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  The progress of Open.mp is great?
Posted by: NoxxeR - 2021-12-06, 04:48 PM - Forum: General Discussions - Replies (11)

How is it going now with the progress of Open Multiplayer for GTA San Andreas? GTA San Andreas is a good game, and the sa-mp has a very good and stable source engine, so it will be something good i believe, even better than sa-mp if its backward compatibility.



Would you be able to release it sooner if you have more developers on the engine? Or will it take similar time to release a beta version of Open.mp whether or not you get more developers?



However the game will be great,



I have a suggestion is that you put some adverts in the start of the screen, before the loading screen like in sa-mp, so you can gain money. Then you can pay some of the devloping cost.





This game/engine will attract many users. Believe me, everybody remembers sa-mp, plus this game engine has backward compatibility with the old sa-mp so it'll be a very good multiplayer game, gta sa is just awesome ;)





The open.mp website needs to be improved as well, so it'll be cool to browse it. If you need help with the website design i know a few websites where you could download themes for this, wordpress script is good as well if you post news and other stuff.


Wink ayuda con FCNPC
Posted by: Nikolay_Staggs - 2021-12-04, 09:44 PM - Forum: Programaci?n - No Replies

hola amigos tengo un problema con los NPCS cuando ejecuto el server me sale un message:



[15:28:42] No collision data found.

[15:28:42] ? Sistema de objetos din?micos cargado (0).

[15:28:42] [npc:join] Soldado_0 has joined the server (IP)

[15:28:42] [npc:part] Soldado_0 has left the server (1:0)

[15:28:42] [FCNPC] Error: NPC 'Soldado_0' not created. Name 'Soldado_0' is invalid or the maxnpc limit in server.cfg has been reached.

[15:28:42] GM FUNCIONA

[15:28:42] Number of vehicle models: 0



tiene 22 NPC y los jugadores son 50

Mi versi?n de SAMP es 0.3.8-RC4?



porfa ayuda


Photo zZzZz
Posted by: MadMaz - 2021-12-04, 08:29 PM - Forum: Videos and Screenshots - Replies (3)

zZzZz


  Detect loaded map
Posted by: Jhames - 2021-12-01, 11:51 PM - Forum: Pawn Scripting - Replies (1)

I am creating a loading system for when the player leaves the interior, and I would like to know if there is any way to detect when the map is loaded in order for the player to release the same. I saw this system on a server and would like to know how it works instead of crashing the player for a few seconds.


  Warning DCC_FindChannelByName
Posted by: Jhames - 2021-11-29, 04:30 AM - Forum: Pawn Scripting - No Replies

I'm getting a warning when using "DCC_FindChannelByName". where am I going wrong?



Code:??

Code:
printf("Channel ID: %d", DCC_FindChannelByName("log-server"));


Warning :??
Code:
warning 213: tag mismatch: expected tags "Float", or none ("_"); but found "DCC_Channel"


  Warning DCC_FindChannelByName
Posted by: Jhames - 2021-11-29, 04:29 AM - Forum: Support - Replies (1)

I'm getting a warning when using "DCC_FindChannelByName". where am I going wrong?



Code:??

Code:
printf("Channel ID: %d", DCC_FindChannelByName("log-server"));



Warning :??
Code:
warning 213: tag mismatch: expected tags "Float", or none ("_"); but found "DCC_Channel"


Heart Rockford Plaza @ Singleplayer Roleplay
Posted by: Reyo - 2021-11-27, 10:51 PM - Forum: Videos and Screenshots - No Replies

We're working on a civilian hotspot update on Singleplayer Roleplay (SoLS), featuring various standard map favorites along with a new Mall alongside a newbie Hotel.? The Hotel is to house new players via an introduction system to be added after and the Mall is to aid and pioneer the civilian frontier.



If you are a civilian/legal roleplayer and this pokes your interest - give us a try - we're quite literally on the cusp of expanding that aspect of the server.



But without further ado, some screenshots to demonstrate these changes in action:



[Video: https://www.youtube.com/watch?v=KjUK3s1VINk]





[Image: unknown.png?width=1247&height=566]



[Image: unknown.png?width=1128&height=676]



[Image: samp_26_11_2021_17_26_26.png?width=1201&height=676]



[Image: sa-mp-065.png?width=1201&height=676]



[Image: unknown.png?width=1007&height=676]



[Image: ezgif-2-ff4a3321e87d.gif]

Custom reflections, material surface, and 2dfx applied to the legendary VC infernus!


  Kicking in connection.
Posted by: Cherry. - 2021-11-25, 09:52 AM - Forum: Pawn Scripting - No Replies

Hello



My server got stuck and players getting kicked when they're joining.

Logs shows "Kicking "IP"?because they didn't logon to the game."

what does it mean? How to solve it?


  Crashing randomly.
Posted by: Cherry. - 2021-11-21, 08:28 PM - Forum: Support - No Replies

Hello



My server is crashing randomly I don't have a clue why, running crashdetect on it but haven't seen anything wrong..

These my plugins:?crashdetect.so sscanf.so mysql.so streamer.so whirlpool.so discord-connector.so nativechecker.so



I also checked logs and last command performed before server shutted down and everything seems good... anyone can help me with it? I can pay for it if needed.


  add, subtract
Posted by: ZyZu. - 2021-11-13, 01:22 AM - Forum: Pawn Scripting - Replies (2)

I haven't did any coding over 4-5 years now. Anyways I decided to start working on my gamemode again. I used to have an include to add, subtract, divide, multiply stocks. Does anyone has this include? I have to find all the plugins and includes but since the main forum is down everything is hard to find. Thanks.



Code:
subtract(cash, amount[1])



Code:
stock GivePlayerCash(playerid, amount[]) {

    static cash[256];

    GetPVarString(playerid, "pMoney", cash, 256);

    if(strfind(amount, "-") == 0) SetPVarString(playerid, "pMoney", subtract(cash, amount[1]));

    else SetPVarString(playerid, "pMoney", add(cash, amount));

    return 1;

}