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  My server version does not appear as "omp" but rather as "0.3.7-R2"
Posted by: black_tiger - 2025-01-15, 01:30 PM - Forum: Support - No Replies

Hello, I installed OpenMP on my local server and it worked perfectly, "omp 1.4.0.2783" appears in the "version" field, but I did the same with the hosting company I hired, they have the version "omp 1.0.1.2409" but it does not appear in the "server" field. Is there any configuration to display the "omp" version instead of "0.3.7-R2"?


  duda sobre %d
Posted by: Nikolay_Staggs - 2025-01-15, 06:29 AM - Forum: Programaci?n - Replies (1)

tengo una duda sobre %d como puedo hacer %.1f en %d osea que salgan mas numeros en %d porque yo se que si a %.1f se le pueden poner 2 o 3 o 4 o 5 porque quiero modificar el hud del dinero pero quiero que sea igual solo que personalizado a mi gusto por su atencion gracias


Lightbulb AntyCheat System [SA-MP/OpenMP]
Posted by: Pevenaider - 2025-01-11, 03:28 AM - Forum: Filterscripts - Replies (6)

[Image: jualhkz.png]
AntyCheat for SA-MP/OpenMP



Hi! Let me introduce you to an Anti-Cheat system based on the SendClientCheck function with type 0x5. It’s designed to detect player modifications like S0beit, Sobfox Launcher, CLEO 4, CLEO 5 with Ultimate ASI Loader, MoonLoader, SilentPatch, SampFuncs, modified VorbisFile.dll, UltraWH and FakeMobile

The script has been tested on SA-MP client versions 
  • 0.3.7
  • 0.3DL
  • OpenMP 1.5.2

Below, you’ll find some screenshots and a link to the script.
Screenshots: Screens




AntyCheat v2 released! What’s new?
  • Players must now use a client version newer than 0.3.7 R1.
  • Added verification for the mobile version using "mobilePlayer[playerid]"
  • Implemented checks to ensure players cannot bypass OnClientCheckResponse by using the disable ClientCheck RPC.




AntyCheat v2.1 released! What’s new?
  • Added the /checkp [id] command, which sends a player check request for S0beit modifications. The check works by monitoring the underwater oxygen level, as S0beit gives infinite oxygen
  • Added detection for SampFuncs.asi




AntyCheat v2.3 released! What’s new?
  • The system now uses the pawnRakNet plugin for better analysis and future script improvements
  • Added protection against the S0beit-FakeMobile
  • Added detection for S0beit (sobfox.asi)


AntyCheat v2.4 released! What’s new?
  • The code has been refactored
  • Removed the /checkp command
  • Added Sobfox Launcher detection for OpenMP(0.3.7-R5/0.3.DL-R1) client


AntyCheat v2.5(OpenMP) released! What’s new?
  • Added SobFox Launcher detection(OpenMP) for client versions: 0.3.7-R3 + 0.3.7-R4
  • Added the allowedClients array. Now, the allowed client versions are: 0.3.7-R3, 0.3.7-R4, 0.3.7-R5, and 0.3.DL-R1 (does not apply to mobile players)
  • The format has been replaced with SendClientMessage
  • Temporarily removed the IsPlayerUsingOmp function due to a bug related to reconnecting


AntyCheat SA-MP(2.4.1) & OpenMP(2.5.1) released! What’s new?
  • Added detection for modified VorbisFile.dll (ASI Loaders) and UltraWH.asi.
  • Added an "allow" parameter to cheatDetected – now you can decide whether to kick the player for cheating or not (0 = kick, 1 = allow to play).
  • Added printf [DETECTION] to cheatDetected.


AntyCheat SA-MP(2.4.2) & OpenMP(2.5.2) released! What’s new?
  • Added a new address for detecting SampFuncs (2.4.2 + 2.5.2)
  • Fixed an issue in OnPlayerConnect where CallLocalFunction was causing a reconnect (2.5.2)
  • Added a [INFO] printf with info about: mobile players, false responses, and suspicious (RPC check) (2.5.2)

AntyCheat SA-MP(2.4.3) & OpenMP(2.5.3+2.5.3-API) released!
What’s new?

! Please note: This version is the last and will no longer be supported ! v2.4.3 (SA-MP):
  • Added detection for SobFox.asi and SobFox launcher for SA-MP (0.3.DL, 0.3.7-R5, R4, R3 clients

AntyCheat v2.5.3 + v.2.5.3-API (OpenMP):
  • The SendClientCheck method has been changed in the script, and it now uses a random memOffset
  • Added detection for SobFox.asi and SobFox launcher for SA-MP (0.3.DL, 0.3.7-R5, R4, R3 clients)
  • Added detection for Improved Deagle
  • Added detection for StealthRemastered03DL.dll
  • Added detection for Sensfix.asi

Download: GitHub





  Aba Internet / Hosted
Posted by: jds - 2025-01-08, 02:45 PM - Forum: Portuguese/Portugu?s - No Replies

Bom Dia a todos, Comunidade queria saber se a aba internet ou hosted esta liberada no caso publica ou ainda tem que pagar para listar o servidor


  Ultimate Gang War o legítimo Death Match
Posted by: jds - 2025-01-08, 02:40 PM - Forum: Portuguese/Portugu?s - No Replies

HostName: Brazil Death Match Ultimate Gang War
Address:  191.252.204.45:7777
Players:  2 / 100
Ping:    17
Mode:    UGW 8.3b PT-BR
Language: Portugues


  [HELP]How to Retrieve and Use Values from MySQL Database in SA-MP Server?
Posted by: dudungariska - 2025-01-05, 10:23 PM - Forum: Pawn Scripting - Replies (1)

Hi everyone,

Hi, I’m trying to make a UCP system for my SA-MP roleplay server, but I’m really new to this, and I’m stuck. My idea is that players will register on a website outside the game, and the website will save their data (like username and email) into a MySQL database. When they join the game, I want the server to get that data (like their email) and show it in something like a dialog or a
/stats command. I don’t really understand how to make the server read the data from the database and display it in-game. Can someone explain how to do this step by step?

Here’s what I’m trying to achieve:

  1. Retrieve Data: How can I fetch the player’s email from the MySQL database when they log in?
  2. Display Data: How do I show the retrieved email in a dialog or a command (like/stats)?
  3. Syncing: What’s the best way to ensure that the data in the database matches the player in-game?
I’m using XAMPP for the database and the MySQL plugin for SA-MP. If anyone has example scripts, explanations, or best practices for linking the UCP with the SA-MP server, I’d greatly appreciate it!
Thanks in advance!


Star Help with a loop
Posted by: Neckiy - 2025-01-05, 03:47 PM - Forum: Pawn Scripting - Replies (3)

So I feel very stupid right now but can somebody help me with this problem.

I'm making a loop which loads the mysql database data for my admin system.

Code:
#define MAX_ADMINS 25

public OnGameModeInit() {
handle = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD, MYSQL_DATABASE);

new query[128];
for(new i = 0; i < MAX_ADMINS; i++) {
mysql_format(handle, query, sizeof(query), "SELECT * FROM admini WHERE Slot='%d'", i);
mysql_tquery(handle, query, "OnAdminLoad", "i", i);
}

return 1;
}

forward OnAdminLoad(i);
public OnAdminLoad(i) {
if(cache_num_rows() > 0) {
cache_get_value(0, "Ime", AdminInfo[i+1][aIme], 25);     // THIS IS WHERE THE ERROR OCCURS
cache_get_value_int(0, "MinNeaktivnost", AdminInfo[i+1][aMinNeaktivnost]);
cache_get_value_int(0, "Neaktivnost", AdminInfo[i+1][aNeaktivnost]);
cache_get_value_int(0, "Zauzeto", AdminInfo[i+1][aZauzeto]);
cache_get_value_int(0, "Level", AdminInfo[i+1][aLevel]);
cache_get_value(0, "ImeLevel", AdminInfo[i+1][aImeLevel], 32);
} else {
print("Ucitavanje Admin Databaze nije uspelo.");
}
return true;
}

The error I get is:

[debug] Run time error 4: "Array index out of bounds"
[2025-01-05T16:46:11+0100] [Info] [debug]  Attempted to read/write array element at index 25 in array of size 25
[2025-01-05T16:46:11+0100] [Info] [debug] AMX backtrace:
[2025-01-05T16:46:11+0100] [Info] [debug] #0 000243c8 in public OnAdminLoad (i=24) at C:\Users\neman\Desktop\openmp server\gamemodes\skripta.pwn:120

Even though the loop loops from 0 to 24 and then I load it "i+1" because in my database, the Admin Slots are from 1 to 25?

Can somebody explain where the problem is?


  SAMP/OMP Discord - Help us hit 35k users!
Posted by: Potassium - 2025-01-05, 09:52 AM - Forum: General Discussions - No Replies

Hi all,

I think most of us are in the Discord server already, but thought I would remind everyone on the forums that it exists just in case :)

Our Discord server has:

👥 Almost 35,000 users 
- A good combination of veteran SA-MP players and new players - find old friends who you used to play with, and make new ones!
- Players from all different servers and all different countries - lots of old players from popular servers!
- SA-related channels
- Casual/off-topic chat channels
- VIP channels
- Channels to showcase your creations (both SA and non-SA!)
- open.mp development log channel
- Server advertisements
- Dedicated channels for each spoken language to meet people from your own countries

📰 The most up-to-date information on open.mp
- Announcements
- News and updates
- Releases
- Development log
- Real-time feedback from open.mp partners

🆘 Support channels
- open.mp support
- SA-MP support
- GTA SA support
- Pawn/scripting support
- Other software dev support
- Tech support

Come and hang out! :)

http://discord.com/samp


Question [DOUBT] Is there a way or mod to count the hours of open mp on steam?
Posted by: souls - 2025-01-04, 02:01 AM - Forum: General Discussions - No Replies

I have the game purchased on steam and I want you to count the hours played on open mp.


Question [DUDA] ¿Hay alguna forma o mod para contar las horas de open mp en steam?
Posted by: souls - 2025-01-04, 01:58 AM - Forum: Discusi?n GTA SA Multijugador - No Replies

Tengo el juego comprado en steam y quiero que me cuente las horas jugadas en open mp.