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Help with mysql ( I guess ) |
Posted by: Fuzzy - 2021-04-15, 02:12 PM - Forum: Pawn Scripting
- Replies (1)
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Hello , server is load perfect but for some reason in game database not loading , like when trying to register after you write password and press enter
nothing else shows up like it should be.
I use mysql 41-4 static , with log-core2.so
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Function does not load |
Posted by: Axitz - 2021-04-15, 07:44 AM - Forum: Pawn Scripting
- Replies (4)
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Hi, my function does not load the giftboxes. Any idea why?
Function
Code: function:OnLoadGiftboxes()
{
new rows = cache_num_rows(), iCount;
if(rows)
{
? ? new iGet[128];
? ? for(new i = 0; i != rows; i)
? ? {
? ? ? ? cache_get_field_content(i, "gbox_x", iGet);
Giftboxes[i][gbox_x] = floatstr(iGet);
? ? ? ? cache_get_field_content(i, "gbox_y", iGet);
Giftboxes[i][gbox_y] = floatstr(iGet);
? ? ? ? cache_get_field_content(i, "gbox_z", iGet);
Giftboxes[i][gbox_z] = floatstr(iGet);
iCount;
? ? }
}
ActivateGiftboxes(5);
printf("[Debug] Loaded %d/%d/%d giftboxes and 5 activations were sent.", iCount, rows, MAX_GIFTBOXES);
return 1;
}
Stock
Code: stock ActivateGiftboxes(ggiftboxes)
{
for(new i = 0, l = ggiftboxes; i != l; i)
{
? ? printf("%d loading", i);
? ? new gbox = minrand(0, MAX_GIFTBOXES);
? ? new gbox_i = minrand(1, 15);
? ? new gboxe_obj = 19054;
? ? if(gbox_i == 1)
? ? {
? ? ? ? gboxe_obj = 19054;
? ? }
? ? if(gbox_i == 2)
? ? {
? ? ? ? gboxe_obj = 19055;
? ? }
? ? if(gbox_i == 3)
? ? {
? ? ? ? gboxe_obj = 19056;
? ? }
? ? if(gbox_i == 4)
? ? {
? ? ? ? gboxe_obj = 19057;
? ? }
? ? if(gbox_i == 5)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 6)
? ? {
? ? ? ? gboxe_obj = 19054;
? ? }
? ? if(gbox_i == 7)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 8)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 9)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 10)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 11)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 12)
? ? {
? ? ? ? gboxe_obj = 19055;
? ? }
? ? if(gbox_i == 13)
? ? {
? ? ? ? gboxe_obj = 19056;
? ? }
? ? if(gbox_i == 14)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 15)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? Giftboxes[gbox][gbox_active] = true;
? ? Giftboxes[gbox][gbox_obj] = CreateDynamicObject(gboxe_obj, Giftboxes[gbox][gbox_x], Giftboxes[gbox][gbox_y], Giftboxes[gbox][gbox_z]-0.4, 0.0,0.0,0.0,-1,-1,-1,300.0);
printf("GBOX: %d was activated!", gbox);
}
return 1;
}
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Master Account system |
Posted by: yllo - 2021-04-14, 11:29 PM - Forum: Videos and Screenshots
- No Replies
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Hi guys,
I have recently been coding a dynamic master account system which I'm designing for a roleplay script.
It currently displays two character?slots (which is also dynamic per account) and that characters skin ID and level. In this scenario I have both of my character slots used. One of my master account's characters has connected and logged in, and the other hasn't.
The script checks to see if the selected slot has already connected and if so it will send the player a warning message, telling them to connect using another slot!
[Video: https://youtu.be/255rlKAmcgc]
Let me know what you think!
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Help with INI |
Posted by: Nightmare - 2021-04-14, 10:07 PM - Forum: Pawn Scripting
- Replies (1)
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Code: #include <a_samp>
#include <YSI\y_ini>
#define? ? PATH_CONTAS? ? ? ? ? ? "Contas/%s.ini"
#define? ? DIALOG_REGISTRO? ? ? ? 0
#define? ? DIALOG_LOGIN? ? ? ? ? ? 1
enum pData
{
? ? Pass,
? ? Dinheiro,
? ? Banido,
? ? Skin
}
new PlayerData[MAX_PLAYERS][pData];
forward LoadUser_data(playerid, name[], value[]);
main()
{
print("\n\n\n=====================");
print("Servidor INICIANDO...? ? ? ");
print("=====================\n\n\n");
CarregarLog();
}
stock UserPath(playerid)
{
? ? new string[128];
? ? format(string, sizeof(string), PATH_CONTAS, pName(playerid));
? ? return string;
}
stock udb_hash(const buf[])
{
? ? new length=strlen(buf);
? ? new s1 = 1;
? ? new s2 = 0;
? ? new n;
? ? for (n=0; n<length; n)
? ? {
? ? ? s1 = (s1 buf[n]) % 65521;
? ? ? s2 = (s2 s1)? ? % 65521;
? ? }
? ? return (s2 << 16) s1;
}
stock pName(playerid)
{
? ? new name[MAX_PLAYER_NAME];
? ? GetPlayerName(playerid, name, sizeof(name));
? ? return name;
}
public LoadUser_data(playerid, name[], value[])
{
? ? INI_Int("Senha", PlayerData[playerid][Pass]);
? ? INI_Int("Dinheiro", PlayerData[playerid][Dinheiro]);
? ? INI_Int("Banido", PlayerData[playerid][Banido]);
? ? INI_Int("Skin", PlayerData[playerid][Skin]);
? ? return 1;
}
public OnPlayerConnect(playerid)
{
? ? if(fexist(UserPath(playerid))
? ? {
? ? ? ? INI_ParseFile(UserPath(playerid), "LoadUser_%s", bExtra = true, extra = playerid);
? ? ? ? format(lib, sizeof(lib), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {00ff00}Sim\n\
? ? ? ? \n{575656}Insira sua senha para logar", pName(playerid));
? ? ? ? ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", lib, "Logar", "Sair");
? ? }
? ? else
? ? {
? ? ? ? format(lib, sizeof(lib), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\
? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));
? ? ? ? ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Registro", lib, "Registrar", "Sair");
? ? }
? ? return 1;
}
public OnPlayerDisconnect(playerid)
{
? ? new INI:File = INI_Open(UserPath(playerid));
? ? INI_SetTag(File, "data");
? ? INI_WriteInt(File, "Dinheiro", GetPlayerMoney(playerid));
? ? INI_WriteInt("Banido", PlayerData[playerid][Pass]);
? ? INI_WriteInt("Skin", GetPlayerSkin(playerid));
? ? return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
? ? switch (dialogid)
? ? {
? ? ? ? case DIALOG_REGISTRO:
? ? ? ? {
? ? ? ? ? ? if (!response) return Kick(playerid);? ? ? ?
? ? ? ? ? ? if (!(3 <= strlen(inputtext) <= 20))
? ? ? ? ? ? {
? ? ? ? ? ? ? ? new StrLogin[500];
? ? ? ? ? ? ? ? format(StrLogin, sizeof(StrLogin), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? ? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\
? ? ? ? ? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));
? ? ? ? ? ? ? ? SendClientMessage(playerid, AMARELO, "ERRO: Insira uma senha de 3-20 caracteres!");
? ? ? ? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", StrLogin, "Registrar", "Sair");
? ? ? ? ? ? ? ? return 1;
? ? ? ? ? ? }
? ? ? ? ? ? new INI:File = INI_Open(UserPath(playerid));
? ? ? ? ? ? INI_SetTag(File, "data");
? ? ? ? ? ? INI_WriteInt(File, "Senha", udb_hash(inputtext));
? ? ? ? ? ? INI_WriteInt(File, "Dinheiro", 2500);
? ? ? ? ? ? INI_WriteInt("Banido", 0);
? ? ? ? ? ? INI_Close(File);
? ? ? ? ? ? TogglePlayerSpectating(playerid, false);
? ? ? ? ? ? GivePlayerMoney(playerid, 2500);
? ? ? ? ? ? SendClientMessage(playerid, AMARELO, "Voc? se registrou com sucesso!");
? ? ? ? ? ? SendClientMessage(playerid, VERDE_DINHEIRO, "Voc? recebeu $2500!");
? ? ? ? }
? ? ? ? case DIALOG_LOGIN:
? ? ? ? {
? ? ? ? ? ? if(!response) return Kick(playerid);? ? ?
? ? ? ? ? ? new buf[129], StrLogin[500];
? ? ? ? ? ? if(udb_hash(inputtext) == PlayerInfo[playerid[Senha])
? ? ? ? ? ? {
? ? ? ? ? ? ? ? INI_ParseFile(UserPath(playerid), "LoadUser_%s", bExtra = true, extra = playerid);
? ? ? ? ? ? ? ? GivePlayerMoney(playerid, PlayerData[playerid][Dinheiro]);
? ? ? ? ? ? ? ? SetPlayerSkin(playerid, PlayerData[playerid][Skin]);
? ? ? ? ? ? ? ? SendClientMessage(playerid, 0x00FF00FF, "Voc? logou em sua conta com sucesso!");
? ? ? ? ? ? ? ? TogglePlayerSpectating(playerid, false);
? ? ? ? ? ? }
? ? ? ? ? ? else
? ? ? ? ? ? {
? ? ? ? ? ? ? ? format(StrLogin, sizeof(StrLogin), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? ? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\
? ? ? ? ? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));
? ? ? ? ? ? ? ? if(tent[playerid] <= 0) return Kick(playerid);
? ? ? ? ? ? ? ? SendClientMessage(playerid, VERMELHO, "ERRO: Senha Incorreta!");
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", StrLogin, "Logar", "Sair");
? ? ? ? ? ? ? ? return 1;
? ? ? ? ? ? }
? ? ? ? }
? ? }
? ? return 1;
}
tts://imgur.com/UKuHCg
NOTE: i'm using sampctl
what's wrong here?
Error Print
https://imgur.com/UKuHCgi
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[Red Country] Fire Station |
Posted by: Mivco - 2021-04-14, 09:12 PM - Forum: Maps
- Replies (1)
|
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Maybe it will help someone if they do RP Red Country they can use it. :D?
PHP Code: new Objekty[2];
new FireCela;? ?
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
? ? if(IsPlayerConnected(playerid))
? ? {
? ? ? ? if(newkeys & KEY_SUBMISSION)
? ? ? ? {
? ? ? ? ? ? ? if(JOB) // you JOB
? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? if(IsPlayerInRangeOfPoint(playerid,30,2274.6499000,-18.1000000,24.2000000))
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? if(Objekty[1] == 0)
? ? ? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? ? ? MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,24.2000000, 2.0);
? ? ? ? ? ? ? ? ? ? ? ? Objekty[1] = 1;
? ? ? ? ? ? ? ? ? ? ? ? }else{
? ? ? ? ? ? ? ? ? ? ? ? MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,26.2000000, 2.0);
? ? ? ? ? ? ? ? ? ? ? ? Objekty[1] = 0;
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? }
? ? ? ? ? ? }
? ? ? ? }
? ? }
? ? return 1;
}
? ? ? ? RemoveBuildingForPlayer(playerid, 782, 2252.6484, -13.50781, 25.55469, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3314, 2267.375, 0.85156, 26.46875, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3329, 2267.375, 0.85156, 26.46875, 0.25);//
? ? RemoveBuildingForPlayer(playerid, 3317, 2246.4141, 0.42188, 28.8125, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3326, 2246.4141, 0.42188, 28.8125, 0.25);//
? ? RemoveBuildingForPlayer(playerid, 765, 2260.6172, -10.60937, 25.53125, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2255.6692, -18.31072, 26.85053, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2263.5200, -18.31072, 26.11155, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2268.2227, -18.31072, 26.16243, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2273.4517, -18.31072, 26.28481, 0.25);
? ? RemoveBuildingForPlayer(playerid, 729, 2269.0938, 14.6875, 25.36719, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3407, 2282.7034, -18.27385, 26.63925, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1308, 2284.0703, -18.49219, 25.67969, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1294, 2283.9360, -0.29532, 26.09596, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7104, -6.25398, 27.4321, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7090, -12.41389, 27.19013, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 5.25415, 27.86471, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 1.13507, 27.71704, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 12.02221, 27.85261, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1308, 2283.8904, 19.3501, 25.69351, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 18.06592, 27.76617, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1294, 2283.8000, 31.71266, 25.72592, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3408, 2243.5906, -18.29061, 26.84566, 0.25);
? ? AddStaticVehicle(407,2280.7000000,0.6000000,26.9000000,180.0000000,119,249); //Firetruck
? ? AddStaticVehicle(407,2276.3000000,0.8000000,26.9000000,180.0000000,132,4); //Firetruck
? ? AddStaticVehicle(544,2272.0000000,0.2000000,26.8000000,180.0000000,132,4); //Firetruck LA
? ? AddStaticVehicle(544,2268.1001000,-0.2000000,26.9000000,180.0000000,132,4); //Firetruck LA
? ? AddStaticVehicle(544,2264.6001000,0.1000000,26.9000000,180.0000000,229,-1); //Firetruck LA
? ? AddStaticVehicle(544,2260.5000000,0.3000000,26.7000000,180.0000000,132,4); //Firetruck LA
? ? AddStaticVehicle(552,2256.1001000,-0.2000000,26.3000000,180.0000000,173,16); //Utility
? ? AddStaticVehicle(552,2252.2000000,-0.2000000,26.1000000,180.0000000,173,176); //Utility
? ? AddStaticVehicle(603,2237.0000000,-11.9000000,26.5000000,160.0000000,100,100); //Phoenix
? ? AddStaticVehicle(474,2242.3999000,-12.6000000,26.4000000,165.0000000,100,104); //Hermes
? ? CreateDynamicObject(3378,2282.3999000,-10.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (1)
? ? CreateDynamicObject(3378,2282.3401000,11.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (2)
? ? CreateDynamicObject(3378,2276.8000000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (3)
? ? CreateDynamicObject(3378,2271.4900000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (4)
? ? CreateDynamicObject(3378,2266.3000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (5)
? ? CreateDynamicObject(3378,2262.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (6)
? ? CreateDynamicObject(3378,2257.0000000,-7.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (7)
? ? CreateDynamicObject(3378,2251.3000000,-6.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (8)
? ? CreateDynamicObject(3378,2245.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (9)
? ? CreateDynamicObject(3378,2240.0000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (10)
? ? CreateDynamicObject(3378,2234.5000000,-7.3000000,24.2900000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (11)
? ? CreateDynamicObject(3378,2276.8999000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (12)
? ? CreateDynamicObject(3378,2271.5000000,11.2000000,24.2800000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (13)
? ? CreateDynamicObject(3378,2236.2000000,8.7000000,24.2600000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (14)
? ? CreateDynamicObject(3378,2241.0000000,7.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (15)
? ? CreateDynamicObject(3378,2246.1001000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (16)
? ? CreateDynamicObject(3378,2251.5000000,12.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (17)
? ? CreateDynamicObject(3378,2256.9900000,12.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (18)
? ? CreateDynamicObject(3378,2262.2000000,12.2000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (19)
? ? CreateDynamicObject(3378,2267.6001000,12.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (20)
? ? CreateDynamicObject(8063,2258.5000000,20.0000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(vgswrehse16) (1)
? ? CreateDynamicObject(1693,2244.5000000,14.0000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (1)
? ? CreateDynamicObject(1693,2244.8000000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (2)
? ? CreateDynamicObject(1693,2272.5000000,14.4000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (3)
? ? CreateDynamicObject(1693,2272.6001000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (4)
? ? CreateDynamicObject(3294,2278.8000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (2)
? ? CreateDynamicObject(3294,2270.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (3)
? ? CreateDynamicObject(3294,2262.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (4)
? ? CreateDynamicObject(3294,2254.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (5)
? ? CreateDynamicObject(1566,2240.2000000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (3)
? ? CreateDynamicObject(1566,2243.1001000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (7)
? ? CreateDynamicObject(669,2233.8000000,-15.0000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
? ? CreateDynamicObject(1490,2282.8999000,11.4000000,29.2000000,0.0000000,0.0000000,179.9970000); //object(tag_01) (2)
? ? CreateDynamicObject(7191,2284.1001000,4.6000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
? ? CreateDynamicObject(7191,2284.1001000,11.0000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (2)
? ? CreateDynamicObject(7191,2261.7000000,33.5000000,27.0000000,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (3)
? ? CreateDynamicObject(7191,2255.5000000,33.5000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (4)
? ? CreateDynamicObject(7191,2233.0000000,11.1000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)
? ? CreateDynamicObject(7191,2233.0000000,4.3000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (6)
? ? CreateDynamicObject(8650,2247.8000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (1)
? ? CreateDynamicObject(8650,2250.3000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (2)
? ? FireCela = CreateDynamicObject(7657,2274.6499000,-18.1000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(plasticsgate1) (2)
? ? CreateDynamicObject(669,2248.3000000,-16.6000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2)
? ? CreateDynamicObject(672,2258.1001000,-16.1000000,25.5000000,0.0000000,0.0000000,180.0000000); //object(sm_veg_tree5) (1)
? ? CreateDynamicObject(1364,2247.3999000,7.2000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
? ? CreateDynamicObject(1364,2237.5000000,7.1000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
? ? CreateDynamicObject(7091,2242.2000000,8.5000000,31.1000000,0.0000000,336.0000000,270.0000000); //vlajka
? ? CreateDynamicObject(1688,2252.3000000,20.8000000,33.4500000,0.0000000,0.0000000,178.0000000); //object(gen_roofbit2) (1)
? ? CreateDynamicObject(1687,2265.1001000,20.8000000,33.3000000,0.0000000,0.0000000,270.0000000); //object(gen_roofbit1) (1)
? ? CreateDynamicObject(1690,2257.6001000,30.3000000,33.0000000,0.0000000,0.0000000,90.0000000); //object(gen_roofbit4) (1)
? ? CreateDynamicObject(1490,2232.8999000,-14.7000000,27.4000000,0.0000000,0.0000000,0.0000000); //object(tag_01) (3)
? ? CreateDynamicObject(1346,2255.2000000,-19.1000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
? ? CreateDynamicObject(910,2263.0000000,-16.8000000,26.8000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_4) (1)
? ? CreateDynamicObject(1297,2285.0000000,-16.6000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (1)
? ? CreateDynamicObject(1297,2285.2000000,-6.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (2)
? ? CreateDynamicObject(1297,2285.0500000,7.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (3)
? ? CreateDynamicObject(1297,2264.0000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (4)
? ? CreateDynamicObject(1297,2251.8000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (5)
? ? CreateDynamicObject(1297,2235.2000000,-19.5000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (6)
? ? CreateDynamicObject(1215,2258.6001000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
? ? CreateDynamicObject(1215,2266.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
? ? CreateDynamicObject(1215,2274.8000000,7.6000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
? ? CreateDynamicObject(1215,2250.3000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
? ? CreateDynamicObject(1215,2242.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
? ? CreateDynamicObject(1215,2234.7000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
? ? CreateDynamicObject(1215,2238.5000000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
? ? CreateDynamicObject(1215,2245.8000000,-17.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
? ? CreateDynamicObject(1215,2233.3999000,-10.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
? ? CreateDynamicObject(1215,2251.3999000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
? ? CreateDynamicObject(1215,2233.5000000,-4.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
? ? CreateDynamicObject(1215,2233.3999000,1.9000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
? ? CreateDynamicObject(1215,2260.6001000,-17.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
? ? CreateDynamicObject(1215,2265.2000000,-18.0000000,27.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)?
![[Image: Mr4.jpg]](http://imgway.cz/m/Mr4.jpg)
![[Image: Mr5.jpg]](http://imgway.cz/m/Mr5.jpg)
![[Image: Mr6.jpg]](http://imgway.cz/m/Mr6.jpg)
![[Image: Mr7.jpg]](http://imgway.cz/m/Mr7.jpg)
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Army |
Posted by: Mivco - 2021-04-14, 09:06 PM - Forum: Maps
- Replies (1)
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I present to you my map focused on the army,?It was managed by LS Airport in Dock. :D?
PHP Code: new Objekty[20];
new Cela[20];
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(newkeys & KEY_SUBMISSION)
{
if(PlayerInfo[playerid][Job] != 5) // Job
{
if(IsPlayerInRangeOfPoint(playerid,30,2209.7000000,-2662.8000000,14.2900000))
{
if(Objekty[0] == 0)
{
MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,14.2900000, 2.0);
Objekty[0] = 1;
}else{
MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,0.2900000, 2.0);
Objekty[0] = 0;
}
}
}
}
}
return 1;
}
AddStaticVehicle(432,2245.1001000,-2852.8000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(432,2250.8999000,-2851.5000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(432,2258.7000000,-2852.5000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(433,2220.8999000,-2853.0000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2216.0000000,-2853.2000000,14.1000000,0.0000000,81,-1); //Barracks
AddStaticVehicle(433,2211.0000000,-2852.8999000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2206.0000000,-2852.8000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2178.7000000,-2855.2000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2173.3000000,-2855.0000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(470,2169.0000000,-2858.1001000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(470,2179.7000000,-2841.5000000,13.6000000,90.0000000,95,10); //Patriot
AddStaticVehicle(470,2164.7000000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(470,2160.6001000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(430,2126.5000000,-2883.7000000,0.0000000,0.0000000,157,152); //Predator
AddStaticVehicle(430,2127.1001000,-2869.0000000,0.0000000,0.0000000,11,-1); //Predator
AddStaticVehicle(430,2127.3000000,-2851.3000000,0.0000000,0.0000000,157,152); //Predator
AddStaticVehicle(472,2136.5000000,-2832.3000000,0.0000000,90.0000000,158,164); //Coastguard
AddStaticVehicle(425,2261.2000000,-2809.3999000,17.0000000,0.0000000,95,10); //Hunter
AddStaticVehicle(548,2258.7000000,-2780.3000000,18.1000000,0.0000000,245,245); //Cargobob
CreateDynamicObject(5184,2210.9004000,-2726.7998000,31.4300000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (1)
CreateDynamicObject(5184,2210.9089000,-2791.3000000,31.4500000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (2)
CreateDynamicObject(5184,2210.8999000,-2855.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (3)
CreateDynamicObject(10831,2250.5000000,-2852.6001000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (1)
CreateDynamicObject(10831,2211.5000000,-2852.7000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (2)
CreateDynamicObject(10831,2170.3999000,-2852.8000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (3)
CreateDynamicObject(10834,2169.5996000,-2725.8994000,7.3400000,0.0000000,0.0000000,90.0000000); //object(navybase_03_sfse) (1)
CreateDynamicObject(9958,2255.8000000,-3196.6001000,-46.0000000,0.0000000,0.0000000,278.0000000); //object(submarr_sfe) (1)
CreateDynamicObject(9958,2097.5000000,-3181.3000000,4.3000000,0.0000000,0.0000000,90.0000000); //object(submarr_sfe) (2)
CreateDynamicObject(3753,2139.0000000,-2862.2000000,3.2100000,0.0000000,0.0000000,90.0000000); //object(dockwall_las2) (1)
CreateDynamicObject(10828,2147.5500000,-2871.9900000,-10.0000000,0.0000000,180.0000000,90.0000000); //object(drydock1_sfse) (1)
CreateDynamicObject(9245,2214.5999000,-2806.3999000,24.2000000,0.0000000,0.0000000,90.0000000); //object(cstguard_sfn01) (1)
CreateDynamicObject(8873,2273.3999000,-2875.5000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct12) (1)
CreateDynamicObject(8873,2213.8501000,-2877.2000000,18.0000000,0.0000000,0.0000000,330.0000000); //object(vgsecnstrct12) (2)
CreateDynamicObject(8873,2140.3999000,-2876.1001000,18.1660000,0.0000000,0.0000000,290.0000000); //object(vgsecnstrct12) (3)
CreateDynamicObject(7017,2239.0300000,-2877.9900000,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (1)
CreateDynamicObject(7017,2182.7998000,-2877.9909700,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (2)
CreateDynamicObject(7017,2275.7500000,-2841.2800000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (3)
CreateDynamicObject(7017,2275.7500000,-2767.7000000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (4)
CreateDynamicObject(7017,2275.7500000,-2708.2998000,11.0000000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (5)
CreateDynamicObject(7017,2145.5901000,-2815.0000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (6)
CreateDynamicObject(7017,2145.5901000,-2742.2700000,11.0100000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (7)
CreateDynamicObject(7017,2145.6001000,-2826.7000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (8)
CreateDynamicObject(8841,2199.3203000,-2748.5400000,15.9000000,0.0000000,0.0000000,0.0000000); //object(rsdncarprk01_lvs) (1)
CreateDynamicObject(9241,2259.7998000,-2810.7002000,14.3300000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
CreateDynamicObject(9241,2259.9004000,-2781.6895000,14.3300000,0.0000000,0.0000000,179.9950000); //object(copbits_sfn) (2)
CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (1)
CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (2)
CreateDynamicObject(16093,211.6484400,1810.1563000,20.7343800,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
CreateDynamicObject(16093,2155.1001000,-2786.8000000,16.9000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecontrol) (2)
CreateDynamicObject(16638,2155.0000000,-2786.0000000,15.1000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecon_a) (1)
CreateDynamicObject(3279,2191.1001000,-2873.7000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (1)
CreateDynamicObject(3998,2173.0000000,-2669.7000000,18.8600000,0.0000000,0.0000000,314.0000000); //object(court1_lan) (1)
CreateDynamicObject(10049,2254.6001000,-2715.7000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(posh_thingsfe) (1)
CreateDynamicObject(10402,2145.7000000,-2694.8000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(hc_secfence_sfs) (1)
CreateDynamicObject(8673,2176.5000000,-2640.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (1)
CreateDynamicObject(8673,2193.0000000,-2652.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (2)
CreateDynamicObject(8673,2227.2000000,-2670.5000000,14.0000000,0.0000000,0.0000000,339.0000000); //object(csrsfence03_lvs) (3)
CreateDynamicObject(8168,2196.3000000,-2660.2000000,14.5000000,0.0000000,0.0000000,68.0000000); //object(vgs_guardhouse01) (1)
CreateDynamicObject(8168,2218.6001000,-2671.2000000,14.5000000,0.0000000,0.0000000,268.0000000); //object(vgs_guardhouse01) (2)
Cela[0] = CreateDynamicObject(7657,2209.7000000,-2662.8000000,14.2900000,0.0000000,0.0000000,152.0000000); //object(plasticsgate1) (1)
RemoveBuildingForPlayer(playerid, 16093, 211.64844, 1810.1563, 20.73438, 0.25);
RemoveBuildingForPlayer(playerid, 1635, 2215.9141, -2664.2812, 14.92969, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2676.2891, 19.84375, 0.25);
RemoveBuildingForPlayer(playerid, 3707, 2184.3516, -2681.7344, 20.49219, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2637.5937, 19.84375, 0.25);
![[Image: 1CsH.jpg]](http://imgway.cz/m/1CsH.jpg)
![[Image: 1CsI.jpg]](http://imgway.cz/m/1CsI.jpg)
![[Image: 1CsJ.jpg]](http://imgway.cz/m/1CsJ.jpg)
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Driving School and Library and Bar |
Posted by: Mivco - 2021-04-14, 09:00 PM - Forum: Maps
- No Replies
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![[Image: 1AzA.jpg]](http://imgway.cz/m/1AzA.jpg)
![[Image: 1AzB.jpg]](http://imgway.cz/m/1AzB.jpg)
![[Image: 1AzC.jpg]](http://imgway.cz/m/1AzC.jpg)
I present to you the Driving School which has cars in the yard and also cones ... there is a bar and a library led by the driving school :D :D -_-
PHP Code: //================================= Driving School, Library a bar ========//
AddStaticVehicle(492,1805.0000000,-1785.1000000,13.4000000,122.0000000,-1,213); //Greenwood
AddStaticVehicle(589,1806.9000000,-1789.6000000,13.3000000,122.0000000,150,145); //Club
AddStaticVehicle(571,1755.1000000,-1745.6000000,12.9000000,0.0000000,-1,57); //Kart
AddStaticVehicle(571,1753.6000000,-1745.7000000,12.9000000,0.0000000,101,106); //Kart
AddStaticVehicle(572,1751.3000000,-1745.7000000,13.2000000,0.0000000,31,177); //Mower
AddStaticVehicle(461,1807.9000000,-1750.2000000,13.2000000,78.0000000,109,40); //PCJ-600
AddStaticVehicle(429,1795.8000000,-1745.3000000,13.3000000,0.0000000,214,218); //Banshee
AddStaticVehicle(480,1710.0000000,-1798.1000000,13.4000000,0.0000000,22,34); //Comet
AddStaticVehicle(558,1730.7000000,-1770.8000000,13.2000000,130.0000000,37,37); //Uranus
AddStaticVehicle(565,1809.1999500,-1809.1999500,13.2000000,0.0000000,70,89); //Flash
CreateObject(11015,1802.6000000,-1772.6000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(drivingschoolex_sfs) (2)
CreateObject(1532,1800.2000000,-1781.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (1)
CreateObject(1532,1803.4000000,-1763.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (2)
CreateObject(910,1798.0000000,-1763.0000000,13.7491000,0.0000000,0.0000000,180.7500000); //object(bust_cabinet_4) (1)
CreateObject(1363,1804.5000000,-1742.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
CreateObject(1293,1809.1000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (1)
CreateObject(1293,1808.4000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (2)
CreateObject(1287,1807.6000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew3) (1)
CreateObject(1285,1809.8000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew5) (1)
CreateObject(1531,1811.7000000,-1767.4000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(tag_azteca) (1)
CreateObject(8418,1791.8000000,-1753.0000000,13.0190000,0.0000000,0.0000000,90.0000000); //object(vgshpgrnd04_lvs) (1)
CreateObject(4100,1787.2000000,-1763.6000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (1)
CreateObject(7191,1811.3000000,-1790.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,1789.5000000,-1811.9000000,14.3000000,0.0000000,0.0000000,268.0000000); //object(vegasnnewfence2b) (2)
CreateObject(7191,1744.9000000,-1807.0000000,14.3000000,0.0000000,0.0000000,79.7500000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1736.5000000,-1783.9000000,14.1355000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)
CreateObject(7191,1736.5000000,-1765.3000000,14.1490000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)
CreateObject(709,1736.1000000,-1804.0000000,12.8000000,0.0000000,0.0000000,116.1900000); //object(sm_vegvbbigbrn) (1)
CreateObject(4100,1744.1000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.5000000); //object(meshfence1_lan) (2)
CreateObject(4100,1757.9000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (3)
CreateObject(4100,1768.2000000,-1742.4000000,14.0000000,0.0000000,0.0000000,319.7500000); //object(meshfence1_lan) (4)
CreateObject(4100,1774.6000000,-1749.0000000,14.0000000,0.0000000,0.0000000,48.0000000); //object(meshfence1_lan) (5)
CreateObject(2909,1777.2000000,-1759.9000000,13.9000000,0.0000000,0.0000000,37.7500000); //object(kmb_frontgate) (1)
CreateObject(1238,1794.5000000,-1800.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
CreateObject(1238,1786.3000000,-1802.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
CreateObject(1238,1777.7000000,-1803.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
CreateObject(1238,1770.2000000,-1803.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
CreateObject(1238,1762.1000000,-1801.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
CreateObject(1238,1754.4000000,-1799.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
CreateObject(1238,1747.1000000,-1794.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
CreateObject(1238,1749.7000000,-1775.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
CreateObject(1238,1747.3000000,-1785.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
CreateObject(12959,1721.7000000,-1758.8000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(sw_library) (1)
CreateObject(17577,1727.8000000,-1791.6000000,17.2900000,0.0000000,0.0000000,270.0000000); //object(liquorstore01_lae2) (1)
CreateObject(955,1712.8000000,-1763.7000000,13.1700000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)
CreateObject(1498,1724.0000000,-1785.0000000,12.8000000,0.0000000,0.0000000,44.0000000); //object(gen_doorext03) (1)
CreateObject(1482,1740.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (1)
CreateObject(1482,1746.5000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (2)
CreateObject(1482,1753.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (3)
CreateObject(1482,1753.0000000,-1747.6000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_garrage1) (9)
CreateObject(1238,1759.3000000,-1772.9000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
CreateObject(1238,1768.6000000,-1776.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
CreateObject(1257,1700.6000000,-1782.8000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
CreateObject(8557,1739.3000000,-1762.6000000,13.9121000,0.0000000,0.0000000,90.0000000); //object(vgshseing27) (1)
CreateObject(8557,1809.5000000,-1761.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(vgshseing27) (3)
//================== Driving School, Library and bar =====================//
RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9062, 12.52344, 76.971939); // removeWorldObject (newbuildsm01) (1)
RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7812, 23.42969, 45.491421); // removeWorldObject (mis1_LAn) (1)
RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9062, 12.52344, 76.971939); //model
RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7812, 23.42969, 45.491421); //model
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DeatMatch |
Posted by: Mivco - 2021-04-14, 08:58 PM - Forum: Maps
- No Replies
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![[Image: Mj1.jpg]](http://imgway.cz/m/Mj1.jpg)
![[Image: Mj2.jpg]](http://imgway.cz/m/Mj2.jpg)
![[Image: Mj3.jpg]](http://imgway.cz/m/Mj3.jpg)
![[Image: Mj4.jpg]](http://imgway.cz/m/Mj4.jpg)
PHP Code: CreateObject(13612, 5086.0, -3220.0996, 3.0, 0.0, 358.995, 0.0, 100); // object (stuntman03) (1)
CreateObject(13612, 5086.7002, -3289.0996, 3.0, 357.99, 358.995, 1.247, 100); // object (stuntman03) (2)
CreateObject(13651, 5070.0, -3296.8999, -1.5, 0.0, 0.0, 0.25, 100); // object (otunnel) (1)
CreateObject(17563, 4991.0, -3253.3994, 0.9, 0.0, 0.0, 0.0, 100); // object (wattspark1_LAe2) (1)
CreateObject(8395, 5204.4004, -3254.0996, 23.8, 0.0, 0.0, 0.0, 100); // object (vgEpyrmd_dy) (1)
CreateObject(3452, 5070.7998, -3176.6001, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (1)
CreateObject(3453, 5012.2002, -3185.0, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn2) (1)
CreateObject(3452, 5041.2002, -3177.5996, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (2)
CreateObject(3452, 5100.3999, -3175.6001, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (3)
CreateObject(3452, 5130.0, -3174.54, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (4)
CreateObject(3453, 5160.3999, -3179.0, 6.8, 0.0, 0.0, 92.0, 100); // object (bballintvgn2) (2)
CreateObject(3452, 5167.7002, -3208.0, 6.8, 0.0, 0.0, 92.0, 100); // object (bballintvgn1) (5)
CreateObject(11327, 5002.2998, -3205.6001, 1.46, 355.0, 90.0, 0.0, 100); // object (sfse_hub_grgdoor02) (1)
CreateObject(11327, 5005.1001, -3205.6001, 1.46, 354.996, 90.0, 0.0, 100); // object (sfse_hub_grgdoor02) (2)
CreateObject(11327, 5003.6001, -3211.3, 1.9, 0.75, 96.0, 90.0, 100); // object (sfse_hub_grgdoor02) (3)
CreateObject(10671, 5047.1001, -3188.0, 3.4, 0.0, 73.0, 92.0, 100); // object (savehousegdoor_SFS) (1)
CreateObject(10671, 5059.2002, -3187.69995, 3.25, 0.0, 72.999, 92.0, 100); // object (savehousegdoor_SFS) (2)
CreateObject(10671, 5035.1001, -3188.5, 3.5, 0.0, 72.999, 92.0, 100); // object (savehousegdoor_SFS) (3)
CreateObject(10671, 5023.2002, -3189.0, 3.6, 0.0, 72.999, 92.0, 100); // object (savehousegdoor_SFS) (5)
CreateObject(10671, 5032.1006, -3191.5, 3.0, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (6)
CreateObject(10671, 5020.8999, -3191.5, 3.1, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (7)
CreateObject(10671, 5018.7002, -3194.7, 3.0, 0.0, 88.0, 90.0, 100); // object (savehousegdoor_SFS) (8)
CreateObject(10671, 5018.6006, -3198.3994, 2.8, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (10)
CreateObject(10671, 5016.2002, -3206.2998, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (11)
CreateObject(10671, 5006.7998, -3206.6001, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (12)
CreateObject(10575, 5012.8999, -3212.2, 3.0, 0.0, 0.0, 269.5, 100); // object (modshopdoor1_SFS) (1)
CreateObject(10575, 5010.2002, -3212.3999, 3.0, 0.0, 0.0, 276.0, 100); // object (modshopdoor1_SFS) (2)
CreateObject(10671, 5014.2998, -3206.3, 4.9, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (14)
CreateObject(10671, 5010.7998, -3206.2, 4.9, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (15)
CreateObject(10671, 5008.7002, -3206.6001, 4.9, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (16)
CreateObject(10671, 5005.8999, -3200.8, 6.4, 0.0, 0.0, 90.5, 100); // object (savehousegdoor_SFS) (17)
CreateObject(10671, 4999.7998, -3206.8994, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (18)
CreateObject(10671, 4999.7998, -3206.8999, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (19)
CreateObject(10671, 4993.8999, -3213.3999, 3.0, 0.0, 0.0, 272.0, 100); // object (savehousegdoor_SFS) (4)
CreateObject(10671, 4993.8999, -3213.3999, 6.7, 0.0, 0.0, 272.0, 100); // object (savehousegdoor_SFS) (9)
CreateObject(10671, 4981.7998, -3213.7, 3.0, 0.0, 0.0, 270.0, 100); // object (savehousegdoor_SFS) (13)
CreateObject(10671, 4981.8999, -3213.7, 6.7, 0.0, 0.0, 270.0, 100); // object (savehousegdoor_SFS) (20)
CreateObject(10671, 4975.7998, -3219.8, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (21)
CreateObject(10671, 4975.7998, -3219.7998, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (22)
CreateObject(10671, 4975.5, -3231.8999, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (23)
CreateObject(10671, 4975.2002, -3244.0, 3.0, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (24)
CreateObject(10671, 4974.8999, -3256.1001, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (25)
CreateObject(10671, 4974.6001, -3268.2, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (26)
CreateObject(10671, 4974.2998, -3280.3, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (27)
CreateObject(10671, 4974.1001, -3287.1001, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (28)
CreateObject(10671, 4980.1006, -3293.0996, 3.0, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (29)
CreateObject(10671, 4992.2002, -3293.0, 3.0, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (30)
CreateObject(3452, 5039.6006, -3333.0, 6.9, 0.0, 0.0, 0.0, 100); // object (bballintvgn1) (6)
CreateObject(3453, 5009.3999, -3327.5, 6.9, 0.0, 0.0, 270.0, 100); // object (bballintvgn2) (3)
CreateObject(10671, 4997.2998, -3309.8, 1.041, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (31)
CreateObject(10671, 5000.6001, -3309.8, 1.0, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (32)
CreateObject(10671, 5000.7002, -3298.2, 1.4, 5.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (34)
CreateObject(10671, 4997.2998, -3297.7, 1.4, 4.999, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (35)
CreateObject(10671, 4995.4004, -3307.0, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (36)
CreateObject(10671, 4996.7002, -3298.7998, 3.0, 0.0, 0.0, 345.998, 100); // object (savehousegdoor_SFS) (37)
CreateObject(10671, 5002.2998, -3307.0, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (38)
CreateObject(10671, 5002.2002, -3298.8994, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (39)
CreateObject(10671, 5008.2002, -3292.8994, 3.0, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (40)
CreateObject(10671, 5016.1001, -3194.5, 2.3, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (33)
CreateObject(10671, 5029.5, -3194.8, 2.8, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (41)
CreateObject(10671, 4975.5, -3231.8, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (43)
CreateObject(10671, 4975.2002, -3243.8999, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (44)
CreateObject(10671, 4974.8999, -3255.7, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (45)
CreateObject(10671, 4974.6001, -3267.8, 6.7, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (46)
CreateObject(10671, 4974.2998, -3279.8999, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (47)
CreateObject(10671, 4974.1001, -3287.1001, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (48)
CreateObject(10671, 4980.1001, -3293.0, 6.7, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (49)
CreateObject(10671, 4992.2002, -3293.0, 6.7, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (50)
CreateObject(10671, 4996.7002, -3298.8999, 6.7, 0.0, 0.0, 345.998, 100); // object (savehousegdoor_SFS) (51)
CreateObject(10671, 4995.3999, -3306.8999, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (52)
CreateObject(10671, 5002.2002, -3299.0, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (53)
CreateObject(10671, 5002.2998, -3307.0, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (54)
CreateObject(10671, 4998.3999, -3313.1001, 6.4, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (55)
CreateObject(10671, 4998.3999, -3313.1001, 10.1, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (56)
CreateObject(10671, 5006.0, -3313.1001, 6.4, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (58)
CreateObject(10671, 5006.0, -3313.1001, 10.1, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (60)
CreateObject(10671, 5008.3999, -3313.3, 2.7, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (61)
CreateObject(10671, 5014.2998, -3299.0, 3.0, 0.0, 0.0, 2.0, 100); // object (savehousegdoor_SFS) (62)
CreateObject(10671, 5014.7002, -3307.3999, 3.0, 0.0, 0.0, 2.0, 100); // object (savehousegdoor_SFS) (63)
CreateObject(10671, 5048.5, -3322.2, 3.9, 0.0, 273.0, 90.0, 100); // object (savehousegdoor_SFS) (64)
CreateObject(10671, 5036.5, -3322.1001, 3.83, 0.0, 272.999, 89.995, 100); // object (savehousegdoor_SFS) (65)
CreateObject(10671, 5024.5, -3322.1001, 3.7, 0.0, 272.999, 89.995, 100); // object (savehousegdoor_SFS) (66)
CreateObject(10671, 5012.3999, -3322.1001, 3.6, 0.0, 272.999, 89.995, 100); // object (savehousegdoor_SFS) (67)
CreateObject(10671, 5048.5, -3318.6001, 3.2, 0.0, 290.0, 89.995, 100); // object (savehousegdoor_SFS) (68)
CreateObject(10671, 5036.6001, -3318.6001, 3.1, 0.0, 289.995, 89.989, 100); // object (savehousegdoor_SFS) (69)
CreateObject(10671, 5024.5, -3318.5, 2.98, 0.0, 289.995, 89.989, 100); // object (savehousegdoor_SFS) (70)
CreateObject(10671, 5012.5, -3318.6001, 2.84, 0.0, 289.995, 89.989, 100); // object (savehousegdoor_SFS) (71)
CreateObject(7834, 5029.7998, -3307.6001, 5.0, 0.0, 0.0, 88.0, 100); // object (vegasnfrates08) (1)
CreateObject(7527, 5040.7998, -3250.8999, 7.0, 0.0, 0.0, 0.0, 100); // object (vegasnfrates03) (1)
CreateObject(8075, 5023.1001, -3270.8999, 5.0, 0.0, 0.0, 180.0, 100); // object (vgsfrates04) (1)
CreateObject(5260, 5018.2998, -3236.7, 3.6, 0.0, 0.0, 0.0, 100); // object (las2dkwar02) (1)
CreateObject(7527, 5142.7002, -3255.3994, 9.2, 0.0, 0.0, 0.0, 100); // object (vegasnfrates03) (2)
CreateObject(5262, 5131.6001, -3288.8, 5.3, 0.0, 0.0, 180.0, 100); // object (las2dkwar04) (1)
CreateObject(8076, 5152.2998, -3265.3999, 3.6, 0.0, 0.0, 0.0, 100); // object (vgsfrates05) (1)
CreateObject(8076, 5150.7002, -3245.3999, 4.2, 0.0, 0.0, 0.0, 100); // object (vgsfrates05) (2)
CreateObject(5261, 5117.1001, -3260.7, 13.4, 0.0, 0.0, 270.0, 100); // object (las2dkwar03) (1)
CreateObject(5261, 5066.7002, -3245.6001, 11.2, 0.0, 0.0, 90.0, 100); // object (las2dkwar03) (2)
CreateObject(3798, 5136.2002, -3254.5, 11.2, 0.0, 0.0, 0.0, 100); // object (acbox3_SFS) (1)
CreateObject(3798, 5145.2002, -3244.3, 8.2, 0.0, 0.0, 0.0, 100); // object (acbox3_SFS) (2)
CreateObject(3798, 5019.5, -3272.1001, 5.0, 0.0, 0.0, 0.0, 100); // object (acbox3_SFS) (3)
CreateObject(3800, 5015.0, -3261.3999, 5.0, 0.0, 0.0, 0.0, 100); // object (acbox4_SFS) (1)
CreateObject(16342, 5100.7998, -3331.8999, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine04) (1)
CreateObject(16342, 5086.7998, -3332.0, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine04) (2)
CreateObject(16345, 5073.8999, -3332.3, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine03) (1)
CreateObject(16346, 5059.5, -3332.3, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine02) (1)
CreateObject(3502, 5126.8999, -3219.6001, 3.9, 0.0, 0.0, 0.0, 100); // object (vgsN_con_tube) (1)
CreateObject(3502, 5120.3999, -3225.7, 3.8, 0.0, 0.0, 270.0, 100); // object (vgsN_con_tube) (2)
CreateObject(3502, 5114.2998, -3219.3, 3.8, 0.0, 0.0, 180.0, 100); // object (vgsN_con_tube) (3)
CreateObject(3502, 5120.7002, -3213.1001, 3.9, 0.0, 0.0, 90.0, 100); // object (vgsN_con_tube) (4)
CreateObject(8877, 5167.2998, -3217.0, 20.0, 0.0, 0.0, 0.0, 100); // object (vgsEcnstrct10) (1)
CreateObject(8877, 5172.3999, -3286.1001, 27.6, 0.0, 0.0, 266.0, 100); // object (vgsEcnstrct10) (2)
CreateObject(9585, 5110.6001, -3117.0, 8.5, 0.0, 0.0, 0.0, 100); // object (freight_SFW33) (3)
CreateObject(9586, 5108.3999, -3117.0, 19.1, 0.0, 0.0, 0.0, 100); // object (freight_deck_SFW) (2)
CreateObject(9584, 5035.3999, -3117.1001, 28.2, 0.0, 0.0, 0.0, 100); // object (freight_SFW31) (1)
CreateObject(5154, 5083.0, -3119.6001, 23.0, 0.0, 0.0, 0.0, 100); // object (dk_cargoshp03d) (1)
CreateObject(1612, 4940.2998, -3346.5, 0.0, 0.0, 0.0, 0.0, 100); // object (submarine) (1)
CreateObject(706, 5120.9004, -3219.0996, 2.0, 0.0, 0.0, 0.0, 100); // object (sm_vegvbbig) (1)
CreateObject(706, 5046.0, -3215.7998, 1.1, 0.0, 0.0, 0.0, 100); // object (sm_vegvbbig) (2)
CreateObject(717, 5064.3999, -3167.8, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (1)
CreateObject(717, 5086.2002, -3167.0, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (2)
CreateObject(717, 5094.1001, -3166.8, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (3)
CreateObject(717, 5115.7998, -3166.1001, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (4)
CreateObject(717, 5123.6001, -3165.7, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (5)
CreateObject(737, 5145.3999, -3165.0, 8.9, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (1)
CreateObject(737, 5176.2998, -3193.8999, 8.9, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (2)
CreateObject(737, 5176.3999, -3201.8, 8.9, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (3)
CreateObject(737, 5167.7998, -3171.5, 9.0, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (4)
CreateObject(717, 5056.5, -3168.0, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (6)
CreateObject(717, 5034.7998, -3168.8, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (7)
CreateObject(717, 5027.0, -3169.0996, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (8)
CreateObject(717, 5004.9004, -3177.2998, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (9)
CreateObject(717, 4998.2002, -3200.0, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (10)
CreateObject(10671, 5018.2998, -3198.3999, 2.6, 357.8, 90.0, 180.0, 100); // object (savehousegdoor_SFS) (42)
CreateObject(1372, 5008.8999, -3213.3999, 2.1, 0.0, 0.0, 0.0, 100); // object (CJ_Dump2_LOW) (1)
CreateObject(1372, 5010.7998, -3213.2, 2.1, 0.0, 0.0, 12.0, 100); // object (CJ_Dump2_LOW) (2)
CreateObject(1439, 5057.3999, -3240.5, 1.0, 0.0, 0.0, 180.0, 100); // object (DYN_DUMPSTER_1) (2)
CreateObject(2890, 5109.1001, -3296.6001, 2.2, 0.0, 0.0, 0.0, 100); // object (kmb_skip) (2)
CreateObject(2890, 5109.1001, -3290.5, 2.2, 0.0, 0.0, 180.0, 100); // object (kmb_skip) (3)
CreateObject(706, 5056.7002, -3287.2, 1.2, 0.0, 0.0, 0.0, 100); // object (sm_vegvbbig) (3)
CreateObject(3073, 5063.3999, -3288.2, 2.7, 0.0, 0.0, 0.0, 100); // object (kmb_container_broke) (1)
CreateObject(4003, 5073.5, -3324.3, 13.1, 0.0, 0.0, 0.0, 100); // object (LAcityhallTrans_LAn) (1)
CreateObject(4588, 5165.3999, -3259.6001, 16.2, 0.0, 0.0, 0.0, 100); // object (roofshitlan2) (2)
CreateObject(8043, 5149.7998, -3326.0, 3.5, 0.0, 0.0, 140.75, 100); // object (vegasSedge11) (1)
CreateObject(8483, 5154.2998, -3347.0, 8.8, 0.0, 0.0, 118.5, 100); // object (pirateland02_lvS) (1)
CreateObject(18228, 5133.5, -3352.0, 0.0, 0.0, 0.0, 306.0, 100); // object (cunt_rockgp2_21) (1)
CreateObject(18228, 5168.5, -3317.0, 3.0, 0.0, 0.0, 76.75, 100); // object (cunt_rockgp2_21) (2)
CreateObject(18228, 5163.1001, -3346.1001, 0.0, 0.0, 0.0, 0.0, 100); // object (cunt_rockgp2_21) (3)
CreateObject(9019, 5109.1001, -3295.6001, 3.7, 0.0, 0.0, 0.0, 100); // object (luxortrees01_lvS) (3)
CreateObject(717, 5053.2998, -3341.7, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (11)
CreateObject(717, 5045.7002, -3341.8, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (12)
CreateObject(717, 5023.8999, -3342.0, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (13)
CreateObject(717, 5001.2998, -3334.3999, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (14)
CreateObject(717, 4994.3999, -3313.5, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (15)
CreateObject(714, 5112.1001, -3324.6001, 3.4, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (3)
CreateObject(1463, 5063.8999, -3287.3, 5.1, 0.0, 0.0, 0.0, 100); // object (DYN_WOODPILE2) (1)
CreateObject(14582, 5069.7998, -3214.6001, 5.0, 0.0, 0.0, 0.0, 100); // object (mafiaCasinoBar1) (1)
CreateObject(8075, 5148.6001, -3195.0, 4.8, 0.0, 0.0, 92.0, 100); // object (vgsfrates04) (2)
CreateObject(8075, 5135.7998, -3192.8999, 4.8, 0.0, 0.0, 181.75, 100); // object (vgsfrates04) (3)
CreateObject(8075, 5110.8999, -3193.8, 4.8, 0.0, 0.0, 182.5, 100); // object (vgsfrates04) (4)
CreateObject(11292, 5053.6001, -3338.0, 2.6, 0.0, 0.0, 270.0, 100); // object (gasstatiohut) (1)
CreateObject(18565, 5060.6001, -3324.5, 4.8, 0.0, 0.0, 92.0, 100); // object (Cs_Logs03) (1)
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House and,garage |
Posted by: Mivco - 2021-04-14, 08:52 PM - Forum: Maps
- No Replies
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I set in motion a map with garages, houses and a warehouse in one :D :D :D?
[IMG]https://imgway.cz/s/1ClA.jpg[/IMG]
[IMG]https://imgway.cz/s/1ClB.jpg[/IMG]
[IMG]https://imgway.cz/s/1ClC.jpg[/IMG]
[IMG]https://imgway.cz/s/1ClD.jpg[/IMG]
[IMG]https://imgway.cz/s/1ClE.jpg[/IMG]
![[Image: 1ClF.jpg]](http://imgway.cz/m/1ClF.jpg)
PHP Code: // OnGameModeInit
CreateObject(7020, 1248.7002, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (1)
CreateObject(7020, 1192.5996, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (2)
CreateObject(7020, 1248.7002, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (3)
CreateObject(7020, 1192.5996, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (4)
CreateObject(7020, 1248.7002, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (5)
CreateObject(7020, 1192.5996, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (7)
CreateObject(7020, 1248.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (8)
CreateObject(7020, 1192.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (9)
CreateObject(7020, 1194.7, -1621.2, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (10)
CreateObject(7020, 1191.5, -1684.8, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (11)
CreateObject(7020, 1193.3, -1642.5, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (12)
CreateObject(8651, 1175.3, -1701.8, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (1)
CreateObject(8651, 1195.4, -1702.0, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (2)
CreateObject(8651, 1160.4, -1687.4, 13.6, 0.0, 0.0, 0.25, 100); // object (shbbyhswall07_lvs) (3)
CreateObject(8651, 1160.33, -1657.4, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (4)
CreateObject(8651, 1160.5, -1627.9, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (5)
CreateObject(8651, 1160.5, -1597.9, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (6)
CreateObject(8651, 1175.0, -1582.7002, 13.6, 0.0, 0.0, 269.995, 100); // object (shbbyhswall07_lvs) (7)
CreateObject(8651, 1205.0, -1582.7, 13.6, 0.0, 0.0, 89.995, 100); // object (shbbyhswall07_lvs) (8)
CreateObject(8651, 1234.5, -1582.5, 13.6, 0.0, 0.0, 270.495, 100); // object (shbbyhswall07_lvs) (9)
CreateObject(8651, 1264.3, -1582.4, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (10)
CreateObject(8651, 1272.3, -1582.6, 13.6, 0.0, 0.0, 270.0, 100); // object (shbbyhswall07_lvs) (12)
CreateObject(8651, 1287.2, -1626.3, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (13)
CreateObject(8651, 1287.0, -1685.7, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (14)
CreateObject(8651, 1287.0, -1655.7, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (15)
CreateObject(8651, 1287.1, -1596.9, 13.6, 0.0, 0.0, 180.5, 100); // object (shbbyhswall07_lvs) (16)
CreateObject(8651, 1256.6, -1701.7, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (17)
CreateObject(8651, 1272.3, -1701.9, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (18)
CreateObject(714, 1286.2, -1700.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (1)
CreateObject(714, 1286.1, -1582.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (2)
CreateObject(714, 1160.8, -1582.9, 12.0, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (3)
CreateObject(714, 1160.7, -1701.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (4)
CreateObject(5848, 1169.2, -1676.7, 18.1, 0.0, 0.0, 80.75, 100); // object (mainblk_LAwN) (1)
CreateObject(17543, 1277.7, -1679.2, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (1)
CreateObject(17543, 1277.7, -1640.9, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (2)
CreateObject(17543, 1277.7, -1602.7, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (3)
CreateObject(3624, 1175.3, -1599.1, 16.7, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (1)
CreateObject(3624, 1175.2, -1627.1, 17.2, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (2)
CreateObject(1116, 1200.75684, -1681.17676, 12.02068, 0.0, 0.0, 0.0, 100); // object (fbb_lr_slv2) (1)
CreateObject(5020, 1269.4, -1587.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (1)
CreateObject(5020, 1269.3, -1594.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (2)
CreateObject(5020, 1269.4, -1603.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (3)
CreateObject(5020, 1269.4, -1610.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (4)
CreateObject(5020, 1269.4, -1617.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (5)
CreateObject(5020, 1269.4, -1625.8, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (6)
CreateObject(5020, 1269.3, -1633.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (7)
CreateObject(5020, 1269.4, -1640.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (8)
CreateObject(5020, 1269.4, -1648.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (9)
CreateObject(5020, 1269.4, -1655.7, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (10)
CreateObject(5020, 1269.4, -1663.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (11)
CreateObject(5020, 1269.3, -1672.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (12)
CreateObject(5020, 1269.4, -1679.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (13)
CreateObject(5020, 1269.4, -1687.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (14)
CreateObject(5020, 1269.4, -1694.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (15)
CreateObject(8640, 1225.8, -1699.9, 18.4, 0.0, 0.0, 270.0, 100); // object (chnatwnmll02_lvs) (1)
CreateObject(3311, 1241.2, -1594.9, 15.49, 0.0, 0.0, 90.0, 100); // object (sw_woodhaus01a) (1)
CreateObject(3307, 1240.4, -1619.2, 14.0, 0.0, 0.0, 359.995, 100); // object (swburbhaus01) (1)
CreateObject(3317, 1235.0, -1644.8, 15.9, 0.0, 0.0, 90.0, 100); // object (sw_bigburb_01) (1)
CreateObject(17033, 1221.4, -1625.2, 12.6, 0.0, 0.0, 52.0, 100); // object (cunt_rockgp2_15) (1)
CreateObject(17033, 1220.8, -1610.5, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (2)
CreateObject(17033, 1220.8, -1596.3, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (3)
CreateObject(17033, 1220.9, -1597.1, 12.6, 0.0, 0.0, 237.998, 100); // object (cunt_rockgp2_15) (4)
CreateObject(17033, 1221.2, -1589.9, 12.6, 0.0, 0.0, 228.0, 100); // object (cunt_rockgp2_15) (5)
CreateObject(714, 1215.1, -1657.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (6)
CreateObject(703, 1231.2, -1621.4, 13.7, 0.0, 0.0, 58.0, 100); // object (sm_veg_tree7_big) (1)
CreateObject(673, 1248.6, -1635.7, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltree) (1)
CreateObject(846, 1250.4, -1625.1, 13.5, 0.0, 0.0, 0.0, 100); // object (DEAD_TREE_18) (1)
CreateObject(717, 1252.1, -1596.0, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (1)
CreateObject(1364, 1193.8, -1675.8, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (1)
CreateObject(1364, 1199.9, -1675.7, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (2)
CreateObject(1364, 1193.4, -1690.2, 13.3, 0.0, 0.0, 180.0, 100); // object (CJ_BUSH_PROP) (3)
CreateObject(1364, 1199.6, -1690.2, 13.3, 0.0, 0.0, 179.995, 100); // object (CJ_BUSH_PROP) (4)
CreateObject(1364, 1192.0, -1678.6, 13.3, 0.0, 0.0, 85.995, 100); // object (CJ_BUSH_PROP) (5)
CreateObject(1597, 1196.5, -1682.7, 15.2, 0.0, 0.0, 0.0, 100); // object (cntrlrsac1) (2)
CreateObject(4003, 1176.7, -1674.4, 20.7, 0.0, 0.0, 272.0, 100); // object (LAcityhallTrans_LAn) (1)
CreateObject(3862, 1222.3, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (1)
CreateObject(3861, 1227.0, -1660.4, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (1)
CreateObject(3860, 1231.0, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (1)
CreateObject(3863, 1235.4, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall03_SFXRF) (1)
CreateObject(3862, 1239.7, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (2)
CreateObject(3861, 1244.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (2)
CreateObject(3860, 1248.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (2)
CreateObject(1209, 1209.6, -1701.1, 12.6, 0.0, 0.0, 180.0, 100); // object (vendmach) (1)
CreateObject(956, 1208.2, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_CANDY) (1)
CreateObject(955, 1206.8, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_SPRUNK) (1)
CreateObject(3035, 1259.8, -1584.0, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (1)
CreateObject(3035, 1262.3, -1583.8, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (2)
CreateObject(1439, 1264.4, -1583.3, 12.6, 0.0, 0.0, 0.0, 100); // object (DYN_DUMPSTER_1) (1)
CreateObject(1409, 1253.1, -1592.6, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (1)
CreateObject(1409, 1253.3, -1616.2, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (2)
CreateObject(1409, 1253.1, -1642.3, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (3)
CreateObject(1372, 1252.9, -1657.8, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump2_LOW) (1)
CreateObject(1370, 1250.9, -1657.5, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_FLAME_Drum) (1)
CreateObject(1358, 1163.3, -1650.3, 13.8, 0.0, 0.0, 0.0, 100); // object (CJ_SKIP_Rubbish) (1)
CreateObject(1365, 1163.7, -1646.7, 13.7, 0.0, 0.0, 180.0, 100); // object (CJ_BIG_SKIP1) (1)
CreateObject(1359, 1201.5, -1688.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (1)
CreateObject(1359, 1191.6, -1688.9, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (2)
CreateObject(1359, 1197.1, -1676.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (3)
CreateObject(1300, 1202.8, -1676.0, 12.9, 0.0, 0.0, 0.0, 100); // object (bin1) (1)
CreateObject(12957, 1215.0, -1585.6, 13.4, 0.0, 0.0, 300.0, 100); // object (sw_pickupwreck01) (1)
CreateObject(1264, 1264.9, -1583.1, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (1)
CreateObject(1264, 1253.1, -1593.2, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (2)
CreateObject(1558, 1253.3, -1617.5, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (1)
CreateObject(1558, 1253.2, -1618.6, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (2)
CreateObject(1329, 1268.9, -1659.7, 13.0, 0.0, 0.0, 0.0, 100); // object (BinNt13_LA) (1)
CreateObject(1265, 1268.7, -1659.8, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag2) (1)
CreateObject(1437, 1268.6, -1606.3, 12.0, 0.0, 0.0, 274.0, 100); // object (DYN_LADDER_2) (1)
CreateObject(8572, 1277.7, -1699.1, 14.8, 0.0, 0.0, 0.0, 100); // object (vgsSstairs02_lvs) (1)
CreateObject(3065, 1227.6, -1661.2, 15.0, 0.0, 0.0, 0.0, 100); // object (BBALL_col) (1)
CreateObject(1218, 1281.7, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (barrel1) (1)
CreateObject(6965, 1230.3, -1677.9, 16.19, 0.0, 0.0, 0.0, 100); // object (venefountain02) (1)
CreateObject(1650, 1221.2, -1661.6, 13.7, 0.0, 0.0, 0.0, 100); // object (petrolcanm) (1)
CreateObject(1582, 1222.2, -1661.7, 13.5, 0.0, 0.0, 0.0, 100); // object (pizzabox) (1)
CreateObject(1344, 1265.4, -1700.8, 13.4, 0.0, 0.0, 182.0, 100); // object (CJ_Dumpster2) (1)
CreateObject(1349, 1268.0, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_SHTROLLY) (1)
CreateObject(2858, 1234.6, -1660.8, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway03) (1)
CreateObject(2857, 1236.0, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway02) (1)
CreateObject(2861, 1247.1, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_foodwrap03) (1)
CreateObject(3460, 1255.4, -1602.6, 16.8, 0.0, 0.0, 276.0, 100); // object (vegaslampost) (1)
CreateObject(3460, 1255.1, -1647.5, 16.4, 0.0, 0.0, 270.0, 100); // object (vegaslampost) (2)
CreateObject(1478, 1247.2, -1594.1, 13.7, 0.0, 0.0, 96.0, 100); // object (DYN_post_box) (1)
CreateObject(1478, 1249.0, -1615.6, 14.0, 0.0, 0.0, 90.0, 100); // object (DYN_post_box) (2)
CreateObject(1478, 1249.1, -1642.7, 13.6, 0.0, 0.0, 0.0, 100); // object (DYN_post_box) (3)
CreateObject(1346, 1178.2, -1656.4, 13.9, 0.0, 0.0, 90.0, 100); // object (CJ_PHONE_KIOSK2) (1)
CreateObject(1257, 1244.9, -1706.3, 13.7, 0.0, 0.0, 90.0, 100); // object (bustopm) (1)
CreateObject(1232, 1238.0, -1669.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (1)
CreateObject(1232, 1235.9, -1687.1, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (2)
CreateObject(1232, 1190.8, -1675.6, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (3)
CreateObject(1232, 1203.0, -1674.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (4)
CreateObject(1232, 1202.0, -1691.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (5)
CreateObject(1232, 1190.8, -1690.5, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (6)
CreateObject(1232, 1221.9, -1684.7, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (7)
CreateObject(1232, 1222.4, -1671.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (8)
CreateObject(1216, 1268.8, -1637.0, 13.3, 0.0, 0.0, 270.0, 100); // object (phonebooth1) (1)
CreateObject(1529, 1269.3, -1655.9, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (1)
CreateObject(1528, 1269.2, -1634.5, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_seville) (1)
CreateObject(1526, 1269.3, -1619.6, 14.6, 0.0, 0.0, 0.0, 100); // object (tag_rifa) (1)
CreateObject(1525, 1269.3, -1604.4, 14.8, 0.0, 0.0, 0.0, 100); // object (tag_kilo) (1)
CreateObject(1490, 1269.3, -1588.6, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_01) (1)
CreateObject(1529, 1269.2, -1673.5, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (2)
CreateObject(1531, 1269.3, -1688.4, 14.5, 0.0, 0.0, 0.0, 100); // object (tag_azteca) (1)
CreateObject(820, 1203.0, -1681.6, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (1)
CreateObject(820, 1202.8, -1684.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (2)
CreateObject(820, 1202.4, -1688.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (3)
CreateObject(820, 1203.2, -1691.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (4)
CreateObject(820, 1200.8, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (5)
CreateObject(820, 1199.0, -1692.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (6)
CreateObject(820, 1196.4, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (7)
CreateObject(820, 1193.7, -1692.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (8)
CreateObject(820, 1190.9, -1692.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (9)
CreateObject(820, 1190.0, -1690.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (10)
CreateObject(820, 1189.8, -1688.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (11)
CreateObject(820, 1189.7, -1686.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (12)
CreateObject(820, 1189.7, -1682.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (13)
CreateObject(820, 1189.5, -1680.3, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (14)
CreateObject(820, 1189.8, -1677.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (15)
CreateObject(820, 1190.0, -1674.9, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (16)
CreateObject(820, 1191.1, -1672.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (17)
CreateObject(820, 1193.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (18)
CreateObject(820, 1195.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (19)
CreateObject(820, 1198.3, -1672.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (20)
CreateObject(820, 1201.4, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (21)
CreateObject(638, 1230.5, -1688.3, 13.3, 0.0, 0.0, 270.25, 100); // object (kb_planter_bush) (1)
CreateObject(2816, 1239.8, -1661.4, 14.9, 0.0, 0.0, 0.0, 100); // object (gb_bedmags01) (1)
CreateObject(1692, 1167.6, -1685.4, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (1)
CreateObject(1692, 1168.3, -1663.0, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (2)
CreateObject(1764, 1166.6, -1651.6, 12.6, 0.0, 2.0, 138.0, 100); // object (LOW_COUCH_2) (1)
CreateObject(947, 1215.4, -1639.7, 14.8, 0.0, 0.0, 92.0, 100); // object (bskballhub_lax01) (1)
CreateObject(946, 1215.4, -1648.4, 14.8, 0.0, 0.0, 90.0, 100); // object (bskball_lax) (1)
CreateObject(1337, 1189.6, -1589.5, 13.2, 0.0, 0.0, 0.0, 100); // object (BinNt07_LA) (3)
CreateObject(8292, 1161.1, -1627.2, 15.8, 0.0, 0.0, 145.0, 100); // object (vgsbboardsigns01) (1)
CreateObject(8132, 1278.3, -1626.2, 19.1, 0.0, 0.0, 102.0, 100); // object (vgschurch03_lvs) (1)
CreateObject(1320, 1259.3, -1707.1, 14.0, 0.0, 0.0, 0.0, 100); // object (ws_roadwarning_05) (1)
CreateObject(1321, 1198.6, -1717.4, 14.0, 0.0, 0.0, 180.0, 100); // object (ws_roadwarning_01) (1)
CreateObject(3577, 1183.5, -1641.8, 13.3, 0.0, 0.0, 0.0, 100); // object (DockCrates1_LA) (1)
CreateObject(3576, 1190.7, -1613.0, 14.1, 0.0, 0.0, 0.0, 100); // object (DockCrates2_LA) (1)
CreateObject(3013, 1214.2, -1586.0, 14.3, 0.0, 0.0, 0.0, 100); // object (cr_ammobox) (1)
CreateObject(939, 1185.1, -1609.1, 15.0, 0.0, 0.0, 0.0, 100); // object (CJ_DF_UNIT) (1)
CreateObject(3805, 1177.1, -1639.7, 15.9, 0.0, 0.0, 270.0, 100); // object (sfxref_aircon12) (1)
CreateObject(3805, 1178.3, -1586.6, 15.5, 0.0, 0.0, 92.0, 100); // object (sfxref_aircon12) (2)
CreateObject(3864, 1201.7, -1584.7, 18.7, 0.0, 0.0, 90.0, 100); // object (WS_floodlight) (1)
// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 6102, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW) (1)
RemoveBuildingForPlayer(playerid, 6103, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW) (1)
RemoveBuildingForPlayer(playerid, 6150, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW) (1)
RemoveBuildingForPlayer(playerid, 6106, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW_Model) (1)
RemoveBuildingForPlayer(playerid, 6105, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW_Model) (1)
RemoveBuildingForPlayer(playerid, 6149, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW_Model) (1)
RemoveBuildingForPlayer(playerid, 626, 1259.0443, -1659.8805, 13.4234, 4.4661112); // removeWorldObject (veg_palmkb2) (1)
RemoveBuildingForPlayer(playerid, 626, 1267.8875, -1660.0698, 13.72715, 4.4661112); // removeWorldObject (veg_palmkb2) (2)
RemoveBuildingForPlayer(playerid, 626, 1268.0284, -1643.661, 13.27167, 4.4661112); // removeWorldObject (veg_palmkb2) (3)
RemoveBuildingForPlayer(playerid, 626, 1258.9354, -1643.6602, 13.34154, 4.4661112); // removeWorldObject (veg_palmkb2) (4)
RemoveBuildingForPlayer(playerid, 626, 1256.0734, -1640.7438, 27.18755, 4.4661112); // removeWorldObject (veg_palmkb2) (5)
RemoveBuildingForPlayer(playerid, 620, 1203.6406, -1674.4844, 12.01563, 22.657042); // removeWorldObject (veg_palm04) (1)
RemoveBuildingForPlayer(playerid, 626, 1256.0956, -1633.1426, 27.05246, 4.4661112); // removeWorldObject (veg_palmkb2) (6)
RemoveBuildingForPlayer(playerid, 626, 1244.2032, -1632.7775, 27.25051, 4.4661112); // removeWorldObject (veg_palmkb2) (7)
RemoveBuildingForPlayer(playerid, 626, 1243.7789, -1640.8799, 27.17464, 4.4661112); // removeWorldObject (veg_palmkb2) (8)
RemoveBuildingForPlayer(playerid, 626, 1231.7169, -1633.1057, 27.12648, 4.4661112); // removeWorldObject (veg_palmkb2) (9)
RemoveBuildingForPlayer(playerid, 626, 1231.7594, -1640.5911, 27.0972, 4.4661112); // removeWorldObject (veg_palmkb2) (10)
RemoveBuildingForPlayer(playerid, 626, 1282.9918, -1640.389, 27.29802, 4.4661112); // removeWorldObject (veg_palmkb2) (11)
RemoveBuildingForPlayer(playerid, 626, 1267.7302, -1675.2073, 13.8332, 4.4661112); // removeWorldObject (veg_palmkb2) (12)
RemoveBuildingForPlayer(playerid, 626, 1259.0139, -1675.2545, 13.45974, 4.4661112); // removeWorldObject (veg_palmkb2) (13)
RemoveBuildingForPlayer(playerid, 626, 1219.2848, -1640.8744, 26.75341, 4.4661112); // removeWorldObject (veg_palmkb2) (14)
RemoveBuildingForPlayer(playerid, 626, 1211.7611, -1633.3069, 26.82372, 4.4661112); // removeWorldObject (veg_palmkb2) (15)
RemoveBuildingForPlayer(playerid, 626, 1219.3662, -1633.1477, 26.81094, 4.4661112); // removeWorldObject (veg_palmkb2) (16)
RemoveBuildingForPlayer(playerid, 626, 1208.5122, -1665.1339, 13.61457, 4.4661112); // removeWorldObject (veg_palmkb2) (17)
RemoveBuildingForPlayer(playerid, 1281, 1198.3, -1666.4253, 13.3592, 4.4663153); // removeWorldObject (parktable1) (1)
RemoveBuildingForPlayer(playerid, 1281, 1195.7626, -1661.4191, 13.3592, 4.4663153); // removeWorldObject (parktable1) (2)
RemoveBuildingForPlayer(playerid, 1280, 1201.2375, -1655.7745, 13.54374, 3.6262574); // removeWorldObject (parkbench1) (1)
RemoveBuildingForPlayer(playerid, 1280, 1188.5004, -1655.8947, 13.19971, 3.6262574); // removeWorldObject (parkbench1) (2)
RemoveBuildingForPlayer(playerid, 1281, 1188.3464, -1660.7059, 13.3592, 4.4663153); // removeWorldObject (parktable1) (3)
RemoveBuildingForPlayer(playerid, 1281, 1190.2802, -1667.3289, 13.3592, 4.4663153); // removeWorldObject (parktable1) (4)
RemoveBuildingForPlayer(playerid, 626, 1181.754, -1665.2653, 13.6754, 4.4661112); // removeWorldObject (veg_palmkb2) (18)
RemoveBuildingForPlayer(playerid, 626, 1282.6016, -1619.2609, 27.0683, 4.4661112); // removeWorldObject (veg_palmkb2) (19)
RemoveBuildingForPlayer(playerid, 626, 1282.6066, -1628.4341, 27.02431, 4.4661112); // removeWorldObject (veg_palmkb2) (20)
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House and,garage |
Posted by: Mivco - 2021-04-14, 08:50 PM - Forum: Maps
- No Replies
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I set in motion a map with garages, houses and a warehouse in one :D :D :D?
![[Image: 1ClA]](https://imgway.cz/s/1ClA)
PHP Code: // OnGameModeInit
CreateObject(7020, 1248.7002, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (1)
CreateObject(7020, 1192.5996, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (2)
CreateObject(7020, 1248.7002, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (3)
CreateObject(7020, 1192.5996, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (4)
CreateObject(7020, 1248.7002, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (5)
CreateObject(7020, 1192.5996, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (7)
CreateObject(7020, 1248.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (8)
CreateObject(7020, 1192.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (9)
CreateObject(7020, 1194.7, -1621.2, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (10)
CreateObject(7020, 1191.5, -1684.8, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (11)
CreateObject(7020, 1193.3, -1642.5, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (12)
CreateObject(8651, 1175.3, -1701.8, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (1)
CreateObject(8651, 1195.4, -1702.0, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (2)
CreateObject(8651, 1160.4, -1687.4, 13.6, 0.0, 0.0, 0.25, 100); // object (shbbyhswall07_lvs) (3)
CreateObject(8651, 1160.33, -1657.4, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (4)
CreateObject(8651, 1160.5, -1627.9, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (5)
CreateObject(8651, 1160.5, -1597.9, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (6)
CreateObject(8651, 1175.0, -1582.7002, 13.6, 0.0, 0.0, 269.995, 100); // object (shbbyhswall07_lvs) (7)
CreateObject(8651, 1205.0, -1582.7, 13.6, 0.0, 0.0, 89.995, 100); // object (shbbyhswall07_lvs) (8)
CreateObject(8651, 1234.5, -1582.5, 13.6, 0.0, 0.0, 270.495, 100); // object (shbbyhswall07_lvs) (9)
CreateObject(8651, 1264.3, -1582.4, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (10)
CreateObject(8651, 1272.3, -1582.6, 13.6, 0.0, 0.0, 270.0, 100); // object (shbbyhswall07_lvs) (12)
CreateObject(8651, 1287.2, -1626.3, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (13)
CreateObject(8651, 1287.0, -1685.7, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (14)
CreateObject(8651, 1287.0, -1655.7, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (15)
CreateObject(8651, 1287.1, -1596.9, 13.6, 0.0, 0.0, 180.5, 100); // object (shbbyhswall07_lvs) (16)
CreateObject(8651, 1256.6, -1701.7, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (17)
CreateObject(8651, 1272.3, -1701.9, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (18)
CreateObject(714, 1286.2, -1700.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (1)
CreateObject(714, 1286.1, -1582.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (2)
CreateObject(714, 1160.8, -1582.9, 12.0, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (3)
CreateObject(714, 1160.7, -1701.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (4)
CreateObject(5848, 1169.2, -1676.7, 18.1, 0.0, 0.0, 80.75, 100); // object (mainblk_LAwN) (1)
CreateObject(17543, 1277.7, -1679.2, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (1)
CreateObject(17543, 1277.7, -1640.9, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (2)
CreateObject(17543, 1277.7, -1602.7, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (3)
CreateObject(3624, 1175.3, -1599.1, 16.7, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (1)
CreateObject(3624, 1175.2, -1627.1, 17.2, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (2)
CreateObject(1116, 1200.75684, -1681.17676, 12.02068, 0.0, 0.0, 0.0, 100); // object (fbb_lr_slv2) (1)
CreateObject(5020, 1269.4, -1587.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (1)
CreateObject(5020, 1269.3, -1594.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (2)
CreateObject(5020, 1269.4, -1603.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (3)
CreateObject(5020, 1269.4, -1610.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (4)
CreateObject(5020, 1269.4, -1617.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (5)
CreateObject(5020, 1269.4, -1625.8, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (6)
CreateObject(5020, 1269.3, -1633.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (7)
CreateObject(5020, 1269.4, -1640.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (8)
CreateObject(5020, 1269.4, -1648.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (9)
CreateObject(5020, 1269.4, -1655.7, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (10)
CreateObject(5020, 1269.4, -1663.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (11)
CreateObject(5020, 1269.3, -1672.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (12)
CreateObject(5020, 1269.4, -1679.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (13)
CreateObject(5020, 1269.4, -1687.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (14)
CreateObject(5020, 1269.4, -1694.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (15)
CreateObject(8640, 1225.8, -1699.9, 18.4, 0.0, 0.0, 270.0, 100); // object (chnatwnmll02_lvs) (1)
CreateObject(3311, 1241.2, -1594.9, 15.49, 0.0, 0.0, 90.0, 100); // object (sw_woodhaus01a) (1)
CreateObject(3307, 1240.4, -1619.2, 14.0, 0.0, 0.0, 359.995, 100); // object (swburbhaus01) (1)
CreateObject(3317, 1235.0, -1644.8, 15.9, 0.0, 0.0, 90.0, 100); // object (sw_bigburb_01) (1)
CreateObject(17033, 1221.4, -1625.2, 12.6, 0.0, 0.0, 52.0, 100); // object (cunt_rockgp2_15) (1)
CreateObject(17033, 1220.8, -1610.5, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (2)
CreateObject(17033, 1220.8, -1596.3, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (3)
CreateObject(17033, 1220.9, -1597.1, 12.6, 0.0, 0.0, 237.998, 100); // object (cunt_rockgp2_15) (4)
CreateObject(17033, 1221.2, -1589.9, 12.6, 0.0, 0.0, 228.0, 100); // object (cunt_rockgp2_15) (5)
CreateObject(714, 1215.1, -1657.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (6)
CreateObject(703, 1231.2, -1621.4, 13.7, 0.0, 0.0, 58.0, 100); // object (sm_veg_tree7_big) (1)
CreateObject(673, 1248.6, -1635.7, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltree) (1)
CreateObject(846, 1250.4, -1625.1, 13.5, 0.0, 0.0, 0.0, 100); // object (DEAD_TREE_18) (1)
CreateObject(717, 1252.1, -1596.0, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (1)
CreateObject(1364, 1193.8, -1675.8, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (1)
CreateObject(1364, 1199.9, -1675.7, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (2)
CreateObject(1364, 1193.4, -1690.2, 13.3, 0.0, 0.0, 180.0, 100); // object (CJ_BUSH_PROP) (3)
CreateObject(1364, 1199.6, -1690.2, 13.3, 0.0, 0.0, 179.995, 100); // object (CJ_BUSH_PROP) (4)
CreateObject(1364, 1192.0, -1678.6, 13.3, 0.0, 0.0, 85.995, 100); // object (CJ_BUSH_PROP) (5)
CreateObject(1597, 1196.5, -1682.7, 15.2, 0.0, 0.0, 0.0, 100); // object (cntrlrsac1) (2)
CreateObject(4003, 1176.7, -1674.4, 20.7, 0.0, 0.0, 272.0, 100); // object (LAcityhallTrans_LAn) (1)
CreateObject(3862, 1222.3, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (1)
CreateObject(3861, 1227.0, -1660.4, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (1)
CreateObject(3860, 1231.0, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (1)
CreateObject(3863, 1235.4, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall03_SFXRF) (1)
CreateObject(3862, 1239.7, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (2)
CreateObject(3861, 1244.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (2)
CreateObject(3860, 1248.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (2)
CreateObject(1209, 1209.6, -1701.1, 12.6, 0.0, 0.0, 180.0, 100); // object (vendmach) (1)
CreateObject(956, 1208.2, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_CANDY) (1)
CreateObject(955, 1206.8, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_SPRUNK) (1)
CreateObject(3035, 1259.8, -1584.0, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (1)
CreateObject(3035, 1262.3, -1583.8, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (2)
CreateObject(1439, 1264.4, -1583.3, 12.6, 0.0, 0.0, 0.0, 100); // object (DYN_DUMPSTER_1) (1)
CreateObject(1409, 1253.1, -1592.6, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (1)
CreateObject(1409, 1253.3, -1616.2, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (2)
CreateObject(1409, 1253.1, -1642.3, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (3)
CreateObject(1372, 1252.9, -1657.8, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump2_LOW) (1)
CreateObject(1370, 1250.9, -1657.5, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_FLAME_Drum) (1)
CreateObject(1358, 1163.3, -1650.3, 13.8, 0.0, 0.0, 0.0, 100); // object (CJ_SKIP_Rubbish) (1)
CreateObject(1365, 1163.7, -1646.7, 13.7, 0.0, 0.0, 180.0, 100); // object (CJ_BIG_SKIP1) (1)
CreateObject(1359, 1201.5, -1688.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (1)
CreateObject(1359, 1191.6, -1688.9, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (2)
CreateObject(1359, 1197.1, -1676.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (3)
CreateObject(1300, 1202.8, -1676.0, 12.9, 0.0, 0.0, 0.0, 100); // object (bin1) (1)
CreateObject(12957, 1215.0, -1585.6, 13.4, 0.0, 0.0, 300.0, 100); // object (sw_pickupwreck01) (1)
CreateObject(1264, 1264.9, -1583.1, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (1)
CreateObject(1264, 1253.1, -1593.2, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (2)
CreateObject(1558, 1253.3, -1617.5, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (1)
CreateObject(1558, 1253.2, -1618.6, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (2)
CreateObject(1329, 1268.9, -1659.7, 13.0, 0.0, 0.0, 0.0, 100); // object (BinNt13_LA) (1)
CreateObject(1265, 1268.7, -1659.8, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag2) (1)
CreateObject(1437, 1268.6, -1606.3, 12.0, 0.0, 0.0, 274.0, 100); // object (DYN_LADDER_2) (1)
CreateObject(8572, 1277.7, -1699.1, 14.8, 0.0, 0.0, 0.0, 100); // object (vgsSstairs02_lvs) (1)
CreateObject(3065, 1227.6, -1661.2, 15.0, 0.0, 0.0, 0.0, 100); // object (BBALL_col) (1)
CreateObject(1218, 1281.7, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (barrel1) (1)
CreateObject(6965, 1230.3, -1677.9, 16.19, 0.0, 0.0, 0.0, 100); // object (venefountain02) (1)
CreateObject(1650, 1221.2, -1661.6, 13.7, 0.0, 0.0, 0.0, 100); // object (petrolcanm) (1)
CreateObject(1582, 1222.2, -1661.7, 13.5, 0.0, 0.0, 0.0, 100); // object (pizzabox) (1)
CreateObject(1344, 1265.4, -1700.8, 13.4, 0.0, 0.0, 182.0, 100); // object (CJ_Dumpster2) (1)
CreateObject(1349, 1268.0, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_SHTROLLY) (1)
CreateObject(2858, 1234.6, -1660.8, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway03) (1)
CreateObject(2857, 1236.0, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway02) (1)
CreateObject(2861, 1247.1, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_foodwrap03) (1)
CreateObject(3460, 1255.4, -1602.6, 16.8, 0.0, 0.0, 276.0, 100); // object (vegaslampost) (1)
CreateObject(3460, 1255.1, -1647.5, 16.4, 0.0, 0.0, 270.0, 100); // object (vegaslampost) (2)
CreateObject(1478, 1247.2, -1594.1, 13.7, 0.0, 0.0, 96.0, 100); // object (DYN_post_box) (1)
CreateObject(1478, 1249.0, -1615.6, 14.0, 0.0, 0.0, 90.0, 100); // object (DYN_post_box) (2)
CreateObject(1478, 1249.1, -1642.7, 13.6, 0.0, 0.0, 0.0, 100); // object (DYN_post_box) (3)
CreateObject(1346, 1178.2, -1656.4, 13.9, 0.0, 0.0, 90.0, 100); // object (CJ_PHONE_KIOSK2) (1)
CreateObject(1257, 1244.9, -1706.3, 13.7, 0.0, 0.0, 90.0, 100); // object (bustopm) (1)
CreateObject(1232, 1238.0, -1669.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (1)
CreateObject(1232, 1235.9, -1687.1, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (2)
CreateObject(1232, 1190.8, -1675.6, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (3)
CreateObject(1232, 1203.0, -1674.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (4)
CreateObject(1232, 1202.0, -1691.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (5)
CreateObject(1232, 1190.8, -1690.5, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (6)
CreateObject(1232, 1221.9, -1684.7, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (7)
CreateObject(1232, 1222.4, -1671.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (8)
CreateObject(1216, 1268.8, -1637.0, 13.3, 0.0, 0.0, 270.0, 100); // object (phonebooth1) (1)
CreateObject(1529, 1269.3, -1655.9, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (1)
CreateObject(1528, 1269.2, -1634.5, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_seville) (1)
CreateObject(1526, 1269.3, -1619.6, 14.6, 0.0, 0.0, 0.0, 100); // object (tag_rifa) (1)
CreateObject(1525, 1269.3, -1604.4, 14.8, 0.0, 0.0, 0.0, 100); // object (tag_kilo) (1)
CreateObject(1490, 1269.3, -1588.6, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_01) (1)
CreateObject(1529, 1269.2, -1673.5, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (2)
CreateObject(1531, 1269.3, -1688.4, 14.5, 0.0, 0.0, 0.0, 100); // object (tag_azteca) (1)
CreateObject(820, 1203.0, -1681.6, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (1)
CreateObject(820, 1202.8, -1684.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (2)
CreateObject(820, 1202.4, -1688.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (3)
CreateObject(820, 1203.2, -1691.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (4)
CreateObject(820, 1200.8, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (5)
CreateObject(820, 1199.0, -1692.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (6)
CreateObject(820, 1196.4, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (7)
CreateObject(820, 1193.7, -1692.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (8)
CreateObject(820, 1190.9, -1692.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (9)
CreateObject(820, 1190.0, -1690.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (10)
CreateObject(820, 1189.8, -1688.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (11)
CreateObject(820, 1189.7, -1686.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (12)
CreateObject(820, 1189.7, -1682.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (13)
CreateObject(820, 1189.5, -1680.3, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (14)
CreateObject(820, 1189.8, -1677.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (15)
CreateObject(820, 1190.0, -1674.9, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (16)
CreateObject(820, 1191.1, -1672.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (17)
CreateObject(820, 1193.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (18)
CreateObject(820, 1195.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (19)
CreateObject(820, 1198.3, -1672.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (20)
CreateObject(820, 1201.4, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (21)
CreateObject(638, 1230.5, -1688.3, 13.3, 0.0, 0.0, 270.25, 100); // object (kb_planter_bush) (1)
CreateObject(2816, 1239.8, -1661.4, 14.9, 0.0, 0.0, 0.0, 100); // object (gb_bedmags01) (1)
CreateObject(1692, 1167.6, -1685.4, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (1)
CreateObject(1692, 1168.3, -1663.0, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (2)
CreateObject(1764, 1166.6, -1651.6, 12.6, 0.0, 2.0, 138.0, 100); // object (LOW_COUCH_2) (1)
CreateObject(947, 1215.4, -1639.7, 14.8, 0.0, 0.0, 92.0, 100); // object (bskballhub_lax01) (1)
CreateObject(946, 1215.4, -1648.4, 14.8, 0.0, 0.0, 90.0, 100); // object (bskball_lax) (1)
CreateObject(1337, 1189.6, -1589.5, 13.2, 0.0, 0.0, 0.0, 100); // object (BinNt07_LA) (3)
CreateObject(8292, 1161.1, -1627.2, 15.8, 0.0, 0.0, 145.0, 100); // object (vgsbboardsigns01) (1)
CreateObject(8132, 1278.3, -1626.2, 19.1, 0.0, 0.0, 102.0, 100); // object (vgschurch03_lvs) (1)
CreateObject(1320, 1259.3, -1707.1, 14.0, 0.0, 0.0, 0.0, 100); // object (ws_roadwarning_05) (1)
CreateObject(1321, 1198.6, -1717.4, 14.0, 0.0, 0.0, 180.0, 100); // object (ws_roadwarning_01) (1)
CreateObject(3577, 1183.5, -1641.8, 13.3, 0.0, 0.0, 0.0, 100); // object (DockCrates1_LA) (1)
CreateObject(3576, 1190.7, -1613.0, 14.1, 0.0, 0.0, 0.0, 100); // object (DockCrates2_LA) (1)
CreateObject(3013, 1214.2, -1586.0, 14.3, 0.0, 0.0, 0.0, 100); // object (cr_ammobox) (1)
CreateObject(939, 1185.1, -1609.1, 15.0, 0.0, 0.0, 0.0, 100); // object (CJ_DF_UNIT) (1)
CreateObject(3805, 1177.1, -1639.7, 15.9, 0.0, 0.0, 270.0, 100); // object (sfxref_aircon12) (1)
CreateObject(3805, 1178.3, -1586.6, 15.5, 0.0, 0.0, 92.0, 100); // object (sfxref_aircon12) (2)
CreateObject(3864, 1201.7, -1584.7, 18.7, 0.0, 0.0, 90.0, 100); // object (WS_floodlight) (1)
// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 6102, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW) (1)
RemoveBuildingForPlayer(playerid, 6103, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW) (1)
RemoveBuildingForPlayer(playerid, 6150, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW) (1)
RemoveBuildingForPlayer(playerid, 6106, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW_Model) (1)
RemoveBuildingForPlayer(playerid, 6105, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW_Model) (1)
RemoveBuildingForPlayer(playerid, 6149, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW_Model) (1)
RemoveBuildingForPlayer(playerid, 626, 1259.0443, -1659.8805, 13.4234, 4.4661112); // removeWorldObject (veg_palmkb2) (1)
RemoveBuildingForPlayer(playerid, 626, 1267.8875, -1660.0698, 13.72715, 4.4661112); // removeWorldObject (veg_palmkb2) (2)
RemoveBuildingForPlayer(playerid, 626, 1268.0284, -1643.661, 13.27167, 4.4661112); // removeWorldObject (veg_palmkb2) (3)
RemoveBuildingForPlayer(playerid, 626, 1258.9354, -1643.6602, 13.34154, 4.4661112); // removeWorldObject (veg_palmkb2) (4)
RemoveBuildingForPlayer(playerid, 626, 1256.0734, -1640.7438, 27.18755, 4.4661112); // removeWorldObject (veg_palmkb2) (5)
RemoveBuildingForPlayer(playerid, 620, 1203.6406, -1674.4844, 12.01563, 22.657042); // removeWorldObject (veg_palm04) (1)
RemoveBuildingForPlayer(playerid, 626, 1256.0956, -1633.1426, 27.05246, 4.4661112); // removeWorldObject (veg_palmkb2) (6)
RemoveBuildingForPlayer(playerid, 626, 1244.2032, -1632.7775, 27.25051, 4.4661112); // removeWorldObject (veg_palmkb2) (7)
RemoveBuildingForPlayer(playerid, 626, 1243.7789, -1640.8799, 27.17464, 4.4661112); // removeWorldObject (veg_palmkb2) (8)
RemoveBuildingForPlayer(playerid, 626, 1231.7169, -1633.1057, 27.12648, 4.4661112); // removeWorldObject (veg_palmkb2) (9)
RemoveBuildingForPlayer(playerid, 626, 1231.7594, -1640.5911, 27.0972, 4.4661112); // removeWorldObject (veg_palmkb2) (10)
RemoveBuildingForPlayer(playerid, 626, 1282.9918, -1640.389, 27.29802, 4.4661112); // removeWorldObject (veg_palmkb2) (11)
RemoveBuildingForPlayer(playerid, 626, 1267.7302, -1675.2073, 13.8332, 4.4661112); // removeWorldObject (veg_palmkb2) (12)
RemoveBuildingForPlayer(playerid, 626, 1259.0139, -1675.2545, 13.45974, 4.4661112); // removeWorldObject (veg_palmkb2) (13)
RemoveBuildingForPlayer(playerid, 626, 1219.2848, -1640.8744, 26.75341, 4.4661112); // removeWorldObject (veg_palmkb2) (14)
RemoveBuildingForPlayer(playerid, 626, 1211.7611, -1633.3069, 26.82372, 4.4661112); // removeWorldObject (veg_palmkb2) (15)
RemoveBuildingForPlayer(playerid, 626, 1219.3662, -1633.1477, 26.81094, 4.4661112); // removeWorldObject (veg_palmkb2) (16)
RemoveBuildingForPlayer(playerid, 626, 1208.5122, -1665.1339, 13.61457, 4.4661112); // removeWorldObject (veg_palmkb2) (17)
RemoveBuildingForPlayer(playerid, 1281, 1198.3, -1666.4253, 13.3592, 4.4663153); // removeWorldObject (parktable1) (1)
RemoveBuildingForPlayer(playerid, 1281, 1195.7626, -1661.4191, 13.3592, 4.4663153); // removeWorldObject (parktable1) (2)
RemoveBuildingForPlayer(playerid, 1280, 1201.2375, -1655.7745, 13.54374, 3.6262574); // removeWorldObject (parkbench1) (1)
RemoveBuildingForPlayer(playerid, 1280, 1188.5004, -1655.8947, 13.19971, 3.6262574); // removeWorldObject (parkbench1) (2)
RemoveBuildingForPlayer(playerid, 1281, 1188.3464, -1660.7059, 13.3592, 4.4663153); // removeWorldObject (parktable1) (3)
RemoveBuildingForPlayer(playerid, 1281, 1190.2802, -1667.3289, 13.3592, 4.4663153); // removeWorldObject (parktable1) (4)
RemoveBuildingForPlayer(playerid, 626, 1181.754, -1665.2653, 13.6754, 4.4661112); // removeWorldObject (veg_palmkb2) (18)
RemoveBuildingForPlayer(playerid, 626, 1282.6016, -1619.2609, 27.0683, 4.4661112); // removeWorldObject (veg_palmkb2) (19)
RemoveBuildingForPlayer(playerid, 626, 1282.6066, -1628.4341, 27.02431, 4.4661112); // removeWorldObject (veg_palmkb2) (20)
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