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mysql_query to tquery inline |
Posted by: Zow - 2021-04-23, 05:07 PM - Forum: Pawn Scripting
- Replies (1)
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this one work
Code: GetVehicleCount(playerid)
{
? ? new threadCheck[128], count;
? ? mysql_format(ourConnection, threadCheck, sizeof(threadCheck), "SELECT COUNT(*) FROM vehicles WHERE VehicleOwnerDBID = %d", PlayerInfo[playerid][pDBID]);
? ? new Cache: result = mysql_query(ourConnection, threadCheck);
? ? cache_get_value_index_int(0, 0, count);
? ? cache_delete(result);
? ? return count;
}
this is first time to using inline but its not work as I expect
Code: GetVehicleCountEx(playerid) {
? ? new count;
? ? inline _CountVehicle()
? ? {
? ? ? ? new rows;
? ? ? ? if(cache_get_row_count(rows))
? ? ? ? {
? ? ? ? ? ? cache_get_value_index_int(0, 0, count);
? ? ? ? }
? ? }
? ? MySQL_TQueryInline(ourConnection, using inline _CountVehicle, "SELECT COUNT(*) FROM vehicles WHERE VehicleOwnerDBID = %d", PlayerInfo[playerid][pDBID]);
? ? return count;
}
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PAWN compiler on VSCode |
Posted by: Behemoth - 2021-04-22, 07:48 PM - Forum: Pawn Scripting
- Replies (2)
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Hi,
I've recently moved over to VSCode for programming and was wondering if anyone has ever used it for PAWN. If so, could you share how you've got the compiler working on it?
Tried playing around but I've had no luck.
Thanks
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HELP! How to Change RP name return chat remove underline OnPlayerText but return 0 ? |
Posted by: PutuSuhartawan - 2021-04-22, 10:50 AM - Forum: Pawn Scripting
- Replies (7)
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Code: public OnPlayerText(playerid, text[])
{
? //new AdaSays[90];
// format(AdaSays, sizeof(AdaSays), ""COL_WHITE"Says: %s", text);
// ProcessChatText(playerid, AdaSays);
? //TalkMessage(ACTION_DISTANCE, playerid, "", text);
? SEM(playerid, ""COL_RED"DEBUG: "COL_WHITE"message text example");
? new string[228];
? format(string, sizeof(string), "%s says: %s", GetRPName(playerid), text);
? CloseMessage(playerid, COLOR_WHITE, string);
? //format(string, sizeof(string), "%s says: %s", GetRPName(playerid), text);
//Log("logs/chatlogplayer.log", string);
? format(string,sizeof(string),"%s", text);
? SetPlayerChatBubble( playerid, string,0xFFFFFFFF,20.0,5500);
? return 1;
}
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How to get the exacly pos where a bomb drops? |
Posted by: annety - 2021-04-20, 06:03 AM - Forum: Support
- Replies (4)
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I want to make a server with a good PvP like CS-GO
For that i need to make good granades: like smoke,flash,molotov
The effect i can manage to do by using textdraws, create explosion, drunk effect...
But there is only a thing i need someone with more expirience to help me:
How to get the exacly position where bombs when players throw?
To create that flashbang,smoke,molotov effect...
How to get it?
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