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| HELP! How to Aligned Format String to Center or Justifier Aligner ? |
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Posted by: PutuSuhartawan - 2021-05-26, 05:37 PM - Forum: Pawn Scripting
- No Replies
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Code: new trunkdataslot1items[1000];
format(trunkdataslot1items, sizeof(trunkdataslot1items), ""COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\t"COL_GREEN"Owner\n");
? ? ? ? ? ? // max item id is 6. but in array show 7 because was counted from zero.
for(new s; s<MAX_TRUNK_SLOTS; s)
? ? ? ? ? ? {
? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),
? ? ? ? ? ? " %s "COL_RED"%i \t"COL_BLUE" %s\t "COL_RED"%i %s\t"COL_GREEN" %i\n",
? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT), get_vehicle_trunk[closestcar][s][TRUNK_OWNER_ID] );
? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);
? ? ? ? ? ? }
ToggleBoot(pInfo[playerid][LastVehicleID], VEHICLE_PARAMS_ON);
? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");
? ? ? ? ? ?
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| OnPlayerSoundIDChange |
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Posted by: DTV - 2021-05-25, 10:29 PM - Forum: Questions and Suggestions
- No Replies
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Not sure how far fetched this is but have a callback that is able to detect any given sound ID that can be used in PlayerPlaySound, so if a player has a certain sound play near them like an explosion, the callback would be able to detect it.
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| [SOLVED] How use DIALOG_STYLE_TABLIST_HEADERS with loops for function wrong format |
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Posted by: PutuSuhartawan - 2021-05-25, 04:09 AM - Forum: Pawn Scripting
- No Replies
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SOLUTION:?
Put The format before for loops function
Code: new trunkdataslot1items[1000];
format(trunkdataslot1items, sizeof(trunkdataslot1items), ""COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\n");
? ? ? ? ? ? for(new s; s < MAX_TRUNK_SLOTS; s )
? ? ? ? ? ? {
? ? ? ? ? ? ? ?
? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),
? ? ? ? ? ? " %s %i \t"COL_GREEN" %s \t "COL_RED"%i %s \n",
? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT)? );
? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);
? ? ? ? ? ? }
? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");
? ? ? ? ? ?
Problem:
How put?"COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\n in the right place?
Code: ? ? ? ? ? ? for(new s; s < MAX_TRUNK_SLOTS; s )
? ? ? ? ? ? {
? ? ? ? ? ? ? ?
? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),
? ? ? ? ? ? " %s %i \t"COL_GREEN" %s \t "COL_RED"%i %s \n",
? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT)? );
? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);
? ? ? ? ? ? }
? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");
? ? ? ? ? ?
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Streamer |
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Posted by: SeeK Space - 2021-05-25, 02:09 AM - Forum: Pawn Scripting
- Replies (5)
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Hello. Good morning, good afternoon, good night. Well, the items of the streamer?on my server are disappearing in a very random way, all the functions? DestroyDynamic?are correct, the items created when the server is started do not disappear, just the recently created ones at a certain time. I have also looked at all the timers and nothing works with what could make these items disappear.?I also realized that this happens when there is a considerable average number of players online on the server.
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| HELP! How fix crashdetect Run time error 13: "(reserved)" |
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Posted by: PutuSuhartawan - 2021-05-25, 01:35 AM - Forum: Pawn Scripting
- Replies (1)
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Code: HELP! How fix crashdetect Run time error 13: "(reserved)"
Run time error 13: "(reserved)"
[debug] Run time error 13: "(reserved)"
[debug] AMX backtrace:
[debug] #0 00000008 in public cmd_addattachedobject () at :0
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/1]#1[/url]?native CallLocalFunction () in samp-server.exe
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/2]#2[/url]?00294290 in public FIXES_OnPlayerCommandText (3, 43497488) at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\zcmd.inc:112
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/3]#3[/url]?000076ec in public OnPlayerCommandText (playerid=3, cmdtext[]=@0297b810 "/addattachedobject 967") at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\fixes.inc:7900
[debug] Run time error 13: "(reserved)"
[debug] AMX backtrace:
[debug] #0 00000008 in public cmd_addattachedobject () at :0
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/1]#1[/url]?native CallLocalFunction () in samp-server.exe
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/2]#2[/url]?00294290 in public FIXES_OnPlayerCommandText (3, 43497488) at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\zcmd.inc:112
[debug]?[url=https://github.com/Zeex/samp-plugin-crashdetect/issues/3]#3[/url]?000076ec in public OnPlayerCommandText (playerid=3, cmdtext[]=@0297b810 "/addattachedobject 967") at E:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\pawno\include\fixes.inc:7900
Code: CMD:addattachedobject(playerid, params[])
{
new objectid;
if(sscanf(params, "i", objectid)) return SendClientMessage(playerid, COLOR_ERROR, ""COL_RED"USAGE: "COL_YELLOW"'/addattachedobject [objectid]'");
//extract params -> new objectid;
? new vid = GetClosestCar(playerid, INVALID_VEHICLE_ID);
? if (inEditingMode[playerid] == 0 && !IsPlayerInAnyVehicle(playerid) ) return SEM(playerid, "Need on editing mode and get in to vehicle sir.");? ?
? ? new Float:VehPos[3];
? ? GetVehiclePos( vid, VehPos[0], VehPos[1], VehPos[2]);
? ? //objectid = CreateDynamicObject(11701, VehPos[0], VehPos[1], VehPos[2], 0, 0, 0);
? ? if( IsValidDynamicObject( ExampleAttachedDynamic) )
? ? {
DestroyDynamicObject(ExampleAttachedDynamic);
SEM(playerid, "Sir Old object ExampleAttachedDynamic has been destroyed");
cmd_addattachedobject(playerid);
? ? }
? ? else
? ? {
SetPVarInt(playerid, "ObjectIDinVehicle", objectid);
ExampleAttachedDynamic = CreateDynamicObject(objectid, VehPos[0], VehPos[1], VehPos[2] , 0, 0, 0);
Streamer_Update(playerid);
inEditingMode[playerid] = 1;
EditDynamicObject(playerid, ExampleAttachedDynamic);
return SEM(playerid, "Sir you are now in editing Dynamic Object mode.");
? ? }
? return 1;
}
issues:
https://github.com/Zeex/samp-plugin-cras.../issues/96
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| HELP! How to use #emit and while? Basic to do with the function? |
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Posted by: PutuSuhartawan - 2021-05-24, 11:03 PM - Forum: Pawn Scripting
- Replies (2)
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Code: stock SendClientMessageEx(playerid, color, const text[], {Float, _}:...)
{
? static
? ? ? args,
? ? ? str[144];
? /*
? ? *? Custom function that uses #emit to format variables into a string.
? ? *? This code is very fragile; touching any code here will cause crashing!
? */
? if ((args = numargs()) == 3)
? {
? ? ? SendClientMessage(playerid, color, text);
? }
? else
? {
? ? while (--args >= 3)
? ? {
? ? ? #emit LCTRL 5
? ? ? #emit LOAD.alt args
? ? ? #emit SHL.C.alt 2
? ? ? #emit ADD.C 12
? ? ? #emit ADD
? ? ? #emit LOAD.I
? ? ? #emit PUSH.pri
? ? }
? ? #emit PUSH.S text
? ? #emit PUSH.C 144
? ? #emit PUSH.C str
? ? #emit PUSH.S 8
? ? #emit SYSREQ.C format
? ? #emit LCTRL 5
? ? #emit SCTRL 4
? ? SendClientMessage(playerid, color, str);
? ? #emit RETN
? }
? return 1;
}
Sir i don't know what does means in this function? i need to translate to learn what is meaning of this code.
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| Bullet does not register |
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Posted by: BoNNe - 2021-05-24, 09:53 PM - Forum: Pawn Scripting
- No Replies
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I have had a SAMP server for some time and the players during a duel between players also have a problem, namely the server does not record the bullet when it receives damage. Not always, but the most common is when a player runs and the bullet enters him, his life does not decrease.?If necessary, I will post a video about this problem to let you know what the problem is.
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