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HELP! how to edit a dynamic object attached to vehicle stucked position |
Posted by: PutuSuhartawan - 2021-04-16, 12:42 AM - Forum: Pawn Scripting
- Replies (5)
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Code: CMD:objekkendaraan(playerid, params[])
{
//SetPlayerArmour(playerid, Float:70.1);
//pakaiarmour[playerid] = 1; // kondisi sedang pakai armour
//SetPlayerAttachedObject(playerid, 3, 19515, 1 , 0.096999,0.058999,0.012999,4.199995,0.999981,8.800023,1.000000,1.221000,0.797000, 0xFFFFA500, 0xFFFFA500);
//EditAttachedObject(playerid, 3);
//contohdikendaraan = CreateDynamicObject(18649, 0,0,0,0,0,0);
//CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)
//CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)
contohdikendaraan = CreateDynamicObject(18649, Float:0.0, Float:0.0, Float:0.0, Float:0.0, Float:0.0, Float:0.0, 0, 0, -1, Float:20.0,Float:20.0, -1, 0);
SendClientMessage(playerid, COLOR_GREEN, "Anda pasang neon hijau.");
//SetDynamicObjectMaterialText(tmpobjid, 0, "Pesawat Putu", 130, "Arial", 70, 1, 0xFFFFFFFF, 0x00000000, 1);
//SetDynamicObjectMaterialText(STREAMER_TAG_OBJECT contohdikendaraan, 0, "Solusi", 130, "Arial", 70, 1,? 0xFFFFFFFF, 0, 1);
//AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
pInfo[playerid][pNeon] = AttachDynamicObjectToVehicle( contohdikendaraan, GetPlayerVehicleID(playerid));
? /*
? Float:0.0, // kanan kiri
? Float:-2.0, // kedepan
? ? Float:0.0, // ke atas
? ? Float:2.0, Float:0.0, Float:0.0);
? */
//AttachDynamicObjectToVehicle(STREAMER_TAG_OBJECT objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz)
//EditPlayerObject(playerid, objectid);
//RemovePlayerFromVehicle(playerid);
//EditAttachedObject(playerid, idterttach);
//EditObject(playerid, contohdikendaraan);
//contohdikendaraan = false;
? //Streamer_SetIntData(STREAMER_TYPE_OBJECT, contohdikendaraan, E_STREAMER_ATTACHED_VEHICLE, 2);
//Streamer_SetFloatData(
? //SetDynamicObjectMaterial(contohdikendaraan, 0, 10765, "airportgnd_sfse", "white", -256);
EditDynamicObject(playerid, contohdikendaraan);
? Streamer_Update(playerid);
//EditDynamicObject(playerid, pInfo[playerid][pNeon]);
//EditAttachedObject(playerid, contohdikendaraan);
return 1;
}
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[SOLVED] Cant spawn object from right AddSimpleModel just symbol "?" spawned |
Posted by: PutuSuhartawan - 2021-04-15, 10:39 PM - Forum: Pawn Scripting
- No Replies
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PROBLEM :
Code: AddSimpleModel(0, 5409, 20002, "mosque.dff", "mosque.txd");
SOLUTION :
Code: // adding minus symbol (-) to index model has modded.
AddSimpleModel( -1, 5409,? -20002, "mosque.dff", "mosque.txd");
source?https://dev.prineside.com/en/gtasa_samp_model_id/model/5409-laepetrol1a/
Code: CMD:addmosque(playerid, params[])
{
? new Float:pos[6];
? GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
? new Float: angle;
? GetPlayerFacingAngle(playerid, angle);
?
? new object;// = CreateObject(model, pos[0] (20.0 * floatsin(-angle, degrees)), pos[1] (20.0 * floatcos(-angle, degrees)), pos[2] 5, 0, 0, angle);
? object = CreateObject(20002,pos[0], pos[1], pos[2], 0, 0, angle);
? //object = CreateDynamicObject(20002,pos[0], pos[1], pos[2], Float:0, Float:0, Float:0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid) );
? PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
? new string[144];
? format(string, sizeof(string), "You have created a new object original : 5409, idobject in server : %i, position: %f, %f, %f, 0.0, 0.0, %f].", object, pos[0], pos[1], pos[2], angle);
? SendClientMessage(playerid, COLOR_RED, string);
? EditObject(playerid, object);
? //Streamer_Update(playerid, -1);
? //EditDynamicObject(playerid, labelajah[playerid]);
? SendClientMessage(playerid, 0xFFFFFFFF, "MOVE OBJECT: Hold the button of {FFFF00}~k~~PED_SPRINT~{FFFFFF} for free looking at.");
? return 1;
}
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[SOLVED] How to select Dynamic Object from Plugin Streamer? |
Posted by: PutuSuhartawan - 2021-04-15, 10:04 PM - Forum: Pawn Scripting
- No Replies
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PROBLEM:
Code: public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
? ? new message[526];
? ? if(type == SELECT_OBJECT_GLOBAL_OBJECT) {
? ? ? ? if(!IsValidObject(objectid)) return 0;
? ? ? ? format(message,sizeof(message),"[Global Object] Sir you have select line in server: %d, modelobjectID : %d, Pos: %.4f,%.4f,%.4f", objectid, modelid, fX, fY, fZ);
? ? ? ? SendClientMessage(playerid, 0xFFFFFFFF, message);
? ? ? ? EditObject(playerid, objectid);
? ? ? ? return 1;
}
if(type == SELECT_OBJECT_PLAYER_OBJECT) {
? ? ? ? if(!IsValidPlayerObject(playerid, objectid)) return 0;
? ? ? ? format(message,sizeof(message),"[Player Select player Object] Anda memilih baris proggram : %d modelID nya adalah: %dPos: %.4f,%.4f,%.4f", objectid, modelid, fX, fY, fZ);
? ? ? ? SendClientMessage(playerid, 0xFFFFFFFF, message);
? ? ? ? EditPlayerObject(playerid, objectid);
? ? ? ? //EditDynamicObject(playerid, objectid);
? ? ? ? SEM(playerid, "Dynamic edit after select non dynamic");
? ? ? ? return 1;
? ? if(type == STREAMER_OBJECT_TYPE_GLOBAL)
? ? {
? ? ? SEM(playerid, "Dynamic object type global");
? ? ? Streamer_Update(playerid, -1);
? ? ? EditDynamicObject(playerid, objectid);
? ? ? return 1;
? ? }
}
SOLUTION:
Code: if(type == SELECT_OBJECT_PLAYER_OBJECT) {
? ? OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:fX, Float:fY, Float:fZ);
? ? ? // if(!IsValidPlayerObject(playerid, objectid)) return 0;
? ? ? ? format(message,sizeof(message),"[Player Select player Object] Anda memilih baris proggram : %d modelID nya adalah: %dPos: %.4f,%.4f,%.4f", objectid, modelid, fX, fY, fZ);
? ? ? ? SendClientMessage(playerid, 0xFFFFFFFF, message);
? ? ? ? EditPlayerObject(playerid, objectid);
? ? ? ? //EditDynamicObject(playerid, objectid);
? ? ? ? SEM(playerid, "Dynamic edit after select non dynamic");
? ? ? ? return 1;
? }
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Help with mysql ( I guess ) |
Posted by: Fuzzy - 2021-04-15, 02:12 PM - Forum: Pawn Scripting
- Replies (1)
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Hello , server is load perfect but for some reason in game database not loading , like when trying to register after you write password and press enter
nothing else shows up like it should be.
I use mysql 41-4 static , with log-core2.so
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Function does not load |
Posted by: Axitz - 2021-04-15, 07:44 AM - Forum: Pawn Scripting
- Replies (4)
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Hi, my function does not load the giftboxes. Any idea why?
Function
Code: function:OnLoadGiftboxes()
{
new rows = cache_num_rows(), iCount;
if(rows)
{
? ? new iGet[128];
? ? for(new i = 0; i != rows; i)
? ? {
? ? ? ? cache_get_field_content(i, "gbox_x", iGet);
Giftboxes[i][gbox_x] = floatstr(iGet);
? ? ? ? cache_get_field_content(i, "gbox_y", iGet);
Giftboxes[i][gbox_y] = floatstr(iGet);
? ? ? ? cache_get_field_content(i, "gbox_z", iGet);
Giftboxes[i][gbox_z] = floatstr(iGet);
iCount;
? ? }
}
ActivateGiftboxes(5);
printf("[Debug] Loaded %d/%d/%d giftboxes and 5 activations were sent.", iCount, rows, MAX_GIFTBOXES);
return 1;
}
Stock
Code: stock ActivateGiftboxes(ggiftboxes)
{
for(new i = 0, l = ggiftboxes; i != l; i)
{
? ? printf("%d loading", i);
? ? new gbox = minrand(0, MAX_GIFTBOXES);
? ? new gbox_i = minrand(1, 15);
? ? new gboxe_obj = 19054;
? ? if(gbox_i == 1)
? ? {
? ? ? ? gboxe_obj = 19054;
? ? }
? ? if(gbox_i == 2)
? ? {
? ? ? ? gboxe_obj = 19055;
? ? }
? ? if(gbox_i == 3)
? ? {
? ? ? ? gboxe_obj = 19056;
? ? }
? ? if(gbox_i == 4)
? ? {
? ? ? ? gboxe_obj = 19057;
? ? }
? ? if(gbox_i == 5)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 6)
? ? {
? ? ? ? gboxe_obj = 19054;
? ? }
? ? if(gbox_i == 7)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 8)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 9)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 10)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 11)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 12)
? ? {
? ? ? ? gboxe_obj = 19055;
? ? }
? ? if(gbox_i == 13)
? ? {
? ? ? ? gboxe_obj = 19056;
? ? }
? ? if(gbox_i == 14)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? if(gbox_i == 15)
? ? {
? ? ? ? gboxe_obj = 19058;
? ? }
? ? Giftboxes[gbox][gbox_active] = true;
? ? Giftboxes[gbox][gbox_obj] = CreateDynamicObject(gboxe_obj, Giftboxes[gbox][gbox_x], Giftboxes[gbox][gbox_y], Giftboxes[gbox][gbox_z]-0.4, 0.0,0.0,0.0,-1,-1,-1,300.0);
printf("GBOX: %d was activated!", gbox);
}
return 1;
}
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Master Account system |
Posted by: yllo - 2021-04-14, 11:29 PM - Forum: Videos and Screenshots
- No Replies
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Hi guys,
I have recently been coding a dynamic master account system which I'm designing for a roleplay script.
It currently displays two character?slots (which is also dynamic per account) and that characters skin ID and level. In this scenario I have both of my character slots used. One of my master account's characters has connected and logged in, and the other hasn't.
The script checks to see if the selected slot has already connected and if so it will send the player a warning message, telling them to connect using another slot!
[Video: https://youtu.be/255rlKAmcgc]
Let me know what you think!
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Help with INI |
Posted by: Nightmare - 2021-04-14, 10:07 PM - Forum: Pawn Scripting
- Replies (1)
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Code: #include <a_samp>
#include <YSI\y_ini>
#define? ? PATH_CONTAS? ? ? ? ? ? "Contas/%s.ini"
#define? ? DIALOG_REGISTRO? ? ? ? 0
#define? ? DIALOG_LOGIN? ? ? ? ? ? 1
enum pData
{
? ? Pass,
? ? Dinheiro,
? ? Banido,
? ? Skin
}
new PlayerData[MAX_PLAYERS][pData];
forward LoadUser_data(playerid, name[], value[]);
main()
{
print("\n\n\n=====================");
print("Servidor INICIANDO...? ? ? ");
print("=====================\n\n\n");
CarregarLog();
}
stock UserPath(playerid)
{
? ? new string[128];
? ? format(string, sizeof(string), PATH_CONTAS, pName(playerid));
? ? return string;
}
stock udb_hash(const buf[])
{
? ? new length=strlen(buf);
? ? new s1 = 1;
? ? new s2 = 0;
? ? new n;
? ? for (n=0; n<length; n)
? ? {
? ? ? s1 = (s1 buf[n]) % 65521;
? ? ? s2 = (s2 s1)? ? % 65521;
? ? }
? ? return (s2 << 16) s1;
}
stock pName(playerid)
{
? ? new name[MAX_PLAYER_NAME];
? ? GetPlayerName(playerid, name, sizeof(name));
? ? return name;
}
public LoadUser_data(playerid, name[], value[])
{
? ? INI_Int("Senha", PlayerData[playerid][Pass]);
? ? INI_Int("Dinheiro", PlayerData[playerid][Dinheiro]);
? ? INI_Int("Banido", PlayerData[playerid][Banido]);
? ? INI_Int("Skin", PlayerData[playerid][Skin]);
? ? return 1;
}
public OnPlayerConnect(playerid)
{
? ? if(fexist(UserPath(playerid))
? ? {
? ? ? ? INI_ParseFile(UserPath(playerid), "LoadUser_%s", bExtra = true, extra = playerid);
? ? ? ? format(lib, sizeof(lib), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {00ff00}Sim\n\
? ? ? ? \n{575656}Insira sua senha para logar", pName(playerid));
? ? ? ? ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", lib, "Logar", "Sair");
? ? }
? ? else
? ? {
? ? ? ? format(lib, sizeof(lib), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\
? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));
? ? ? ? ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Registro", lib, "Registrar", "Sair");
? ? }
? ? return 1;
}
public OnPlayerDisconnect(playerid)
{
? ? new INI:File = INI_Open(UserPath(playerid));
? ? INI_SetTag(File, "data");
? ? INI_WriteInt(File, "Dinheiro", GetPlayerMoney(playerid));
? ? INI_WriteInt("Banido", PlayerData[playerid][Pass]);
? ? INI_WriteInt("Skin", GetPlayerSkin(playerid));
? ? return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
? ? switch (dialogid)
? ? {
? ? ? ? case DIALOG_REGISTRO:
? ? ? ? {
? ? ? ? ? ? if (!response) return Kick(playerid);? ? ? ?
? ? ? ? ? ? if (!(3 <= strlen(inputtext) <= 20))
? ? ? ? ? ? {
? ? ? ? ? ? ? ? new StrLogin[500];
? ? ? ? ? ? ? ? format(StrLogin, sizeof(StrLogin), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? ? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\
? ? ? ? ? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));
? ? ? ? ? ? ? ? SendClientMessage(playerid, AMARELO, "ERRO: Insira uma senha de 3-20 caracteres!");
? ? ? ? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", StrLogin, "Registrar", "Sair");
? ? ? ? ? ? ? ? return 1;
? ? ? ? ? ? }
? ? ? ? ? ? new INI:File = INI_Open(UserPath(playerid));
? ? ? ? ? ? INI_SetTag(File, "data");
? ? ? ? ? ? INI_WriteInt(File, "Senha", udb_hash(inputtext));
? ? ? ? ? ? INI_WriteInt(File, "Dinheiro", 2500);
? ? ? ? ? ? INI_WriteInt("Banido", 0);
? ? ? ? ? ? INI_Close(File);
? ? ? ? ? ? TogglePlayerSpectating(playerid, false);
? ? ? ? ? ? GivePlayerMoney(playerid, 2500);
? ? ? ? ? ? SendClientMessage(playerid, AMARELO, "Voc? se registrou com sucesso!");
? ? ? ? ? ? SendClientMessage(playerid, VERDE_DINHEIRO, "Voc? recebeu $2500!");
? ? ? ? }
? ? ? ? case DIALOG_LOGIN:
? ? ? ? {
? ? ? ? ? ? if(!response) return Kick(playerid);? ? ?
? ? ? ? ? ? new buf[129], StrLogin[500];
? ? ? ? ? ? if(udb_hash(inputtext) == PlayerInfo[playerid[Senha])
? ? ? ? ? ? {
? ? ? ? ? ? ? ? INI_ParseFile(UserPath(playerid), "LoadUser_%s", bExtra = true, extra = playerid);
? ? ? ? ? ? ? ? GivePlayerMoney(playerid, PlayerData[playerid][Dinheiro]);
? ? ? ? ? ? ? ? SetPlayerSkin(playerid, PlayerData[playerid][Skin]);
? ? ? ? ? ? ? ? SendClientMessage(playerid, 0x00FF00FF, "Voc? logou em sua conta com sucesso!");
? ? ? ? ? ? ? ? TogglePlayerSpectating(playerid, false);
? ? ? ? ? ? }
? ? ? ? ? ? else
? ? ? ? ? ? {
? ? ? ? ? ? ? ? format(StrLogin, sizeof(StrLogin), "{FFFFFF}Bem Vindo ao {397BE6}Red {FFFFFF}Country {575656}[RPG/DM/FR]\n\
? ? ? ? ? ? ? ? {397BE6}Nick: {FFFFFF}%s\n{397BE6}Registrado: {FF0000}N?o\n\
? ? ? ? ? ? ? ? \n{575656}Insira sua senha para se registrar", pName(playerid));
? ? ? ? ? ? ? ? if(tent[playerid] <= 0) return Kick(playerid);
? ? ? ? ? ? ? ? SendClientMessage(playerid, VERMELHO, "ERRO: Senha Incorreta!");
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", StrLogin, "Logar", "Sair");
? ? ? ? ? ? ? ? return 1;
? ? ? ? ? ? }
? ? ? ? }
? ? }
? ? return 1;
}
tts://imgur.com/UKuHCg
NOTE: i'm using sampctl
what's wrong here?
Error Print
https://imgur.com/UKuHCgi
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[Red Country] Fire Station |
Posted by: Mivco - 2021-04-14, 09:12 PM - Forum: Maps
- Replies (1)
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Maybe it will help someone if they do RP Red Country they can use it. :D?
PHP Code: new Objekty[2];
new FireCela;? ?
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
? ? if(IsPlayerConnected(playerid))
? ? {
? ? ? ? if(newkeys & KEY_SUBMISSION)
? ? ? ? {
? ? ? ? ? ? ? if(JOB) // you JOB
? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? if(IsPlayerInRangeOfPoint(playerid,30,2274.6499000,-18.1000000,24.2000000))
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? if(Objekty[1] == 0)
? ? ? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? ? ? MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,24.2000000, 2.0);
? ? ? ? ? ? ? ? ? ? ? ? Objekty[1] = 1;
? ? ? ? ? ? ? ? ? ? ? ? }else{
? ? ? ? ? ? ? ? ? ? ? ? MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,26.2000000, 2.0);
? ? ? ? ? ? ? ? ? ? ? ? Objekty[1] = 0;
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? }
? ? ? ? ? ? }
? ? ? ? }
? ? }
? ? return 1;
}
? ? ? ? RemoveBuildingForPlayer(playerid, 782, 2252.6484, -13.50781, 25.55469, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3314, 2267.375, 0.85156, 26.46875, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3329, 2267.375, 0.85156, 26.46875, 0.25);//
? ? RemoveBuildingForPlayer(playerid, 3317, 2246.4141, 0.42188, 28.8125, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3326, 2246.4141, 0.42188, 28.8125, 0.25);//
? ? RemoveBuildingForPlayer(playerid, 765, 2260.6172, -10.60937, 25.53125, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2255.6692, -18.31072, 26.85053, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2263.5200, -18.31072, 26.11155, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2268.2227, -18.31072, 26.16243, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1418, 2273.4517, -18.31072, 26.28481, 0.25);
? ? RemoveBuildingForPlayer(playerid, 729, 2269.0938, 14.6875, 25.36719, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3407, 2282.7034, -18.27385, 26.63925, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1308, 2284.0703, -18.49219, 25.67969, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1294, 2283.9360, -0.29532, 26.09596, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7104, -6.25398, 27.4321, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7090, -12.41389, 27.19013, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 5.25415, 27.86471, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 1.13507, 27.71704, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 12.02221, 27.85261, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1308, 2283.8904, 19.3501, 25.69351, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 18.06592, 27.76617, 0.25);
? ? RemoveBuildingForPlayer(playerid, 1294, 2283.8000, 31.71266, 25.72592, 0.25);
? ? RemoveBuildingForPlayer(playerid, 3408, 2243.5906, -18.29061, 26.84566, 0.25);
? ? AddStaticVehicle(407,2280.7000000,0.6000000,26.9000000,180.0000000,119,249); //Firetruck
? ? AddStaticVehicle(407,2276.3000000,0.8000000,26.9000000,180.0000000,132,4); //Firetruck
? ? AddStaticVehicle(544,2272.0000000,0.2000000,26.8000000,180.0000000,132,4); //Firetruck LA
? ? AddStaticVehicle(544,2268.1001000,-0.2000000,26.9000000,180.0000000,132,4); //Firetruck LA
? ? AddStaticVehicle(544,2264.6001000,0.1000000,26.9000000,180.0000000,229,-1); //Firetruck LA
? ? AddStaticVehicle(544,2260.5000000,0.3000000,26.7000000,180.0000000,132,4); //Firetruck LA
? ? AddStaticVehicle(552,2256.1001000,-0.2000000,26.3000000,180.0000000,173,16); //Utility
? ? AddStaticVehicle(552,2252.2000000,-0.2000000,26.1000000,180.0000000,173,176); //Utility
? ? AddStaticVehicle(603,2237.0000000,-11.9000000,26.5000000,160.0000000,100,100); //Phoenix
? ? AddStaticVehicle(474,2242.3999000,-12.6000000,26.4000000,165.0000000,100,104); //Hermes
? ? CreateDynamicObject(3378,2282.3999000,-10.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (1)
? ? CreateDynamicObject(3378,2282.3401000,11.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (2)
? ? CreateDynamicObject(3378,2276.8000000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (3)
? ? CreateDynamicObject(3378,2271.4900000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (4)
? ? CreateDynamicObject(3378,2266.3000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (5)
? ? CreateDynamicObject(3378,2262.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (6)
? ? CreateDynamicObject(3378,2257.0000000,-7.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (7)
? ? CreateDynamicObject(3378,2251.3000000,-6.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (8)
? ? CreateDynamicObject(3378,2245.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (9)
? ? CreateDynamicObject(3378,2240.0000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (10)
? ? CreateDynamicObject(3378,2234.5000000,-7.3000000,24.2900000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (11)
? ? CreateDynamicObject(3378,2276.8999000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (12)
? ? CreateDynamicObject(3378,2271.5000000,11.2000000,24.2800000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (13)
? ? CreateDynamicObject(3378,2236.2000000,8.7000000,24.2600000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (14)
? ? CreateDynamicObject(3378,2241.0000000,7.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (15)
? ? CreateDynamicObject(3378,2246.1001000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (16)
? ? CreateDynamicObject(3378,2251.5000000,12.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (17)
? ? CreateDynamicObject(3378,2256.9900000,12.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (18)
? ? CreateDynamicObject(3378,2262.2000000,12.2000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (19)
? ? CreateDynamicObject(3378,2267.6001000,12.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (20)
? ? CreateDynamicObject(8063,2258.5000000,20.0000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(vgswrehse16) (1)
? ? CreateDynamicObject(1693,2244.5000000,14.0000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (1)
? ? CreateDynamicObject(1693,2244.8000000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (2)
? ? CreateDynamicObject(1693,2272.5000000,14.4000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (3)
? ? CreateDynamicObject(1693,2272.6001000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (4)
? ? CreateDynamicObject(3294,2278.8000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (2)
? ? CreateDynamicObject(3294,2270.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (3)
? ? CreateDynamicObject(3294,2262.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (4)
? ? CreateDynamicObject(3294,2254.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (5)
? ? CreateDynamicObject(1566,2240.2000000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (3)
? ? CreateDynamicObject(1566,2243.1001000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (7)
? ? CreateDynamicObject(669,2233.8000000,-15.0000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
? ? CreateDynamicObject(1490,2282.8999000,11.4000000,29.2000000,0.0000000,0.0000000,179.9970000); //object(tag_01) (2)
? ? CreateDynamicObject(7191,2284.1001000,4.6000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
? ? CreateDynamicObject(7191,2284.1001000,11.0000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (2)
? ? CreateDynamicObject(7191,2261.7000000,33.5000000,27.0000000,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (3)
? ? CreateDynamicObject(7191,2255.5000000,33.5000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (4)
? ? CreateDynamicObject(7191,2233.0000000,11.1000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)
? ? CreateDynamicObject(7191,2233.0000000,4.3000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (6)
? ? CreateDynamicObject(8650,2247.8000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (1)
? ? CreateDynamicObject(8650,2250.3000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (2)
? ? FireCela = CreateDynamicObject(7657,2274.6499000,-18.1000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(plasticsgate1) (2)
? ? CreateDynamicObject(669,2248.3000000,-16.6000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2)
? ? CreateDynamicObject(672,2258.1001000,-16.1000000,25.5000000,0.0000000,0.0000000,180.0000000); //object(sm_veg_tree5) (1)
? ? CreateDynamicObject(1364,2247.3999000,7.2000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
? ? CreateDynamicObject(1364,2237.5000000,7.1000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
? ? CreateDynamicObject(7091,2242.2000000,8.5000000,31.1000000,0.0000000,336.0000000,270.0000000); //vlajka
? ? CreateDynamicObject(1688,2252.3000000,20.8000000,33.4500000,0.0000000,0.0000000,178.0000000); //object(gen_roofbit2) (1)
? ? CreateDynamicObject(1687,2265.1001000,20.8000000,33.3000000,0.0000000,0.0000000,270.0000000); //object(gen_roofbit1) (1)
? ? CreateDynamicObject(1690,2257.6001000,30.3000000,33.0000000,0.0000000,0.0000000,90.0000000); //object(gen_roofbit4) (1)
? ? CreateDynamicObject(1490,2232.8999000,-14.7000000,27.4000000,0.0000000,0.0000000,0.0000000); //object(tag_01) (3)
? ? CreateDynamicObject(1346,2255.2000000,-19.1000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
? ? CreateDynamicObject(910,2263.0000000,-16.8000000,26.8000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_4) (1)
? ? CreateDynamicObject(1297,2285.0000000,-16.6000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (1)
? ? CreateDynamicObject(1297,2285.2000000,-6.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (2)
? ? CreateDynamicObject(1297,2285.0500000,7.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (3)
? ? CreateDynamicObject(1297,2264.0000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (4)
? ? CreateDynamicObject(1297,2251.8000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (5)
? ? CreateDynamicObject(1297,2235.2000000,-19.5000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (6)
? ? CreateDynamicObject(1215,2258.6001000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
? ? CreateDynamicObject(1215,2266.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
? ? CreateDynamicObject(1215,2274.8000000,7.6000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
? ? CreateDynamicObject(1215,2250.3000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
? ? CreateDynamicObject(1215,2242.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
? ? CreateDynamicObject(1215,2234.7000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
? ? CreateDynamicObject(1215,2238.5000000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
? ? CreateDynamicObject(1215,2245.8000000,-17.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
? ? CreateDynamicObject(1215,2233.3999000,-10.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
? ? CreateDynamicObject(1215,2251.3999000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
? ? CreateDynamicObject(1215,2233.5000000,-4.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
? ? CreateDynamicObject(1215,2233.3999000,1.9000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
? ? CreateDynamicObject(1215,2260.6001000,-17.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
? ? CreateDynamicObject(1215,2265.2000000,-18.0000000,27.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)?
![[Image: Mr4.jpg]](http://imgway.cz/m/Mr4.jpg)
![[Image: Mr5.jpg]](http://imgway.cz/m/Mr5.jpg)
![[Image: Mr6.jpg]](http://imgway.cz/m/Mr6.jpg)
![[Image: Mr7.jpg]](http://imgway.cz/m/Mr7.jpg)
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Army |
Posted by: Mivco - 2021-04-14, 09:06 PM - Forum: Maps
- Replies (1)
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I present to you my map focused on the army,?It was managed by LS Airport in Dock. :D?
PHP Code: new Objekty[20];
new Cela[20];
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(newkeys & KEY_SUBMISSION)
{
if(PlayerInfo[playerid][Job] != 5) // Job
{
if(IsPlayerInRangeOfPoint(playerid,30,2209.7000000,-2662.8000000,14.2900000))
{
if(Objekty[0] == 0)
{
MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,14.2900000, 2.0);
Objekty[0] = 1;
}else{
MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,0.2900000, 2.0);
Objekty[0] = 0;
}
}
}
}
}
return 1;
}
AddStaticVehicle(432,2245.1001000,-2852.8000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(432,2250.8999000,-2851.5000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(432,2258.7000000,-2852.5000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(433,2220.8999000,-2853.0000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2216.0000000,-2853.2000000,14.1000000,0.0000000,81,-1); //Barracks
AddStaticVehicle(433,2211.0000000,-2852.8999000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2206.0000000,-2852.8000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2178.7000000,-2855.2000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2173.3000000,-2855.0000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(470,2169.0000000,-2858.1001000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(470,2179.7000000,-2841.5000000,13.6000000,90.0000000,95,10); //Patriot
AddStaticVehicle(470,2164.7000000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(470,2160.6001000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(430,2126.5000000,-2883.7000000,0.0000000,0.0000000,157,152); //Predator
AddStaticVehicle(430,2127.1001000,-2869.0000000,0.0000000,0.0000000,11,-1); //Predator
AddStaticVehicle(430,2127.3000000,-2851.3000000,0.0000000,0.0000000,157,152); //Predator
AddStaticVehicle(472,2136.5000000,-2832.3000000,0.0000000,90.0000000,158,164); //Coastguard
AddStaticVehicle(425,2261.2000000,-2809.3999000,17.0000000,0.0000000,95,10); //Hunter
AddStaticVehicle(548,2258.7000000,-2780.3000000,18.1000000,0.0000000,245,245); //Cargobob
CreateDynamicObject(5184,2210.9004000,-2726.7998000,31.4300000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (1)
CreateDynamicObject(5184,2210.9089000,-2791.3000000,31.4500000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (2)
CreateDynamicObject(5184,2210.8999000,-2855.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (3)
CreateDynamicObject(10831,2250.5000000,-2852.6001000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (1)
CreateDynamicObject(10831,2211.5000000,-2852.7000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (2)
CreateDynamicObject(10831,2170.3999000,-2852.8000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (3)
CreateDynamicObject(10834,2169.5996000,-2725.8994000,7.3400000,0.0000000,0.0000000,90.0000000); //object(navybase_03_sfse) (1)
CreateDynamicObject(9958,2255.8000000,-3196.6001000,-46.0000000,0.0000000,0.0000000,278.0000000); //object(submarr_sfe) (1)
CreateDynamicObject(9958,2097.5000000,-3181.3000000,4.3000000,0.0000000,0.0000000,90.0000000); //object(submarr_sfe) (2)
CreateDynamicObject(3753,2139.0000000,-2862.2000000,3.2100000,0.0000000,0.0000000,90.0000000); //object(dockwall_las2) (1)
CreateDynamicObject(10828,2147.5500000,-2871.9900000,-10.0000000,0.0000000,180.0000000,90.0000000); //object(drydock1_sfse) (1)
CreateDynamicObject(9245,2214.5999000,-2806.3999000,24.2000000,0.0000000,0.0000000,90.0000000); //object(cstguard_sfn01) (1)
CreateDynamicObject(8873,2273.3999000,-2875.5000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct12) (1)
CreateDynamicObject(8873,2213.8501000,-2877.2000000,18.0000000,0.0000000,0.0000000,330.0000000); //object(vgsecnstrct12) (2)
CreateDynamicObject(8873,2140.3999000,-2876.1001000,18.1660000,0.0000000,0.0000000,290.0000000); //object(vgsecnstrct12) (3)
CreateDynamicObject(7017,2239.0300000,-2877.9900000,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (1)
CreateDynamicObject(7017,2182.7998000,-2877.9909700,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (2)
CreateDynamicObject(7017,2275.7500000,-2841.2800000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (3)
CreateDynamicObject(7017,2275.7500000,-2767.7000000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (4)
CreateDynamicObject(7017,2275.7500000,-2708.2998000,11.0000000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (5)
CreateDynamicObject(7017,2145.5901000,-2815.0000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (6)
CreateDynamicObject(7017,2145.5901000,-2742.2700000,11.0100000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (7)
CreateDynamicObject(7017,2145.6001000,-2826.7000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (8)
CreateDynamicObject(8841,2199.3203000,-2748.5400000,15.9000000,0.0000000,0.0000000,0.0000000); //object(rsdncarprk01_lvs) (1)
CreateDynamicObject(9241,2259.7998000,-2810.7002000,14.3300000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
CreateDynamicObject(9241,2259.9004000,-2781.6895000,14.3300000,0.0000000,0.0000000,179.9950000); //object(copbits_sfn) (2)
CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (1)
CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (2)
CreateDynamicObject(16093,211.6484400,1810.1563000,20.7343800,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
CreateDynamicObject(16093,2155.1001000,-2786.8000000,16.9000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecontrol) (2)
CreateDynamicObject(16638,2155.0000000,-2786.0000000,15.1000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecon_a) (1)
CreateDynamicObject(3279,2191.1001000,-2873.7000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (1)
CreateDynamicObject(3998,2173.0000000,-2669.7000000,18.8600000,0.0000000,0.0000000,314.0000000); //object(court1_lan) (1)
CreateDynamicObject(10049,2254.6001000,-2715.7000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(posh_thingsfe) (1)
CreateDynamicObject(10402,2145.7000000,-2694.8000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(hc_secfence_sfs) (1)
CreateDynamicObject(8673,2176.5000000,-2640.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (1)
CreateDynamicObject(8673,2193.0000000,-2652.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (2)
CreateDynamicObject(8673,2227.2000000,-2670.5000000,14.0000000,0.0000000,0.0000000,339.0000000); //object(csrsfence03_lvs) (3)
CreateDynamicObject(8168,2196.3000000,-2660.2000000,14.5000000,0.0000000,0.0000000,68.0000000); //object(vgs_guardhouse01) (1)
CreateDynamicObject(8168,2218.6001000,-2671.2000000,14.5000000,0.0000000,0.0000000,268.0000000); //object(vgs_guardhouse01) (2)
Cela[0] = CreateDynamicObject(7657,2209.7000000,-2662.8000000,14.2900000,0.0000000,0.0000000,152.0000000); //object(plasticsgate1) (1)
RemoveBuildingForPlayer(playerid, 16093, 211.64844, 1810.1563, 20.73438, 0.25);
RemoveBuildingForPlayer(playerid, 1635, 2215.9141, -2664.2812, 14.92969, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2676.2891, 19.84375, 0.25);
RemoveBuildingForPlayer(playerid, 3707, 2184.3516, -2681.7344, 20.49219, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2637.5937, 19.84375, 0.25);
![[Image: 1CsH.jpg]](http://imgway.cz/m/1CsH.jpg)
![[Image: 1CsI.jpg]](http://imgway.cz/m/1CsI.jpg)
![[Image: 1CsJ.jpg]](http://imgway.cz/m/1CsJ.jpg)
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Driving School and Library and Bar |
Posted by: Mivco - 2021-04-14, 09:00 PM - Forum: Maps
- No Replies
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![[Image: 1AzA.jpg]](http://imgway.cz/m/1AzA.jpg)
![[Image: 1AzB.jpg]](http://imgway.cz/m/1AzB.jpg)
![[Image: 1AzC.jpg]](http://imgway.cz/m/1AzC.jpg)
I present to you the Driving School which has cars in the yard and also cones ... there is a bar and a library led by the driving school :D :D -_-
PHP Code: //================================= Driving School, Library a bar ========//
AddStaticVehicle(492,1805.0000000,-1785.1000000,13.4000000,122.0000000,-1,213); //Greenwood
AddStaticVehicle(589,1806.9000000,-1789.6000000,13.3000000,122.0000000,150,145); //Club
AddStaticVehicle(571,1755.1000000,-1745.6000000,12.9000000,0.0000000,-1,57); //Kart
AddStaticVehicle(571,1753.6000000,-1745.7000000,12.9000000,0.0000000,101,106); //Kart
AddStaticVehicle(572,1751.3000000,-1745.7000000,13.2000000,0.0000000,31,177); //Mower
AddStaticVehicle(461,1807.9000000,-1750.2000000,13.2000000,78.0000000,109,40); //PCJ-600
AddStaticVehicle(429,1795.8000000,-1745.3000000,13.3000000,0.0000000,214,218); //Banshee
AddStaticVehicle(480,1710.0000000,-1798.1000000,13.4000000,0.0000000,22,34); //Comet
AddStaticVehicle(558,1730.7000000,-1770.8000000,13.2000000,130.0000000,37,37); //Uranus
AddStaticVehicle(565,1809.1999500,-1809.1999500,13.2000000,0.0000000,70,89); //Flash
CreateObject(11015,1802.6000000,-1772.6000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(drivingschoolex_sfs) (2)
CreateObject(1532,1800.2000000,-1781.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (1)
CreateObject(1532,1803.4000000,-1763.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (2)
CreateObject(910,1798.0000000,-1763.0000000,13.7491000,0.0000000,0.0000000,180.7500000); //object(bust_cabinet_4) (1)
CreateObject(1363,1804.5000000,-1742.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
CreateObject(1293,1809.1000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (1)
CreateObject(1293,1808.4000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (2)
CreateObject(1287,1807.6000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew3) (1)
CreateObject(1285,1809.8000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew5) (1)
CreateObject(1531,1811.7000000,-1767.4000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(tag_azteca) (1)
CreateObject(8418,1791.8000000,-1753.0000000,13.0190000,0.0000000,0.0000000,90.0000000); //object(vgshpgrnd04_lvs) (1)
CreateObject(4100,1787.2000000,-1763.6000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (1)
CreateObject(7191,1811.3000000,-1790.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,1789.5000000,-1811.9000000,14.3000000,0.0000000,0.0000000,268.0000000); //object(vegasnnewfence2b) (2)
CreateObject(7191,1744.9000000,-1807.0000000,14.3000000,0.0000000,0.0000000,79.7500000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1736.5000000,-1783.9000000,14.1355000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)
CreateObject(7191,1736.5000000,-1765.3000000,14.1490000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)
CreateObject(709,1736.1000000,-1804.0000000,12.8000000,0.0000000,0.0000000,116.1900000); //object(sm_vegvbbigbrn) (1)
CreateObject(4100,1744.1000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.5000000); //object(meshfence1_lan) (2)
CreateObject(4100,1757.9000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (3)
CreateObject(4100,1768.2000000,-1742.4000000,14.0000000,0.0000000,0.0000000,319.7500000); //object(meshfence1_lan) (4)
CreateObject(4100,1774.6000000,-1749.0000000,14.0000000,0.0000000,0.0000000,48.0000000); //object(meshfence1_lan) (5)
CreateObject(2909,1777.2000000,-1759.9000000,13.9000000,0.0000000,0.0000000,37.7500000); //object(kmb_frontgate) (1)
CreateObject(1238,1794.5000000,-1800.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
CreateObject(1238,1786.3000000,-1802.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
CreateObject(1238,1777.7000000,-1803.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
CreateObject(1238,1770.2000000,-1803.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
CreateObject(1238,1762.1000000,-1801.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
CreateObject(1238,1754.4000000,-1799.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
CreateObject(1238,1747.1000000,-1794.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
CreateObject(1238,1749.7000000,-1775.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
CreateObject(1238,1747.3000000,-1785.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
CreateObject(12959,1721.7000000,-1758.8000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(sw_library) (1)
CreateObject(17577,1727.8000000,-1791.6000000,17.2900000,0.0000000,0.0000000,270.0000000); //object(liquorstore01_lae2) (1)
CreateObject(955,1712.8000000,-1763.7000000,13.1700000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)
CreateObject(1498,1724.0000000,-1785.0000000,12.8000000,0.0000000,0.0000000,44.0000000); //object(gen_doorext03) (1)
CreateObject(1482,1740.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (1)
CreateObject(1482,1746.5000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (2)
CreateObject(1482,1753.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (3)
CreateObject(1482,1753.0000000,-1747.6000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_garrage1) (9)
CreateObject(1238,1759.3000000,-1772.9000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
CreateObject(1238,1768.6000000,-1776.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
CreateObject(1257,1700.6000000,-1782.8000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
CreateObject(8557,1739.3000000,-1762.6000000,13.9121000,0.0000000,0.0000000,90.0000000); //object(vgshseing27) (1)
CreateObject(8557,1809.5000000,-1761.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(vgshseing27) (3)
//================== Driving School, Library and bar =====================//
RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9062, 12.52344, 76.971939); // removeWorldObject (newbuildsm01) (1)
RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7812, 23.42969, 45.491421); // removeWorldObject (mis1_LAn) (1)
RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9062, 12.52344, 76.971939); //model
RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7812, 23.42969, 45.491421); //model
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