}Precio:{00A8FF}%d\n {FFFFFF}ID casa:{00A8FF}%d\n {FFFFFF}Usa{00A8FF}/comprarcasa", precio, cid);
    INFO_PROPERTY[cid][p_LABEL] = Create3DTextLabel(str, -1, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 10.0, 0, 0);
CreateDynamicMapIcon(INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 31, -1, 0, 0);
    ActualizarCasa(cid);
    cid = MAX_PROPERTY;
}
}
regreso 1;
}

no se que hacer porfa ayuda


  OPEN.MP Streaming System
Posted by: Southclown - 2024-12-28, 09:16 AM - Forum: Videos and Screenshots - No Replies

[Image: Screenshot_20241218_164623_SA-MP.jpg?ex=...height=473]
[Image: Screenshot_20241218_164040_SAMP.jpg?ex=6...height=460][Image: Screenshot_20241218_164055_SAMP.jpg?ex=6...height=460][Image: Screenshot_20241218_164119_SAMP.jpg?ex=6...height=460]


-voice support
-donate system
-select cameramen system
-hastag system
-favorite system
-add some notifications for favorite streamer
-note system for reporter
stream system by me (southclown, for open.mp)


Heart .....
Posted by: Crazy_ArKzX - 2024-12-28, 08:37 AM - Forum: Portuguese/Português - No Replies

.....


  Problema con sistema de casa
Posted by: Nikolay_Staggs - 2024-12-28, 08:17 AM - Forum: Programación - No Replies

tengo un problema con mi sistema de casas por ejemplo compro la casa ID 0 y la ID 1 bueno entro a la ID 1 y cuando salGO de la ID 1 salgo en la ID 0 no se si es porque mi servidor TDM

CMD:entrar(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2]))
{
    if(INFO_PROPERTY[i][p_CLOSED] == 0)
    {
¡¡¡¡si(INFO_PROPERTY[i][p_BOUGHT] == 1 && !strcmp(PlayerName(playerid), INFO_PROPERTY[i][p_OWNER]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2], 0.0, INFO_PROPERTY[i][p_INTERIOR], i+10);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = i;
    SetCameraBehindPlayer(jugador);
    TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
otra cosa
{
    ShowPlayerMessage(jugador, "~y~No eres el dueño de esta propiedad", 3);
}
}
otra cosa
{
    ShowPlayerMessage(jugador, "~r~Cerrado", 3);
}
regreso 1;
}
}
regreso 1;
}


CMD:salir(jugador, params[])
{

para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas

{

if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2]))

{

SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2], 0.0, 0, 0);

TEMPORAL_PLAYER[playerid][t_AT_HOME] = -1;

    SetCameraBehindPlayer(jugador);

    TogglePlayerControlable(reproductor, falso);

GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);

TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);

regreso 1;

}

}

regreso 1;
}

CMD:crearcasa(jugador, params[])
{
nuevo tipo, precio, str[250];
if(sscanf(params, "dd", type, price)) volver SendClientMessage(playerid, -1, "Syntax: /crearcasa [tipo de casa] [price]");
¿si (tipo < 1 || tipo > 5) devolver SendClientMessage(playerid, -1, "Las casas est?n entre 1 y 5 espacios.");
  para (nuevo cid = 0; cid < MAX_PROPERTY; cid++)
{
¡si (!INFO_PROPERTY[cid][p_TIPO])
{
    GetPlayerPos(playerid, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2])
    INFO_PROPERTY[cid][p_TYPE] = tipo;
    INFO_PROPERTY[cid][p_BOUGHT] = 0;
    INFO_PROPERTY[cid][p_CERRADO] = 0;
switch(tipo)
{
    caso 1:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 446.7660;
INFO_PROPERTY[cid][p_POS_INT][1] = 507.1065;
INFO_PROPERTY[cid][p_POS_INT][2] = 1001.4206;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 12;
    }
    caso 2:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2495.9719;
INFO_PROPERTY[cid][p_POS_INT][1] = -1693.5554;
INFO_PROPERTY[cid][p_POS_INT][2] = 1014.8061;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 3;
    }
    caso 3:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2455.6968;
INFO_PROPERTY[cid][p_POS_INT][1] = -1698.3298;
INFO_PROPERTY[cid][p_POS_INT][2] = 1013.5068;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 2;
    }
    caso 4:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2524.9165;
INFO_PROPERTY[cid][p_POS_INT][1] = -1679.4109;
INFO_PROPERTY[cid][p_POS_INT][2] = 1015.4873;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 1;
    }
    caso 5:
    {
INFO_PROPERTY[cid][p_POS_INT][0] = 2807.5103;
INFO_PROPERTY[cid][p_POS_INT][1] = -1174.0422;
INFO_PROPERTY[cid][p_POS_INT][2] = 1025.5898;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 8;
    }
}
    formato(str,sizeof(str),"{00A8FF}EN VENTA\n {FFFFFF}Precio:{00A8FF}%d\n {FFFFFF}ID casa:{00A8FF}%d\n {FFFFFF}Usa{00A8FF}/comprarcasa", precio, cid);
    INFO_PROPERTY[cid][p_LABEL] = Create3DTextLabel(str, -1, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 10.0, 0, 0);
CreateDynamicMapIcon(INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 31, -1, 0, 0);
    ActualizarCasa(cid);
    cid = MAX_PROPERTY;
}
}
regreso 1;
}

no se que hacer porfa ayuda


  pomoc
Posted by: Miro_Tkalac - 2024-12-27, 01:38 PM - Forum: Ex-Yu - No Replies

strozdrav posto sam iz austrije nece mi ucitati server izbaci mi da poseljem zahtjev za white listu a neznam gdje to pa ako moze netko pomoci


Video Problema con sistema de casa
Posted by: Nikolay_Staggs - 2024-12-26, 07:06 AM - Forum: Pawn Scripting - Replies (2)

tengo un problema con mi sistema de casas por ejemplo compro la casa ID 0 y la ID 1 bueno entro a la ID 1 y cuando sale de la ID 1 salgo en la ID 2 no se si es un servidor TDM

CMD:entrar(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2]))
{
    if(INFO_PROPERTY[i][p_CLOSED] == 0)
    {
¡¡if(INFO_PROPERTY[i][p_BOUGHT] == 1 && !strcmp(PlayerName(playerid), INFO_PROPERTY[i][p_OWNER]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2], 0.0, INFO_PROPERTY[i][p_INTERIOR], i+10);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = i;
    SetCameraBehindPlayer(jugador);
    TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
otra cosa
{
    ShowPlayerMessage(jugador, "~y~No eres el dueño de esta propiedad", 3);
}
}
otra cosa
{
    ShowPlayerMessage(jugador, "~r~Cerrado", 3);
}
regreso 1;
}
}
regreso 1;
}


CMD:salir(jugador, params[])
{

para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas

{

if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2]))

{

SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2], 0.0, 0, 0);

TEMPORAL_PLAYER[playerid][t_AT_HOME] = -1;

    SetCameraBehindPlayer(jugador);

    TogglePlayerControlable(reproductor, falso);

GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);

TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);

regreso 1;

}

}

regreso 1;
}



no se que hacer


  DOF2.1 (DOF2 Updated)
Posted by: Collw - 2024-12-25, 06:01 AM - Forum: Libraries - Replies (2)

I was looking for alternatives to DOF2 that are compatible with the latest versions of the Pawno compiler (3.10.10 and 3.10.11), but I couldn't find any viable options. Since I couldn't adapt to using y_ini or similar libraries, I decided to use the latest available version of DOF2 and update it to suit my needs. I named it DOF2.1.

https://github.com/xWendorion/DOF2.1-Include/releases

The library is fully compatible with both San Andreas Multiplayer and Open Multiplayer. Feel free to improve or adapt it to meet your specific requirements.


  Multiple trailers support
Posted by: BGTrucker - 2024-12-15, 10:57 PM - Forum: Questions and Suggestions - No Replies

Hey all. Sorry if my suggestion sounds stupid, but since Silent Patch added the ability to attach multiple trailers and create a real roadtrain in single player for year now, I think it's time to somehow make that possible in multiplayer too, so trucking servers and their players can benefit from that and finally go to the next level of trucking. I'm not into programming but I'm sure it's possible, I've tried attaching multiple trailers in SAMP with a script before I found out about Silent Patch, and also with Silent Patch, it works but the problem is that the second trailer gets respawned after some time. Other than that everything works fine as far as I remember. I'm saying that because it was years ago when I tried it. Anyway, You know what I mean, that's it from me. Think about it, and keep up the good work.


Exclamation helpScript[gamemodes/arizona.amx]: Run time error 19: "File or function is not found"
Posted by: stasjiano1488 - 2024-12-15, 02:04 AM - Forum: Pawn Scripting - No Replies

how can I fix the error

Loaded.
Loading plugin: colandreas
  Failed.
Loading plugin: Whirlpool

==================

  Whirlpool loaded

==================

  Loaded.
Loading plugin: FCNPC
  Failed.
Loaded 11 plugins.


Started server on 127.0.0.1:7777, with maxplayers: 50 lanmode is OFF.


Filterscripts
---------------
  Loaded 0 filterscripts.

AMX (46225576) loaded
[debug] Run time error 19: "File or function is not found"
[debug]  FCNPC_GetPluginVersion
[debug]  FCNPC_IsValid
[debug]  CA_DestroyObject
[debug]  cache_get_row
[debug]  mysql_query
[debug]  cache_get_row_count
[debug]  cache_delete
[debug]  SetLauncherStatus
[debug]  mysql_format
[debug]  mysql_tquery
[debug]  cache_get_row_int
[debug]  cache_get_field_content
[debug]  cache_get_row_float
[debug]  FCNPC_Create
[debug]  FCNPC_Spawn
[debug]  FCNPC_SetPosition
[debug]  FCNPC_SetVirtualWorld
[debug]  FCNPC_SetInterior
[debug]  FCNPC_GoToPlayer
[debug]  FCNPC_SetHealth
[debug]  FCNPC_SetWeapon
[debug]  FCNPC_GiveAmmo
[debug]  FCNPC_Destroy
[debug]  FCNPC_GetVehicleID
[debug]  FCNPC_GetWeapon
[debug]  FCNPC_StopAim
[debug]  FCNPC_StopAttack
[debug]  FCNPC_Stop
[debug]  FCNPC_UseReloading
[debug]  FCNPC_AimAtPlayer
[debug]  mysql_connect
[debug]  mysql_errno
[debug]  mysql_set_charset
[debug]  mysql_close
[debug]  FCNPC_RemoveFromVehicle
[debug]  FCNPC_PutInVehicle
[debug]  FCNPC_GetHealth
[debug]  mysql_escape_string
[debug]  cache_insert_id
[debug]  orm_create
[debug]  orm_addvar_int
[debug]  orm_addvar_float
[debug]  orm_addvar_string
[debug]  orm_setkey
[debug]  orm_update
[debug]  orm_destroy
[debug]  mysql_pquery
[debug]  Interface_Arizona
[debug]  cache_get_field_content_int
[debug]  cache_get_data
[debug]  cache_get_field_content_float
[debug]  FCNPC_GetAmmo
[debug]  FCNPC_GetWeaponShootTime
[debug] Run time error 19: "File or function is not found"
[debug]  FCNPC_GetPluginVersion
[debug]  FCNPC_IsValid
[debug]  CA_DestroyObject
[debug]  cache_get_row
[debug]  mysql_query
[debug]  cache_get_row_count
[debug]  cache_delete
[debug]  SetLauncherStatus
[debug]  mysql_format
[debug]  mysql_tquery
[debug]  cache_get_row_int
[debug]  cache_get_field_content
[debug]  cache_get_row_float
[debug]  FCNPC_Create
[debug]  FCNPC_Spawn
[debug]  FCNPC_SetPosition
[debug]  FCNPC_SetVirtualWorld
[debug]  FCNPC_SetInterior
[debug]  FCNPC_GoToPlayer
[debug]  FCNPC_SetHealth
[debug]  FCNPC_SetWeapon
[debug]  FCNPC_GiveAmmo
[debug]  FCNPC_Destroy
[debug]  FCNPC_GetVehicleID
[debug]  FCNPC_GetWeapon
[debug]  FCNPC_StopAim
[debug]  FCNPC_StopAttack
[debug]  FCNPC_Stop
[debug]  FCNPC_UseReloading
[debug]  FCNPC_AimAtPlayer
[debug]  mysql_connect
[debug]  mysql_errno
[debug]  mysql_set_charset
[debug]  mysql_close
[debug]  FCNPC_RemoveFromVehicle
[debug]  FCNPC_PutInVehicle
[debug]  FCNPC_GetHealth
[debug]  mysql_escape_string
[debug]  cache_insert_id
[debug]  orm_create
[debug]  orm_addvar_int
[debug]  orm_addvar_float
[debug]  orm_addvar_string
[debug]  orm_setkey
[debug]  orm_update
[debug]  orm_destroy
[debug]  mysql_pquery
[debug]  Interface_Arizona
[debug]  cache_get_field_content_int
[debug]  cache_get_data
[debug]  cache_get_field_content_float
[debug]  FCNPC_GetAmmo
[debug]  FCNPC_GetWeaponShootTime
Script[gamemodes/arizona.amx]: Run time error 19: "File or function is not found"
Number of vehicle models: 0