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  A correctly installed Filterscript (driverfs) does not work.
Posted by: Boxi - 2021-04-07, 06:33 PM - Forum: Pawn Scripting - Replies (2)

Hi it's me again :C (I think I'll get banned from this forum if I keep posting so often :P)



Anyway, I need your help to install this FilterScript?https://github.com/Naseband/SAMP-Driver-FS??I downloaded and installed all the libraries it requires, I compiled it without problems, but when I install it on the server and try to use a command I get the message "Unknown command" when the command I use is defined, basically it's as if the FS does not start.





Someone already tried to install this FS or know how to solve this problem? I would appreciate your help. Greetings to all!


  Not sending an error message
Posted by: Axitz - 2021-04-07, 02:32 PM - Forum: Pawn Scripting - Replies (5)

I have this problem when I use the other method, it does work but if I change it the way I wanted, it doesn't. Please help.?

This one does work.

PHP Code:
if(Vehicles[vehicleid][impounded] == 1) return SendClientMSG(playeridCOLOR_RED"{ff6347}Error: Unable to spawn because it is impounded."); 

This one doesn't work. No Idea why.
PHP Code:
if(Vehicles[vehicleid][impounded] == 1) return SendClientMSG(playeridCOLOR_RED"{ff6347}Error: Unable to spawn %s (ID: %d) because it is impounded.",GetVehicleName(Vehicles[vehicleid][vrID]), vehicleid); 


  What is ColAndreas for?
Posted by: Boxi - 2021-04-07, 01:39 PM - Forum: Pawn Scripting - Replies (3)

I've seen it, on several sites. But I don't know what it is or what it's for, its description on GitHub doesn't tell me much. Does anyone know? thanks!


  [SOLVED] kick a player when the client different version connects
Posted by: PutuSuhartawan - 2021-04-07, 05:31 AM - Forum: Pawn Scripting - Replies (1)

public OnPlayerConnect(playerid)

{

? ? new

? ? ? ? string[24];

? ? GetPlayerVersion(playerid, string, sizeof(string));

? ? format(string, sizeof(string), "Your version of SA-MP: %s", string);

? ? SendClientMessage(playerid, 0xFFFFFFFF, string);

? ? // possible text: "Your version of SA-MP: 0.3.7"

? ? return 1;

}






what next?


  FIlterscript not loading on my gamemode
Posted by: CrypticSin - 2021-04-06, 11:56 PM - Forum: Pawn Scripting - No Replies

Hello, i'm using a zombie ai filterscript and it seems to be working perfectly fine on a the default game modes like bare.pwn but the filterscript does not work on my custom gamemode..



I've compiled my code and i get no errors/warnings, although according to my research it's something got to do with mysql.



I've got mysql setup for login/register and im still unsure why the NPC's do not appear.



I've added IsPlayerNPC script to public OnDialogResponse just before the login but the NPC's still dont show up. Although i know they are in the game because i can give weapon to them, so they do exist it's jsut i cant see them for some odd reason.



I've been told to write a script to check if there is an NPC on connect, but im unsure of doing that so any help would be appreciated.



Thanks


  Sasinosoft Houses 2.0 (Legacy / Won't Fix)
Posted by: Sasino97 - 2021-04-06, 11:00 PM - Forum: Filterscripts - No Replies

Since the SA-MP Forums are gone, I'm re-publishing?my 2012 housing script here as some people may need it and can't find it.



Features:

- Ownable houses

- Ownable businesses

- Purchase furniture

- House storage (money and weapons)

- Sell house to the bank (not to players)



Github


  CreateDynamic3DTextLabel doesn't appear on the server.
Posted by: Axitz - 2021-04-06, 09:49 AM - Forum: Pawn Scripting - Replies (2)

My label doesn't appear on the server, any idea why?





PHP Code:
enum FInfo {

.

.

.

Text3D:HQLabel











PHP Code:
LoadFactions() {

for(new 
0MAX_FACTIONS!= li)

{

? ? 
FactionInfo[i][FActive] = false;

? ? 

? ? new 
iMessage[256], iFormat[128];

format(iFormatsizeof(iFormat), "Faction HQ"); strcat(iMessageiFormat);

FactionInfo[i][HQLabel] = CreateDynamic3DTextLabel(iMessage0xFFFFFFFFFactionInfo[i][fenter_x], FactionInfo[i][fenter_y], FactionInfo[i][fenter_z].320.0); // Yeah Ok

}



  What climatic conditions do you prefer a SAMP server to have?
Posted by: Boxi - 2021-04-05, 10:13 PM - Forum: General Discussions - Replies (2)

Hello everyone, I wanted to ask you what weather conditions you prefer for a roleplay server, many have only one which is a clear day. But the question is if you would like to play in a more changeable weather such as: rain, fog, sandstorms, etc. Your opinion will serve me too much. Thank you!


  Start the engine of an npc?
Posted by: Boxi - 2021-04-05, 09:52 PM - Forum: Pawn Scripting - Replies (3)

Hello everyone! well I have the following problem, and is that I already installed helicopter as npc and appears in the game normally, but the engine is not on, I did the following to try to turn it on but it does not work any idea? thanks c:



Code:
helicoptero1 = AddStaticVehicle(487,-2102.1294,-2237.8005,30.6250,142.4440,0,137);

? ?

GetVehicleParamsEx(helicoptero1,engine, lights, alarm, doors, bonnet, boot, objective);

SetVehicleParamsEx(helicoptero1, VEHICLE_PARAMS_ON, engine, lights, alarm, bonnet, boot, objective);


  Script is taking opposite value.
Posted by: Axitz - 2021-04-05, 01:23 PM - Forum: Pawn Scripting - Replies (1)

Hi again,

When I tried to get the nearest unlocked house, it shows unknown command but when I closed the house, it does work but it was opposite of what I want.

Command I make to test the system

PHP Code:
COMMAND:testhouse(playeridparams[])
{
? ? 
//GetClosestHouse
? ? new iClosest GetClosestHouse(playerid);
SetPlayerCheckpoint(playeridHouse[iClosest][House_x], House[iClosest][House_y], House[iClosest][House_z], 3.0);
SendClientInfo(playerid"Marker set to the closest house.");
return 
1;


Function
PHP Code:
stock GetClosestHouse(playerid)
{
new
? ? 
cl_ID = -1,
Float:cl_DIST 9999.0;

for(new 
i=1l=MAX_HOUSES!= li)
{
? ? if(
House[i][locked] != 1) continue;
if( 
GetPlayerDistanceToPointEx(playeridHouse[i][House_x],? House[i][House_y], House[i][House_z]) < cl_DIST )
{
? ? 
cl_ID i;
? ? 
cl_DIST GetPlayerDistanceToPointEx(playeridHouse[i][House_x],House[i][House_y],House[i][House_z]);
}
}
return 
cl_ID;