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  Las Venturas Gang Wars - Team Deathmatch Server
Posted by: lvgwgta - 2025-12-12, 03:29 PM - Forum: Advertisements - No Replies

Powered by the latest version of Open.MP (v1.4.0.2803), Las Venturas Gang Wars ("LVGW"), founded in May 2018, is a simplistic Team Deathmatch server - featuring multiple teams with custom mapped spawn zones.

You can fight together with your team mates, or be a force of one - the choice is yours.

IP Address: 51.79.71.138:7777

The attached screenshots in this post speak volumes about the sort of carnage that our players enjoy!


[Image: 6vXcQM2.png?ex=693d85cf&is=693c344f&hm=3...y=lossless]


[Image: KCGaiYg.png?ex=693d85d0&is=693c3450&hm=c...y=lossless]



[Image: mRCOQFq.png?ex=693d85d0&is=693c3450&hm=b...y=lossless]



[Image: swWf5Zj.png?ex=693d85d0&is=693c3450&hm=4...y=lossless]


[Image: lBifjkZ.png?ex=693d85d0&is=693c3450&hm=8...y=lossless]


  Infamous Roleplay
Posted by: JakeFalcone - 2025-12-11, 11:34 PM - Forum: Advertisements - No Replies

[Image: k5g7y8bapy]

We are a Medium to Heavy Roleplay Server.

Current Server Roleplay: WAR!!!!!

San Andreas and New Roboda are currently at work attempting to take land from each other. The war is a RP war so no random deathmatching. Members of each waring faction will have to follow orders from commands and also have to complete basic training. 

FOR THE NON WARRING FACTIONS:

Grove St is building their Ranks. 

LSPD
FDSA
SASD
NRPS 

are all building their ranks


This is a 3 job script. 


interested? 

https://discord.gg/PUvDRFGA

join our discord


Star Zona América del Sur DM+ Freeroam
Posted by: kevinberriosflores - 2025-12-05, 10:59 PM - Forum: Advertisements - No Replies

Zona América del Sur FreeRoam /DM Skinshoot

IP zas.optikl.ink:4050

Uno de los últimos servidores activos de SA-MP Freeroam.

Únete a su comunidad y disfruta del mejor servidor Freeroam y DeathMatch (DM) que jamás hayas experimentado; Adrenalina, intensidad y diversión al máximo.

- Explora el vasto mundo de San Andreas a tu propio ritmo.

- Participa en actividades variadas como carreras de autos, minijuegos, o simplemente relajarte y socializar con otros jugadores.

- Sumérgete en intensas batallas PvP y demuestra tus habilidades.

- Participa en eventos DeathMatch y otros organizados regularmente para ganar premios y reconocimiento.

- Elige entre una amplia variedad de armas y vehículos para dominar el campo de batalla.

- Compra una propiedad, autos y demuestra que eres el mejor del servidor

- Únete a una banda y participa en Clan Wars por Territorios

- ChatdeVoz en Android & PC (archivos necesarios en DC)

¡Agreganos a tus favoritos y diviértanse.
Usuarios Diarios ✅

IP zas.optikl.ink:4050

Discord: https://discord.gg/jm3VpEzmtB
Facebook: https://facebook.com/groups/564922260336120/


Video Real-time pathfinder, optimized for thousands of calculations/tick
Posted by: ejtamovic - 2025-12-05, 02:06 PM - Forum: Pawn Scripting - Replies (2)

https://linkfile.io/s/96

Showcase of the plugin. There are 800 NPCs spawned.
The pathfinder is aware of obstacles, steep angles, water, etc.
This is work in progress.


  The size of the output amx file
Posted by: scandalfive - 2025-12-01, 07:07 PM - Forum: Questions and Suggestions - Replies (1)

Hello everyone. I've encountered a situation where, when compiling an empty mod (containing only #include <open.mp> and main(){}) using qawno and a custom bat file, the output amx files have different sizes.

bat.amx - 1389 bytes
qawno.amx - 1420 bytes

Is this difference normal, or have I made a mistake in configuring the compiler command for the bat file?

bat:

Code:
compiler\pawncc.exe -;+ -(+ -\ -Z- "-isource/%name%" "-rsource/%name%" "-icompiler/include" -d3 -t4 "-orelease/gamemodes/%name%" "source/%name%.pwn"

qawno:
Code:
./pawncc -;+ -(+ -\ -Z- "-i%p/%o" "-r%p/%o" "-i%q/include" -d3 -t4 "-o%p/%o" "%p/%i"

May the experts forgive me, because this question may be very easy, but I'm new to this and I want to understand everything.
Thank you.


  Garsiono's, Ricardo's, Trevors and now drownrabbits Funserver is back!
Posted by: drwnrbbt - 2025-12-01, 10:15 AM - Forum: Advertisements - No Replies

Hello everybody.

Im sure many of you remember the old  "R-FS" which stands for Ricardos Funserver.

Little bit of info: Great races, Missions and stunts. Properties for sale, trade etc. Mysterious back (moneyback) and bonus vehicle searching. You can also created custom races. There is really more than I can even describe,  come check it out!


Im glad to tell you all, that we will le launching the game today, at 17:00 (GMT+2).
Join our Discord community by clicking this link: https://discord.gg/ZsmWHgt5Q!

I know there wont be same sized nights filled with players, but for me, its just for nostalgia.


The server will stay online. Server IP: 91.134.166.76:9928

Best regards, drownrabbit.


  Voltage Roleplay [English] [Grand Opening]
Posted by: JamesC - 2025-11-29, 09:27 PM - Forum: Advertisements - No Replies

Voltage Roleplay is an up-and-coming text roleplay server that aims to recreate communities such as LSRP and NGG and bring you the ultimate old school text-based roleplay experience on GTA V via RAGE Multiplayer, but on the GTA SA map that we all know and love.

Our Server Features:

Event System
  • V.I.P System - V.I.P Toys, Health Insurance, Gold Room & Vehicles System
  • Housing System
  • Business System
  • Gang, Families & Factions System
  • Server Updates
  • Accessories/Toys for your character
  • Active & helpful Staff
  • And Much More.....

Jobs:
  • Detective
  • Lawyer
  • Whore
  • Drug Dealer
  • Mechanic
  • Bodyguard
  • Arms Dealer
  • Boxer
  • Taxi Driver
  • Drug Smuggling
  • Craftsman
  • Trucker

Recruiting:
- We're currently recruiting staff members.
We're also recruiting for faction leader and members.
Besides that, most factions are seeking members, therefore in this initial phase you may spot a chance in joining one via a live-recruitment or be handpicked by one of our leaders.


Join Us:


Smile Vice WRLD Freeroam/RP
Posted by: pdjumailiev - 2025-11-24, 11:30 AM - Forum: Advertisements - No Replies

[Image: JH0fekQ.png]
 
 
🔥 VICE WRLD🔥
Welcome to Vice WRLD, the SA:MP server where every street has a story and every player writes their own.
A place where criminals rise, cops strike hard, and the brave become legends.
What awaits you inside:
🚔 ACTIVE POLICE & SPECIALIZED UNITS
Patrols, pursuits, raids, tactical missions — or go deep into criminal RP.
Choose the badge or choose the streets.
🕵️ GANGS, MAFIAS & UNDERWORLD OPERATIONS
Join a crew, take territory, run illegal business chains, and dominate the city.
💼 BUSINESSES & ECONOMY
Buy, sell, manage, upgrade — build an empire legally… or hide your dirty money.
🚗 FREEROAM FEATURES
Convoys, races, car meets, events, stunts — the city is your playground.
⚠️ HEISTS & HIGH-RISK MISSIONS
Bank robberies, convoy attacks, police raids, cartel operations — nonstop action.
🏠 HOUSES, GARAGES & PERSONAL PROGRESSION
Level up, gear up, and build your own life in Vice WRLD.

CONNECT: 91.121.237.129:3221


  Help me for creating a friendly robbing system
Posted by: [Rs]VeNoM - 2025-11-23, 07:33 AM - Forum: General Discussions - No Replies

Hello community,
I’m currently developing a small, beginner-friendly bank robbery system for my open.mp gamemode and would like technical guidance on designing it properly, especially with MySQL integration and clean server-side logic.


📘 Requirements I Want to Implement
1. Robbery Requirements
Before a robbery can begin, the player must meet these conditions:
  • Must be inside the bank interior (interior ID check + area check)
  • Must possess a weapon
  • Must have a “mask” item (boolean check or inventory table)
  • Must have a valid getaway vehicle outside the bank (vehicle must be owned or rented — not strict)
  • No police nearby (optional future addition)

2. Robbery Flow
Technical flow I want to build:
  1. Player enters robbery checkpoint
  2. Script checks:
    • Player has mask
    • Player has weapon
    • Player is not wanted already
    • Bank is not in cooldown
  3. Robbery starts:
    • Set
      IsRobbing[playerid] = true
    • Create a timer (20–30 seconds)
    • Freeze player or play animation
  4. If timer completes:
    • Give reward
    • Write robbery log into MySQL
    • Add wanted level
    • Set global cooldown
  5. If player:
    • Leaves interior
    • Dies
    • Disconnects
    • Cancels robbery
      → robbery fails, timer stops, and MySQL logs failure.

3. MySQL Integration Needed
I want to store robbery activity in a table such as:

CREATE TABLE robberies (
    id INT AUTO_INCREMENT PRIMARY KEY,
    player_id INT NOT NULL,
    status ENUM('SUCCESS','FAILED') NOT NULL,
    amount INT DEFAULT 0,
    timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);

Usage:
  • When robbery starts → optional insert “STARTED”
  • When completed → insert “SUCCESS”
  • When failed → insert “FAILED”
I am using BlueG’s MySQL R41-4.

4. Variables & Suggested Structure
I am planning to use:

new bool:IsRobbing[MAX_PLAYERS];
new RobberyTimer[MAX_PLAYERS];
new RobberyCooldown;

I need suggestions:
  • Best way to handle cooldown storage (global variable vs MySQL field)
  • Whether robbery interior should use a dynamic area instead of a simple CP
  • Whether I should use
    SetTimerEx
    or y_timers from YSI
  • Best practice for structuring robbery logic (separate module vs callbacks)

5. What I am Requesting
I am looking for:
✔ Clean structural guidance
✔ A simple example showing the robbery logic
✔ Recommended approach for failure detection
✔ Suggested way to integrate the MySQL logging
✔ Advice on keeping the system beginner-friendly but scalable
This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later.


  The server didn't respond. Retrying..
Posted by: richboY - 2025-11-22, 10:51 AM - Forum: Support - Replies (1)

image.png (1091×614)

i tried using vpn it works but servers kept on kicking me out