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  My suggestions [Update: 2022-07-06]
Posted by: Radical - 2022-07-02, 11:07 PM - Forum: Questions and Suggestions - Replies (1)

Objects & PlayerObjects:

PHP Code:
SetObjectSize(objectidFloatfXFloatfYFloatfZ);

SetPlayerObjectSize(objectidFloatfXFloatfYFloatfZ);

GetObjectSize(objectid, &FloatfX, &FloatfY, &FloatfZ);

GetPlayerObjectSize(objectid, &FloatfX, &FloatfY, &FloatfZ); 



Textdraws & PlayerTextDraws:

PHP Code:
TextDrawFont(Text:textfontface[]); //Able to use any font in TextDraw

PlayerTextDrawFont(playeridPlayerText:text,?fontface[]);



TextDrawRotateText(Text:textFloat:rotate);

PlayerTextDrawRotateText(playeridPlayerText:textFloat:rotate);



Make it possible to add a new txd and player download it when connect to the server. [../omp server/models/txd]

(
Like samp 0.3.DL download skin character files from server) (https://ibb.co/R2qgXLJ)



Add color gradient textdraws



Keys:

PHP Code:
Supporting all?Keys.

if (
newkeys == 0x41// 'A' key 



File functions:

PHP Code:
Reading a directory in scriptfiles.

readdir(...); 



Players:

PHP Code:
ReconnectPlayer(playeriddelay=0);

TogglePlayerHUD(playeridtoggle); //Show/Hide game hud

TogglePlayerChat(playeridtoggle); //Show/Hide chats

ForcePlayerTakeScreenShot(playerid);

BurnPlayer(playerid);

TogglePlayerInvulnerable(playeridtoggle);

ReloadPlayerArmedWeapon(playerid);

RemoveWeaponFromPlayer(playeridweaponid);



PlayerDeathListShow(playerid);

PlayerDeathListHide(playerid);

PlayerDeathListPos(playeridFloat:XFloat:Y);



SetPlayerFpsLimit(playeridamount); // /fpslimit (30 to 90)

GetPlayerFpsLimit(playerid);

SetPlayerFontSize(playeridsize); //Chat font size /fontsize (-3 to 5)

GetPlayerFontSize(playerid);

SetPlayerPageSize(playeridsize); // /pagesize (10 to 20)

GetPlayerPageSize(playerid);

TogglePlayerHeadMove(playeridtoggle); // /headmove

TogglePlayerDebugLabels(playeridtoggle); // /dl

TogglePlayerTimestamp(playeridtoggle); // /timestamp

TogglePlayerAudioMsg(playeridtoggle); // /audiomsg

QuitPlayer(playerid); // /quit



TogglePlayerFirstPerson(playeridtoggle);

TogglePlayerIronFist(playeridtoggle);

TogglePlayerInfiniteRun(playeridtoggle);

SetPlayerMapMarkPos(playerid,?Float:xFloat:y,?Float:z); //Red mark on map

GetPlayerMapMarkPos(playerid,?&Float:x,?&Float:y,?&Float:z);

GetPlayerBreathBar(playerid, &Float:amount); //Blue bar that appears on breathing underwater (idk what to name this func)

TogglePlayerSeaWaves(playeridtoggle); //Toggle 0 = The sea does not wave and the water?are smooth 



Damage:

PHP Code:
OnPlayerTakeDamage(...);

OnPlayerGiveDamage(...);

- If 
returns 0prevent player from health loss.



Add new weaponid supportsWEAPON_HYDRAWEAPON_HUNTERWEAPON_SEASPAROWWEAPON_BARRONWEAPON_RUSTLER.



-?
It would be nice to add all weapon-config?functions like SetWeaponDamage() to omp.



- If 
the player jumps from a height and dies , return last player who damage him. (On OnPlayerDeath



Player HUD:

PHP Code:
Change game hud?position:

HUD_HealthPos(playeridFloat:XFloat:Y);

HUD_ArmourPos(playeridFloat:XFloat:Y);

HUD_BreathBarPos(playeridFloat:XFloat:Y);

HUD_WantedPos(playeridFloat:XFloat:Y);

HUD_MoneyPos(playeridFloat:XFloat:Y);

HUD_TimePos(playeridFloat:XFloat:Y);

HUD_WeaponPos(playeridFloat:XFloat:Y);

HUD_MiniMapPos(playerid,?Float:XFloat:Y);



Show/Hide game hud:

HUD_HealthToggle(playeridtoggle);

HUD_ArmourToggle(playeridtoggle);

HUD_BreathBarToggle(playeridtoggle);

HUD_WantedToggle(playeridtoggle);

HUD_MoneyToggle(playeridtoggle);

HUD_TimeToggle(playeridtoggle);

HUD_WeaponToggle(playeridtoggle);

HUD_MiniMapToggle(playeridtoggle); 



Audio Stream:

PHP Code:
PlayAudioStreamForPlayerEx(playeridurl[], play_from_second 0,?Float:posX 0.0Float:posY 0.0Float:posZ 0.0Float:distance 50.0usepos 0); //Play audio from a specific second

PauseAudioStreamForPlayer(playerid);

ResumeAudioStreamForPlayer(playerid);

UpdateAudioStreamPosForPlayer(playeridFloat:posX 0.0,?Float:posY?= 0.0Float:posZ 0.0); //If positions is 0.0?consider to player pos

GetPlayerAudioStreamUrl(playerid, &dest[], len sizeof dest);

GetPlayerAudioStreamCurrentTime(playerid);?//Return in seconds

GetPlayerAudioStreamPos(playerid, &Float:posX, &Float:posY, &Float:posZ);

GetPlayerAudioStreamDistance(playerid, &Float:distance);

IsPlayerAudioStreamPaused(playerid);

GetAudioStreamUrlLength(url[]);?//Return in seconds 



Vehicles:

PHP Code:
ToggleVehicleInvulnerable(vehicleidtoggle);

SetVehicleSpeed(vehicleidFloat:speed);

Float:GetVehicleSpeed(vehicleid);



ToggleVehicleShoot(vehicleidtoggle); //Disable Hydra/Hunter/Rustler/SeaSparrow shooting

ToggleVehicleLightBars(vehicleidtoggle); //Police vehicles or Ambulance vehicles?

ToggleVehicleBlowFuelTank(vehicleidtoggle); //In gta sa offline you able to blow vehicle?by shooting at fuel tank.

FlipVehicle(vehicleid); //new Float:angle;?GetVehicleZAngle(vehicleid, angle),?SetVehicleZAngle(vehicleid, angle); 



Actors:

PHP Code:
SetActorArmedWeapon(actoridweaponid);

GetActorArmedWeapon(actorid); 



Validation:
PHP Code:
IsValidWeaponID(weaponid);

IsValidVehicleModel(modelid);

IsPositionInWater(FloatxFloatyFloatz);

IsVehicleOverturned(vehicleid);

IsPlayerAFK(playerid); //or IsPlayerPaused(playerid);

IsPlayerWalking(playerid); //W  ALT

IsPlayerRunning(playerid); //W  Space

IsPlayerStanding(playerid);

IsPlayerInvulnerable(playerid);

IsVehicleInvulnerable(vehicleid); 



Strings:

PHP Code:
IsNumeric(string[]);

IsDigit(string[]);

IsSpace(string[]);

IsLower(string[]);

IsUpper(string[]);

StrReplace(oldvalue[], newvalue[], &dest[], len sizeof dest);

StrCpy(dest[], source[]);

StrCapitalize(string[], &dest[], len sizeof dest); //First character to upper case 



Server:

PHP Code:
GetServerIP(); //Server?public IP address

GetServerPing(); 



Socket:

PHP Code:
Add TCP UDP connections and functions



Fixes:

PHP Code:
RemoveBuildingForPlayer(...); // It crashes game if number of removes is above 1000



Enable tear gas coughing effect/animAlso return amount of damage in OnPlayerTakeDamage.



When a vehicle dies then respawned the ID was changeID should not change.



Head bleeding with headshotanimation deleted from sa-mp. Return it.



OnPlayerWeaponShoot(...); //Doesn't work in lagcompmode 0



When player press TAB key the server textdraws are hide



Telegram: t.me/adib_yg

Discord: Adib#5980


  Weapon-config.inc no damage
Posted by: yukie - 2022-06-20, 03:17 PM - Forum: Pawn Scripting - No Replies

Is there any other way to fix this on weapon-config, because there's no damage on my server


Information [Work in progress] TextDraw Editor (online)
Posted by: Leonardo - 2022-06-12, 09:00 AM - Forum: Releases - Replies (3)

TextDraw Editor



A TextDraw Editor built in Vanilla JS



Work in progress!! For more information, visit the github repository.



Preview



[Image: 2fQfySy.jpg]



Source code



https://github.com/Leonardo541/TextDrawEditor



Demo at



https://leonardo541.github.io/TextDrawEditor/


  How to get rid and replace the SERVER: Unknown command message?
Posted by: Haitam - 2022-06-07, 07:16 PM - Forum: Programming - Replies (1)

Hello, I am trying to learn PAWN scripting, how can I get rid of the SERVER: Unknown command message? And please tell me a good way to learn basics and start scripting! Thanks.


  So whats up now is the beta is out?
Posted by: NoxxeR - 2022-06-06, 06:54 PM - Forum: Chat - No Replies

Whats up with the new Open Multiplayer client? Will it be released to the public? The server beta has been released.



Everybody will enjoy life if you guys release the Client, some of us havent played in a long time GTA SA, we need a good client soon.


  GTA Maps in open.mp?
Posted by: Xyranaut - 2022-06-04, 05:41 AM - Forum: Questions and Suggestions - Replies (1)

According to the latest SA:MP update, access to the GTA VC Map has been granted within SA:MP. I recently came across a video featuring the merging of maps from GTA 3, VC, SA, 4 and 5 into GTA SA. In the video, the creator provided links for this merged map setup.

I'm contemplating the possibility of integrating these map files seamlessly with the 'installation of open.mp'. This way, anyone using open.mp would automatically gain access to these maps, eliminating the need for manual installation by individuals.

It would be quite fascinating to envision the incorporation of all these maps, effectively utilizing them in a multiplayer environment by simply adding the map mod extension alongside open.mp.


  AttachDynamicObjectToObject
Posted by: Davee52 - 2022-05-30, 03:24 PM - Forum: Pawn Scripting - Replies (1)

Hi. I tried to use AttachDynamicObjectToObject, but failed, the object doesn't attach. Any ideas?

Code:
new id,p;

stock CreateATM(Float:PX,Float:PY,Float:PZ,Float:PRX, Float:PRY, Float:PRZ){

id= CreateDynamicObject(19526, PX,PY,PZ, PRX,PRY,PRZ, -1, -1, -1, 10.00, 10.00);

SetDynamicObjectMaterial(id, 0, 2942, "kmb_atmx", "kmb_atm", 0x00000000);

SetDynamicObjectMaterial(id, 2, 14708, "labig1int2", "ab_mottleGrey", 0x00000000);

SetDynamicObjectMaterial(id, 3, 2942, "kmb_atmx", "kmb_atm_sign", 0x00000000);

SetDynamicObjectMaterial(id, 5, 1252, "barrelexpos", "atm", 0x00000000);

p = CreateDynamicObject(19483, PX.2123, PY.12836, PZ.1343, 0.000000, -48.300056, -90.000053, -1, -1, -1, 10.00, 10.00);

SetDynamicObjectMaterialText(p, 0, "{ffffff}CASH", 130, "Ariel", 20, 1, 0x00000000, 0x00000000, 1);

AttachDynamicObjectToObject(p,id,0.2123,0.12836,1.1343,0.000000, -48.300056, -90.000053,1);

}



P.S: It does work correctly when I convert it to default Create Object and AttachObjectToObject.. But i'm using streamer plugin


  samp voice frequency
Posted by: hiwyn - 2022-05-18, 02:53 PM - Forum: Pawn Scripting - Replies (2)

I tried but fail to put radio frequencies on samp voice...

2 problems:

1- you can hear and talk to everyone in any frequency, i mean you are in 3000, you can talk to people on 5000
2- server crashes a while after people use this

What i'm doing wrong?

global

Code:
#define MAX_RADIOS 9999
forward ConnectRadioVoice(playerid);
forward DisconnectRadioVoice(playerid);
new SV_GSTREAM:StreamFreq[MAX_RADIOS] = SV_NULL;
new players_in_radiofrequency[MAX_RADIOS];

OnPlayerActivationKeyPress
Code:
// radio voice
if(radio_frequency[playerid] == 0) {
    SvAttachSpeakerToStream(StreamFreq[radio_frequency[playerid]], playerid);
}
// voice local
else {
    SvAttachSpeakerToStream(lstream[playerid], playerid);
}

OnPlayerActivationKeyRelease
Code:
// Detach the player from the local stream if the 'B' key is released
    if (keyid == 0x42 && lstream[playerid]) {
        SvDetachSpeakerFromStream(lstream[playerid], playerid);
    }
    // Detach the player from the local stream if the 'B' key is released
    if (keyid == 0x42 && StreamFreq[radio_frequency[playerid]]) {
        SvDetachSpeakerFromStream(StreamFreq[radio_frequency[playerid]], playerid);
    }

functions from command
Code:
public ConnectRadioVoice(playerid) {
    new rfid = radio_frequency[playerid];
    if(StreamFreq[rfid] == SV_NULL)
    {
        new string[128];
        format(string, sizeof(string), "Radio %i", rfid);
        StreamFreq[rfid] = SvCreateGStream(0xFF00FFFF, string);
        SvAttachListenerToStream(StreamFreq[rfid], playerid);
    }
    else
    {
        SvAttachListenerToStream(StreamFreq[rfid], playerid);
    }
    players_in_radiofrequency[rfid] = 1;
    return 1;
}
public DisconnectRadioVoice(playerid) {
    new rfid = radio_frequency[playerid];
    players_in_radiofrequency[rfid] -= 1;
    if(players_in_radiofrequency[rfid] <= 0) {
      StreamFreq[rfid] = SV_NULL;
    }
    return 1;
}

command
Code:
CMD:radio(playerid, params[]) {
    new frequency_id;
    if(sscanf(params,"i", frequency_id)) return SendClientMessage(playerid, -1, "Use: /testid [id]");
    if(frequency_id > MAX_RADIOS || frequency_id < 1) return SendClientMessage(playerid, -1, "O numero deve ser entre 1 e MAX_RADIOS");
    radio_frequency[playerid] = frequency_id;
    if(frequency_id == 0) DisconnectRadioVoice(playerid);
    else ConnectRadioVoice(playerid);
    return 1;
}


  insert line as much as the amount.
Posted by: Axitz - 2022-05-11, 12:28 PM - Forum: Pawn Scripting - Replies (1)

hi,



for now, this line is inserting only 1 by 1 since i used People; but I want to multiply it by the amount.



so when i put like /test 10

it will create 10 lines.



example code as below.





Code:
COMMAND:test(playerid, params[])

{

new? iAmount;

if( sscanf ( params, "d", iAmount)) return SendClientMessage(playerid,-1, "[amount]");

new PlayerName[MAX_PLAYER_NAME];

GetPlayerName(playerid, PlayerName, sizeof(PlayerName));

People;

Pool=LOTTERY_PRICE;

dini_IntSet("lottery.ini", "money", Pool);

GivePlayerMoney(playerid, -LOTTERY_PRICE);

new string[128];

format(string, sizeof(string), "%d", People);

dini_Set("lottery.ini", string, PlayerName);

return 1;

}


  How Setting Server Console to Hidden login log connection cookie?
Posted by: PutuSuhartawan - 2022-05-11, 11:12 AM - Forum: Pawn Scripting - No Replies

[Image: unknown.png]


And abaout the plugin setting. How to hidden plugin log too?

[21:28:29] : [sv:dbg:network:connect] : player (32) assigned key (a1af9067de8251a2)
[21:28:29] : [sv:dbg:network:receive] : player (32) identified (port:48538)
[21:28:33] : [sv:dbg:network:connect] : connecting player (3) with address (180.249.82.178) ...
[21:28:33] : [sv:dbg:network:connect] : player (3) assigned key (b252f9b4e9be3c94)
[21:28:33] : [sv:dbg:network:receive] : player (3) identified (port:41177)
[21:28:40] : [sv:dbg:network:connect] : disconnecting player (36) ...
[21:28:41] : [sv:dbg:network:connect] : disconnecting player (25) ...
[21:28:49] : [sv:dbg:network:connect] : disconnecting player (21) ...
[21:28:51] : [sv:dbg:network:connect] : connecting player (36) with address (114.5.215.231) ...
[21:28:51] : [sv:dbg:network:connect] : player (36) assigned key (e7d70572fdfac585)
[21:28:51] : [sv:dbg:network:receive] : player (36) identified (port:64510)
[21:28:53] : [sv:dbg:network:connect] : disconnecting player (14) ...
[21:28:56] : [sv:dbg:network:connect] : connecting player (14) with address (128.14.65.219) ...
[21:28:56] : [sv:dbg:network:connect] : player (14) assigned key (db410e80fef2bf7d)
[21:29:03] : [sv:dbg:network:connect] : disconnecting player (72) ...
[21:29:03] : [sv:dbg:network:connect] : disconnecting player (3) ...