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  [SOLVED] Cant spawn object from right AddSimpleModel just symbol "?" spawned
Posted by: PutuSuhartawan - 2021-04-15, 10:39 PM - Forum: Pawn Scripting - No Replies

PROBLEM :

Code:
AddSimpleModel(0, 5409, 20002, "mosque.dff", "mosque.txd");



SOLUTION :

Code:
// adding minus symbol (-) to index model has modded.

AddSimpleModel( -1, 5409,? -20002, "mosque.dff", "mosque.txd");







source?https://dev.prineside.com/en/gtasa_samp_model_id/model/5409-laepetrol1a/



Code:
CMD:addmosque(playerid, params[])

{

? new Float:pos[6];

? GetPlayerPos(playerid, pos[0], pos[1], pos[2]);



? new Float: angle;

? GetPlayerFacingAngle(playerid, angle);





?



? new object;// = CreateObject(model, pos[0]  (20.0 * floatsin(-angle, degrees)), pos[1]  (20.0 * floatcos(-angle, degrees)), pos[2]  5, 0, 0, angle);

? object = CreateObject(20002,pos[0], pos[1], pos[2], 0, 0, angle);

? //object = CreateDynamicObject(20002,pos[0], pos[1], pos[2], Float:0, Float:0, Float:0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid) );

? PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);



? new string[144];

? format(string, sizeof(string), "You have created a new object original : 5409, idobject in server : %i, position: %f, %f, %f, 0.0, 0.0, %f].", object, pos[0], pos[1], pos[2], angle);

? SendClientMessage(playerid, COLOR_RED, string);

? EditObject(playerid, object);

? //Streamer_Update(playerid, -1);

? //EditDynamicObject(playerid, labelajah[playerid]);

? SendClientMessage(playerid, 0xFFFFFFFF, "MOVE OBJECT: Hold the button of {FFFF00}~k~~PED_SPRINT~{FFFFFF} for free looking at.");



? return 1;

}


  [SOLVED] How to select Dynamic Object from Plugin Streamer?
Posted by: PutuSuhartawan - 2021-04-15, 10:04 PM - Forum: Pawn Scripting - No Replies

PROBLEM:



Code:
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)

{

? ? new message[526];



? ? if(type == SELECT_OBJECT_GLOBAL_OBJECT) {

? ? ? ? if(!IsValidObject(objectid)) return 0;

? ? ? ? format(message,sizeof(message),"[Global Object] Sir you have select line in server: %d, modelobjectID : %d, Pos: %.4f,%.4f,%.4f", objectid, modelid, fX, fY, fZ);

? ? ? ? SendClientMessage(playerid, 0xFFFFFFFF, message);

? ? ? ? EditObject(playerid, objectid);

? ? ? ? return 1;

}



if(type == SELECT_OBJECT_PLAYER_OBJECT) {

? ? ? ? if(!IsValidPlayerObject(playerid, objectid)) return 0;

? ? ? ? format(message,sizeof(message),"[Player Select player Object] Anda memilih baris proggram : %d modelID nya adalah: %dPos: %.4f,%.4f,%.4f", objectid, modelid, fX, fY, fZ);

? ? ? ? SendClientMessage(playerid, 0xFFFFFFFF, message);

? ? ? ? EditPlayerObject(playerid, objectid);

? ? ? ? //EditDynamicObject(playerid, objectid);

? ? ? ? SEM(playerid, "Dynamic edit after select non dynamic");

? ? ? ? return 1;



? ? if(type == STREAMER_OBJECT_TYPE_GLOBAL)

? ? {

? ? ? SEM(playerid, "Dynamic object type global");

? ? ? Streamer_Update(playerid, -1);

? ? ? EditDynamicObject(playerid, objectid);

? ? ? return 1;

? ? }

}





SOLUTION:

Code:
if(type == SELECT_OBJECT_PLAYER_OBJECT) {

? ? OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:fX, Float:fY, Float:fZ);

? ? ? // if(!IsValidPlayerObject(playerid, objectid)) return 0;

? ? ? ? format(message,sizeof(message),"[Player Select player Object] Anda memilih baris proggram : %d modelID nya adalah: %dPos: %.4f,%.4f,%.4f", objectid, modelid, fX, fY, fZ);

? ? ? ? SendClientMessage(playerid, 0xFFFFFFFF, message);

? ? ? ? EditPlayerObject(playerid, objectid);

? ? ? ? //EditDynamicObject(playerid, objectid);

? ? ? ? SEM(playerid, "Dynamic edit after select non dynamic");

? ? ? ? return 1;

? }


  Help with mysql ( I guess )
Posted by: Fuzzy - 2021-04-15, 02:12 PM - Forum: Pawn Scripting - Replies (1)

Hello , server is load perfect but for some reason in game database not loading , like when trying to register after you write password and press enter

nothing else shows up like it should be.

I use mysql 41-4 static , with log-core2.so


  Function does not load
Posted by: Axitz - 2021-04-15, 07:44 AM - Forum: Pawn Scripting - Replies (4)

Hi, my function does not load the giftboxes. Any idea why?



Function

Code:
function:OnLoadGiftboxes()

{

new rows = cache_num_rows(), iCount;

if(rows)

{

? ? new iGet[128];

? ? for(new i = 0; i != rows; i)

? ? {

? ? ? ? cache_get_field_content(i, "gbox_x", iGet);

Giftboxes[i][gbox_x] = floatstr(iGet);

? ? ? ? cache_get_field_content(i, "gbox_y", iGet);

Giftboxes[i][gbox_y] = floatstr(iGet);

? ? ? ? cache_get_field_content(i, "gbox_z", iGet);

Giftboxes[i][gbox_z] = floatstr(iGet);

iCount;

? ? }

}

ActivateGiftboxes(5);

printf("[Debug] Loaded %d/%d/%d giftboxes and 5 activations were sent.", iCount, rows, MAX_GIFTBOXES);

return 1;

}





Stock

Code:
stock ActivateGiftboxes(ggiftboxes)

{

for(new i = 0, l = ggiftboxes; i != l; i)

{

? ? printf("%d loading", i);

? ? new gbox = minrand(0, MAX_GIFTBOXES);

? ? new gbox_i = minrand(1, 15);

? ? new gboxe_obj = 19054;

? ? if(gbox_i == 1)

? ? {

? ? ? ? gboxe_obj = 19054;

? ? }

? ? if(gbox_i == 2)

? ? {

? ? ? ? gboxe_obj = 19055;

? ? }

? ? if(gbox_i == 3)

? ? {

? ? ? ? gboxe_obj = 19056;

? ? }

? ? if(gbox_i == 4)

? ? {

? ? ? ? gboxe_obj = 19057;

? ? }

? ? if(gbox_i == 5)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? if(gbox_i == 6)

? ? {

? ? ? ? gboxe_obj = 19054;

? ? }

? ? if(gbox_i == 7)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? if(gbox_i == 8)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? if(gbox_i == 9)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? if(gbox_i == 10)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? if(gbox_i == 11)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? if(gbox_i == 12)

? ? {

? ? ? ? gboxe_obj = 19055;

? ? }

? ? if(gbox_i == 13)

? ? {

? ? ? ? gboxe_obj = 19056;

? ? }

? ? if(gbox_i == 14)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? if(gbox_i == 15)

? ? {

? ? ? ? gboxe_obj = 19058;

? ? }

? ? Giftboxes[gbox][gbox_active] = true;

? ? Giftboxes[gbox][gbox_obj] = CreateDynamicObject(gboxe_obj, Giftboxes[gbox][gbox_x], Giftboxes[gbox][gbox_y], Giftboxes[gbox][gbox_z]-0.4, 0.0,0.0,0.0,-1,-1,-1,300.0);

printf("GBOX: %d was activated!", gbox);

}

return 1;

}


  Master Account system
Posted by: yllo - 2021-04-14, 11:29 PM - Forum: Videos and Screenshots - No Replies

Hi guys,



I have recently been coding a dynamic master account system which I'm designing for a roleplay script.



It currently displays two character?slots (which is also dynamic per account) and that characters skin ID and level. In this scenario I have both of my character slots used. One of my master account's characters has connected and logged in, and the other hasn't.



The script checks to see if the selected slot has already connected and if so it will send the player a warning message, telling them to connect using another slot!





[Video: https://youtu.be/255rlKAmcgc]





Let me know what you think!


  Help with INI
Posted by: Nightmare - 2021-04-14, 10:07 PM - Forum: Pawn Scripting - Replies (1)

Code:
#include <a_samp>



#include <YSI\y_ini>



#define? ? PATH_CONTAS? ? ? ? ? ? "Contas/%s.ini"



#define? ? DIALOG_REGISTRO? ? ? ? 0

#define? ? DIALOG_LOGIN? ? ? ? ? ? 1



enum pData

{

? ? Pass,

? ? Dinheiro,

? ? Banido,

? ? Skin

}

new PlayerData[MAX_PLAYERS][pData];



forward LoadUser_data(playerid, name[], value[]);



main()

{

print("\n\n\n=====================");

print("Servidor INICIANDO...? ? ? ");

print("=====================\n\n\n");

CarregarLog();

}



stock UserPath(playerid)

{

? ? new string[128];

? ? format(string, sizeof(string), PATH_CONTAS, pName(playerid));

? ? return string;

}



stock udb_hash(const buf[])

{

? ? new length=strlen(buf);

? ? new s1 = 1;

? ? new s2 = 0;

? ? new n;

? ? for (n=0; n<length; n)

? ? {

? ? ? s1 = (s1  buf[n]) % 65521;

? ? ? s2 = (s2  s1)? ? % 65521;

? ? }

? ? return (s2 << 16)  s1;

}



stock pName(playerid)

{

? ? new name[MAX_PLAYER_NAME];

? ? GetPlayerName(playerid, name, sizeof(name));

? ? return name;

}



public LoadUser_data(playerid, name[], value[])

{

? ? INI_Int("Senha", PlayerData[playerid][Pass]);

? ? INI_Int("Dinheiro", PlayerData[playerid][Dinheiro]);

? ? INI_Int("Banido", PlayerData[playerid][Banido]);

? ? INI_Int("Skin", PlayerData[playerid][Skin]);

? ? return 1;

}



public OnPlayerConnect(playerid)

{

? ? if(fexist(UserPath(playerid))

? ? {

? ? ? ? INI_ParseFile(UserPath(playerid), "LoadUser_%s", bExtra = true, extra = playerid);

? ? ? ? format(lib, sizeof(lib), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\

? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {00ff00}Sim\n\

? ? ? ? \n{575656}Insira sua senha para logar", pName(playerid));

? ? ? ? ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", lib, "Logar", "Sair");

? ? }

? ? else

? ? {

? ? ? ? format(lib, sizeof(lib), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\

? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\

? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));

? ? ? ? ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Registro", lib, "Registrar", "Sair");

? ? }

? ? return 1;

}



public OnPlayerDisconnect(playerid)

{

? ? new INI:File = INI_Open(UserPath(playerid));

? ? INI_SetTag(File, "data");

? ? INI_WriteInt(File, "Dinheiro", GetPlayerMoney(playerid));

? ? INI_WriteInt("Banido", PlayerData[playerid][Pass]);

? ? INI_WriteInt("Skin", GetPlayerSkin(playerid));

? ? return 1;

}



public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

? ? switch (dialogid)

? ? {

? ? ? ? case DIALOG_REGISTRO:

? ? ? ? {

? ? ? ? ? ? if (!response) return Kick(playerid);? ? ? ?

? ? ? ? ? ? if (!(3 <= strlen(inputtext) <= 20))

? ? ? ? ? ? {

? ? ? ? ? ? ? ? new StrLogin[500];

? ? ? ? ? ? ? ? format(StrLogin, sizeof(StrLogin), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\

? ? ? ? ? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\

? ? ? ? ? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));

? ? ? ? ? ? ? ? SendClientMessage(playerid, AMARELO, "ERRO: Insira uma senha de 3-20 caracteres!");

? ? ? ? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", StrLogin, "Registrar", "Sair");

? ? ? ? ? ? ? ? return 1;

? ? ? ? ? ? }

? ? ? ? ? ? new INI:File = INI_Open(UserPath(playerid));

? ? ? ? ? ? INI_SetTag(File, "data");

? ? ? ? ? ? INI_WriteInt(File, "Senha", udb_hash(inputtext));

? ? ? ? ? ? INI_WriteInt(File, "Dinheiro", 2500);

? ? ? ? ? ? INI_WriteInt("Banido", 0);

? ? ? ? ? ? INI_Close(File);

? ? ? ? ? ? TogglePlayerSpectating(playerid, false);

? ? ? ? ? ? GivePlayerMoney(playerid, 2500);

? ? ? ? ? ? SendClientMessage(playerid, AMARELO, "Voc? se registrou com sucesso!");

? ? ? ? ? ? SendClientMessage(playerid, VERDE_DINHEIRO, "Voc? recebeu $2500!");

? ? ? ? }

? ? ? ? case DIALOG_LOGIN:

? ? ? ? {

? ? ? ? ? ? if(!response) return Kick(playerid);? ? ?

? ? ? ? ? ? new buf[129], StrLogin[500];

? ? ? ? ? ? if(udb_hash(inputtext) == PlayerInfo[playerid[Senha])

? ? ? ? ? ? {

? ? ? ? ? ? ? ? INI_ParseFile(UserPath(playerid), "LoadUser_%s", bExtra = true, extra = playerid);

? ? ? ? ? ? ? ? GivePlayerMoney(playerid, PlayerData[playerid][Dinheiro]);

? ? ? ? ? ? ? ? SetPlayerSkin(playerid, PlayerData[playerid][Skin]);

? ? ? ? ? ? ? ? SendClientMessage(playerid, 0x00FF00FF, "Voc? logou em sua conta com sucesso!");

? ? ? ? ? ? ? ? TogglePlayerSpectating(playerid, false);

? ? ? ? ? ? }

? ? ? ? ? ? else

? ? ? ? ? ? {

? ? ? ? ? ? ? ? format(StrLogin, sizeof(StrLogin), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\

? ? ? ? ? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\

? ? ? ? ? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));

? ? ? ? ? ? ? ? if(tent[playerid] <= 0) return Kick(playerid);

? ? ? ? ? ? ? ? SendClientMessage(playerid, VERMELHO, "ERRO: Senha Incorreta!");

ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", StrLogin, "Logar", "Sair");

? ? ? ? ? ? ? ? return 1;

? ? ? ? ? ? }

? ? ? ? }

? ? }

? ? return 1;

}

tts://imgur.com/UKuHCg

NOTE: i'm using sampctl

what's wrong here?



Error Print

https://imgur.com/UKuHCgi


Music [Red Country] Fire Station
Posted by: Mivco - 2021-04-14, 09:12 PM - Forum: Maps - Replies (1)

Maybe it will help someone if they do RP Red Country they can use it. :D?



PHP Code:
new Objekty[2]; 

new 
FireCela;? ? 

public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys



? ? if(
IsPlayerConnected(playerid)) 

? ? { 

? ? ? ? if(
newkeys KEY_SUBMISSION

? ? ? ? { 

? ? ? ? ? ? ? if(
JOB// you JOB 

? ? ? ? ? ? ? { 

? ? ? ? ? ? ? ? if(
IsPlayerInRangeOfPoint(playerid,30,2274.6499000,-18.1000000,24.2000000)) 

? ? ? ? ? ? ? ? { 

? ? ? ? ? ? ? ? ? ? if(
Objekty[1] == 0

? ? ? ? ? ? ? ? ? ? { 

? ? ? ? ? ? ? ? ? ? ? ? 
MoveDynamicObject(FireCela2274.6499000,-18.1000000,24.20000002.0); 

? ? ? ? ? ? ? ? ? ? ? ? 
Objekty[1] = 1

? ? ? ? ? ? ? ? ? ? ? ? }else{ 

? ? ? ? ? ? ? ? ? ? ? ? 
MoveDynamicObject(FireCela2274.6499000,-18.1000000,26.20000002.0); 

? ? ? ? ? ? ? ? ? ? ? ? 
Objekty[1] = 0

? ? ? ? ? ? ? ? ? ? } 

? ? ? ? ? ? ? ? } 

? ? ? ? ? ? } 

? ? ? ? } 

? ? } 

? ? return 
1







? ? ? ? 
RemoveBuildingForPlayer(playerid7822252.6484, -13.5078125.554690.25); 

? ? 
RemoveBuildingForPlayer(playerid33142267.3750.8515626.468750.25); 

? ? 
RemoveBuildingForPlayer(playerid33292267.3750.8515626.468750.25);// 

? ? RemoveBuildingForPlayer(playerid33172246.41410.4218828.81250.25); 

? ? 
RemoveBuildingForPlayer(playerid33262246.41410.4218828.81250.25);// 

? ? RemoveBuildingForPlayer(playerid7652260.6172, -10.6093725.531250.25); 

? ? 
RemoveBuildingForPlayer(playerid14182255.6692, -18.3107226.850530.25); 

? ? 
RemoveBuildingForPlayer(playerid14182263.5200, -18.3107226.111550.25); 

? ? 
RemoveBuildingForPlayer(playerid14182268.2227, -18.3107226.162430.25); 

? ? 
RemoveBuildingForPlayer(playerid14182273.4517, -18.3107226.284810.25); 

? ? 
RemoveBuildingForPlayer(playerid7292269.093814.687525.367190.25); 

? ? 
RemoveBuildingForPlayer(playerid34072282.7034, -18.2738526.639250.25); 

? ? 
RemoveBuildingForPlayer(playerid13082284.0703, -18.4921925.679690.25); 

? ? 
RemoveBuildingForPlayer(playerid12942283.9360, -0.2953226.095960.25); 

? ? 
RemoveBuildingForPlayer(playerid14192283.7104, -6.2539827.43210.25); 

? ? 
RemoveBuildingForPlayer(playerid14192283.7090, -12.4138927.190130.25); 

? ? 
RemoveBuildingForPlayer(playerid14192283.70955.2541527.864710.25); 

? ? 
RemoveBuildingForPlayer(playerid14192283.70951.1350727.717040.25); 

? ? 
RemoveBuildingForPlayer(playerid14192283.709512.0222127.852610.25); 

? ? 
RemoveBuildingForPlayer(playerid13082283.890419.350125.693510.25); 

? ? 
RemoveBuildingForPlayer(playerid14192283.709518.0659227.766170.25); 

? ? 
RemoveBuildingForPlayer(playerid12942283.800031.7126625.725920.25); 

? ? 
RemoveBuildingForPlayer(playerid34082243.5906, -18.2906126.845660.25); 



? ? 
AddStaticVehicle(407,2280.7000000,0.6000000,26.9000000,180.0000000,119,249); //Firetruck 

? ? AddStaticVehicle(407,2276.3000000,0.8000000,26.9000000,180.0000000,132,4); //Firetruck 

? ? AddStaticVehicle(544,2272.0000000,0.2000000,26.8000000,180.0000000,132,4); //Firetruck LA 

? ? AddStaticVehicle(544,2268.1001000,-0.2000000,26.9000000,180.0000000,132,4); //Firetruck LA 

? ? AddStaticVehicle(544,2264.6001000,0.1000000,26.9000000,180.0000000,229,-1); //Firetruck LA 

? ? AddStaticVehicle(544,2260.5000000,0.3000000,26.7000000,180.0000000,132,4); //Firetruck LA 

? ? AddStaticVehicle(552,2256.1001000,-0.2000000,26.3000000,180.0000000,173,16); //Utility 

? ? AddStaticVehicle(552,2252.2000000,-0.2000000,26.1000000,180.0000000,173,176); //Utility 

? ? AddStaticVehicle(603,2237.0000000,-11.9000000,26.5000000,160.0000000,100,100); //Phoenix 

? ? AddStaticVehicle(474,2242.3999000,-12.6000000,26.4000000,165.0000000,100,104); //Hermes 

? ? CreateDynamicObject(3378,2282.3999000,-10.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (1) 

? ? CreateDynamicObject(3378,2282.3401000,11.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (2) 

? ? CreateDynamicObject(3378,2276.8000000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (3) 

? ? CreateDynamicObject(3378,2271.4900000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (4) 

? ? CreateDynamicObject(3378,2266.3000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (5) 

? ? CreateDynamicObject(3378,2262.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (6) 

? ? CreateDynamicObject(3378,2257.0000000,-7.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (7) 

? ? CreateDynamicObject(3378,2251.3000000,-6.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (8) 

? ? CreateDynamicObject(3378,2245.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (9) 

? ? CreateDynamicObject(3378,2240.0000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (10) 

? ? CreateDynamicObject(3378,2234.5000000,-7.3000000,24.2900000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (11) 

? ? CreateDynamicObject(3378,2276.8999000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (12) 

? ? CreateDynamicObject(3378,2271.5000000,11.2000000,24.2800000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (13) 

? ? CreateDynamicObject(3378,2236.2000000,8.7000000,24.2600000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (14) 

? ? CreateDynamicObject(3378,2241.0000000,7.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (15) 

? ? CreateDynamicObject(3378,2246.1001000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (16) 

? ? CreateDynamicObject(3378,2251.5000000,12.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (17) 

? ? CreateDynamicObject(3378,2256.9900000,12.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (18) 

? ? CreateDynamicObject(3378,2262.2000000,12.2000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (19) 

? ? CreateDynamicObject(3378,2267.6001000,12.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (20) 

? ? CreateDynamicObject(8063,2258.5000000,20.0000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(vgswrehse16) (1) 

? ? CreateDynamicObject(1693,2244.5000000,14.0000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (1) 

? ? CreateDynamicObject(1693,2244.8000000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (2) 

? ? CreateDynamicObject(1693,2272.5000000,14.4000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (3) 

? ? CreateDynamicObject(1693,2272.6001000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (4) 

? ? CreateDynamicObject(3294,2278.8000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (2) 

? ? CreateDynamicObject(3294,2270.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (3) 

? ? CreateDynamicObject(3294,2262.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (4) 

? ? CreateDynamicObject(3294,2254.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (5) 

? ? CreateDynamicObject(1566,2240.2000000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (3) 

? ? CreateDynamicObject(1566,2243.1001000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (7) 

? ? CreateDynamicObject(669,2233.8000000,-15.0000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1) 

? ? CreateDynamicObject(1490,2282.8999000,11.4000000,29.2000000,0.0000000,0.0000000,179.9970000); //object(tag_01) (2) 

? ? CreateDynamicObject(7191,2284.1001000,4.6000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1) 

? ? CreateDynamicObject(7191,2284.1001000,11.0000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (2) 

? ? CreateDynamicObject(7191,2261.7000000,33.5000000,27.0000000,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (3) 

? ? CreateDynamicObject(7191,2255.5000000,33.5000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (4) 

? ? CreateDynamicObject(7191,2233.0000000,11.1000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5) 

? ? CreateDynamicObject(7191,2233.0000000,4.3000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (6) 

? ? CreateDynamicObject(8650,2247.8000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (1) 

? ? CreateDynamicObject(8650,2250.3000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (2) 

? ? FireCela CreateDynamicObject(7657,2274.6499000,-18.1000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(plasticsgate1) (2) 

? ? CreateDynamicObject(669,2248.3000000,-16.6000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2) 

? ? CreateDynamicObject(672,2258.1001000,-16.1000000,25.5000000,0.0000000,0.0000000,180.0000000); //object(sm_veg_tree5) (1) 

? ? CreateDynamicObject(1364,2247.3999000,7.2000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1) 

? ? CreateDynamicObject(1364,2237.5000000,7.1000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2) 

? ? CreateDynamicObject(7091,2242.2000000,8.5000000,31.1000000,0.0000000,336.0000000,270.0000000); //vlajka 

? ? CreateDynamicObject(1688,2252.3000000,20.8000000,33.4500000,0.0000000,0.0000000,178.0000000); //object(gen_roofbit2) (1) 

? ? CreateDynamicObject(1687,2265.1001000,20.8000000,33.3000000,0.0000000,0.0000000,270.0000000); //object(gen_roofbit1) (1) 

? ? CreateDynamicObject(1690,2257.6001000,30.3000000,33.0000000,0.0000000,0.0000000,90.0000000); //object(gen_roofbit4) (1) 

? ? CreateDynamicObject(1490,2232.8999000,-14.7000000,27.4000000,0.0000000,0.0000000,0.0000000); //object(tag_01) (3) 

? ? CreateDynamicObject(1346,2255.2000000,-19.1000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1) 

? ? CreateDynamicObject(910,2263.0000000,-16.8000000,26.8000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_4) (1) 

? ? CreateDynamicObject(1297,2285.0000000,-16.6000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (1) 

? ? CreateDynamicObject(1297,2285.2000000,-6.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (2) 

? ? CreateDynamicObject(1297,2285.0500000,7.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (3) 

? ? CreateDynamicObject(1297,2264.0000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (4) 

? ? CreateDynamicObject(1297,2251.8000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (5) 

? ? CreateDynamicObject(1297,2235.2000000,-19.5000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (6) 

? ? CreateDynamicObject(1215,2258.6001000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1) 

? ? CreateDynamicObject(1215,2266.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2) 

? ? CreateDynamicObject(1215,2274.8000000,7.6000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3) 

? ? CreateDynamicObject(1215,2250.3000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4) 

? ? CreateDynamicObject(1215,2242.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5) 

? ? CreateDynamicObject(1215,2234.7000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6) 

? ? CreateDynamicObject(1215,2238.5000000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7) 

? ? CreateDynamicObject(1215,2245.8000000,-17.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8) 

? ? CreateDynamicObject(1215,2233.3999000,-10.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9) 

? ? CreateDynamicObject(1215,2251.3999000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10) 

? ? CreateDynamicObject(1215,2233.5000000,-4.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11) 

? ? CreateDynamicObject(1215,2233.3999000,1.9000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12) 

? ? CreateDynamicObject(1215,2260.6001000,-17.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13) 

? ? CreateDynamicObject(1215,2265.2000000,-18.0000000,27.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)? 





[Image: Mr4.jpg]

[Image: Mr5.jpg]

[Image: Mr6.jpg]

[Image: Mr7.jpg]

[Image: Mr8.jpg]


  Army
Posted by: Mivco - 2021-04-14, 09:06 PM - Forum: Maps - Replies (1)

I present to you my map focused on the army,?It was managed by LS Airport in Dock. :D?



PHP Code:
new Objekty[20];

new 
Cela[20];

public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys)

{

if(
IsPlayerConnected(playerid))

{

if(
newkeys KEY_SUBMISSION)

{

if(
PlayerInfo[playerid][Job] != 5// Job

{

if(
IsPlayerInRangeOfPoint(playerid,30,2209.7000000,-2662.8000000,14.2900000))

{

if(
Objekty[0] == 0)

{

MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,14.29000002.0);

Objekty[0] = 1;

}else{

MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,0.29000002.0);

Objekty[0] = 0;

}

}

}

}

}

return 
1;

}



AddStaticVehicle(432,2245.1001000,-2852.8000000,13.6000000,0.0000000,95,10); //Rhino

AddStaticVehicle(432,2250.8999000,-2851.5000000,13.6000000,0.0000000,95,10); //Rhino

AddStaticVehicle(432,2258.7000000,-2852.5000000,13.6000000,0.0000000,95,10); //Rhino

AddStaticVehicle(433,2220.8999000,-2853.0000000,14.1000000,0.0000000,95,10); //Barracks

AddStaticVehicle(433,2216.0000000,-2853.2000000,14.1000000,0.0000000,81,-1); //Barracks

AddStaticVehicle(433,2211.0000000,-2852.8999000,14.1000000,0.0000000,95,10); //Barracks

AddStaticVehicle(433,2206.0000000,-2852.8000000,14.1000000,0.0000000,95,10); //Barracks

AddStaticVehicle(433,2178.7000000,-2855.2000000,14.1000000,0.0000000,95,10); //Barracks

AddStaticVehicle(433,2173.3000000,-2855.0000000,14.1000000,0.0000000,95,10); //Barracks

AddStaticVehicle(470,2169.0000000,-2858.1001000,13.6000000,0.0000000,95,10); //Patriot

AddStaticVehicle(470,2179.7000000,-2841.5000000,13.6000000,90.0000000,95,10); //Patriot

AddStaticVehicle(470,2164.7000000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot

AddStaticVehicle(470,2160.6001000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot

AddStaticVehicle(430,2126.5000000,-2883.7000000,0.0000000,0.0000000,157,152); //Predator

AddStaticVehicle(430,2127.1001000,-2869.0000000,0.0000000,0.0000000,11,-1); //Predator

AddStaticVehicle(430,2127.3000000,-2851.3000000,0.0000000,0.0000000,157,152); //Predator

AddStaticVehicle(472,2136.5000000,-2832.3000000,0.0000000,90.0000000,158,164); //Coastguard

AddStaticVehicle(425,2261.2000000,-2809.3999000,17.0000000,0.0000000,95,10); //Hunter

AddStaticVehicle(548,2258.7000000,-2780.3000000,18.1000000,0.0000000,245,245); //Cargobob

CreateDynamicObject(5184,2210.9004000,-2726.7998000,31.4300000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (1)

CreateDynamicObject(5184,2210.9089000,-2791.3000000,31.4500000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (2)

CreateDynamicObject(5184,2210.8999000,-2855.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (3)

CreateDynamicObject(10831,2250.5000000,-2852.6001000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (1)

CreateDynamicObject(10831,2211.5000000,-2852.7000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (2)

CreateDynamicObject(10831,2170.3999000,-2852.8000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (3)

CreateDynamicObject(10834,2169.5996000,-2725.8994000,7.3400000,0.0000000,0.0000000,90.0000000); //object(navybase_03_sfse) (1)

CreateDynamicObject(9958,2255.8000000,-3196.6001000,-46.0000000,0.0000000,0.0000000,278.0000000); //object(submarr_sfe) (1)

CreateDynamicObject(9958,2097.5000000,-3181.3000000,4.3000000,0.0000000,0.0000000,90.0000000); //object(submarr_sfe) (2)

CreateDynamicObject(3753,2139.0000000,-2862.2000000,3.2100000,0.0000000,0.0000000,90.0000000); //object(dockwall_las2) (1)

CreateDynamicObject(10828,2147.5500000,-2871.9900000,-10.0000000,0.0000000,180.0000000,90.0000000); //object(drydock1_sfse) (1)

CreateDynamicObject(9245,2214.5999000,-2806.3999000,24.2000000,0.0000000,0.0000000,90.0000000); //object(cstguard_sfn01) (1)

CreateDynamicObject(8873,2273.3999000,-2875.5000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct12) (1)

CreateDynamicObject(8873,2213.8501000,-2877.2000000,18.0000000,0.0000000,0.0000000,330.0000000); //object(vgsecnstrct12) (2)

CreateDynamicObject(8873,2140.3999000,-2876.1001000,18.1660000,0.0000000,0.0000000,290.0000000); //object(vgsecnstrct12) (3)

CreateDynamicObject(7017,2239.0300000,-2877.9900000,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (1)

CreateDynamicObject(7017,2182.7998000,-2877.9909700,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (2)

CreateDynamicObject(7017,2275.7500000,-2841.2800000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (3)

CreateDynamicObject(7017,2275.7500000,-2767.7000000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (4)

CreateDynamicObject(7017,2275.7500000,-2708.2998000,11.0000000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (5)

CreateDynamicObject(7017,2145.5901000,-2815.0000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (6)

CreateDynamicObject(7017,2145.5901000,-2742.2700000,11.0100000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (7)

CreateDynamicObject(7017,2145.6001000,-2826.7000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (8)

CreateDynamicObject(8841,2199.3203000,-2748.5400000,15.9000000,0.0000000,0.0000000,0.0000000); //object(rsdncarprk01_lvs) (1)

CreateDynamicObject(9241,2259.7998000,-2810.7002000,14.3300000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)

CreateDynamicObject(9241,2259.9004000,-2781.6895000,14.3300000,0.0000000,0.0000000,179.9950000); //object(copbits_sfn) (2)

CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (1)

CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (2)

CreateDynamicObject(16093,211.6484400,1810.1563000,20.7343800,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)

CreateDynamicObject(16093,2155.1001000,-2786.8000000,16.9000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecontrol) (2)

CreateDynamicObject(16638,2155.0000000,-2786.0000000,15.1000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecon_a) (1)

CreateDynamicObject(3279,2191.1001000,-2873.7000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (1)

CreateDynamicObject(3998,2173.0000000,-2669.7000000,18.8600000,0.0000000,0.0000000,314.0000000); //object(court1_lan) (1)

CreateDynamicObject(10049,2254.6001000,-2715.7000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(posh_thingsfe) (1)

CreateDynamicObject(10402,2145.7000000,-2694.8000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(hc_secfence_sfs) (1)

CreateDynamicObject(8673,2176.5000000,-2640.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (1)

CreateDynamicObject(8673,2193.0000000,-2652.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (2)

CreateDynamicObject(8673,2227.2000000,-2670.5000000,14.0000000,0.0000000,0.0000000,339.0000000); //object(csrsfence03_lvs) (3)

CreateDynamicObject(8168,2196.3000000,-2660.2000000,14.5000000,0.0000000,0.0000000,68.0000000); //object(vgs_guardhouse01) (1)

CreateDynamicObject(8168,2218.6001000,-2671.2000000,14.5000000,0.0000000,0.0000000,268.0000000); //object(vgs_guardhouse01) (2)

Cela[0] = CreateDynamicObject(7657,2209.7000000,-2662.8000000,14.2900000,0.0000000,0.0000000,152.0000000); //object(plasticsgate1) (1)

RemoveBuildingForPlayer(playerid16093211.648441810.156320.734380.25);

RemoveBuildingForPlayer(playerid16352215.9141, -2664.281214.929690.25);

RemoveBuildingForPlayer(playerid13062239.3672, -2676.289119.843750.25);

RemoveBuildingForPlayer(playerid37072184.3516, -2681.734420.492190.25);

RemoveBuildingForPlayer(playerid13062210.7031, -2637.593719.843750.25); 





[Image: 1CsH.jpg]

[Image: 1CsI.jpg]

[Image: 1CsJ.jpg]

[Image: 1CsK.jpg]


  Driving School and Library and Bar
Posted by: Mivco - 2021-04-14, 09:00 PM - Forum: Maps - No Replies

[Image: 1AzA.jpg]

[Image: 1AzB.jpg]

[Image: 1AzC.jpg]





I present to you the Driving School which has cars in the yard and also cones ... there is a bar and a library led by the driving school :D :D -_-



PHP Code:
//================================= Driving School, Library a bar ========//

AddStaticVehicle(492,1805.0000000,-1785.1000000,13.4000000,122.0000000,-1,213); //Greenwood

AddStaticVehicle(589,1806.9000000,-1789.6000000,13.3000000,122.0000000,150,145); //Club

AddStaticVehicle(571,1755.1000000,-1745.6000000,12.9000000,0.0000000,-1,57); //Kart

AddStaticVehicle(571,1753.6000000,-1745.7000000,12.9000000,0.0000000,101,106); //Kart

AddStaticVehicle(572,1751.3000000,-1745.7000000,13.2000000,0.0000000,31,177); //Mower

AddStaticVehicle(461,1807.9000000,-1750.2000000,13.2000000,78.0000000,109,40); //PCJ-600

AddStaticVehicle(429,1795.8000000,-1745.3000000,13.3000000,0.0000000,214,218); //Banshee

AddStaticVehicle(480,1710.0000000,-1798.1000000,13.4000000,0.0000000,22,34); //Comet

AddStaticVehicle(558,1730.7000000,-1770.8000000,13.2000000,130.0000000,37,37); //Uranus

AddStaticVehicle(565,1809.1999500,-1809.1999500,13.2000000,0.0000000,70,89); //Flash

CreateObject(11015,1802.6000000,-1772.6000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(drivingschoolex_sfs) (2)

CreateObject(1532,1800.2000000,-1781.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (1)

CreateObject(1532,1803.4000000,-1763.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (2)

CreateObject(910,1798.0000000,-1763.0000000,13.7491000,0.0000000,0.0000000,180.7500000); //object(bust_cabinet_4) (1)

CreateObject(1363,1804.5000000,-1742.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)

CreateObject(1293,1809.1000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (1)

CreateObject(1293,1808.4000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (2)

CreateObject(1287,1807.6000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew3) (1)

CreateObject(1285,1809.8000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew5) (1)

CreateObject(1531,1811.7000000,-1767.4000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(tag_azteca) (1)

CreateObject(8418,1791.8000000,-1753.0000000,13.0190000,0.0000000,0.0000000,90.0000000); //object(vgshpgrnd04_lvs) (1)

CreateObject(4100,1787.2000000,-1763.6000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (1)

CreateObject(7191,1811.3000000,-1790.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)

CreateObject(7191,1789.5000000,-1811.9000000,14.3000000,0.0000000,0.0000000,268.0000000); //object(vegasnnewfence2b) (2)

CreateObject(7191,1744.9000000,-1807.0000000,14.3000000,0.0000000,0.0000000,79.7500000); //object(vegasnnewfence2b) (3)

CreateObject(7191,1736.5000000,-1783.9000000,14.1355000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)

CreateObject(7191,1736.5000000,-1765.3000000,14.1490000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)

CreateObject(709,1736.1000000,-1804.0000000,12.8000000,0.0000000,0.0000000,116.1900000); //object(sm_vegvbbigbrn) (1)

CreateObject(4100,1744.1000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.5000000); //object(meshfence1_lan) (2)

CreateObject(4100,1757.9000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (3)

CreateObject(4100,1768.2000000,-1742.4000000,14.0000000,0.0000000,0.0000000,319.7500000); //object(meshfence1_lan) (4)

CreateObject(4100,1774.6000000,-1749.0000000,14.0000000,0.0000000,0.0000000,48.0000000); //object(meshfence1_lan) (5)

CreateObject(2909,1777.2000000,-1759.9000000,13.9000000,0.0000000,0.0000000,37.7500000); //object(kmb_frontgate) (1)

CreateObject(1238,1794.5000000,-1800.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)

CreateObject(1238,1786.3000000,-1802.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)

CreateObject(1238,1777.7000000,-1803.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)

CreateObject(1238,1770.2000000,-1803.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)

CreateObject(1238,1762.1000000,-1801.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)

CreateObject(1238,1754.4000000,-1799.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)

CreateObject(1238,1747.1000000,-1794.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)

CreateObject(1238,1749.7000000,-1775.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)

CreateObject(1238,1747.3000000,-1785.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)

CreateObject(12959,1721.7000000,-1758.8000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(sw_library) (1)

CreateObject(17577,1727.8000000,-1791.6000000,17.2900000,0.0000000,0.0000000,270.0000000); //object(liquorstore01_lae2) (1)

CreateObject(955,1712.8000000,-1763.7000000,13.1700000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)

CreateObject(1498,1724.0000000,-1785.0000000,12.8000000,0.0000000,0.0000000,44.0000000); //object(gen_doorext03) (1)

CreateObject(1482,1740.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (1)

CreateObject(1482,1746.5000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (2)

CreateObject(1482,1753.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (3)

CreateObject(1482,1753.0000000,-1747.6000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_garrage1) (9)

CreateObject(1238,1759.3000000,-1772.9000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)

CreateObject(1238,1768.6000000,-1776.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)

CreateObject(1257,1700.6000000,-1782.8000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)

CreateObject(8557,1739.3000000,-1762.6000000,13.9121000,0.0000000,0.0000000,90.0000000); //object(vgshseing27) (1)

CreateObject(8557,1809.5000000,-1761.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(vgshseing27) (3)



//================== Driving School, Library and bar =====================//

RemoveBuildingForPlayer(playerid40191777.8359, -1773.906212.5234476.971939); // removeWorldObject (newbuildsm01) (1)

RemoveBuildingForPlayer(playerid39861719.7422, -1770.781223.4296945.491421); // removeWorldObject (mis1_LAn) (1)

RemoveBuildingForPlayer(playerid40251777.8359, -1773.906212.5234476.971939); //model

RemoveBuildingForPlayer(playerid40701719.7422, -1770.781223.4296945.491421); //model 


Music DeatMatch
Posted by: Mivco - 2021-04-14, 08:58 PM - Forum: Maps - No Replies



[Image: Mj1.jpg]






[Image: Mj2.jpg]






[Image: Mj3.jpg]






[Image: Mj4.jpg]








PHP Code:
CreateObject(136125086.0, -3220.09963.00.0358.9950.0100); // object (stuntman03) (1)

CreateObject(136125086.7002, -3289.09963.0357.99358.9951.247100); // object (stuntman03) (2)

CreateObject(136515070.0, -3296.8999, -1.50.00.00.25100); // object (otunnel) (1)

CreateObject(175634991.0, -3253.39940.90.00.00.0100); // object (wattspark1_LAe2) (1)

CreateObject(83955204.4004, -3254.099623.80.00.00.0100); // object (vgEpyrmd_dy) (1)

CreateObject(34525070.7998, -3176.60016.80.00.0182.0100); // object (bballintvgn1) (1)

CreateObject(34535012.2002, -3185.06.80.00.0182.0100); // object (bballintvgn2) (1)

CreateObject(34525041.2002, -3177.59966.80.00.0182.0100); // object (bballintvgn1) (2)

CreateObject(34525100.3999, -3175.60016.80.00.0182.0100); // object (bballintvgn1) (3)

CreateObject(34525130.0, -3174.546.80.00.0182.0100); // object (bballintvgn1) (4)

CreateObject(34535160.3999, -3179.06.80.00.092.0100); // object (bballintvgn2) (2)

CreateObject(34525167.7002, -3208.06.80.00.092.0100); // object (bballintvgn1) (5)

CreateObject(113275002.2998, -3205.60011.46355.090.00.0100); // object (sfse_hub_grgdoor02) (1)

CreateObject(113275005.1001, -3205.60011.46354.99690.00.0100); // object (sfse_hub_grgdoor02) (2)

CreateObject(113275003.6001, -3211.31.90.7596.090.0100); // object (sfse_hub_grgdoor02) (3)

CreateObject(106715047.1001, -3188.03.40.073.092.0100); // object (savehousegdoor_SFS) (1)

CreateObject(106715059.2002, -3187.699953.250.072.99992.0100); // object (savehousegdoor_SFS) (2)

CreateObject(106715035.1001, -3188.53.50.072.99992.0100); // object (savehousegdoor_SFS) (3)

CreateObject(106715023.2002, -3189.03.60.072.99992.0100); // object (savehousegdoor_SFS) (5)

CreateObject(106715032.1006, -3191.53.00.086.99590.0100); // object (savehousegdoor_SFS) (6)

CreateObject(106715020.8999, -3191.53.10.086.99590.0100); // object (savehousegdoor_SFS) (7)

CreateObject(106715018.7002, -3194.73.00.088.090.0100); // object (savehousegdoor_SFS) (8)

CreateObject(106715018.6006, -3198.39942.80.086.99590.0100); // object (savehousegdoor_SFS) (10)

CreateObject(106715016.2002, -3206.29983.00.00.00.0100); // object (savehousegdoor_SFS) (11)

CreateObject(106715006.7998, -3206.60013.00.00.00.0100); // object (savehousegdoor_SFS) (12)

CreateObject(105755012.8999, -3212.23.00.00.0269.5100); // object (modshopdoor1_SFS) (1)

CreateObject(105755010.2002, -3212.39993.00.00.0276.0100); // object (modshopdoor1_SFS) (2)

CreateObject(106715014.2998, -3206.34.90.0270.00.0100); // object (savehousegdoor_SFS) (14)

CreateObject(106715010.7998, -3206.24.90.0270.00.0100); // object (savehousegdoor_SFS) (15)

CreateObject(106715008.7002, -3206.60014.90.0270.00.0100); // object (savehousegdoor_SFS) (16)

CreateObject(106715005.8999, -3200.86.40.00.090.5100); // object (savehousegdoor_SFS) (17)

CreateObject(106714999.7998, -3206.89943.00.00.00.0100); // object (savehousegdoor_SFS) (18)

CreateObject(106714999.7998, -3206.89996.70.00.00.0100); // object (savehousegdoor_SFS) (19)

CreateObject(106714993.8999, -3213.39993.00.00.0272.0100); // object (savehousegdoor_SFS) (4)

CreateObject(106714993.8999, -3213.39996.70.00.0272.0100); // object (savehousegdoor_SFS) (9)

CreateObject(106714981.7998, -3213.73.00.00.0270.0100); // object (savehousegdoor_SFS) (13)

CreateObject(106714981.8999, -3213.76.70.00.0270.0100); // object (savehousegdoor_SFS) (20)

CreateObject(106714975.7998, -3219.83.00.00.0358.0100); // object (savehousegdoor_SFS) (21)

CreateObject(106714975.7998, -3219.79986.70.00.0357.995100); // object (savehousegdoor_SFS) (22)

CreateObject(106714975.5, -3231.89993.00.00.0358.0100); // object (savehousegdoor_SFS) (23)

CreateObject(106714975.2002, -3244.03.00.00.0357.995100); // object (savehousegdoor_SFS) (24)

CreateObject(106714974.8999, -3256.10013.00.00.0358.0100); // object (savehousegdoor_SFS) (25)

CreateObject(106714974.6001, -3268.23.00.00.0358.0100); // object (savehousegdoor_SFS) (26)

CreateObject(106714974.2998, -3280.33.00.00.0358.0100); // object (savehousegdoor_SFS) (27)

CreateObject(106714974.1001, -3287.10013.00.00.0358.0100); // object (savehousegdoor_SFS) (28)

CreateObject(106714980.1006, -3293.09963.00.00.090.0100); // object (savehousegdoor_SFS) (29)

CreateObject(106714992.2002, -3293.03.00.00.090.0100); // object (savehousegdoor_SFS) (30)

CreateObject(34525039.6006, -3333.06.90.00.00.0100); // object (bballintvgn1) (6)

CreateObject(34535009.3999, -3327.56.90.00.0270.0100); // object (bballintvgn2) (3)

CreateObject(106714997.2998, -3309.81.0410.0270.00.0100); // object (savehousegdoor_SFS) (31)

CreateObject(106715000.6001, -3309.81.00.0270.00.0100); // object (savehousegdoor_SFS) (32)

CreateObject(106715000.7002, -3298.21.45.0270.00.0100); // object (savehousegdoor_SFS) (34)

CreateObject(106714997.2998, -3297.71.44.999270.00.0100); // object (savehousegdoor_SFS) (35)

CreateObject(106714995.4004, -3307.03.00.00.00.0100); // object (savehousegdoor_SFS) (36)

CreateObject(106714996.7002, -3298.79983.00.00.0345.998100); // object (savehousegdoor_SFS) (37)

CreateObject(106715002.2998, -3307.03.00.00.00.0100); // object (savehousegdoor_SFS) (38)

CreateObject(106715002.2002, -3298.89943.00.00.00.0100); // object (savehousegdoor_SFS) (39)

CreateObject(106715008.2002, -3292.89943.00.00.090.0100); // object (savehousegdoor_SFS) (40)

CreateObject(106715016.1001, -3194.52.30.00.00.0100); // object (savehousegdoor_SFS) (33)

CreateObject(106715029.5, -3194.82.80.086.99590.0100); // object (savehousegdoor_SFS) (41)

CreateObject(106714975.5, -3231.86.70.00.0357.995100); // object (savehousegdoor_SFS) (43)

CreateObject(106714975.2002, -3243.89996.70.00.0357.995100); // object (savehousegdoor_SFS) (44)

CreateObject(106714974.8999, -3255.76.70.00.0357.995100); // object (savehousegdoor_SFS) (45)

CreateObject(106714974.6001, -3267.86.70.00.0358.0100); // object (savehousegdoor_SFS) (46)

CreateObject(106714974.2998, -3279.89996.70.00.0357.995100); // object (savehousegdoor_SFS) (47)

CreateObject(106714974.1001, -3287.10016.70.00.0357.995100); // object (savehousegdoor_SFS) (48)

CreateObject(106714980.1001, -3293.06.70.00.090.0100); // object (savehousegdoor_SFS) (49)

CreateObject(106714992.2002, -3293.06.70.00.090.0100); // object (savehousegdoor_SFS) (50)

CreateObject(106714996.7002, -3298.89996.70.00.0345.998100); // object (savehousegdoor_SFS) (51)

CreateObject(106714995.3999, -3306.89996.70.00.00.0100); // object (savehousegdoor_SFS) (52)

CreateObject(106715002.2002, -3299.06.70.00.00.0100); // object (savehousegdoor_SFS) (53)

CreateObject(106715002.2998, -3307.06.70.00.00.0100); // object (savehousegdoor_SFS) (54)

CreateObject(106714998.3999, -3313.10016.40.00.090.0100); // object (savehousegdoor_SFS) (55)

CreateObject(106714998.3999, -3313.100110.10.00.090.0100); // object (savehousegdoor_SFS) (56)

CreateObject(106715006.0, -3313.10016.40.00.090.0100); // object (savehousegdoor_SFS) (58)

CreateObject(106715006.0, -3313.100110.10.00.090.0100); // object (savehousegdoor_SFS) (60)

CreateObject(106715008.3999, -3313.32.70.00.090.0100); // object (savehousegdoor_SFS) (61)

CreateObject(106715014.2998, -3299.03.00.00.02.0100); // object (savehousegdoor_SFS) (62)

CreateObject(106715014.7002, -3307.39993.00.00.02.0100); // object (savehousegdoor_SFS) (63)

CreateObject(106715048.5, -3322.23.90.0273.090.0100); // object (savehousegdoor_SFS) (64)

CreateObject(106715036.5, -3322.10013.830.0272.99989.995100); // object (savehousegdoor_SFS) (65)

CreateObject(106715024.5, -3322.10013.70.0272.99989.995100); // object (savehousegdoor_SFS) (66)

CreateObject(106715012.3999, -3322.10013.60.0272.99989.995100); // object (savehousegdoor_SFS) (67)

CreateObject(106715048.5, -3318.60013.20.0290.089.995100); // object (savehousegdoor_SFS) (68)

CreateObject(106715036.6001, -3318.60013.10.0289.99589.989100); // object (savehousegdoor_SFS) (69)

CreateObject(106715024.5, -3318.52.980.0289.99589.989100); // object (savehousegdoor_SFS) (70)

CreateObject(106715012.5, -3318.60012.840.0289.99589.989100); // object (savehousegdoor_SFS) (71)

CreateObject(78345029.7998, -3307.60015.00.00.088.0100); // object (vegasnfrates08) (1)

CreateObject(75275040.7998, -3250.89997.00.00.00.0100); // object (vegasnfrates03) (1)

CreateObject(80755023.1001, -3270.89995.00.00.0180.0100); // object (vgsfrates04) (1)

CreateObject(52605018.2998, -3236.73.60.00.00.0100); // object (las2dkwar02) (1)

CreateObject(75275142.7002, -3255.39949.20.00.00.0100); // object (vegasnfrates03) (2)

CreateObject(52625131.6001, -3288.85.30.00.0180.0100); // object (las2dkwar04) (1)

CreateObject(80765152.2998, -3265.39993.60.00.00.0100); // object (vgsfrates05) (1)

CreateObject(80765150.7002, -3245.39994.20.00.00.0100); // object (vgsfrates05) (2)

CreateObject(52615117.1001, -3260.713.40.00.0270.0100); // object (las2dkwar03) (1)

CreateObject(52615066.7002, -3245.600111.20.00.090.0100); // object (las2dkwar03) (2)

CreateObject(37985136.2002, -3254.511.20.00.00.0100); // object (acbox3_SFS) (1)

CreateObject(37985145.2002, -3244.38.20.00.00.0100); // object (acbox3_SFS) (2)

CreateObject(37985019.5, -3272.10015.00.00.00.0100); // object (acbox3_SFS) (3)

CreateObject(38005015.0, -3261.39995.00.00.00.0100); // object (acbox4_SFS) (1)

CreateObject(163425100.7998, -3331.899917.10.00.00.0100); // object (dam_genturbine04) (1)

CreateObject(163425086.7998, -3332.017.10.00.00.0100); // object (dam_genturbine04) (2)

CreateObject(163455073.8999, -3332.317.10.00.00.0100); // object (dam_genturbine03) (1)

CreateObject(163465059.5, -3332.317.10.00.00.0100); // object (dam_genturbine02) (1)

CreateObject(35025126.8999, -3219.60013.90.00.00.0100); // object (vgsN_con_tube) (1)

CreateObject(35025120.3999, -3225.73.80.00.0270.0100); // object (vgsN_con_tube) (2)

CreateObject(35025114.2998, -3219.33.80.00.0180.0100); // object (vgsN_con_tube) (3)

CreateObject(35025120.7002, -3213.10013.90.00.090.0100); // object (vgsN_con_tube) (4)

CreateObject(88775167.2998, -3217.020.00.00.00.0100); // object (vgsEcnstrct10) (1)

CreateObject(88775172.3999, -3286.100127.60.00.0266.0100); // object (vgsEcnstrct10) (2)

CreateObject(95855110.6001, -3117.08.50.00.00.0100); // object (freight_SFW33) (3)

CreateObject(95865108.3999, -3117.019.10.00.00.0100); // object (freight_deck_SFW) (2)

CreateObject(95845035.3999, -3117.100128.20.00.00.0100); // object (freight_SFW31) (1)

CreateObject(51545083.0, -3119.600123.00.00.00.0100); // object (dk_cargoshp03d) (1)

CreateObject(16124940.2998, -3346.50.00.00.00.0100); // object (submarine) (1)

CreateObject(7065120.9004, -3219.09962.00.00.00.0100); // object (sm_vegvbbig) (1)

CreateObject(7065046.0, -3215.79981.10.00.00.0100); // object (sm_vegvbbig) (2)

CreateObject(7175064.3999, -3167.88.90.00.00.0100); // object (sm_bevhiltreepv) (1)

CreateObject(7175086.2002, -3167.08.90.00.00.0100); // object (sm_bevhiltreepv) (2)

CreateObject(7175094.1001, -3166.88.90.00.00.0100); // object (sm_bevhiltreepv) (3)

CreateObject(7175115.7998, -3166.10018.90.00.00.0100); // object (sm_bevhiltreepv) (4)

CreateObject(7175123.6001, -3165.78.90.00.00.0100); // object (sm_bevhiltreepv) (5)

CreateObject(7375145.3999, -3165.08.90.00.00.0100); // object (aw_streettree3) (1)

CreateObject(7375176.2998, -3193.89998.90.00.00.0100); // object (aw_streettree3) (2)

CreateObject(7375176.3999, -3201.88.90.00.00.0100); // object (aw_streettree3) (3)

CreateObject(7375167.7998, -3171.59.00.00.00.0100); // object (aw_streettree3) (4)

CreateObject(7175056.5, -3168.08.90.00.00.0100); // object (sm_bevhiltreepv) (6)

CreateObject(7175034.7998, -3168.88.90.00.00.0100); // object (sm_bevhiltreepv) (7)

CreateObject(7175027.0, -3169.09968.90.00.00.0100); // object (sm_bevhiltreepv) (8)

CreateObject(7175004.9004, -3177.29989.00.00.00.0100); // object (sm_bevhiltreepv) (9)

CreateObject(7174998.2002, -3200.08.90.00.00.0100); // object (sm_bevhiltreepv) (10)

CreateObject(106715018.2998, -3198.39992.6357.890.0180.0100); // object (savehousegdoor_SFS) (42)

CreateObject(13725008.8999, -3213.39992.10.00.00.0100); // object (CJ_Dump2_LOW) (1)

CreateObject(13725010.7998, -3213.22.10.00.012.0100); // object (CJ_Dump2_LOW) (2)

CreateObject(14395057.3999, -3240.51.00.00.0180.0100); // object (DYN_DUMPSTER_1) (2)

CreateObject(28905109.1001, -3296.60012.20.00.00.0100); // object (kmb_skip) (2)

CreateObject(28905109.1001, -3290.52.20.00.0180.0100); // object (kmb_skip) (3)

CreateObject(7065056.7002, -3287.21.20.00.00.0100); // object (sm_vegvbbig) (3)

CreateObject(30735063.3999, -3288.22.70.00.00.0100); // object (kmb_container_broke) (1)

CreateObject(40035073.5, -3324.313.10.00.00.0100); // object (LAcityhallTrans_LAn) (1)

CreateObject(45885165.3999, -3259.600116.20.00.00.0100); // object (roofshitlan2) (2)

CreateObject(80435149.7998, -3326.03.50.00.0140.75100); // object (vegasSedge11) (1)

CreateObject(84835154.2998, -3347.08.80.00.0118.5100); // object (pirateland02_lvS) (1)

CreateObject(182285133.5, -3352.00.00.00.0306.0100); // object (cunt_rockgp2_21) (1)

CreateObject(182285168.5, -3317.03.00.00.076.75100); // object (cunt_rockgp2_21) (2)

CreateObject(182285163.1001, -3346.10010.00.00.00.0100); // object (cunt_rockgp2_21) (3)

CreateObject(90195109.1001, -3295.60013.70.00.00.0100); // object (luxortrees01_lvS) (3)

CreateObject(7175053.2998, -3341.79.00.00.00.0100); // object (sm_bevhiltreepv) (11)

CreateObject(7175045.7002, -3341.89.00.00.00.0100); // object (sm_bevhiltreepv) (12)

CreateObject(7175023.8999, -3342.09.00.00.00.0100); // object (sm_bevhiltreepv) (13)

CreateObject(7175001.2998, -3334.39999.00.00.00.0100); // object (sm_bevhiltreepv) (14)

CreateObject(7174994.3999, -3313.59.00.00.00.0100); // object (sm_bevhiltreepv) (15)

CreateObject(7145112.1001, -3324.60013.40.00.00.0100); // object (veg_bevtree2) (3)

CreateObject(14635063.8999, -3287.35.10.00.00.0100); // object (DYN_WOODPILE2) (1)

CreateObject(145825069.7998, -3214.60015.00.00.00.0100); // object (mafiaCasinoBar1) (1)

CreateObject(80755148.6001, -3195.04.80.00.092.0100); // object (vgsfrates04) (2)

CreateObject(80755135.7998, -3192.89994.80.00.0181.75100); // object (vgsfrates04) (3)

CreateObject(80755110.8999, -3193.84.80.00.0182.5100); // object (vgsfrates04) (4)

CreateObject(112925053.6001, -3338.02.60.00.0270.0100); // object (gasstatiohut) (1)

CreateObject(185655060.6001, -3324.54.80.00.092.0100); // object (Cs_Logs03) (1)