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  discord ban??
Posted by: CJ101 - 2024-01-19, 08:05 PM - Forum: Chat - No Replies

I seem to be banned from the SA-MP OpenMp discord. how would i go about appealing that?


  issue with forEach
Posted by: CJ101 - 2024-01-19, 12:16 AM - Forum: Pawn Scripting - Replies (2)

Does open.mp not work with foreach? I get the error:
C:\Users\jdawg\OneDrive\Documents\RXDM\gamemodes\rxdm-sql.pwn(4887) : error 017: undefined symbol "Rows@YSII_Ag"

Here's part of my code, the error is on the foreach() line

Code:
mysql_query(rxdm,"SELECT * FROM `props`");
new Rows = cache_num_rows();
new tmp[35];
if(Rows > 0)
{
foreach (new row:Rows)
{


  Connecting and disconnecting the server
Posted by: iyat.asagy3 - 2024-01-18, 09:07 PM - Forum: Support - No Replies

Hello, how long has it been when I go to a server, after about 10 to 12 minutes the server restarts for me and sometimes I need to exit the game in all servers, how can I solve this problem?


Exclamation Default Open.MP server return compiler error on default samp public callbacks.
Posted by: J0nathan550 - 2024-01-18, 07:47 PM - Forum: Pawn Scripting - Replies (3)

Hello everyone! I installed the latest release of the OpenMP server. And when I tried to compile blank gamemode to just see how it all works, it give me the error on Default SAMP functions like, OnPlayerDeath and etc. Because as I understand they are already defined somewhere in `open.mp` include.

Error is: error 025: function heading differs from prototype

[Image: image.png?ex=65bbf63d&is=65a9813d&hm=f4c...height=564]

This error get fired up when I call default `public OnPlayerDeath`, and I don't know what to do, I really need this callback. 

I hope you will help me.


Rainbow Parallel for missing iterations?
Posted by: visibleonbush1 - 2024-01-18, 07:00 PM - Forum: Questions and Suggestions - Replies (2)

Hi, I'm working on optimizing a piece of code, the code performs well for smaller values of 'n' (e.g., 10,000), but when 'n' is significantly larger (e.g., 100,000), it seems to skip a considerable number of iterations. Specifically, I've tested it with 'n' set to 100,000, and it only executes 1,410,065,408 iterations out of the expected 10,000,000,000., im asking here because if n is not so big (10k) he is perfectly fine, am i missing anything (thank you in advance).

Code:
int compute_forces( void )
{
    int n_intersections = 0;
    int nThread = omp_get_num_threads();
    int *nit = calloc(8, sizeof(int));
    long long asdf = 0;
    // Parallelized the outer function, because the internal would have a lot more overhead
    #pragma omp parallel for collapse(2) default(none) shared(ncircles, circles, EPSILON, K, nit) schedule(static, ncircles) reduction(+:n_intersections) reduction(+:asdf)
    for (int i=0; i<ncircles; i++) {
        for (int j=0; j<ncircles; j++) {
            //nit[omp_get_thread_num()]++;
            asdf++;
            if (j <= i) {
                continue;
            }
           
            const float deltax = circles[j].x - circles[i].x;
            const float deltay = circles[j].y - circles[i].y;
            const float dist = hypotf(deltax, deltay);
            const float Rsum = circles[i].r + circles[j].r;

            if (dist < Rsum - EPSILON) {
                n_intersections++;
                const float overlap = Rsum - dist;
                assert(overlap > 0.0);

                const float overlap_tmp = overlap / (dist + EPSILON);
               
                const float overlap_x = overlap_tmp * deltax;
                const float overlap_y = overlap_tmp * deltay;

                #pragma omp atomic
                circles[i].dx -= overlap_x;
               
                #pragma omp atomic
                circles[i].dy -= overlap_y;

                #pragma omp atomic
                circles[j].dx += overlap_x;

                #pragma omp atomic
                circles[j].dy += overlap_y;
            }
        }
    }


Sad why when I run the server suddenly it closes by itself
Posted by: unyukya8503 - 2024-01-18, 07:15 AM - Forum: Support - Replies (2)

when I want to run the server in gamemode suddenly the application closes itself a few minutes when I enter my sample server, please explain


  JSON Gamemode Base
Posted by: Dev86 - 2024-01-16, 01:52 PM - Forum: Gamemodes - No Replies

JSON Gamemode Base
An OpenMP gamemode that stores player data in a JSON Object using samp-json.

Example of a player object:

Code:
{
  "id": 0,
  "name": "Davorin_Adler",
  "password": "<password-hash-goes-here>"
}


All columns on your MySQL Database will be loaded into your JSON Object.

NOTE:
I have written this initially for a gamemode I was personally going to be working on. However, it turned out to be more of a hassle to work with than anything.
I would recommend you base your new gamemode with this if you are a martyr.

DEPENDENCIES:
pawn-json
MySQL R41-4 by pBlueG
YSI 5.x
- y_inline
- y_inline_mysql
- y_inline_bcrypt
- y_dialog

INSTALL:
https://github.com/sampdevi/samp-json-auth

no sampctl support (yet) I'm too lazy zzzzzz


  pawn scripting
Posted by: Surrealxo - 2024-01-13, 12:47 AM - Forum: Pawn Scripting - Replies (3)

can someone help me with a game mode i am trying to create.


  Island Map by HajAta
Posted by: Ata - 2024-01-11, 01:12 AM - Forum: Maps - No Replies

Island Map by HajAta

Dowload: Link
https://ibb.co/94vCXK5


Photo Modern LSPD HD Map
Posted by: Ata - 2024-01-11, 01:00 AM - Forum: Maps - Replies (1)

Modern LSPD HD MAP


My project in making SA:MP map
Link Dowload: Click

[Video: https://www.youtube.com/watch?v=MrWG5_F7gR8]