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| Please help me out with a basic job. |
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Posted by: x3nt1s - 2024-05-03, 07:19 AM - Forum: Pawn Scripting
- Replies (3)
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Hey guys I know this is dumb but it's just for training myself I just need some help with a basic job I wanna make since I've been struggling to make even simple things as that. If the player enters any Combine Harvester they get a mark on the map for Checkpoint 1 then when they go through it they gotta go through the next 3 checkpoints and by the end they get $50. They could repeat it over and over to get the money.
The XYZ coordinates are:
21.3124,62.0883,3.1172 = Checkpoint 1
13.2968,37.2150,3.1172 = Checkpoint 2
64.9920,-32.5298,0.7534 = Checkpoint 3
72.8307,19.9228,0.6094 = Checkpoint 4
Thanks in advance.
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How can I resolve this? |
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Posted by: JR_Junior - 2024-05-01, 09:17 PM - Forum: Pawn Scripting
- Replies (1)
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Hello, I'm trying to create a function with several parameters in string format, but I don't know how to do it, as it's returning the following error:
Code: error 067: variable cannot be both a reference and an array (variable "string1")
PHP Code: new string1[15],string2[15]; stock MyFunction(&string1[15],&string2[15]) { //Some code string1 ="Hello"; string2 ="Hello 2"; }
FIXED!
Just removed the &
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| Not receiving damage when player fell onto the ground |
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Posted by: Sizy - 2024-05-01, 02:49 AM - Forum: Pawn Scripting
- Replies (10)
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I get this error
Code: C:\Users\User\Desktop\rsrp\gamemodes\RSRP.pwn(1361) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\rsrp\gamemodes\RSRP.pwn(1378) : warning 213: tag mismatch
Code: forward OnPlayerFall(playerid);
forward CalculateDamage(Float:fall_height);
public OnPlayerFall(playerid) {
new Float:fall_height;
GetPlayerDistanceFromPoint(playerid, 2.0, 2.0, 2.0, fall_height);
new damage = CalculateDamage(fall_height);
// Apply damage to the player
SetPlayerHealth(playerid, GetPlayerHealth(playerid) - damage);
// You can also send a message to the player informing them about the damage
SendClientMessage(playerid, COLOR_RED, "You took damage from the fall!");
return 1;
}
// Function to calculate damage based on fall height
public CalculateDamage(Float:fall_height) {
if (fall_height <= 0.0) return 0;
if (fall_height <= 2.0) return 5; // Minimum damage if fall height is less than or equal to 2 meters
return (fall_height - 2.0) * 2 + 5; // Damage increases linearly with fall height beyond 2 meters
}
please help to fix
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| Is this a silly question...? |
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Posted by: KILLERDOG - 2024-04-26, 12:12 PM - Forum: Questions and Suggestions
- No Replies
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First off i would like to say a big hello to you guys and its great to see some old faces returning. I have a bit of a silly question here but i was wondering we have openMP but why oh why do we still need SAMP installed. I thought openMP was taking over from SAMP now that certain SAMP members/founders have decided to abandon the project. Will we ever just have and OpenMP installed and not have SAMP. Thanks for reading my post. Hope to see you guys and girls in game. :)
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San Fierro RP: Se buscan interesados en formar un servidor. |
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Posted by: Politoxicomano - 2024-04-25, 08:40 PM - Forum: Programaci?n
- No Replies
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Buenas a toda la comunidad de GTA San Andreas online que se mantiene viendo el foro a ratos, soy un antiguo jugador de SAMP/MTA y hace poco de open:mp, de hace ya bastantes años (2009-2018 aprox.) participé en comunidades ya extintas tales como GameZChile, GameRol, RolIberico, SpaceRol, UnPlayer, entre bastantes otros pequeños servidores los cuales recuerdo con bastante cariño, en algunas de las ya mencionadas como administrador, moderador, mapper, jefe de facciones varias, entre otras funciones. Dejé de jugar para centrarme en otros aspectos de mi vida personal en esos años como fueron los estudios y el ámbito laboral. Hoy, ya bastante mayor, me gustaría retomar este juego que tantos buenos momentos me ha traído, iniciando un pequeño proyecto de roleplay
Seria en la ciudad de San Fierro con un nivel de rol intermedio, facciones dinámicas, economía minimalista, facciones clásicas, empresas y propiedades con mapeos personalizados, categorías por nivel de rol, y un sistema de TDM-RP. También se busca implementar un sistema VIP para saldar los principales gastos del servidor, sin embargo me gustaría que se interviniera lo menos posible la economía del juego, es decir, no se podría comprar dinero virtual o vehículos solo se venderían propiedades con mapeos exclusivos los cuales quedarían vinculados a la cuenta sin poder venderse/transferirse in-game, el sistema de VIP entregaría facilidades como x2 de reputación, mayor cantidad de slots para comprar vehículos o propiedades, acceso a zonas con mapeos exclusivos, items únicos, pequeño descuesto al % de impuestos, viajes gratuitos en transporte público, salida del hospital más rápida, entre otros.
Cuento con capital para iniciar el desarrollo, he estado y continúo mapeando la ciudad e interiores uno a uno con texture-studio, también cuento con un scripter con experiencia disponible para iniciar el desarrollo del servidor y un GM base RP en español. Estoy en busca de cualquier persona que pueda aportar con sus conocimientos en el desarrollo del servidor, por lo que hago un llamado a:
- Scripters
- Mappers
- Diseñadores gráficos/web
- Administradores y jugadores con amplio conocimiento de RP.
- Personas que quieran ayudar de cualquier forma
Enviarme un mensaje con sus datos de contacto para conversar más al respecto, el proyecto está recién comenzando y tiene una proyección de largo desarrollo por lo que estaré pendiente a cualquier mensaje durante un buen tiempo. También pueden al discord: amaru2046
Un saludo a los que mantienen el GTA San Andreas vivo aún.
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| [RP] Life in San Andreas |
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Posted by: Sauce - 2024-04-22, 02:39 PM - Forum: Advertisements
- No Replies
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Quote:Recognizing the shortage of heavy roleplay spaces on SA-MP, we've taken the initiative to breathe new life into our project, incorporating numerous enhancements and striving to foster a vibrant community. Previously active in 2021 but operating in a different language, our community unfortunately fizzled out due to a lack of interest. This time, we've translated it into English. I'm excited to invite you to join Life in San Andreas, our project nearing completion with promising potential. I'd love to introduce you to some of the systems we've been working on (we unveil one each Saturday), offering you a glimpse of the innovative features we have in store.
Don't hesitate to let your roleplaying friends know about it!
We hope to see you as part of our community!
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