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HELP! How fix crashdetect Run time error 13: "(reserved)" |
Posted by: PutuSuhartawan - 2021-05-25, 01:35 AM - Forum: Pawn Scripting
- Replies (1)
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Code: HELP! How fix crashdetect Run time error 13: "(reserved)"
Run time error 13: "(reserved)"
[debug] Run time error 13: "(reserved)"
[debug] AMX backtrace:
[debug] #0 00000008 in public cmd_addattachedobject () at :0
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/1]#1[/url]?native CallLocalFunction () in samp-server.exe
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/2]#2[/url]?00294290 in public FIXES_OnPlayerCommandText (3, 43497488) at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\zcmd.inc:112
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/3]#3[/url]?000076ec in public OnPlayerCommandText (playerid=3, cmdtext[]=@0297b810 "/addattachedobject 967") at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\fixes.inc:7900
[debug] Run time error 13: "(reserved)"
[debug] AMX backtrace:
[debug] #0 00000008 in public cmd_addattachedobject () at :0
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/1]#1[/url]?native CallLocalFunction () in samp-server.exe
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/2]#2[/url]?00294290 in public FIXES_OnPlayerCommandText (3, 43497488) at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\zcmd.inc:112
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/3]#3[/url]?000076ec in public OnPlayerCommandText (playerid=3, cmdtext[]=@0297b810 "/addattachedobject 967") at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\fixes.inc:7900
Code: CMD:addattachedobject(playerid, params[])
{
new objectid;
if(sscanf(params, "i", objectid)) return SendClientMessage(playerid, COLOR_ERROR, ""COL_RED"USAGE: "COL_YELLOW"'/addattachedobject [objectid]'");
//extract params -> new objectid;
? new vid = GetClosestCar(playerid, INVALID_VEHICLE_ID);
? if (inEditingMode[playerid] == 0 && !IsPlayerInAnyVehicle(playerid) ) return SEM(playerid, "Need on editing mode and get in to vehicle sir.");? ?
? ? new Float:VehPos[3];
? ? GetVehiclePos( vid, VehPos[0], VehPos[1], VehPos[2]);
? ? //objectid = CreateDynamicObject(11701, VehPos[0], VehPos[1], VehPos[2], 0, 0, 0);
? ? if( IsValidDynamicObject( ExampleAttachedDynamic) )
? ? {
DestroyDynamicObject(ExampleAttachedDynamic);
SEM(playerid, "Sir Old object ExampleAttachedDynamic has been destroyed");
cmd_addattachedobject(playerid);
? ? }
? ? else
? ? {
SetPVarInt(playerid, "ObjectIDinVehicle", objectid);
ExampleAttachedDynamic = CreateDynamicObject(objectid, VehPos[0], VehPos[1], VehPos[2] , 0, 0, 0);
Streamer_Update(playerid);
inEditingMode[playerid] = 1;
EditDynamicObject(playerid, ExampleAttachedDynamic);
return SEM(playerid, "Sir you are now in editing Dynamic Object mode.");
? ? }
? return 1;
}
issues:
https://github.com/Zeex/samp-plugin-cras.../issues/96
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HELP! How to use #emit and while? Basic to do with the function? |
Posted by: PutuSuhartawan - 2021-05-24, 11:03 PM - Forum: Pawn Scripting
- Replies (2)
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Code: stock SendClientMessageEx(playerid, color, const text[], {Float, _}:...)
{
? static
? ? ? args,
? ? ? str[144];
? /*
? ? *? Custom function that uses #emit to format variables into a string.
? ? *? This code is very fragile; touching any code here will cause crashing!
? */
? if ((args = numargs()) == 3)
? {
? ? ? SendClientMessage(playerid, color, text);
? }
? else
? {
? ? while (--args >= 3)
? ? {
? ? ? #emit LCTRL 5
? ? ? #emit LOAD.alt args
? ? ? #emit SHL.C.alt 2
? ? ? #emit ADD.C 12
? ? ? #emit ADD
? ? ? #emit LOAD.I
? ? ? #emit PUSH.pri
? ? }
? ? #emit PUSH.S text
? ? #emit PUSH.C 144
? ? #emit PUSH.C str
? ? #emit PUSH.S 8
? ? #emit SYSREQ.C format
? ? #emit LCTRL 5
? ? #emit SCTRL 4
? ? SendClientMessage(playerid, color, str);
? ? #emit RETN
? }
? return 1;
}
Sir i don't know what does means in this function? i need to translate to learn what is meaning of this code.
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Bullet does not register |
Posted by: BoNNe - 2021-05-24, 09:53 PM - Forum: Pawn Scripting
- No Replies
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I have had a SAMP server for some time and the players during a duel between players also have a problem, namely the server does not record the bullet when it receives damage. Not always, but the most common is when a player runs and the bullet enters him, his life does not decrease.?If necessary, I will post a video about this problem to let you know what the problem is.
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Ask for help |
Posted by: BetterChan - 2021-05-24, 07:04 AM - Forum: Other
- No Replies
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I asked the administrator to create a discussion board in Chinese. I voluntarily become the administrator of this forum, and I will contribute to burgershot.
I hope the administrator agrees to my request, please!
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Help! Plugin crashdetect [debug] Run time error 5: "Invalid memory access" |
Posted by: PutuSuhartawan - 2021-05-22, 03:51 AM - Forum: Pawn Scripting
- Replies (4)
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Code: [debug] Run time error 5: "Invalid memory access"
[debug] AMX backtrace:
[debug] #0 003cb664 in public OnPlayerEditDynamicObject (playerid=3, objectid=16000, response=1, Float:x=-1794.16113, Float:y=-326.82227, Float:z=23.70365, Float:rx=0.00000, Float:ry=0.00000, Float:rz=0.00000) at e:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\gamemodes\SuhartawanWorld.pwn:11020
How to fix on this warning sir?
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Problems adapting to mobile SAMP |
Posted by: VanHelsing - 2021-05-19, 10:01 PM - Forum: Support
- No Replies
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Hello, I am trying to adapt a gamemode originally made for computer to samp mobile. I am having a problem related to player movement, where pc players see samp mobile players go "into esc" and teleport when moving. The same thing happens when a mobile player watches a pc player walk.
I couldn't find anything related on the internet.
Plugins used:
- Sscanf
- Streamer
Thanks in advance!
** I apologize for any errors in my English.
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HELP! How to get better recommend than `udb_hash()` and bcrypt system? |
Posted by: PutuSuhartawan - 2021-05-19, 08:41 PM - Forum: Pawn Scripting
- Replies (1)
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People need to secure the password from the communist.
Code: Example
main(){
bcrypt_hash(0,"OnPassswordHash","text",12);
}
forward OnPassswordHash(playerid);
public OnPassswordHash(playerid){
new dest[60];
bcrypt_get_hash(dest);
bcrypt_verify(playerid,"OnPassswordVerify","text",dest);
}
forward OnPassswordVerify(playerid,bool:success);
public OnPassswordVerify(playerid,bool:success){
//success denotes verifying was successful or not
if(success){
//verfied
} else{
//hash doesn't match with text
}
}
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