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  HELP! How to Aligned Format String to Center or Justifier Aligner ?
Posted by: PutuSuhartawan - 2021-05-26, 05:37 PM - Forum: Pawn Scripting - No Replies

Code:
new trunkdataslot1items[1000];

format(trunkdataslot1items, sizeof(trunkdataslot1items), ""COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\t"COL_GREEN"Owner\n");

? ? ? ? ? ? // max item id is 6. but in array show 7 because was counted from zero.

for(new s; s<MAX_TRUNK_SLOTS; s)

? ? ? ? ? ? {

? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),

? ? ? ? ? ? " %s "COL_RED"%i \t"COL_BLUE" %s\t "COL_RED"%i %s\t"COL_GREEN" %i\n",

? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT), get_vehicle_trunk[closestcar][s][TRUNK_OWNER_ID] );

? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);

? ? ? ? ? ? }

ToggleBoot(pInfo[playerid][LastVehicleID], VEHICLE_PARAMS_ON);

? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");

? ? ? ? ? ?


  OnPlayerSoundIDChange
Posted by: DTV - 2021-05-25, 10:29 PM - Forum: Questions and Suggestions - No Replies

Not sure how far fetched this is but have a callback that is able to detect any given sound ID that can be used in PlayerPlaySound, so if a player has a certain sound play near them like an explosion, the callback would be able to detect it.


  Hi, how are you
Posted by: nicoalejo01 - 2021-05-25, 08:54 PM - Forum: General Discussions - Replies (2)

Hey, I just wanted to know if you wanted to use my GTA's link, it's the original game of 2005 and has the original textures of beta version.



http://fumacrom.com/Wehl





Enjoy ;)


  [SOLVED] How use DIALOG_STYLE_TABLIST_HEADERS with loops for function wrong format
Posted by: PutuSuhartawan - 2021-05-25, 04:09 AM - Forum: Pawn Scripting - No Replies

SOLUTION:?

Put The format before for loops function

Code:
new trunkdataslot1items[1000];

format(trunkdataslot1items, sizeof(trunkdataslot1items), ""COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\n");

? ? ? ? ? ? for(new s; s < MAX_TRUNK_SLOTS; s )

? ? ? ? ? ? {

? ? ? ? ? ? ? ?

? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),

? ? ? ? ? ? " %s %i \t"COL_GREEN" %s \t "COL_RED"%i %s \n",

? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT)? );

? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);

? ? ? ? ? ? }



? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");

? ? ? ? ? ?

Problem:

How put?"COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\n in the right place?

Code:
? ? ? ? ? ? for(new s; s < MAX_TRUNK_SLOTS; s )

? ? ? ? ? ? {

? ? ? ? ? ? ? ?

? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),

? ? ? ? ? ? " %s %i \t"COL_GREEN" %s \t "COL_RED"%i %s \n",

? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT)? );

? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);

? ? ? ? ? ? }



? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");

? ? ? ? ? ?


Question Streamer
Posted by: SeeK Space - 2021-05-25, 02:09 AM - Forum: Pawn Scripting - Replies (5)

Hello. Good morning, good afternoon, good night. Well, the items of the streamer?on my server are disappearing in a very random way, all the functions? DestroyDynamic?are correct, the items created when the server is started do not disappear, just the recently created ones at a certain time. I have also looked at all the timers and nothing works with what could make these items disappear.?I also realized that this happens when there is a considerable average number of players online on the server.


  HELP! How fix crashdetect Run time error 13: "(reserved)"
Posted by: PutuSuhartawan - 2021-05-25, 01:35 AM - Forum: Pawn Scripting - Replies (1)

Code:
HELP! How fix crashdetect Run time error 13: "(reserved)"

Run time error 13: "(reserved)"

[debug] Run time error 13: "(reserved)"

[debug] AMX backtrace:

[debug] #0 00000008 in public cmd_addattachedobject () at :0

[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/1]#1[/url]?native CallLocalFunction () in samp-server.exe

[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/2]#2[/url]?00294290 in public FIXES_OnPlayerCommandText (3, 43497488) at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\zcmd.inc:112

[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/3]#3[/url]?000076ec in public OnPlayerCommandText (playerid=3, cmdtext[]=@0297b810 "/addattachedobject 967") at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\fixes.inc:7900

[debug] Run time error 13: "(reserved)"

[debug] AMX backtrace:

[debug] #0 00000008 in public cmd_addattachedobject () at :0

[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/1]#1[/url]?native CallLocalFunction () in samp-server.exe

[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/2]#2[/url]?00294290 in public FIXES_OnPlayerCommandText (3, 43497488) at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\zcmd.inc:112

[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/3]#3[/url]?000076ec in public OnPlayerCommandText (playerid=3, cmdtext[]=@0297b810 "/addattachedobject 967") at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\fixes.inc:7900



Code:
CMD:addattachedobject(playerid, params[])

{

new objectid;

if(sscanf(params, "i", objectid)) return SendClientMessage(playerid, COLOR_ERROR, ""COL_RED"USAGE: "COL_YELLOW"'/addattachedobject [objectid]'");

//extract params -> new objectid;

? new vid = GetClosestCar(playerid, INVALID_VEHICLE_ID);

? if (inEditingMode[playerid] == 0 && !IsPlayerInAnyVehicle(playerid) ) return SEM(playerid, "Need on editing mode and get in to vehicle sir.");? ?

? ? new Float:VehPos[3];

? ? GetVehiclePos( vid, VehPos[0], VehPos[1], VehPos[2]);

? ? //objectid = CreateDynamicObject(11701, VehPos[0], VehPos[1], VehPos[2], 0, 0, 0);

? ? if( IsValidDynamicObject( ExampleAttachedDynamic) )

? ? {

DestroyDynamicObject(ExampleAttachedDynamic);

SEM(playerid, "Sir Old object ExampleAttachedDynamic has been destroyed");

cmd_addattachedobject(playerid);

? ? }

? ? else

? ? {

SetPVarInt(playerid, "ObjectIDinVehicle", objectid);

ExampleAttachedDynamic = CreateDynamicObject(objectid, VehPos[0], VehPos[1], VehPos[2] , 0, 0, 0);

Streamer_Update(playerid);

inEditingMode[playerid] = 1;

EditDynamicObject(playerid, ExampleAttachedDynamic);



return SEM(playerid, "Sir you are now in editing Dynamic Object mode.");

? ? }

? return 1;

}





issues:

https://github.com/Zeex/samp-plugin-cras.../issues/96


  HELP! How to use #emit and while? Basic to do with the function?
Posted by: PutuSuhartawan - 2021-05-24, 11:03 PM - Forum: Pawn Scripting - Replies (2)

Code:
stock SendClientMessageEx(playerid, color, const text[], {Float, _}:...)

{

? static

? ? ? args,

? ? ? str[144];



? /*

? ? *? Custom function that uses #emit to format variables into a string.

? ? *? This code is very fragile; touching any code here will cause crashing!

? */

? if ((args = numargs()) == 3)

? {

? ? ? SendClientMessage(playerid, color, text);

? }

? else

? {

? ? while (--args >= 3)

? ? {

? ? ? #emit LCTRL 5

? ? ? #emit LOAD.alt args

? ? ? #emit SHL.C.alt 2

? ? ? #emit ADD.C 12

? ? ? #emit ADD

? ? ? #emit LOAD.I

? ? ? #emit PUSH.pri

? ? }

? ? #emit PUSH.S text

? ? #emit PUSH.C 144

? ? #emit PUSH.C str

? ? #emit PUSH.S 8

? ? #emit SYSREQ.C format

? ? #emit LCTRL 5

? ? #emit SCTRL 4



? ? SendClientMessage(playerid, color, str);



? ? #emit RETN

? }

? return 1;

}





Sir i don't know what does means in this function? i need to translate to learn what is meaning of this code.


  Bullet does not register
Posted by: BoNNe - 2021-05-24, 09:53 PM - Forum: Pawn Scripting - No Replies

I have had a SAMP server for some time and the players during a duel between players also have a problem, namely the server does not record the bullet when it receives damage. Not always, but the most common is when a player runs and the bullet enters him, his life does not decrease.?If necessary, I will post a video about this problem to let you know what the problem is.


  Is open.mp compatible with RTL languages?
Posted by: Radical - 2021-05-24, 09:47 AM - Forum: Questions and Suggestions - Replies (1)

Is open.mp compatible with languages written from Right To Left?



And can you change the chat / messages from left side to right side of game screen?


  Ask for help
Posted by: BetterChan - 2021-05-24, 07:04 AM - Forum: Other - No Replies

I asked the administrator to create a discussion board in Chinese. I voluntarily become the administrator of this forum, and I will contribute to burgershot.



I hope the administrator agrees to my request, please!