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  Please help me with this error, i don't understand what i have to do, but the file al
Posted by: KumalaX - 2024-01-07, 04:50 PM - Forum: Pawn Scripting - Replies (2)

D:\gm\gamemodes\pawno\include\progress2.inc(23) : fatal error 111: user error: could not locate a_samp.inc file, please check your server includes

I don't understand this error, but the file in question already exists


  server crash
Posted by: Emirto - 2024-01-05, 08:28 PM - Forum: Support - Replies (2)

Well i am the community owner of virtual reality roleplay and i had some issue few minutes ago 
most of my players crashes because of this warning Warning(s007): Exception 0xC0000005 at 0x44A503 so maybe you guys have a solution for this problem .. Thank you


  Many warnings related to types or...?
Posted by: SyNNzka - 2024-01-03, 03:14 PM - Forum: Pawn Scripting - Replies (4)

Hello and happy new year.

I have issues with so many warning rises when compiling, and I wanna know the good way of fixing them and the exact reason (like is some types restrictions?)

For example, I have this code:

Code:
        PlayerTextDrawAlignment(playerid, RPMLine[17], 2);

The warning disappear if I use TEXT_DRAW_ALIGN_CENTER instead of 2.

Code:
        PlayerTextDrawAlignment(playerid, RPMLine[17], TEXT_DRAW_ALIGN_CENTER);


It's really annoying that I need to replace this for every system that I have in my gamemode... And I don't understand why, because in the official wiki we can see that 1, 2 and 3 values (1-left, 2-centered, 3-right) are agreeaded, but still I got worning...


Another more annoying example is:

Code:
        new engine, lights, alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(vehID, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(vehID, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, objective);

And I got this warnings...
"warning 213: tag mismatch: expected tag "bool", but found none ("_")" like x6 times for GetVehicleParamsEx and x3 times for SetVehicleParamsEx.

How should I define new variables to be type bool? I did not find any problem for this in the official wiki, as I see that the defined variables was made the same (https://www.open.mp/docs/scripting/funct...leParamsEx)



One more example....


Code:
        SetPlayerRaceCheckpoint(playerid, 1, randomPizza[r][0], randomPizza[r][1], randomPizza[r][2], 0.0, 0.0, 0.0, 2.5);

And the warning I got is: "warning 213: tag mismatch: expected tag "t_CP_TYPE", but found none ("_")" as the first example issue.


Is some problem related to my pawnc.dll & pawncc.exe versions? (I used the pawn version that comes with the server openmp) 
I really don't know what to do and I don't want to use #pragma...

Appreciate your help, thanks!


  SA-MP isn't working
Posted by: yuvrajsookdeo222 - 2024-01-02, 08:40 PM - Forum: General Discussions - Replies (3)

Hello, I belong to the SA-MP (WTLS 2) Server. I recently bought a laptop and I wanted to play SA-MP but when I install the programme I had numerous problems. My laptop is window 11 and it has more than enough specs to run the game. I used to play on a window 10 laptop and I had no problem. Bare in  mind this is the same copy of the game I had on my window 10 laptop.

I am new to this website and if I address my problem in the wrong place, please don't delete it but thoses in authority (Admin, Mods) please copy and paste the thread in the correct place. 

Anyone who wishes to help can contact me on Discord @ Present Tense #2161

  SA-MP isn't loading on fullscreen, I believe that what causes the crash


  My server is not listed on internet list (announce set to 1)
Posted by: cezvedici - 2024-01-01, 01:06 PM - Forum: Support - Replies (1)

Hello people,

As a experienced server owner back in 2010s, I wanted to start up my server again. I've downloaded open.mp latest version, which is omp 1.1.0.2612, started up my server in a docker container and my server came back online.

However, even though I put `announce 1` in the server.cfg file, my server is not listed in the internet list in neither in client 0.3.7-R5-MP nor in the open.mp website.

Is there anything that I'm missing? What have changed since I'm gone? 

Thanks for helps in advance!

SOLVED


  Help Me Ped
Posted by: probayxa5 - 2023-12-29, 07:15 PM - Forum: Support - No Replies

My charater moves slowly when aiming and when shooting, he stand still so he can't move when shooting, help me fix plsssssss.
[Video: https://youtu.be/22rtgmyl3JY]


  Vehicle collision with object
Posted by: illiker58 - 2023-12-29, 04:11 PM - Forum: Pawn Scripting - Replies (2)

Hello everyone! I'm having difficulty finding a solution to detect collisions for a script to launch rockets from cars. Initially, I chose to check for collisions using IsPlayerInRangeOfPoint, but it's very imprecise. Currently, I'm looking for a solution to determine if the missile object can be intercepted as a collision with a vehicle. I was thinking of an invisible collision box around the vehicle. Do you have any advice on detecting collisions between an object and a vehicle? Thank you.


  Virtual Reality Roleplay
Posted by: JasonRiggs - 2023-12-29, 03:46 AM - Forum: Advertisements - Replies (1)

[Image: GTA-San-Andreas.jpg]

At 31 december, we will feature the launch of one of the most unique roleplay servers that will ever exist in the world of GTA SA.
Don't hesitate to join us for the best experience and rewards for the new year!
Hop into the discord and keep up with our special server rules and script features.
Our aim is to keep GTA SA alive and revive all our old memories and create new ones free of toxicity and a totally healthy environment. 


  How to detect bullet collision on object?
Posted by: ZynxLinclon - 2023-12-28, 01:30 PM - Forum: Pawn Scripting - Replies (2)

Hi i'm curious how to detect collision when bullet hit an object in samp like have a print like "You hit a object"


  SAMP: entry point not found/ missing .init files
Posted by: D3f4u1t_M1tt3n5 - 2023-12-26, 05:07 AM - Forum: Support - No Replies

it says I'm missing ogg_steam_.init, and oggpack_read.init... i even went on GitHub, to manually install them, and still nothing: but the errors.