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[SOLVED] How to Use Pragma ? From #Pragma tabsize 0 |
Posted by: PutuSuhartawan - 2021-05-14, 10:12 AM - Forum: Pawn Scripting
- Replies (15)
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SOLUTION:
That's probably because the new scripter using the old includes as well. Please get the updated ones here:
https://github.com/pawn-lang/pawn-stdlib
The reason?didn't remove the warning code system is because it really cares?about the learning scripter. A lot of recommendations to make question before?the compiler success. Now sir you can find a solution. As the best developer, the basics are usually based on the strength of the solutions created. And asking for a profit before build a new resolver system.
PROBLEM:
I often see Pragma script designs, but I never had the knowledge to relate to this #pragma system. Is this pragma really from pawn?
i just have source?#pragma warning
This directive comes in two forms:
- #pragma warning (enable|disable) XXX
Enable or disable a warning by its number.
Useful for hiding unwanted warnings that otherwise cannot be fixed.
- #pragma warning (push|pop)
Save or restore the list of currently disabled warnings.
This can be used in conjuction with the previous form to toggle warnings
for a piece of code:
#pragma warning push
#pragma warning disable XXX
// some code here
Put Error code after vairable option warning disable, Sample:Code: #pragma warning disable 239#pragma warning disable 217#pragma warning disable 219#pragma warning disable 203
Quote:From Radical solution,?You can also:Code: #pragma warning disable 239, 217, 219, 203
#pragma warning pophttps://github.com/compuphase/pawn/issues/24
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Map Images logo's |
Posted by: Kettler - 2021-05-13, 04:58 PM - Forum: Support
- Replies (4)
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Hi, i saw servers with images "logo" like instagram or discord in the map, is there any tutorial for that?
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[Solved] Why Game mode amx size has increased? |
Posted by: Radical - 2021-05-12, 04:18 PM - Forum: Pawn Scripting
- Replies (12)
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I made some changes to the Game Mode today, after a few hours I saw that the size of Game Mode amx increased from 4 MB to 19 MB.
Compilation time also increased from 10 seconds to seconds.
I don't remember what I did that caused it
even I optimizing well.
Compiler:
Zeex - https://github.com/pawn-lang/compiler/releases
Game Mode Includes:
Code: #include <a_samp>
#include <a_mysql>
#include? <jit>
#include "../include/nex-ac.inc"
#include <weapon-config>
#define YSI_NO_VERSION_CHECK
#undef MAX_PLAYERS
#define MAX_PLAYERS 200
#include?<streamer>
#include <colandreas>
#include <3DTryg>
#include?<sscanf2>
#include <YSF>
#include <PreviewModelDialog>
#include <progress2>
#include <mSelection>
#include <foreach>
#include <formatex>
Code: Header size:? ? ? ? ? 32596 bytes
Code size:? ? ? ? ? 6266484 bytes
Data size:? ? ? ? 38666848 bytes
Stack/heap size:? ? ? 16384 bytes; estimated max. usage=3072 cells (12288 bytes)
Total requirements:44982312 bytes
[Finished in 67.0s]
Solved:
weapon-config include had caused this.
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[SOLVED] How to detect how many players there are in same place around coordinat |
Posted by: PutuSuhartawan - 2021-05-12, 02:11 AM - Forum: Pawn Scripting
- Replies (3)
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Solution from?Pinch:
Code: stock returnPlayersInRange(playerid, range = 40.0)
{
? ? new
? ? ? ? Floatt:x,
? ? ? ? Float:y,
? ? ? ? sloat:z,
? ? ? ? streamed;
? ? ? ?
? ? GetPlayerPos(playerid, x, y, z);
? ?
? ? foreach(new i : Player) {
? ? ? ? if(!IsPlayerInRangeOfPoint(i, range, x, y, z)) {
? ? ? ? ? ? continue; // Continue the loop (next slot)
? ? ? ? }
? ? ? ?
? ? ? ? streamed = 1; // Increments the variable by 1
? ? }
? ?
? ? return streamed; // Return the variable's value.?
...or you can just not use this cmd as players can hit F5 or whatever it was and see number of streamed players
}
The problem:
Sir, how do you detect how many players are there? For example, we want to check how many people are in SMB but without checking directly to the location but using cmd, for example cmd / check, there will be a message from the system showing how many people there are. SMB
I think it is necessary first, isplayerinrangeofpoint. Then, the for for the playerid check function has the same enum about them at the same time. enum example. pInfo [playerid] [InZoneName]
is this code can make more extend ?
Code: new Float:x, Float:y, Float:z;
? ? ? GetPlayerPos(playerid, x, y, z);
? ? ?
? ? ? foreach(new ii : Player)
? ? ? {
? ? ? ? if(IsPlayerInRangeOfPoint(ii, 40.0, x, y, z))
? ? ? ? {
? ? ? ? ??
? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? ?
for(new x;x<MAX_PLAYERS;x)
? ? {
? ? ? ?
? ? ? ? ? }
? ? ? ?
? ? ? ? }
? ? ? }
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[SOLVED] compilation results in Pawno with Sublime so different ? |
Posted by: PutuSuhartawan - 2021-05-10, 11:16 PM - Forum: Pawn Scripting
- Replies (8)
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SOLUTION:
Code: Solved with, Stop, use the free Sublime, switch to Visual Studio Code for a compiler that will match both pawno and sampctl.
Problem:
I found strange symptoms when using the oldest version of the compiler and was asked to edit once with the sublime the results were stuck. In fact, the include from YSI will create a lot of missing files when compiled via sublime. But strangely, if you open it with pawno and compile it with the same obsolete pawncc, it only works in pawno. What makes YSI unsuitable for compiling via Sublime and compiling with the compiler?
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Map Dynamic Object Invisible Problem |
Posted by: LinesinRows - 2021-05-10, 06:46 PM - Forum: Support
- Replies (1)
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Hello,
?When I created dynamic object for map (In filter-script), some objects doesn't seem for player. What's the problem in this case?
? Thanks in advance.
Some code in map;
PHP Code: tmpobjid = CreateDynamicObject(19450, 164.765304, 1937.607055, 530.600891, 0.000000, 0.000000, 90.000000, -1, -1, -1, 300.00, 300.00); SetDynamicObjectMaterial(tmpobjid, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
Problem img;
https://ibb.co/y04czJT
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Free Car Id |
Posted by: Kripteks - 2021-05-10, 10:37 AM - Forum: Support
- No Replies
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I tried the free tool id for gta sa and was successful. But when I tried it for sa-mp it doesn't work when I want to download a vehicle with a different ID. How can I solve it.
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