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  HELP! How to use #emit and while? Basic to do with the function?
Posted by: PutuSuhartawan - 2021-05-24, 11:03 PM - Forum: Pawn Scripting - Replies (2)

Code:
stock SendClientMessageEx(playerid, color, const text[], {Float, _}:...)

{

? static

? ? ? args,

? ? ? str[144];



? /*

? ? *? Custom function that uses #emit to format variables into a string.

? ? *? This code is very fragile; touching any code here will cause crashing!

? */

? if ((args = numargs()) == 3)

? {

? ? ? SendClientMessage(playerid, color, text);

? }

? else

? {

? ? while (--args >= 3)

? ? {

? ? ? #emit LCTRL 5

? ? ? #emit LOAD.alt args

? ? ? #emit SHL.C.alt 2

? ? ? #emit ADD.C 12

? ? ? #emit ADD

? ? ? #emit LOAD.I

? ? ? #emit PUSH.pri

? ? }

? ? #emit PUSH.S text

? ? #emit PUSH.C 144

? ? #emit PUSH.C str

? ? #emit PUSH.S 8

? ? #emit SYSREQ.C format

? ? #emit LCTRL 5

? ? #emit SCTRL 4



? ? SendClientMessage(playerid, color, str);



? ? #emit RETN

? }

? return 1;

}





Sir i don't know what does means in this function? i need to translate to learn what is meaning of this code.


  Bullet does not register
Posted by: BoNNe - 2021-05-24, 09:53 PM - Forum: Pawn Scripting - No Replies

I have had a SAMP server for some time and the players during a duel between players also have a problem, namely the server does not record the bullet when it receives damage. Not always, but the most common is when a player runs and the bullet enters him, his life does not decrease.?If necessary, I will post a video about this problem to let you know what the problem is.


  Is open.mp compatible with RTL languages?
Posted by: Radical - 2021-05-24, 09:47 AM - Forum: Questions and Suggestions - Replies (1)

Is open.mp compatible with languages written from Right To Left?



And can you change the chat / messages from left side to right side of game screen?


  Ask for help
Posted by: BetterChan - 2021-05-24, 07:04 AM - Forum: Other - No Replies

I asked the administrator to create a discussion board in Chinese. I voluntarily become the administrator of this forum, and I will contribute to burgershot.



I hope the administrator agrees to my request, please!


Thumbs Up Biker's Bar
Posted by: mirsat24 - 2021-05-22, 03:39 PM - Forum: Videos and Screenshots - Replies (1)

Discord:Mirsat24#8134



[Video: https://youtu.be/RrYg4nvEhHM]


  Help! Plugin crashdetect [debug] Run time error 5: "Invalid memory access"
Posted by: PutuSuhartawan - 2021-05-22, 03:51 AM - Forum: Pawn Scripting - Replies (4)

Code:
[debug] Run time error 5: "Invalid memory access"

[debug] AMX backtrace:

[debug] #0 003cb664 in public OnPlayerEditDynamicObject (playerid=3, objectid=16000, response=1, Float:x=-1794.16113, Float:y=-326.82227, Float:z=23.70365, Float:rx=0.00000, Float:ry=0.00000, Float:rz=0.00000) at e:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\gamemodes\SuhartawanWorld.pwn:11020





How to fix on this warning sir?


  Help! How to get function closest object ID When click Y can be brought Attached.
Posted by: PutuSuhartawan - 2021-05-20, 04:01 AM - Forum: Pawn Scripting - No Replies

Help! How to get direct object ID?that are close to objects, including TVs or chairs, etc. When we click Y, it can be brought / we can get closer to it automatically


  Problems adapting to mobile SAMP
Posted by: VanHelsing - 2021-05-19, 10:01 PM - Forum: Support - No Replies

Hello, I am trying to adapt a gamemode originally made for computer to samp mobile. I am having a problem related to player movement, where pc players see samp mobile players go "into esc" and teleport when moving. The same thing happens when a mobile player watches a pc player walk.

I couldn't find anything related on the internet.

Plugins used:
- Sscanf
- Streamer

Thanks in advance!

** I apologize for any errors in my English.


  HELP! How to get better recommend than `udb_hash()` and bcrypt system?
Posted by: PutuSuhartawan - 2021-05-19, 08:41 PM - Forum: Pawn Scripting - Replies (1)

People need to secure the password from the communist.

Code:
Example



main(){

bcrypt_hash(0,"OnPassswordHash","text",12);

}



forward OnPassswordHash(playerid);

public OnPassswordHash(playerid){

new dest[60];

bcrypt_get_hash(dest);

bcrypt_verify(playerid,"OnPassswordVerify","text",dest);

}



forward OnPassswordVerify(playerid,bool:success);

public OnPassswordVerify(playerid,bool:success){

//success denotes verifying was successful or not

if(success){

//verfied

} else{

//hash doesn't match with text

}

}


  SA-MP 0.3.7-R4-2 Client
Posted by: Leonardo - 2021-05-18, 10:33 PM - Forum: Discusión GTA SA Multijugador - No Replies

Hace unos d?as/semanas acaban de publicar ?sta nueva versi?n del cliente en la web de SA-MP.



Estos son los cambios (seg?n foros rusos, no es oficial):


  • Se arregl? una vulnerabilidad que permit?a a los desarrolladores de servidores de SA-MP ejecutar cualquier c?digo en la PC de los clientes de SA-MP.


La descarga est? disponible en la misma web de SA-MP.