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  Interior
Posted by: dondo - 2021-05-29, 02:50 PM - Forum: Pawn Scripting - Replies (2)

Hello again,

my problem is that i don't know how to get the this stupid interior checkpoints away. The checkpoints are pre-installed in the "samp-server" folder..


  Set Objects To Virtual World
Posted by: dondo - 2021-05-29, 11:44 AM - Forum: Pawn Scripting - Replies (1)

Dear community,

i think the question is clear. I want to set my 'spawn-ojects' to a virtual world so that you just see the objects when you select your skin.



Thanks!


  [Ayuda] Damage System
Posted by: icecoldkangaroo12 - 2021-05-29, 03:32 AM - Forum: Programaci?n - Replies (7)

Buenas comunidad.



Necesito ayuda respecto a un sistema de da?o?me refiero a un sistema de da?o infringido por armas



Me refiero -? fNecesito modificar el da?o que haga un arma en mi servidor pero lo quiero hacer sin utilizar includes o plugins que hagan este trabajo y aqu? voy a lo que lleve a crear este post, ?se pueden modificar el da?o de un arma sin utilizar por ejemplo <weapon-config>?



Ejemplo:? Necesito que el arma 'sawn-off' al jugador le quite -60 de vida por ejemplo o -50 o el valor que yo especifique, como llego a eso? hay alguna manera manual de hacerlo? si es as? necesito una respuesta y un ejemplo de como podria hacerlo porfavor :)?



NOTA - Estoy utilizando el callback OnPlayerTakeDamage(parameters)



Si me podrian dar una soluci?n o algunos ejemplos se los agradecer?a.


  Help with Damage System
Posted by: icecoldkangaroo12 - 2021-05-29, 01:16 AM - Forum: Pawn Scripting - Replies (14)

Dear Community



I wanna ask to you how can I make any damage system without using includes?



I mean if there is a possibility to make a different damage system, that a weapon will lower more life or that less life without using external plugins or includes?



Example - I need the sawn-off weapon to make -60 of damage?from the player who receives the shots, is that possible to do without using the above?



If you guys can guide/help me and show me some examples with code please



NOTE: I'm using the callback called OnPlayerTakeDamage(parameters) but i dont have anything of this?


  Streamer, I suppose
Posted by: Obie Jones - 2021-05-28, 08:56 PM - Forum: Pawn Scripting - Replies (5)

Greetings,



Do you possibly know what might be causing this?




  Is this dead or what?
Posted by: RoughDawg - 2021-05-28, 07:50 PM - Forum: General Discussions - Replies (13)

title.


  HELP! How to fix Compiler Pawncc Stuck AMX just in 0 KB ?
Posted by: PutuSuhartawan - 2021-05-28, 02:52 AM - Forum: Pawn Scripting - No Replies

[Image: 180323857_565426007767911_69698136967802...e=60D73283]


Big Grin delete
Posted by: koss5090 - 2021-05-26, 07:52 PM - Forum: Questions and Suggestions - No Replies

deleteit


  HELP! How to Aligned Format String to Center or Justifier Aligner ?
Posted by: PutuSuhartawan - 2021-05-26, 05:37 PM - Forum: Pawn Scripting - No Replies

Code:
new trunkdataslot1items[1000];

format(trunkdataslot1items, sizeof(trunkdataslot1items), ""COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\t"COL_GREEN"Owner\n");

? ? ? ? ? ? // max item id is 6. but in array show 7 because was counted from zero.

for(new s; s<MAX_TRUNK_SLOTS; s)

? ? ? ? ? ? {

? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),

? ? ? ? ? ? " %s "COL_RED"%i \t"COL_BLUE" %s\t "COL_RED"%i %s\t"COL_GREEN" %i\n",

? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT), get_vehicle_trunk[closestcar][s][TRUNK_OWNER_ID] );

? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);

? ? ? ? ? ? }

ToggleBoot(pInfo[playerid][LastVehicleID], VEHICLE_PARAMS_ON);

? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");

? ? ? ? ? ?


  OnPlayerSoundIDChange
Posted by: DTV - 2021-05-25, 10:29 PM - Forum: Questions and Suggestions - No Replies

Not sure how far fetched this is but have a callback that is able to detect any given sound ID that can be used in PlayerPlaySound, so if a player has a certain sound play near them like an explosion, the callback would be able to detect it.