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  Tutorials
Posted by: RhaegarX - 2021-01-20, 11:33 AM - Forum: General Discussions - Replies (2)

Hi guys, I was browsing the pages of sampforumarchiv reviewing some topics, and then I thought about re-posting some tutorials and includes the old samp forum (with due credit to each creator) to be able to move the community more and help those who are new and there's nowhere to go. What do you think of the idea?


  ??????? ?? ?????? ???. ???????
Posted by: Silicium - 2021-01-20, 08:45 AM - Forum: Russian/??????? - Replies (1)

???????????.

??? ??? ????? ????? ????? ?????, ? ????? burgershot'a ????????? ? open.mp, ??????? ? ???? ??????? ???? ??? ?????? ??????? sa:mp, ?? ???? ???? ???????? ?? ?????? ???????? ???. ???????:

????? ?? ???-????? ??? ???????? ????? ?? ?????? ?-?? "????????? ???????"???? ???????????



P.s. ?????? ??????? ??? ?????? "???????" ?????. ??, ????? ?????, ????? ?? ??? ???? ?????? ?????????.


  [MAP] PUB Interior | Mirsat24
Posted by: mirsat24 - 2021-01-20, 06:12 AM - Forum: Videos and Screenshots - Replies (3)

Discord:Mirsat24#8134



If you comment, you will make me happy :)



[Video: http://https://www.youtube.com/watch?v=J7DmeBKX4_w]


  Factions
Posted by: Jaua - 2021-01-20, 01:07 AM - Forum: Pawn Scripting - Replies (5)

.....


Information [Help] - Park vehicle cmd issues
Posted by: Disretired - 2021-01-20, 12:15 AM - Forum: Pawn Scripting - Replies (4)

Hello all, myself and a group of friends are working on a server and have noticed an issue with our park vehicle command.



The command only parks the car in Virtual World 0, we wanted to do dynamic garages, but when we /park in a garage with another VW other then 0 the car disappears and is parked in the VW 0 instead of the VW the garage is set too.



I've attached the command below if anyone can point out the issue, this is the command we had when we first started the project, I myself am still getting the hang of pawn so not sure what the problem is that's causing it to only park in VW 0.



Code:
CMD:park(playerid, params[])

{

if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 2 || PlayerInfo[playerid][pDonateRank] == 5)

{

new playerpark;

if(!sscanf(params, "i", playerpark))

{

for(new d = 0; d < MAX_PLAYERVEHICLES; d)

{

if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerpark][d][pvId]))

{

new Float:x, Float:y, Float:z, Float:angle, Float:health;

GetVehicleHealth(PlayerVehicleInfo[playerpark][d][pvId], health);

if(PlayerInfo[playerpark][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerpark][pLockCar] = INVALID_VEHICLE_ID;

GetVehiclePos(PlayerVehicleInfo[playerpark][d][pvId], x, y, z);

GetVehicleZAngle(PlayerVehicleInfo[playerpark][d][pvId], angle);

SurfingCheck(GetPlayerVehicleID(playerid));

UpdatePlayerVehicleParkPosition(playerpark, d, x, y, z, angle, health);

PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerpark][d][pvId], 0);

SetPlayerArmedWeapon(playerid, 0);

new string[30  (MAX_PLAYER_NAME * 2)];

format(string, sizeof(string), "* %s has parked %s's vehicle for them.", GetPlayerNameEx(playerid), GetPlayerNameEx(playerpark));

new szMessage[128];

format(szMessage, sizeof(szMessage), "AdmCmd: %s has parked %s's vehicle for them", GetPlayerNameEx(playerid), GetPlayerNameEx(playerpark));

ABroadCast(COLOR_LIGHTRED,szMessage, 2);

ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

return 1;

}

}

SendClientMessageEx(playerid, COLOR_GRAD1, "You need to be in a player owned vehicle");

}

else

SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /park <playerid>");

}

else

SendClientMessageEx(playerid, COLOR_GRAD1, "Park is now an moderator command to combat abuse. /requesthelp or /am to an admin to get a car parked at your house.");

return 1;

}


  [Help] warning 239: literal array/string passed to a non-const parameter
Posted by: Behemoth - 2021-01-19, 08:58 PM - Forum: Pawn Scripting - Replies (4)

Trying to do this

Code:
return SetTimerEx("KickTimer", 100, false, "i", playerid);


but it's for some reason giving me the warning above (again, only an issue in the new compiler). What am I doing wrong and again can someone tell the best way to write this?


  [AJUDA]EditDynamicObject
Posted by: willian franco - 2021-01-19, 07:24 PM - Forum: Portuguese/Portugu?s - Replies (2)

os players android n?o est?o conseguindo editar o?EditDynamicObject port?o, caixa ou acess?ria?





isso ? problema do APK que nao tem esse sistema ou tem um sistema diferente para colocar e funcionar no android ?





obrigadoo


  Help: warning 213 tag mismatch
Posted by: Behemoth - 2021-01-19, 06:17 PM - Forum: Pawn Scripting - Replies (2)

Heyo,



recently got back into scripting, and trying to create a function.



"function:SetPlayerCamera(playerid)"



When I compile, I get warning "warning 213: tag mismatch: expected tag "Function", but found none ("_")"



It seems to be with the tag "function", but when I remove it, it works fine. This only seems to be an issue in the new compiler, but I'm struggling to understand why. Could someone please explain what this warning actually means and what best practice would be?



cheers,


  skwl_dccmd
Posted by: MySekwel - 2021-01-19, 04:50 PM - Forum: Libraries - No Replies

MySekwel's Discord Command

MySekwel/skwl_dccmd (github.com)



A simple discord-connector command processor to?ease command creation for your discord bot!

that's it bro. yes. bye bye.






  [HELP] Weapon on NPCs
Posted by: spyrothedragon96 - 2021-01-19, 03:28 PM - Forum: Pawn Scripting - Replies (1)

Hello everyone.

I have a problem with NPCs on UG-MP (GTA Underground Mod).

Via an fs, I can make the NPCs in game, but if I make them with a weapon, the weapon never appears on them.

On the regular SA-MP game, however, the weapons on the NPCs always appear.

I tried to update all plugins, includes, but nothing to do.

I also tried to make a command to send the weapons to the NPCs, but nothing.

Why don't weapons appear on NPCs on UG-MP, while on normal SA-MP they always appear?



Is it a client's problem???