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  [SOLVED] compilation results in Pawno with Sublime so different ?
Posted by: PutuSuhartawan - 2021-05-10, 11:16 PM - Forum: Pawn Scripting - Replies (8)

SOLUTION:

Code:
Solved with, Stop, use the free Sublime, switch to Visual Studio Code for a compiler that will match both pawno and sampctl.



Problem:

I found strange symptoms when using the oldest version of the compiler and was asked to edit once with the sublime the results were stuck. In fact, the include from YSI will create a lot of missing files when compiled via sublime. But strangely, if you open it with pawno and compile it with the same obsolete pawncc, it only works in pawno. What makes YSI unsuitable for compiling via Sublime and compiling with the compiler?


  Map Dynamic Object Invisible Problem
Posted by: LinesinRows - 2021-05-10, 06:46 PM - Forum: Support - Replies (1)

Hello,
?When I created dynamic object for map (In filter-script), some objects doesn't seem for player. What's the problem in this case?
? Thanks in advance.

Some code in map;

PHP Code:
tmpobjid CreateDynamicObject(19450164.7653041937.607055530.6008910.0000000.00000090.000000, -1, -1, -1300.00300.00);
SetDynamicObjectMaterial(tmpobjid018646"matcolours""grey-70-percent"0x00000000); 

Problem img;
https://ibb.co/y04czJT


  Free Car Id
Posted by: Kripteks - 2021-05-10, 10:37 AM - Forum: Support - No Replies

I tried the free tool id for gta sa and was successful. But when I tried it for sa-mp it doesn't work when I want to download a vehicle with a different ID. How can I solve it.


  [Help] How make the NPC move bye CMD And also can point to other near players ?
Posted by: PutuSuhartawan - 2021-05-10, 02:51 AM - Forum: Pawn Scripting - Replies (2)

How to make the NPC move according to orders. And also can point to other players nearby.

I saw that there was someone who could make the NPC move by itself immediately according to the CMD command. but I don't know what command the function uses. Then can you please explain scripting to make this NPC look like it can make decisions according to orders, sir?


  HELP ! How to set the Flatbet car parameters where the car is stored crate models ?
Posted by: PutuSuhartawan - 2021-05-09, 03:16 AM - Forum: Pawn Scripting - Replies (1)

How to set the Flatbet car parameters to open the hood in the back where the car is stored, can there be crate or empty?

what is the name of the function to set the appearance of this flatbed vehicle sir? I only know setvehicleparamaters.

Sample :



Not with crate parameters :

[Image: 270098-gallery673.jpg]



With crate :

[Image: 250?cb=20100219171051]


  [SOLVED] How can the android client enter the server version 0.3.DL ?
Posted by: PutuSuhartawan - 2021-05-08, 07:21 PM - Forum: Pawn Scripting - Replies (3)

SOLUTION :

Code:
All crack client users from Android must have been banned, in order to realize capitalism that has the best and fastest GPU graphics.



The question arises when an Android user whose client is lagging behind wants to join a very updated server like the 0.3.DL version. In my opinion this really doesn't make sense and will be overwhelmed by the low version of the client. Do you think this can be overcome and you know how?

How can the android client enter the server version 0.3.DL?


  Help! How to attach the player to the player to make it look like it is lifting up?
Posted by: PutuSuhartawan - 2021-05-08, 01:48 AM - Forum: Pawn Scripting - No Replies

I have a choice if there is only a get player pos function then a target player post set, it seems better if the function is the target player specating the person who lifted that person. but add anim carry right? well there I want to add the attached objed model, but will the id skin model from that match the same alias as the target skin of the person being picked?


  Weapon-config
Posted by: israel_Oliveira - 2021-05-07, 01:19 PM - Forum: Pawn Scripting - Replies (1)

When I shoot a player nothing happens, he doesn?t take damage, what can it be? I already removed the publics Take and Give.

I put a printf in the public and it really is not being called when one player shoots the other.

Can anyone tell me why?


  Hata Anti-Cheat (H-AC)
Posted by: Hata - 2021-05-07, 09:06 AM - Forum: Libraries - No Replies

List of Fixed Cheats;

Code:
Silent Aimbot
Vehicle Repair Hack
Screen Flickering
Car Troller?
Surfing Invisible
Airbreak
Seat ID Crasher
Speed Hack (On Foot/Driver)
Troll Animation
Animation Invisible
Fly Hack?(On Foot)
Rage Shot
Trailer Crasher
Weapon Hack //To be developed.


Include:?H-AC.inc

Cheat Detection Public (To be added to gamemode);

Code:
public OnPlayerCheatDetected(playerid, code)
{
? ? new cheatname[30], string[128];
? ? switch (code)
? ? {
? ? ? ? case 0: cheatname = "Silent Aimbot";
? ? ? ? case 1: cheatname = "Vehicle Repair Hack";
? ? ? ? case 2: cheatname = "Screen Flickering";
? ? ? ? case 3: cheatname = "Car Troller";
? ? ? ? case 4: cheatname = "Surfing Invisible";
? ? ? ? case 5: cheatname = "Airbreak";
? ? ? ? case 6: cheatname = "Seat Crasher";
? ? ? ? case 7: cheatname = "Speed Hack";
? ? ? ? case 8: cheatname = "Troll Animation";
? ? ? ? case 9: cheatname = "Animation Invisible";
? ? ? ? case 10: cheatname = "Fly Hack";
? ? ? ? case 11: cheatname = "Rage Shot";
? ? ? ? case 12: cheatname = "Trailer Crasher";
? ? ? ? case 13: cheatname = "Weapon Hack";
? ? }
? ? format(string, sizeof(string), "~w~%s detected by Hata Anti-Cheat", cheatname);
? ? GameTextForAll(string, 1000, 3);
? ? Kick(playerid);
? ? return 1;
}


  [SOLVED] What is the function, for (increment )? and where did it come from?
Posted by: PutuSuhartawan - 2021-05-07, 02:13 AM - Forum: Pawn Scripting - Replies (1)

SOLUTION??by?AbyssMorgan :

Code:
Pawn have only for, while and do while loops.

foreach is function maked by developers in foreach.inc standalone y_foreach aka y_iterate or FoxForeach.inc



for example:

Code:

for(new i = 0; i < 10; i)



for(new i = 0; i < 10; i = 2)



for(new i = 0, j = strlen(stringvar); i < j; i)



What is the function, for (increment )? and where did it come from? is that function?from include?



at first I thought the function, "for" was made by foreach include. I was wrong, is this the default function of the pawn language? Can you explain why the language in "for" is different in general? and is it really different for the "for" and "foreach" functions?