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samp openmp scripts
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| Getting back to pawn scripting |
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Posted by: Lemon Milk - 2024-03-20, 06:04 PM - Forum: Questions and Suggestions
- Replies (1)
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Hello!
So I've been trying to get back into scripting after some time and imediatelly I ran across an issue of plugins not being compatible with the new open.mp world. Can anyone give me a brief oversight at how to install all the necessary stuff so there won't be any errors in compiler etc.
Thanks in advance!
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| ENB |
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Posted by: Leksa - 2024-03-19, 01:13 PM - Forum: Support
- No Replies
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Hello, does anyone have any kinda ENB for r2
i am bit lazy too look so if someone using it and wanna share please do it haha
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| ZZZZ |
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Posted by: Leksa - 2024-03-19, 02:08 AM - Forum: Ex-Yu
- Replies (2)
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Sta je ovo ljudi jeste pomrli di ste sa se radi ???
Dajte malo zivnite
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| Can't locate game directory |
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Posted by: PandaOG04 - 2024-03-18, 12:52 AM - Forum: Support
- Replies (1)
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Hey! I'm new and when I launch sa-mp installer and locate my game, the accept button isn't lit. I tried to use the gtasa patch to downgrade it but the same issue pursued there aswell. Any tips?
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| Setdynamicobjectrot |
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Posted by: artajuni63 - 2024-03-17, 10:43 AM - Forum: Tutorials
- Replies (1)
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Can someone help me? I want to change the rz ry rz object using setdynamicobjectrot but in the game the object won't move, where is my mistake?
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| PAWN error 028 |
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Posted by: ironsolari - 2024-03-15, 01:37 PM - Forum: Pawn Scripting
- Replies (7)
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Hi,
I'm trying to build a filterscript into my gamemode, and I'm facing these 4 errors:
Code: (3762) :error 028: invalid subscript (not an array or too many subscripts): "PlayerData"
(3762) : warning 215: expression has no effect
(3762) : error 001: expected token: ";", but found "]"
(3762) : error 029: invalid expression, assumed zero
(3762) : fatal error 107: too many error messages on one line
Line 3762 is:
Code: PlayerData[ playerid ][ pUpdateTime ] = SetTimerEx("UpdatePaddy",TIME_UPDATEPADDY,1,"i", playerid);
And these are the enums:
Code: enum fj
{
pPaddyUsed[MAX_PADDYS] = 0,
pPaddyObject[MAX_PADDYS],
pPaddyProgress[MAX_PADDYS],
pPaddyFillWater[MAX_PADDYS],
Float:pPaddyPosX[MAX_PADDYS],
Float:pPaddyPosY[MAX_PADDYS],
Float:pPaddyPosZ[MAX_PADDYS],
Text3D:pPaddyText[MAX_PADDYS],
/////////////////////////////
pPaddyHarvestUsed[MAX_PADDYS],
pPaddyHarvestObject[MAX_PADDYS],
Float:pPaddyHarvestPosX[MAX_PADDYS],
Float:pPaddyHarvestPosY[MAX_PADDYS],
Float:pPaddyHarvestPosZ[MAX_PADDYS],
Text3D:pPaddyHarvestText[MAX_PADDYS],
/////////////////////////////
pHasHireVehicle,
pVehicleHire,
pTrailerVehicleHire,
pPaddyInTrailer,
Text3D:pTrailerText,
////////////////////////////
pPaddyHarvestInVehicle,
pPaddyHarvestInVehicleObject[5],
////////////////////////////
pUpdateTime,
}
Code: enum PlayerData {
PlayerPassword[ MAX_PASS_LEN ],
PlayerAdmin,
PlayerAdminName[ MAX_PLAYER_NAME ],
PlayerAge,
PlayerGender,
PlayerSkin,
PlayerMoney,
PlayerPhoneNumber,
PlayerBankMoney,
PlayerBankNumber,
PlayerJob,
PlayerFraction,
PlayerFractionRank[ MAX_PLAYER_NAME ],
PlayerKLicense,
PlayerFLicense,
PlayerLPenalty,
PlayerTicket,
PlayerHouseKey,
PlayerVehicleKey,
PlayerBiz,
PlayerTogReports,
PlayerVBiz,
PlayerPHour,
PlayerPMinute,
PlayerPSecond,
PlayerWarn,
PlayerBaned,
PlayerJailTime,
Float: PlayerLastX,
Float: PlayerLastY,
Float: PlayerLastZ,
Float: PlayerLastA,
PlayerLastVWorld,
PlayerLastInterior,
WeaponStick,
WeaponKnife,
WeaponColt,
WeaponDeagle,
WeaponShotgun,
WeaponRifle,
bool: NewPlayer,
ClickedPlayer,
UsedItemName[ 128 ],
UsedItemAmount,
Float: PlayerHunger,
Float: PlayerThirst
};
new PlayerInfo[ MAX_PLAYERS ][ PlayerData ];
Code: function UpdatePaddy(playerid)
{
for(new i =0;i<MAX_PADDYS;i++)
{
if(PlayerInfo[playerid][pPaddyUsed][i] == 1)
{
if(PlayerInfo[playerid][pPaddyProgress][i] < 100)
{
/*if(PlayerInfo[playerid][pPaddyProgress][i] > 50)
{
if(PlayerInfo[playerid][pPaddyFillWater][i] == 0)
{
new string[128];
format(string,sizeof(string),"Paddy Owner %s\nSlot %d\nProgress :%d\nNEED WATER",GetName(playerid),i,PlayerInfo[playerid][pPaddyProgress][i]);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pPaddyText][i],-1,string);
return 1;
}
}*/
PlayerInfo[playerid][pPaddyProgress][i] += 1;
if(PlayerInfo[playerid][pPaddyProgress][i] == 100)
{
new Float:x,Float:y,Float:z;
GetDynamicObjectPos(PlayerInfo[playerid][pPaddyObject][i],x,y,z);
SetDynamicObjectMaterial(PlayerInfo[playerid][pPaddyObject][i], 2, 862, "gta_procdesert", "sm_Agave_bloom");
// MoveDynamicObject(PlayerInfo[playerid][pPaddyObject][i],x,y,z+1,2);
DestroyDynamic3DTextLabel(PlayerInfo[playerid][pPaddyText][i]);
PlayerInfo[playerid][pPaddyText][i]=CreateDynamic3DTextLabel("",-1,x,y,z+2,5.0);
}
new string[128];
format(string,sizeof(string),"Ültetvény\n %d%",PlayerInfo[playerid][pPaddyProgress][i]);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pPaddyText][i],-1,string);
if(PlayerInfo[playerid][pPaddyProgress][i] == 100)
{
format(string,sizeof(string),"Ültetvény\n %d%",PlayerInfo[playerid][pPaddyProgress][i]);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pPaddyText][i],-1,string);
}
}
}
}
return 1;
}
What am I doing wrong?
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