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| Infamous Roleplay |
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Posted by: JakeFalcone - 2025-12-11, 11:34 PM - Forum: Advertisements
- No Replies
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![[Image: k5g7y8bapy]](https://files.fm/u/k5g7y8bapy)
We are a Medium to Heavy Roleplay Server.
Current Server Roleplay: WAR!!!!!
San Andreas and New Roboda are currently at work attempting to take land from each other. The war is a RP war so no random deathmatching. Members of each waring faction will have to follow orders from commands and also have to complete basic training.
FOR THE NON WARRING FACTIONS:
Grove St is building their Ranks.
LSPD
FDSA
SASD
NRPS
are all building their ranks
This is a 3 job script.
interested?
https://discord.gg/PUvDRFGA
join our discord
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Zona América del Sur DM+ Freeroam |
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Posted by: kevinberriosflores - 2025-12-05, 10:59 PM - Forum: Advertisements
- No Replies
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Zona América del Sur FreeRoam /DM Skinshoot
IP zas.optikl.ink:4050
Uno de los últimos servidores activos de SA-MP Freeroam.
Únete a su comunidad y disfruta del mejor servidor Freeroam y DeathMatch (DM) que jamás hayas experimentado; Adrenalina, intensidad y diversión al máximo.
- Explora el vasto mundo de San Andreas a tu propio ritmo.
- Participa en actividades variadas como carreras de autos, minijuegos, o simplemente relajarte y socializar con otros jugadores.
- Sumérgete en intensas batallas PvP y demuestra tus habilidades.
- Participa en eventos DeathMatch y otros organizados regularmente para ganar premios y reconocimiento.
- Elige entre una amplia variedad de armas y vehículos para dominar el campo de batalla.
- Compra una propiedad, autos y demuestra que eres el mejor del servidor
- Únete a una banda y participa en Clan Wars por Territorios
- ChatdeVoz en Android & PC (archivos necesarios en DC)
¡Agreganos a tus favoritos y diviértanse.
Usuarios Diarios ✅
IP zas.optikl.ink:4050
Discord: https://discord.gg/jm3VpEzmtB
Facebook: https://facebook.com/groups/564922260336120/
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| The size of the output amx file |
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Posted by: scandalfive - 2025-12-01, 07:07 PM - Forum: Questions and Suggestions
- Replies (1)
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Hello everyone. I've encountered a situation where, when compiling an empty mod (containing only #include <open.mp> and main(){}) using qawno and a custom bat file, the output amx files have different sizes.
bat.amx - 1389 bytes
qawno.amx - 1420 bytes
Is this difference normal, or have I made a mistake in configuring the compiler command for the bat file?
bat:
Code: compiler\pawncc.exe -;+ -(+ -\ -Z- "-isource/%name%" "-rsource/%name%" "-icompiler/include" -d3 -t4 "-orelease/gamemodes/%name%" "source/%name%.pwn"
qawno:
Code: ./pawncc -;+ -(+ -\ -Z- "-i%p/%o" "-r%p/%o" "-i%q/include" -d3 -t4 "-o%p/%o" "%p/%i"
May the experts forgive me, because this question may be very easy, but I'm new to this and I want to understand everything.
Thank you.
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| Garsiono's, Ricardo's, Trevors and now drownrabbits Funserver is back! |
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Posted by: drwnrbbt - 2025-12-01, 10:15 AM - Forum: Advertisements
- No Replies
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Hello everybody.
Im sure many of you remember the old "R-FS" which stands for Ricardos Funserver.
Little bit of info: Great races, Missions and stunts. Properties for sale, trade etc. Mysterious back (moneyback) and bonus vehicle searching. You can also created custom races. There is really more than I can even describe, come check it out!
Im glad to tell you all, that we will le launching the game today, at 17:00 (GMT+2).
Join our Discord community by clicking this link: https://discord.gg/ZsmWHgt5Q!
I know there wont be same sized nights filled with players, but for me, its just for nostalgia.
The server will stay online. Server IP: 91.134.166.76:9928
Best regards, drownrabbit.
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| Voltage Roleplay [English] [Grand Opening] |
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Posted by: JamesC - 2025-11-29, 09:27 PM - Forum: Advertisements
- No Replies
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Voltage Roleplay is an up-and-coming text roleplay server that aims to recreate communities such as LSRP and NGG and bring you the ultimate old school text-based roleplay experience on GTA V via RAGE Multiplayer, but on the GTA SA map that we all know and love.
Our Server Features:
Event System- V.I.P System - V.I.P Toys, Health Insurance, Gold Room & Vehicles System
- Housing System
- Business System
- Gang, Families & Factions System
- Server Updates
- Accessories/Toys for your character
- Active & helpful Staff
- And Much More.....
Jobs:
- Detective
- Lawyer
- Whore
- Drug Dealer
- Mechanic
- Bodyguard
- Arms Dealer
- Boxer
- Taxi Driver
- Drug Smuggling
- Craftsman
- Trucker
Recruiting:
- We're currently recruiting staff members.
We're also recruiting for faction leader and members.
Besides that, most factions are seeking members, therefore in this initial phase you may spot a chance in joining one via a live-recruitment or be handpicked by one of our leaders.
Join Us:
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Vice WRLD Freeroam/RP |
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Posted by: pdjumailiev - 2025-11-24, 11:30 AM - Forum: Advertisements
- No Replies
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🔥 VICE WRLD🔥
Welcome to Vice WRLD, the SA:MP server where every street has a story and every player writes their own.
A place where criminals rise, cops strike hard, and the brave become legends.
What awaits you inside:
🚔 ACTIVE POLICE & SPECIALIZED UNITS
Patrols, pursuits, raids, tactical missions — or go deep into criminal RP.
Choose the badge or choose the streets.
🕵️ GANGS, MAFIAS & UNDERWORLD OPERATIONS
Join a crew, take territory, run illegal business chains, and dominate the city.
💼 BUSINESSES & ECONOMY
Buy, sell, manage, upgrade — build an empire legally… or hide your dirty money.
🚗 FREEROAM FEATURES
Convoys, races, car meets, events, stunts — the city is your playground.
⚠️ HEISTS & HIGH-RISK MISSIONS
Bank robberies, convoy attacks, police raids, cartel operations — nonstop action.
🏠 HOUSES, GARAGES & PERSONAL PROGRESSION
Level up, gear up, and build your own life in Vice WRLD.
CONNECT: 91.121.237.129:3221
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| Help me for creating a friendly robbing system |
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Posted by: [Rs]VeNoM - 2025-11-23, 07:33 AM - Forum: General Discussions
- No Replies
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Hello community,
I’m currently developing a small, beginner-friendly bank robbery system for my open.mp gamemode and would like technical guidance on designing it properly, especially with MySQL integration and clean server-side logic.
📘 Requirements I Want to Implement
1. Robbery Requirements
Before a robbery can begin, the player must meet these conditions:- Must be inside the bank interior (interior ID check + area check)
- Must possess a weapon
- Must have a “mask” item (boolean check or inventory table)
- Must have a valid getaway vehicle outside the bank (vehicle must be owned or rented — not strict)
- No police nearby (optional future addition)
2. Robbery Flow
Technical flow I want to build:
- Player enters robbery checkpoint
- Script checks:
- Player has mask
- Player has weapon
- Player is not wanted already
- Bank is not in cooldown
- Robbery starts:
- Set
IsRobbing[playerid] = true
- Create a timer (20–30 seconds)
- Freeze player or play animation
- If timer completes:
- Give reward
- Write robbery log into MySQL
- Add wanted level
- Set global cooldown
- If player:
- Leaves interior
- Dies
- Disconnects
- Cancels robbery
→ robbery fails, timer stops, and MySQL logs failure.
3. MySQL Integration Needed
I want to store robbery activity in a table such as:
CREATE TABLE robberies (
id INT AUTO_INCREMENT PRIMARY KEY,
player_id INT NOT NULL,
status ENUM('SUCCESS','FAILED') NOT NULL,
amount INT DEFAULT 0,
timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
Usage:- When robbery starts → optional insert “STARTED”
- When completed → insert “SUCCESS”
- When failed → insert “FAILED”
I am using BlueG’s MySQL R41-4.
4. Variables & Suggested Structure
I am planning to use:
new bool:IsRobbing[MAX_PLAYERS];
new RobberyTimer[MAX_PLAYERS];
new RobberyCooldown;
I need suggestions:- Best way to handle cooldown storage (global variable vs MySQL field)
- Whether robbery interior should use a dynamic area instead of a simple CP
- Whether I should use
SetTimerEx
or y_timers from YSI
- Best practice for structuring robbery logic (separate module vs callbacks)
5. What I am Requesting
I am looking for:
✔ Clean structural guidance
✔ A simple example showing the robbery logic
✔ Recommended approach for failure detection
✔ Suggested way to integrate the MySQL logging
✔ Advice on keeping the system beginner-friendly but scalable
This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later.
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