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  How to save player stats in mysql?
Posted by: CrypticSin - 2021-06-16, 10:15 PM - Forum: Pawn Scripting - Replies (3)

Hi, i need help with saving player stats like kills, deaths, health etc in mysql.



I've created columns for them on php myadmin using xampp?but i dont know how to input them into code on Pawn.



Any help would be appreciated.


  Help with safe box system
Posted by: JR_Junior - 2021-06-16, 09:49 PM - Forum: Pawn Scripting - Replies (8)

I'm trying to create a closed and open door safe box?system.

I would like to be able to create a safe box anywhere and automatically have the door positioned correctly.

Does anyone know the correct calculation for this?


PHP Code:
new safe =?CreateDynamicObject(19618414.470702537.359139.45900,? 0.000000.0000090.00000);
new 
door =?CreateDynamicObject(19619414.704012536.938489.45800,? 0.000000.0000090.00000); 

The function I intend to use:
PHP Code:
stock CreateSafeBox(Float:px,Float:py,Float:pz,Float:rz)
{
CreateDynamicObject(pxpypz0.00.0rz);//Safe
CreateDynamicObject(pxpypz0.00.0rz);//Door
return 1;


  Gate System
Posted by: Regicide - 2021-06-15, 11:44 PM - Forum: Pawn Scripting - Replies (1)

Okay so, for some reason when more than one gate loads it goes to shit the second gate moves to the position of the first gate, the third gate moves to the second gate position, and so on, why is this happening?

PHP Code:
enum _GateEnum
{
? ? 
GateID,
? ? 
Float:gate_place[4],
? ? 
Float:grX,
? ? 
Float:grY,
? ? 
Float:grZ,
? ?
GateFaction,
? ?
GateModel,
? ?
GateObject,
? ?
GateStatus


PHP Code:
new Gates[MAX_GATES][_GateEnum]; 

PHP Code:
new Iterator:server_gates<MAX_GATES>; 

PHP Code:
load_gates()
{
? ? 
inline LoadGates()
? ? {
? ? ? ? if(!
cache_num_rows())
? ? ? ? {
? ? ? ? ? ? 
printf("[MYSQL]: No Gate data found!");
? ? ? ? ? ? return 
0;
? ? ? ? }
? ? ? ? foreach (new 
Range(0cache_num_rows())) 
? ? ? ? {
? ? ? ? ? ? 
cache_get_value_int(i"id"Gates[i][GateID]);
? ? ? ? ? ? 
cache_get_value_float(i"x"Gates[i][gate_place][0]);
? ? ? ? ? ? 
cache_get_value_float(i"y"Gates[i][gate_place][1]);
? ? ? ? ? ? 
cache_get_value_float(i"z"Gates[i][gate_place][2]);

? ? ? ? ? ? 
cache_get_value_float(i"rx"Gates[i][grX]);
? ? ? ? ? ? 
cache_get_value_float(i"ry"Gates[i][grY]);
? ? ? ? ? ? 
cache_get_value_float(i"rz"Gates[i][grZ]);
? ? ? ? ? ? 
cache_get_value_int(i"faction"Gates[i][GateFaction]);
? ? ? ? ? ? 
cache_get_value_int(i"model"Gates[i][GateModel]);

? ? ? ? ? ? 
Gates[i][GateStatus] = 0;

? ? ? ? ? ? 
Gates[i][GateObject] = CreateObject(Gates[i][GateModel], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], Gates[i][grX], Gates[i][grY], Gates[i][grZ], 300.0);

? ? ? ? ? ? 
Iter_Add(server_gatesi);
? ? ? ? }
? ? ? ? 
printf("%d gates loaded."i);
? ? ? ? return 
1;
? ? }
? ? 
MySQL_TQueryInline(g_SQLusing inline LoadGates"SELECT * FROM `server_gates`");
? ? return 
1;


PHP Code:
YCMD:gate(playeridparams[], help)
{
? ? foreach(new 
i:server_gates)
? ? {
? ? ? ? if(
IsPlayerInRangeOfPoint(playerid5Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2]))
? ? ? ? {
? ? ? ? ? ? if(
user_faction[playerid] == Gates[i][GateFaction])
? ? ? ? ? ? {
? ? ? ? ? ? ? ? if(
Gates[i][GateStatus] == 0)
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? 
MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2] -7.03.0);
? ? ? ? ? ? ? ? ? ? 
Gates[i][GateStatus] = 1;
? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? else 
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? 
MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], 3.0);
? ? ? ? ? ? ? ? ? ? 
Gates[i][GateStatus] = 0;
? ? ? ? ? ? ? ? }? 
? ? ? ? ? ? }
? ? ? ? ? ? else
? ? ? ? ? ? {
? ? ? ? ? ? ? ? 
SendClientMessage(playerid, -1"[SERVER] You don't have access to this gate!");
? ? ? ? ? ? }
? ? ? ? }
? ? ? ? else
? ? ? ? {
? ? ? ? ? ? 
SendClientMessage(playerid, -1"[SERVER]: You're not near any gate!");
? ? ? ? }
? ? }
? ? return 
1;


  Printing
Posted by: Fr0z3n - 2021-06-15, 06:08 PM - Forum: Pawn Scripting - Replies (4)

Hello, is it possible to print something in colors?



It would be so cool :)


  static const help
Posted by: Zow - 2021-06-15, 03:15 PM - Forum: Pawn Scripting - Replies (3)

https://fiddle.sa-mp.dev/CeramicDecisiveKronosaurus



Is it good to use?


  Map editor
Posted by: TheFlash - 2021-06-13, 05:47 AM - Forum: Support - No Replies

Hi there

I was trying to install ingame map editor plenty of times without any success may someone help me installing the ingame version? ill be so thankful for him


  Car Respawn
Posted by: dondo - 2021-06-12, 01:07 PM - Forum: Pawn Scripting - Replies (1)

Heyo,



qick question:?does anyone know how i can destroy a car after it explode??So that it wont respawn. ??



greetz,

dondo!


  Open.mp webpage unreachable?
Posted by: Lukas - 2021-06-10, 11:45 AM - Forum: Questions and Suggestions - Replies (1)

Hi, was it taken down? i can't enter it


  discord bot
Posted by: gzsamp - 2021-06-09, 07:52 PM - Forum: General Discussions - Replies (1)

some base or api to create a discord bot? that does not need connection to the gamemode, a dynamic configuration bot


  [Solved] Send a message on multiple lines [text length more than 144]
Posted by: Radical - 2021-06-08, 01:05 PM - Forum: Pawn Scripting - Replies (1)

I'm looking for that function, if the text length is more than 144 letters, Send it in two messages.

Thanks



SOLUTION:



(2021-06-09, 08:48 AM)Pinch Wrote: https://www.burgershot.gg/showthread.php?tid=748





I maked this function but it does not work as I wanted.?

This separates the word between strings 144



burgershot >>



burg ..

.. ershot



Code:
SendClientMessageToAllEx(color, const text[]) {



? ? new

? ? ? ? message[144];

? ?

? ? strcat(message, text);



? ? new

? ? ? ? lentgh = strlen(message);



? ? if (lentgh >= 143) {



? ? ? ? new

? ? ? ? ? ? message_2[144];



? ? ? ? format(message_2, sizeof message_2, ".. %s", message[139]);



? ? ? ? strdel(message, 139, lentgh);

? ? ? ? strcat(message, " ..");



? ? ? ? SendClientMessageToAll(color, message);



? ? ? ? SendClientMessageToAll(color, message_2);



? ? } else

? ? ? ? SendClientMessageToAll(color, message);



? ? return 1;

}