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| Los Santos Gang Graffiti |
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Posted by: AbyssMorgan - 2021-04-18, 12:30 PM - Forum: Filterscripts
- No Replies
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Hello, I would like to present you the Los Santos Gang Graffiti.
Video:
![[Image: c0RgnwW.gif]](https://i.imgur.com/c0RgnwW.gif)
Installation:
Code: #include <streamer>
#include <3DTryg>
//#define GRAFFITI_DEFAULT_GANG 0
//#define GRAFFITI_DEFAULT_COLOR 0x003D00FF
//#define GRAFFITI_DEFAULT_NAME "Sekhmete Axion Rush"
#include <Graffiti>
public OnGameModeInit(){
//...load gang meta before init Graffiti
Graffiti::Init();
return 1;
}
public Graffiti::GetPlayerGang(playerid){
return PlayerData[playerid][gang]; //your variable returning gangid
}
//called after player change graffiti tag
public OnGraffitiTagChanged(mobid,playerid,gangid,old_gangid){
new buffer[32];
format(buffer,sizeof(buffer),"~w~Tag painted ~n~%d of %d",Graffiti::CountGangTags(gangid),MAX_GRAFFITI);
GameTextForPlayer(playerid,buffer,3000,4);
//Graffiti::SetGangName(mobid,0xDBDE1FFF,"Grove Street");
return 1;
}
//called after server init
public OnGraffitiTagCreated(mobid,gangid){
//Graffiti::SetGangName(mobid,0xDBDE1FFF,"Grove Street");
return 1;
}
Download:
Graffiti.inc
graffiti.bin (put in /scriptfiles)
3DTryg.inc
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
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| Magic Wand |
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Posted by: AbyssMorgan - 2021-04-18, 12:28 PM - Forum: Filterscripts
- Replies (1)
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Hello, I would like to present you the Magic Wand Script
Video:
https://www.youtube.com/watch?v=aaHfVz-UxR8
Download:
Magic.inc
3DTryg.inc
ColAndreas Plugin
Installation:
Code: #include <colandreas>
#include <3DTryg>
#include <Magic>
Functions:
Code: Magic::ToggleUseTeam(bool:toggle); //default: false
Magic::IsToggleUseTeam();
Magic::ToggleForAll(bool:toggle); //default: false
Magic::IsToggleForAll();
Magic::ToggleForPlayer(playerid,bool:toggle); //default: false
Magic::IsToggleForPlayer(playerid);
Magic::GetDamage(playerid);
Magic::SetDamage(playerid,Float:amount);
Magic::GetSpeed(playerid);
Magic::SetSpeed(playerid,Float:speed);
Magic::GetRange(playerid);
Magic::SetRange(playerid,Float:range);
Magic::GetAmmo(playerid);
Magic::SetAmmo(playerid,ammo);
Magic::TogglePoisoning(playerid,bool:toggle);
Magic::IsTogglePoisoning(playerid);
Magic::GetPoisoningTime(playerid);
Magic::SetPoisoningTime(playerid,seconds);
Magic::GetPoisoningDamage(playerid);
Magic::SetPoisoningDamage(playerid,Float:damage);
Magic::SetProjectile(playerid,modelid=18693,Float:rx=90.0,Float:ry=0.0,Float:rz=0.0,Float:offx=0.0,Float:offy=0.0,Float:offz=0.0);
Magic::GetProjectile(playerid,&modelid,&Float:rx=0.0,&Float:ry=0.0,&Float:rz=0.0,&Float:offx=0.0,&Float:offy=0.0,&Float:offz=0.0);
Callbacks:
Code: OnPlayerRequestMagicShot(playerid,targetid); //return 0 - prevent to use magic shoot (this callback is called also if ammo is 0)
Definitions:
Code: MAGIC_SPEED
MAGIC_MAX_RADIUS
MAGIC_REFRESH_ACTION
MAGIC_DAMAGE
MAGIC_DOT_POISONING
MAGIC_POISONING_TIME
MAGIC_WEAPON_AMMO_INFINITY
WEAPON_MAGIC_BULLET
WEAPON_MAGIC_POISONING
Activation:
Code: Weapon: Fist
Left Mouse Button
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
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| Knife Shot / Throwing knife |
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Posted by: AbyssMorgan - 2021-04-18, 12:23 PM - Forum: Filterscripts
- No Replies
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Hello, I would like to present you the Knife Shot Script
Video:
https://www.youtube.com/watch?v=WJZCn3XXRHY
https://www.youtube.com/watch?v=PSfgKwm3Mc8
Download:
Knife.inc
3DTryg.inc
ColAndreas Plugin
Installation:
Code: #include <colandreas>
#include <3DTryg>
#include <Knife>
Functions:
Code: Knife::ToggleUseTeam(bool:toggle); //default: false
Knife::IsToggleUseTeam();
Knife::ToggleForAll(bool:toggle); //default: false
Knife::IsToggleForAll();
Knife::ToggleForPlayer(playerid,bool:toggle); //default: false
Knife::IsToggleForPlayer(playerid);
Knife::GetDamage(playerid);
Knife::SetDamage(playerid,Float:amount);
Knife::GetSpeed(playerid);
Knife::SetSpeed(playerid,Float:speed);
Knife::GetRange(playerid);
Knife::SetRange(playerid,Float:range);
Knife::GetAmmo(playerid);
Knife::SetAmmo(playerid,ammo);
Knife::TogglePoisoning(playerid,bool:toggle);
Knife::IsTogglePoisoning(playerid);
Knife::GetPoisoningTime(playerid);
Knife::SetPoisoningTime(playerid,seconds);
Knife::GetPoisoningDamage(playerid);
Knife::SetPoisoningDamage(playerid,Float:damage);
Callbacks:
Code: OnPlayerRequestKnifeShot(playerid,targetid); //return 0 - prevent to use knife shoot (this callback is called also if ammo is 0)
Definitions:
Code: KNIFE_SPEED
KNIFE_MAX_RADIUS
KNIFE_REFRESH_ACTION
KNIFE_REFRESH_MISS
KNIFE_DAMAGE
KNIFE_WEAPON_AMMO_INFINITY
KNIFE_DOT_POISONING
KNIFE_POISONING_TIME
WEAPON_KNIFE_THROWN
WEAPON_KNIFE_POISONING
Activation:
Code: Weapon: Knife
Step 1: Right Mouse Button
Step 2: Left Mouse Button
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
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| VehPara (Vehicle parachute) |
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Posted by: AbyssMorgan - 2021-04-18, 12:14 PM - Forum: Filterscripts
- Replies (4)
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Hello, I would like to present you the Vehicle Parachute Script
Video:
https://www.youtube.com/watch?v=TrxYkMeBtsU
Download:
VehPara.inc
3DTryg.inc
ColAndreas Plugin
Installation:
Code: #include <ColAndreas>
#include <3DTryg>
#include <VehPara>
Functions:
Code: bool:IsPlayerUsingVehPara(playerid);
bool:IsToggleVehicleParachute(vehicleid);
ToggleVehicleParachute(vehicleid,bool:toggle);
SetVehicleParachuteKey(key);
Callbacks:
Code: OnVehicleParachuteThrown(playerid,vehicleid);
OnVehicleParachuteOpened(playerid,vehicleid);
OnVehicleParachuteOpenFail(playerid,vehicleid);
Activation:
Code: H - Open/thrown parachute
Example Code:
Code: CMD:vehpara(playerid){
new vid = GetPlayerVehicleID(playerid);
if(IsToggleVehicleParachute(vid)) return SendClientMessage(playerid,0xCC0000FF,"Your vehicle already has a parachute");
if(!IsVehicleFlag(GetVehicleFlags(vid),VF_STREET)) return SendClientMessage(playerid,0xCC0000FF,"For this vehicle can not be mounted parachute");
ToggleVehicleParachute(vid,true);
return 1;
}
//Callbacks:
public OnVehicleParachuteThrown(playerid,vehicleid){
GameTextForPlayer(playerid,"~g~Parachute has been thrown",2500,3);
return 1;
}
public OnVehicleParachuteOpened(playerid,vehicleid){
GameTextForPlayer(playerid,"~g~Parachute has been opened",2500,3);
return 1;
}
public OnVehicleParachuteOpenFail(playerid,vehicleid){
GameTextForPlayer(playerid,"~g~Cannot use parachute",2500,3);
return 1;
}
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
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| ExtendedGrenade |
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Posted by: AbyssMorgan - 2021-04-18, 12:11 PM - Forum: Libraries
- No Replies
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Hello, I would like to present you the Extended Granade.
Video:
https://www.youtube.com/watch?v=wlFEwpE0j7k
Functions:
Code: Grenade::IsWeaponEnable(playerid,special_weaponid);
Grenade::WeaponEnable(playerid,special_weaponid,bool:enable);
Grenade::GetSpecialAmmo(playerid,special_weaponid);
Grenade::SetSpecialAmmo(playerid,special_weaponid,ammo);
Grenade::GetEffectID(playerid,special_weaponid);
Grenade::SetEffectID(playerid,special_weaponid,effectid);
Grenade::GetDamage(playerid,special_weaponid);
Grenade::SetDamage(playerid,special_weaponid,Float:damage);
Grenade::GetVehicleDamage(playerid,special_weaponid);
Grenade::SetVehicleDamage(playerid,special_weaponid,Float:damage);
Grenade::GetTime(playerid,special_weaponid);
Grenade::SetTime(playerid,special_weaponid,seconds);
Grenade::IsToggleGasMask(playerid);
Grenade::ToggleGasMask(playerid,bool:toggle);
Grenade::GetSpecialWeaponID(weaponid);
Grenade::GrenadeEffectByPlayer(playerid,special_weaponid,Float:x,Float:y,Float:z);
Grenade::CreateGrenadeEffect(special_weaponid,effectid,Float:x,Float:y,Float:z,worldid,interiorid,playerid,Float:streamdistance,Float:damage,Float:veh_damage,active_time=25,byplayerid=INVALID_PLAYER_ID);
Grenade::DestroyEffect(mobid);
Definitions:
Code: MAX_GRENADE_EFFECT
GRENADE_DOT_TEAR_GAS
GRENADE_DOT_FIRE
GRENADE_EFFECT_TIME
GRENADE_DEFAULT_PLAYER_DAMAGE
GRENADE_DEFAULT_VEHICLE_DAMAGE
INVALID_GRENADE_ID
//death reason
WEAPON_SUFFOCATION
WEAPON_NAPALM
GRENADE_MAX_SPECIAL_WEAPON
GRENADE_SPECIAL_WEAPON_NONE
GRENADE_SPECIAL_WEAPON_GRENADE
GRENADE_SPECIAL_WEAPON_TEARGAS
GRENADE_SPECIAL_WEAPON_MOLTOV
GRENADE_EFFECT_NONE
GRENADE_EFFECT_CLUSTER_BOMB_1
GRENADE_EFFECT_CLUSTER_BOMB_2
GRENADE_EFFECT_CLUSTER_BOMB_3
GRENADE_EFFECT_CLUSTER_BOMB_4
GRENADE_EFFECT_BANG_GRENADE
GRENADE_EFFECT_SMALL_SMOKE
GRENADE_EFFECT_HUGE_SMOKE_1
GRENADE_EFFECT_HUGE_SMOKE_2
GRENADE_EFFECT_HUGE_SMOKE_3
GRENADE_EFFECT_NAPALM
Download:
ExtendedGrenade.inc
3DTryg.inc
ColAndreas Plugin
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| #hashtag |
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Posted by: AbyssMorgan - 2021-04-18, 12:00 PM - Forum: Libraries
- Replies (1)
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Include contain function for chat #hashtag system
Code: hashtag.inc
Copyright ? 2021 Abyss Morgan. All rights reserved.
Contributors: None
Website: https://adm.ct8.pl
Plugins: SScanf
Modules: RGB
File Version: 1.2.1
Functions:
GetHashTag(playerid,text[],hashtag_color=0xCC0000FF,back_color=0xFFFFFFFF,max_len=sizeof(text));
GetAllowedHashTag();
SetAllowedHashTag(number);
HashTag::name(playerid);
Callbacks:
OnHashTagPresented(hashtag[]);
Example:
Code: //I want #suicide now :D
HashTag::suicide(playerid){
SetPlayerHealth(playerid,0.0);
return 1;
}
HashTag::banned(playerid){
PlayAudioStreamForPlayer(playerid,"example.com");
return 1;
}
public OnPlayerText(playerid,text[]){
GetHashTag(playerid,text,0xCC0000FF,0x00AA00FF,2048); //back_color the same as first chat color
SendClientMessageToAll(0x00AA00FF,text);
return 0;
}
Download:
hashtag.inc
RGB.inc
DataConvert.inc
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| BitFunctions |
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Posted by: AbyssMorgan - 2021-04-18, 11:54 AM - Forum: Libraries
- No Replies
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Include contains functions for manipulating bits / cells.
Code: BitFunctions.inc
Copyright ? 2021 Abyss Morgan. All rights reserved.
Website: https://adm.ct8.pl
Plugins: None
Modules: None
File Version: 1.8.0
bit 0 - 31:
(bit 31) --> 11111111000000001111010001010000 <-- (bit 0)
Example cell mode:
Mode 2 (cell id 15) --> 11 11 11 11 00 00 00 00 11 11 01 00 01 01 00 00 <-- (cell id 0)
Mode 4 (cell id 7) --> 1111 1111 0000 0000 1111 0100 0101 0000 <-- (cell id 0)
Mode 8 (cell id 3) --> 11111111 00000000 11110100 01010000 <-- (cell id 0)
Mode 16 (cell id 1) --> 1111111100000000 1111010001010000 <-- (cell id 0)
General Macros:
GetValueBit(value,bit);
SetValueBit(&value,bit,power);? //power 0 or 1
SetValueBitTrue(&value,bit);
SetValueBitFalse(&value,bit);
GetCellValue(value,cellid,mode);
SetCellValue(&value,cellid,mode,power);
GetCellValueEx(value,offset,cellsize);
SetCellValueEx(&value,offset,cellsize,power);
InvertValue(value);
InvertValueEx(value,key); //default key 0xFFFFFFFF
bool:CheckValue(value,&count=0); //even - false,uneven - true
File Byte Macros:
ExtractValue(value,&byte1,&byte2,&byte3,&byte4);
ExtractFloat(Float:value,&byte1,&byte2,&byte3,&byte4);
MergeValue(&value,byte1,byte2,byte3,byte4);
MergeFloat(&Float:value,byte1,byte2,byte3,byte4);
MergeValueEx(byte1,byte2,byte3,byte4);
Float:MergeFloatEx(byte1,byte2,byte3,byte4);
Dynamic Toggle Config Macros:
GetConfigAddress(itemid);
GetConfigBit(itemid);
GetConfigSize(max_items);
IsToggleConfigInformation(variable,itemid);
ToggleConfigInformation(variable,itemid,value); //values: 1/0
Download:
BitFunctions.inc
Example:
Code: new ExampleConfig[GetConfigSize(MAX_PLAYERS)];
//get:
IsToggleConfigInformation(ExampleConfig,playerid);
//set:
ToggleConfigInformation(ExampleConfig,playerid,1);
Value Extract/Merge:
Code: new val = 0x89ABCDEF;
new a, b, c, d;
ExtractValue(val,a,b,c,d);
printf("%x %x %x %x",a,b,c,d); //prints 89 AB CD EF
new tmp = 0;
MergeValue(tmp,a,b,c,d);
printf("%x",tmp); //prints 89ABCDEF
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| LY (Unsigned Long) |
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Posted by: AbyssMorgan - 2021-04-18, 11:52 AM - Forum: Libraries
- No Replies
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Hello, I would like to present the function to use the "unsigned long", or at least to increase the limit of numbers to
2 147 483 647 000 000 000
Code: LY.inc
Copyright ? 2021 Abyss Morgan. All rights reserved.
Website: https://adm.ct8.pl
Plugins: None
Modules: None
File Version: 1.6.1
Pawn Unsigned Long for 32 Bit language (precision 61-bit)
Available limit:
0 - 2 147 483 647 000 000 000
0 - 2 000 000 000 000 000 000
Functions:
IsValueContainLY(prefix,suffix,value);
GetLYString(prefix,suffix,string[],maxdest = sizeof(string));
LYStringToLY(&prefix,&suffix,const string[]); //Reverse to GetLYString
UpdateLY(&prefix,&suffix,value,limitprefix = DEFAULT_MAX_LY_PREFIX);
AddSeparatorLY(string[],const separator[]);
DeleteSeparatorLY(const string[],const separator[]);
CalculatePercentLY(&prefix,&suffix,Float:percent = 0.0,increase = true,limitprefix = DEFAULT_MAX_LY_PREFIX);
GetPercentLY(prefix,suffix,&o_prefix,&o_suffix,Float:percent = 0.0,limitprefix = DEFAULT_MAX_LY_PREFIX);
Operators:
IsLYEqual(prefix,suffix,from_prefix,from_suffix);
IsLYSmallerThan(prefix,suffix,from_prefix,from_suffix);
IsLYSmallerThanOrEqual(prefix,suffix,from_prefix,from_suffix);
IsLYBiggerThan(prefix,suffix,from_prefix,from_suffix);
IsLYBiggerThanOrEqual(prefix,suffix,from_prefix,from_suffix);
Example for bank system:
Code: pVar[playerid][pMoney] - your variable suffix
pVar[playerid][pMoneyLY] - your variable prefix
//adding money to the bank
UpdateLY(pVar[playerid][pMoneyLY], pVar[playerid][pMoney], amount); //<-- set your amount
GivePlayerMoney(playerid,-amount);
//the payment from the bank
if(IsValueContainLY(pVar[playerid][pMoneyLY], pVar[playerid][pMoney], amount)){ //<-- set your amount
? ? UpdateLY(pVar[playerid][pMoneyLY], pVar[playerid][pMoney], -amount);
? ? GivePlayerMoney(playerid,amount);
} else {
? ? //you do not have enough money
}
//The amount of money in bank
new mymoney[LY_STRING_LEN], buffer[128];
GetLYString(pVar[playerid][pMoneyLY], pVar[playerid][pMoney], mymoney);
format(buffer,sizeof buffer,"You money in bank: %s",mymoney);
SendClientMessage(playerid,-1,buffer);?
Download:
LY.inc
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| @mentiones |
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Posted by: AbyssMorgan - 2021-04-18, 08:02 AM - Forum: Libraries
- Replies (4)
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Include contain function for chat @mentiones system
Code: mentiones.inc
Copyright ? 2021 Abyss Morgan. All rights reserved.
Contributors: None
Website: https://adm.ct8.pl
Plugins: SScanf
Modules: RGB, DataConvert
File Version: 1.3.1
Functions:
GetMentiones(playerid,text[],mention_color=0xCC0000FF,back_color=0xFFFFFFFF,max_len=sizeof(text));
GetAllowedMentions();
SetAllowedMentions(number);
Callbacks:
OnPlayerMentioned(playerid,targetid);
Example:
Code: public OnPlayerMentioned(playerid,targetid){
//create your own notice with TextDraw/sound
return 1;
}
public OnPlayerText(playerid,text[]){
new chat_text[2048], p_name[MAX_PLAYER_NAME];
GetPlayerName(playerid,p_name,MAX_PLAYER_NAME);
format(chat_text,sizeof(chat_text),"%s: %s",p_name,text);
GetMentiones(playerid,chat_text,0xCC0000FF,0x00AA00FF,2048); //back_color the same as first chat color
SendClientMessageToAll(0x00AA00FF,chat_text);
return 0;
}
//Hi @Johny and @Alena how are you ?
//Two existing players got notice and nick color has been changed to 0xCC0000FF
Screenshot:
https://i.imgur.com/dhkbMWV.png
Download:
mentiones.inc
RGB.inc
DataConvert.inc
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