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| Set Objects To Virtual World |
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Posted by: dondo - 2021-05-29, 11:44 AM - Forum: Pawn Scripting
- Replies (1)
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Dear community,
i think the question is clear. I want to set my 'spawn-ojects' to a virtual world so that you just see the objects when you select your skin.
Thanks!
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| [Ayuda] Damage System |
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Posted by: icecoldkangaroo12 - 2021-05-29, 03:32 AM - Forum: Programaci?n
- Replies (7)
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Buenas comunidad.
Necesito ayuda respecto a un sistema de da?o?me refiero a un sistema de da?o infringido por armas
Me refiero -? fNecesito modificar el da?o que haga un arma en mi servidor pero lo quiero hacer sin utilizar includes o plugins que hagan este trabajo y aqu? voy a lo que lleve a crear este post, ?se pueden modificar el da?o de un arma sin utilizar por ejemplo <weapon-config>?
Ejemplo:? Necesito que el arma 'sawn-off' al jugador le quite -60 de vida por ejemplo o -50 o el valor que yo especifique, como llego a eso? hay alguna manera manual de hacerlo? si es as? necesito una respuesta y un ejemplo de como podria hacerlo porfavor :)?
NOTA - Estoy utilizando el callback OnPlayerTakeDamage(parameters)
Si me podrian dar una soluci?n o algunos ejemplos se los agradecer?a.
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| Help with Damage System |
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Posted by: icecoldkangaroo12 - 2021-05-29, 01:16 AM - Forum: Pawn Scripting
- Replies (14)
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Dear Community
I wanna ask to you how can I make any damage system without using includes?
I mean if there is a possibility to make a different damage system, that a weapon will lower more life or that less life without using external plugins or includes?
Example - I need the sawn-off weapon to make -60 of damage?from the player who receives the shots, is that possible to do without using the above?
If you guys can guide/help me and show me some examples with code please
NOTE: I'm using the callback called OnPlayerTakeDamage(parameters) but i dont have anything of this?
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| HELP! How to Aligned Format String to Center or Justifier Aligner ? |
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Posted by: PutuSuhartawan - 2021-05-26, 05:37 PM - Forum: Pawn Scripting
- No Replies
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Code: new trunkdataslot1items[1000];
format(trunkdataslot1items, sizeof(trunkdataslot1items), ""COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\t"COL_GREEN"Owner\n");
? ? ? ? ? ? // max item id is 6. but in array show 7 because was counted from zero.
for(new s; s<MAX_TRUNK_SLOTS; s)
? ? ? ? ? ? {
? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),
? ? ? ? ? ? " %s "COL_RED"%i \t"COL_BLUE" %s\t "COL_RED"%i %s\t"COL_GREEN" %i\n",
? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT), get_vehicle_trunk[closestcar][s][TRUNK_OWNER_ID] );
? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);
? ? ? ? ? ? }
ToggleBoot(pInfo[playerid][LastVehicleID], VEHICLE_PARAMS_ON);
? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");
? ? ? ? ? ?
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| OnPlayerSoundIDChange |
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Posted by: DTV - 2021-05-25, 10:29 PM - Forum: Questions and Suggestions
- No Replies
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Not sure how far fetched this is but have a callback that is able to detect any given sound ID that can be used in PlayerPlaySound, so if a player has a certain sound play near them like an explosion, the callback would be able to detect it.
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