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SS7CMD v1.0.0
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Gametext styles
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CZ CNR cops and robbers
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MySQL for open.mp
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Hosted tab in 2023
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FCNPC for open.mp
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pawnobots for openmp
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Busco mapeador para servi...
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Best way to implement a s...
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| How to save player stats in mysql? |
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Posted by: CrypticSin - 2021-06-16, 10:15 PM - Forum: Pawn Scripting
- Replies (3)
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Hi, i need help with saving player stats like kills, deaths, health etc in mysql.
I've created columns for them on php myadmin using xampp?but i dont know how to input them into code on Pawn.
Any help would be appreciated.
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| Help with safe box system |
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Posted by: JR_Junior - 2021-06-16, 09:49 PM - Forum: Pawn Scripting
- Replies (8)
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I'm trying to create a closed and open door safe box?system.
I would like to be able to create a safe box anywhere and automatically have the door positioned correctly.
Does anyone know the correct calculation for this?
PHP Code: new safe =?CreateDynamicObject(19618, 414.47070, 2537.35913, 9.45900,? 0.00000, 0.00000, 90.00000); new door =?CreateDynamicObject(19619, 414.70401, 2536.93848, 9.45800,? 0.00000, 0.00000, 90.00000);
The function I intend to use:
PHP Code: stock CreateSafeBox(Float:px,Float:py,Float:pz,Float:rz) { CreateDynamicObject(px, py, pz? 0.0, 0.0, rz);//Safe CreateDynamicObject(px, py, pz? 0.0, 0.0, rz);//Door return 1; }
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| Gate System |
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Posted by: Regicide - 2021-06-15, 11:44 PM - Forum: Pawn Scripting
- Replies (1)
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Okay so, for some reason when more than one gate loads it goes to shit the second gate moves to the position of the first gate, the third gate moves to the second gate position, and so on, why is this happening?
PHP Code: enum _GateEnum { ? ? GateID, ? ? Float:gate_place[4], ? ? Float:grX, ? ? Float:grY, ? ? Float:grZ, ? ?GateFaction, ? ?GateModel, ? ?GateObject, ? ?GateStatus }
PHP Code: new Gates[MAX_GATES][_GateEnum];
PHP Code: new Iterator:server_gates<MAX_GATES>;
PHP Code: load_gates() { ? ? inline LoadGates() ? ? { ? ? ? ? if(!cache_num_rows()) ? ? ? ? { ? ? ? ? ? ? printf("[MYSQL]: No Gate data found!"); ? ? ? ? ? ? return 0; ? ? ? ? } ? ? ? ? foreach (new i : Range(0, cache_num_rows())) ? ? ? ? { ? ? ? ? ? ? cache_get_value_int(i, "id", Gates[i][GateID]); ? ? ? ? ? ? cache_get_value_float(i, "x", Gates[i][gate_place][0]); ? ? ? ? ? ? cache_get_value_float(i, "y", Gates[i][gate_place][1]); ? ? ? ? ? ? cache_get_value_float(i, "z", Gates[i][gate_place][2]);
? ? ? ? ? ? cache_get_value_float(i, "rx", Gates[i][grX]); ? ? ? ? ? ? cache_get_value_float(i, "ry", Gates[i][grY]); ? ? ? ? ? ? cache_get_value_float(i, "rz", Gates[i][grZ]); ? ? ? ? ? ? cache_get_value_int(i, "faction", Gates[i][GateFaction]); ? ? ? ? ? ? cache_get_value_int(i, "model", Gates[i][GateModel]);
? ? ? ? ? ? Gates[i][GateStatus] = 0;
? ? ? ? ? ? Gates[i][GateObject] = CreateObject(Gates[i][GateModel], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], Gates[i][grX], Gates[i][grY], Gates[i][grZ], 300.0);
? ? ? ? ? ? Iter_Add(server_gates, i); ? ? ? ? } ? ? ? ? printf("%d gates loaded.", i); ? ? ? ? return 1; ? ? } ? ? MySQL_TQueryInline(g_SQL, using inline LoadGates, "SELECT * FROM `server_gates`"); ? ? return 1; }
PHP Code: YCMD:gate(playerid, params[], help) { ? ? foreach(new i:server_gates) ? ? { ? ? ? ? if(IsPlayerInRangeOfPoint(playerid, 5, Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2])) ? ? ? ? { ? ? ? ? ? ? if(user_faction[playerid] == Gates[i][GateFaction]) ? ? ? ? ? ? { ? ? ? ? ? ? ? ? if(Gates[i][GateStatus] == 0) ? ? ? ? ? ? ? ? { ? ? ? ? ? ? ? ? ? ? MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2] -7.0, 3.0); ? ? ? ? ? ? ? ? ? ? Gates[i][GateStatus] = 1; ? ? ? ? ? ? ? ? } ? ? ? ? ? ? ? ? else ? ? ? ? ? ? ? ? { ? ? ? ? ? ? ? ? ? ? MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], 3.0); ? ? ? ? ? ? ? ? ? ? Gates[i][GateStatus] = 0; ? ? ? ? ? ? ? ? }? ? ? ? ? ? ? } ? ? ? ? ? ? else ? ? ? ? ? ? { ? ? ? ? ? ? ? ? SendClientMessage(playerid, -1, "[SERVER] You don't have access to this gate!"); ? ? ? ? ? ? } ? ? ? ? } ? ? ? ? else ? ? ? ? { ? ? ? ? ? ? SendClientMessage(playerid, -1, "[SERVER]: You're not near any gate!"); ? ? ? ? } ? ? } ? ? return 1; }
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| Map editor |
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Posted by: TheFlash - 2021-06-13, 05:47 AM - Forum: Support
- No Replies
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Hi there
I was trying to install ingame map editor plenty of times without any success may someone help me installing the ingame version? ill be so thankful for him
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| Car Respawn |
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Posted by: dondo - 2021-06-12, 01:07 PM - Forum: Pawn Scripting
- Replies (1)
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Heyo,
qick question:?does anyone know how i can destroy a car after it explode??So that it wont respawn. ??
greetz,
dondo!
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| [Solved] Send a message on multiple lines [text length more than 144] |
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Posted by: Radical - 2021-06-08, 01:05 PM - Forum: Pawn Scripting
- Replies (1)
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I'm looking for that function, if the text length is more than 144 letters, Send it in two messages.
Thanks
SOLUTION:
(2021-06-09, 08:48 AM)Pinch Wrote: https://www.burgershot.gg/showthread.php?tid=748
I maked this function but it does not work as I wanted.?
This separates the word between strings 144
burgershot >>
burg ..
.. ershot
Code: SendClientMessageToAllEx(color, const text[]) {
? ? new
? ? ? ? message[144];
? ?
? ? strcat(message, text);
? ? new
? ? ? ? lentgh = strlen(message);
? ? if (lentgh >= 143) {
? ? ? ? new
? ? ? ? ? ? message_2[144];
? ? ? ? format(message_2, sizeof message_2, ".. %s", message[139]);
? ? ? ? strdel(message, 139, lentgh);
? ? ? ? strcat(message, " ..");
? ? ? ? SendClientMessageToAll(color, message);
? ? ? ? SendClientMessageToAll(color, message_2);
? ? } else
? ? ? ? SendClientMessageToAll(color, message);
? ? return 1;
}
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