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  Map Markers new
Posted by: swuffted - 2025-02-13, 08:36 PM - Forum: Filterscripts - Replies (3)

I originally posted my thread to wrong section and i don't know how to delete it but i will also paste it here!
🎯 [RELEASE] Per-Player Colored Checkpoints, Arrows & Decal Hoops
🔹 Introduction
Hey everyone! 👋 I'm Dzherekarov (or Jerry), and I’d like to share my filterscript with you. It can be turned into an include or even a plugin, but unfortunately, I'm both busy and lazy, so I won’t be doing that. 😆
However, you are free to modify it as you wish!
I've always been annoyed with SA-MP’s built-in checkpoints, race checkpoints, enex arrows, and pickups, so I created a solution:
✅ Per-player colored checkpoints
✅ Custom arrows & rotating decal hoops
✅ 237 unique map marker IDs (0–237)
✅ Markers rotate and glow like real checkpoints
✅ No timers or TickCount used!
📢 Note: My native language is Bulgarian, so don’t judge me too harshly. Also, I’m not a professional scripter, just a guy with patience!
🛠 Requirements
To run this filterscript, you need:
🔹
#include <YSF>

🔹
#include <streamer>
It’s my first time writing a thread, so don’t expect perfection! 😅
🚀 Features & Usage
One of the best parts of this system is that you don’t need to manually track marker IDs. Everything is handled automatically.
✅ Adding a Map Marker
AddMapMarker(playerid, type = 0, Float:X, Float:Y, Float:Z, col = 0xAAAAAAAA, colh = 0xAADD1111, vw = 0, interior = 0, Float:DrawDist = 110.0, dtext[]="MARKER TAG", col3d = 0x00000000, testl = 1, Float:tdrawdist = 50.0);

📌 Markers are automatically indexed when created. No need to manually declare them!
📌 You can add markers in OnPlayerSpawn or OnPlayerConnect, and they will persist.
🗑 Destroying a Marker
DestroyMarker(playerid, markerid);

📌 If you have 30 map markers, ID 1 is actually 0 (so valid IDs are 0–29).
📌 When you destroy ID 5, it becomes available again for the next marker you create.
💥 Destroy All Markers DestroyAllMarkers(playerid); 📌 Removes all markers for a player.

🔍 Get a Marker ID GetMarkerID(playerid, markerid); 📌 Retrieves the valid ID of a marker.

🔄 Filterscript Restart Behavior
Markers are automatically destroyed when the filterscript restarts.
If you create them OnPlayerSpawn, the player must respawn after a restart to see them again.

📌 Important Notes
🛑 These markers are per-player, so they do not use GlobalObject slots.
🛑 You can place 50 markers around a player, but they are only visual effects.
🛑 If you want interactions (e.g., triggers when entering a marker), use:
Pickups
Streamer Areas
Timers
💬 Final Thoughts
This system is great for shops, player missions, and custom checkpoint systems.
Feel free to test, modify, and improve it!
Let me know if you have feedback or suggestions. Enjoy! 😎

some pics:
[Image: m3c47d.png]
[Image: qcasts.png]
[Image: riuxm6.png]
[Image: 3drx5i.png]
[Image: x36sxs.png]
[Image: u5cb7l.png]
[Image: ta2zzz.png]
you can use any color you want for your hoops checkpoints and decals only enex are limited to yellow red green and blue! you can also set the hoop a green color and the decal to a blue color if u wish!
note : there are more options that can be included for example any samp object that is non-collidable will rotate and glow! you can make new pickups for the weapons as they are non collidable so you can have red m4 or ak-47 like a pickup. to achive nonrotating 'glowing' effect like light or a highlighted texture or materialtext use object 3534 attaching your main object to it will make it glow! essentialy attaching any object to an object with animation will make the attached object glow!
source code : https://pastebin.com/ZY0EMp1k


Lightbulb Map Markers new
Posted by: swuffted - 2025-02-13, 08:10 PM - Forum: Pawn Scripting - Replies (1)

🎯 [RELEASE] Per-Player Colored Checkpoints, Arrows & Decal Hoops
🔹 Introduction
Hey everyone! 👋 I'm Dzherekarov (or Jerry), and I’d like to share my filterscript with you. It can be turned into an include or even a plugin, but unfortunately, I'm both busy and lazy, so I won’t be doing that. 😆
However, you are free to modify it as you wish!
I've always been annoyed with SA-MP’s built-in checkpoints, race checkpoints, enex arrows, and pickups, so I created a solution:
Per-player colored checkpoints
Custom arrows & rotating decal hoops
237 unique map marker IDs (0–237)
Markers rotate and glow like real checkpoints
No timers or TickCount used!
📢 Note: My native language is Bulgarian, so don’t judge me too harshly. Also, I’m not a professional scripter, just a guy with patience!


🛠 Requirements
To run this filterscript, you need:
🔹
#include <YSF>

🔹
#include <streamer>
It’s my first time writing a thread, so don’t expect perfection! 😅

🚀 Features & Usage
One of the best parts of this system is that you don’t need to manually track marker IDs. Everything is handled automatically.
✅ Adding a Map Marker
AddMapMarker(playerid, type = 0, Float:X, Float:Y, Float:Z, col = 0xAAAAAAAA, colh = 0xAADD1111, vw = 0, interior = 0, Float:DrawDist = 110.0, dtext[]="MARKER TAG", col3d = 0x00000000, testl = 1, Float:tdrawdist = 50.0);

📌 Markers are automatically indexed when created. No need to manually declare them!
📌 You can add markers in OnPlayerSpawn or OnPlayerConnect, and they will persist.
🗑 Destroying a Marker
DestroyMarker(playerid, markerid);

📌 If you have 30 map markers, ID 1 is actually 0 (so valid IDs are 0–29).
📌 When you destroy ID 5, it becomes available again for the next marker you create.
💥 Destroy All Markers DestroyAllMarkers(playerid); 📌 Removes all markers for a player.

🔍 Get a Marker ID GetMarkerID(playerid, markerid); 📌 Retrieves the valid ID of a marker.

🔄 Filterscript Restart Behavior
  • Markers are automatically destroyed when the filterscript restarts.
  • If you create them OnPlayerSpawn, the player must respawn after a restart to see them again.

    📌 Important Notes
    🛑 These markers are per-player, so they do not use GlobalObject slots.
    🛑 You can place 50 markers around a player, but they are only visual effects.
    🛑 If you want interactions (e.g., triggers when entering a marker), use:
    • Pickups
    • Streamer Areas
    • Timers

    💬 Final Thoughts
    This system is great for shops, player missions, and custom checkpoint systems.
    Feel free to test, modify, and improve it!
    Let me know if you have feedback or suggestions. Enjoy! 😎

    some pics: 
    [Image: m3c47d.png] [Image: qcasts.png] [Image: riuxm6.png] [Image: 3drx5i.png] [Image: x36sxs.png] [Image: u5cb7l.png] [Image: ta2zzz.png]

    source code : https://pastebin.com/ZY0EMp1k


  Zombies VS Humans [ZA;TDM] "We are BACK!"
Posted by: MoD - 2025-02-13, 07:01 PM - Forum: Advertisements - No Replies

[Image: Rh8umuv.jpeg]


Welcome to Zombies vs Humans Server
Bienvenido al servidor Zombies vs Humans

Server Information:
Server Name:   Zombies VS Humans [2.2V]
IP Address:      91.121.237.128:7777
Language:       English, Spanish, Portuguese.
Game Mode Type:  Survival | TDM
You’re in a world overrun by zombies, fighting for survival. As a human, your mission is clear—survive and make it to the red checkpoint. But if you’re a zombie, it’s hunt time—turn every human into one of your own and dominate the battlefield.
Server trailer:

What Makes Our Server Special?

Choose Your Side: Humans or Zombies, each with unique classes and abilities.

VIP Perks: Special classes and features for VIP players.

Zombie Infection: Zombies can infect humans by pressing ALT near them.

Medic Class: Humans have a chance with medics who can cure infections.

Clan System: Build your own clan, team up, and enjoy exclusive benefits.

Ranks and Stats: Kill the enemy team to earn ranks. Track your progress using /stats.

Unlock Classes: Gain new classes by defeating enemies and evacuating safely.

¿Qué hace que nuestro servidor sea especial?


Elige tu bando: humanos o zombis, cada uno con clases y habilidades únicas.

Beneficios VIP: clases y características especiales para jugadores VIP.

Infección zombi: los zombis pueden infectar a los humanos presionando ALT cerca de ellos.

Clase médico: los humanos tienen una oportunidad con los médicos que pueden curar infecciones.

Sistema de clanes: crea tu propio clan, forma un equipo y disfruta de beneficios exclusivos.

Rangos y estadísticas: mata al equipo enemigo para ganar rangos. Realiza un seguimiento de tu progreso usando /stats.

Desbloquea clases: obtén nuevas clases derrotando enemigos y evacuando de manera segura.

Useful Commands:  /cmds | /class | /stats /ask


Server Information:
Server Name:   Zombies VS Humans [2.2V]
IP Address:      91.121.237.128:7777
Language:       English, Spanish, Portuguese.
Game Mode Type:  Survival | TDM





Join Now for Rewards & Fun!
We’re kicking things off with exciting giveaways and rewards for our community! Invite your friends and create epic moments together. The more you play and participate, the more rewards you unlock.

What are you waiting for, be part of an amazing community where the staff team is dedicated to creating the best atmosphere for everyone. We promise you an exciting and enjoyable experience every time you log in!



See you on the battlefield!
[ZvH] STAFF TEAM!!


  RevolutionX DM/Stunt/Race/Fun [Open.Mp]
Posted by: DerekZ905 - 2025-02-12, 09:54 AM - Forum: Advertisements - No Replies

[Image: IMG-3935.jpg]

OPEN.MP SERVER IP 91.121.237.131:2087

Discord https://discord.gg/NSWmpeXawh


What are We?

RevolutionX SINCE 2008 Originally made by CJ101 old fa/rt from SA:MP but now its run by me but he is still around sometimes. RXDM is a server with a supply of We pack as much as we can into our server. We have mini-games, racing, death matching, Duel system, Vehicle Duels and so much more to explore and try. Minigames and more.
 
What Makes Us Different
It's hard to explain what makes us different. In SA-MP/Open.Mp, It can be very difficult to become a unique server without taking ideas from other servers. For one, all of our ideas are original, and are not stolen from a external source. Our server is easy to use. When a player spawns, they can head to a small checkpoint which tells them some important information they need to know. With over 1000+ commands (and more being added everyday) there is always something new to try. We also have cmds for spawning vehicles, and selecting your skin.  if you have s&smp maps like gta3 and vicecity and more you can test them in our server we have locations /gta3 /vicecity

Minigames 
gun specific games like minigun deathmatch and more
find easter eggs around the map
jetpack minigame loads more
- Races -
-Vehicle Duels 
- 1 v 1 Duel System

VIP system
- Vip gets loads of special commands  they can create objects , create actors loads more......

[Image: Screenshot-2106.png]
[Image: Screenshot-2133.png]
[Image: sa-mp-1282.png]
[Image: Screenshot-2291.png]
[Image: Screenshot-2290.png]


  Debugs
Posted by: kreidox6 - 2025-02-10, 05:09 AM - Forum: Programming - No Replies

Minha GM não está funcionando o /Gmx ele só desliga não reinicia alguém sabe resolver olha abaixo

[10:23:31] [Info] Unknown command or variable: name EvolutionRP (PC/ANDROID)
[10:23:31] [Info] Unknown command or variable: network.acks_limit 12000
[10:23:31] [Info] Unknown command or variable: network.message_hole_limit 12000
[10:23:31] [Info] Unknown command or variable: language Portugu�s | Brasil
[10:23:31] [Info] Unknown command or variable: game.map Portugu�s/PT | Brasil
[10:23:31] [Info] Legacy Network started on 127.0.0.1:7777.
[10:23:31] https://api.open.mp/0.3.7/announce/7777
[10:23:31] [Info] -> 0005 : Administradores carregados.
[10:23:31] [Info] -> 0008 : Aprendizes carregados.
[10:23:32] [Info] -> 0000 : Locutores carregados.
[10:23:32] [Info] -> 0001 : YouTubers carregados.
[10:23:32] [Info] -> 0005 : Nomes da Hostname carregados.
[10:23:32] [Info] -> 0042 : Sistemas configurados carregados.
[10:23:32] [Info] -> 0005 : Mapas carregados.
[10:23:33] [Info] -> 0001 : Territ�rios carregados.
[10:23:33] [Info] -> 0004 : Picha��es carregados.
[10:23:33] [Info] -> 0003 : Roubos carregados.
[10:23:33] [Info] -> 0000 : Itens da Loja carregados.
[10:23:33] [Info] -> 0009 : Impostos carregados.
[10:23:33] [Info] -> 0000 : An�ncios de Moedas carregados.
[10:23:34] [Info] -> 0000 : An�ncios de Itens carregados.
[10:23:34] [Info] -> 0000 : Rifas carregadas.
[10:23:34] [Info] Unknown command or variable: name Revolt RPG [Android/PC]
[10:23:34] [Info] -> 0000 : Grafites carregados.
[10:23:34] [Info] -> 0002 : Port�es carregados.
[10:23:35] [Info] -> 0013 : Objetos carregados.
[10:23:35] [Info] -> 0000 : Caixas de Equipamentos carregados.
[10:23:35] [Info] -> 0000 : Ba�s de Itens carregados.
[10:23:35] [Info] -> 0000 : Mudas de Maconhas carregados.
[10:23:35] [Info] -> 0113 : Casas carregadas.
[10:23:35] [Info] -> 0021 : Empresas carregadas.
[10:23:36] [Info] -> 0017 : Empresas sem Interior carregadas.
[10:23:36] [Info] -> 0040 : Fazendas carregadas.
[10:23:36] [Info] [debug] Long callback execution detected (hang or performance issue)
[10:23:36] [Info] [debug] AMX backtrace:
[10:23:36] [Info] [debug] #0 003f5e1c in public OnVehicleSpawn (vehicleid=241) at C:\Users\Regin\Downloads\General Brasil\Samp Server\gamemodes\SPC.pwn:60041
[10:23:36] [Info] [debug] #1 native SetVehicleToRespawn () in Pawn.dll
[10:23:36] [Info] [debug] #2 0016c910 in public CarregarOrganizacoes () at C:\Users\Regin\Downloads\General Brasil\Samp Server\gamemodes\SPC.pwn:11898
[10:23:36] [Info] -> 0026 : Organiza��es carregados.
[10:23:36] [Info] Unknown command or variable: name Revolt RPG [Android/PC]
[10:23:36] [Info] -> 0026 : Black List das Organiza��es carregados.
[10:23:36] [Info] -> 0000 : Ve�culos apreendidos foram carregados.
[10:23:37] [Info] -> 0000 : Desmanches carregados.
[10:23:37] [Info] -> 0000 : Fam�lias carregadas.
[10:23:37] [Info] ---------------------------------------------------------------------------
[10:23:37] [Info] [Servidor ON] Todas informa��es do servidor foram carregadas com sucesso em (27458 ms)!
[10:23:38] [Info] Unknown command or variable: name Revolt RPG | Vagas Lideres
[10:23:40] [Info] Unknown command or variable: name Revolt RPG | Vagas Lideres
[10:23:41] [Info] -------------------------------------------
[10:23:41] [Info] SampVoice unloading...           
[10:23:41] [Info] -------------------------------------------
[10:23:41] [Info] [sv:dbg:network:free] : module releasing...
[10:23:41] [Info] [dbg:raknet:free] : module releasing...
[10:23:41] [Info] [dbg:raknet:free] : module released
[10:23:41] [Info] [sv:dbg:network:free] : module released
[10:23:41] [Info] [Pawn.RakNet] plugin unloaded
[10:23:41] [Info] [Pawn.CMD] plugin unloaded


  С++ / How to terminate further function calls?
Posted by: punkochel - 2025-02-10, 04:09 AM - Forum: Programming - No Replies

Hi everyone! How can I complete a sequence of function calls if I already got the desired result?
Let's say not call onPlayerSpawn in Test2 if I already got what I wanted in Test1? Only if?


Code:
class Test1 : public PlayerSpawnEventHandler
{

public:
    void onPlayerSpawn(IPlayer &player) override
    {
        player.sendClientMessage(Colour::Cyan(), "Hello from the test class...");
    }
};

class Test2 : public PlayerSpawnEventHandler
{

public:
    void onPlayerSpawn(IPlayer &player) override
    {
        player.sendClientMessage(Colour::Cyan(), "Hello from the test2 class...");
    }
};

void Gamemode::onLoad(ICore* c)
{
    core_ = c;
    c->getPlayers().getPlayerConnectDispatcher().addEventHandler(this);
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(this);
    c->getPlayers().getPlayerTextDispatcher().addEventHandler(this);

    test1_ = new Test1;
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test1_);

    test2_ = new Test2;
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test2_);
}


Brick HWID BAN
Posted by: haris.grella.1 - 2025-02-07, 06:23 PM - Forum: Questions and Suggestions - No Replies

I'm writing to inquire about the possibility of implementing a Hardware ID (HWID) based ban system on the open.mp platform. Many players, including myself, have expressed concerns about the prevalence of cheating in GTA San Andreas multiplayer.

HWID bans have proven effective in other online games to combat cheaters who bypass traditional IP or account bans. Are there any plans to introduce such a system in the future to enhance the integrity of the game and create a fairer environment for all players?


  Vehicle saves / placement
Posted by: Lark_1 - 2025-02-07, 04:28 PM - Forum: Releases - No Replies

some years ago i made vehicle placement for server, this server was never online.
  I have no interest to run any server.
 
  For anyone who needs cars placed all over SA this might be useful.
  (1753 vehicles, no boats !)

  File has standard data format as saved with  /save  command:
 AddStaticVehicle(533,847.2242,-1831.3566,11.9767,257.2146,75,1); //


 Only some areas in LS might need some attention.


https://1drv.ms/u/c/5524f66686356092/EYd...w?e=CRTgVW



Lightbulb [ENG] San Andreas Roleplay
Posted by: alex - 2025-02-06, 05:44 AM - Forum: Advertisements - Replies (2)

[Image: logo-with-initials-SARP-gta-style-3.jpg]
🌟 GRAND OPENING ANNOUNCEMENT 🌟
San Andreas Roleplay (SARP) is OFFICIALLY LAUNCHING on Friday, February 7th!
The wait is over. The legacy begins.

🚨 MARK YOUR CALENDARS 🚨
After an unforgettable beta journey, we’re thrilled to unleash the FULL EXPERIENCE of San Andreas Roleplay—a world where classic SAMP nostalgia collides with groundbreaking innovation. Whether you’re a seasoned veteran or a fresh face, this is your chance to carve your destiny in a medium-to-heavy RP universe fueled by immersive storytelling, dynamic scripts, and a community that feels like family.
🔥 WHAT AWAITS YOU:
  • 🗺️ A Living, Breathing San Andreas: Explore an ever-evolving world packed with custom scripts, gripping storylines, and endless opportunities.
  • 🤝 A Thriving Community: Forge alliances, ignite rivalries, and collaborate with players dedicated to quality roleplay.
  • ⚔️ Faction Warfare & Leadership: Lead or join factions shaping the future of the state—power, corruption, and glory are yours to claim.
  • ✨ Staff Opportunities: Passionate about RP? Join our team to help uphold the highest standards of immersion and fairness.
  • 🌍 Dynamic World: Everything feature packed inside our server is dynamic, ensuring your sole focus on roleplay.
  • 💥 Medium/Heavy RP: Start roleplaying right away towards your character development, become a legend of San Andreas!
  • 🔥  Reward based: It's not all about the grind, you will also be rewarded for various things. (EX: Refer a friend, most played character and much more!)

🚀 YOUR EPIC JOURNEY STARTS NOW!
Server IP: 109.176.229.102:7777 (SAMP)

⏰ SET YOUR ALARMS. FEBRUARY 7TH.
Gather your crew, sharpen your wit, and prepare to write your story into the annals of SARP history. This isn’t just a server—it’s a revolution.
Will you rise to legend?


  State of Decay: San Andreas v3.2 | SOD:SAMP
Posted by: CrypticSin - 2025-02-04, 07:22 PM - Forum: Advertisements - No Replies

About SOD: SAMP 
Dive into a gripping post-apocalyptic world where survival is the only option. On SOD: SAMP, you'll scavenge for essential items, face off against relentless zombies and rival players, and forge alliances or rivalries in a battle for dominance.

[Image: qs2jf5hVSnm7GNKLlte-mQ.jpg?ex=67a3682a&i...height=702]
Key Features:
  • Scavenge & Survive: Search for items across the vast landscapes of San Fierro and Los Santos.
  • Combat & Conquer: Fight off hordes of zombies and engage in PvP battles.
  • Claim Your Hideout: Secure your own sanctuary and protect it from invaders.
  • Trade & Prosper: Sell loot collected from zombies and fallen players.
  • Community: Make friends and foes as you navigate the treacherous world of SOD: SAMP.

Why Join Us?
  • Rich History: With over a decade of thrilling gameplay since its inception in 2014, SOD: SAMP has evolved to offer an unmatched survival experience.
  • Dedicated Ownership: Under the stewardship of Crypticsin since 2022, the server continues to innovate and provide new, exciting updates to keep the community engaged.
  • Immersive Gameplay: Our post-apocalyptic world is meticulously crafted, offering detailed environments and dynamic events that keep you on your toes.
  • Active Community: Join a vibrant, friendly, and competitive community of players who share your passion for survival and adventure.
  • Regular Events: Participate in regular in-game events, challenges, and competitions to win unique rewards and showcase your skills.
  • Supportive Environment: Our dedicated support team ensures that any issues are resolved promptly, helping you enjoy a seamless gaming experience.

Server IP: 91.121.237.131:7777
Discord: https://discord.gg/gb9G5U68Sm



Videos
--------

Screens
-----------
[Image: sa-mp-001.png?ex=67a33898&is=67a1e718&hm...height=702]