Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 6,670
» Latest member: oncel
» Forum threads: 2,486
» Forum posts: 12,541

Full Statistics

Online Users
There are currently 896 online users.
» 0 Member(s) | 893 Guest(s)
Bing, Yandex, Google

Latest Threads
PawnPro 3.3.0 Released
Forum: Releases
Last Post: NullSablex
Yesterday, 09:25 AM
» Replies: 0
» Views: 31
Introducing PST — A Commu...
Forum: Pawn Scripting
Last Post: Daniil Korochansky
2026-06-20, 04:14 PM
» Replies: 0
» Views: 35
FCNPC for open.mp - the c...
Forum: Plugins
Last Post: MauroRisi
2026-06-20, 12:28 AM
» Replies: 2
» Views: 165
omp_npc not working
Forum: Pawn Scripting
Last Post: MauroRisi
2026-06-20, 12:13 AM
» Replies: 0
» Views: 31
[Release] Spawn — IDE for...
Forum: Programming
Last Post: Daniil Korochansky
2026-06-16, 05:41 AM
» Replies: 1
» Views: 93
discord unban appeal - pa...
Forum: Chat
Last Post: edgy
2026-06-15, 01:50 PM
» Replies: 1
» Views: 126
🎮 [91.134.166.72:5555] Jo...
Forum: Advertisements
Last Post: tokofridonashvili_01
2026-06-14, 05:39 PM
» Replies: 0
» Views: 65
Project San Andreas Rolep...
Forum: Advertisements
Last Post: Artysh
2026-06-14, 04:08 PM
» Replies: 0
» Views: 54
Qawno for macOS — native ...
Forum: Releases
Last Post: DrVandersexxx
2026-06-14, 09:57 AM
» Replies: 1
» Views: 128
Proiecte care asteapta Op...
Forum: Romanian/Română
Last Post: ionuzcostin
2026-06-13, 07:55 PM
» Replies: 14
» Views: 29,192

 
  Animation to speak
Posted by: Boxi - 2021-01-12, 09:45 PM - Forum: Pawn Scripting - Replies (1)

Hello, I want to make a command that when using it the character makes the typical talking animation. Do you know what the name of that animation is? thanks!


  Nice and easy way to script a countdown?
Posted by: M.D. - 2021-01-12, 08:45 PM - Forum: Pawn Scripting - Replies (4)

What do you reckon that would be an efficient method of implementing a countdown (a few minutes long), including both a timer and an updating TextDraw or GameText?



Afterwards, how would you be able to script something to happen at the end of it?



Cheers!


  Using MySQL R41-4
Posted by: RhaegarX - 2021-01-12, 04:47 PM - Forum: Pawn Scripting - Replies (4)

Hello guys, I programmed some samp servers a long time ago and recently I started programming again just for fun.

However, I always programmed using a rescue system in '.ini' and I am creating a gamemode in mysql and I would like to clarify some doubts on the subject.



1 - Is it recommended and necessary to use mysql in the samp? What are its advantages over '.ini' rescue systems?



2 - In relation to saving data from the server and players in mysql, it is interesting to save the data of the player only when the player leaves the server, or to save this data for each operation that the player does (example: the player buys an item and then the game already saves that data)



Thanks for the attention of those who read this topic xD!



Sorry for my bad English, I used google translator for some things.


  [HELP] Fully eliminating weapon when no ammo left
Posted by: Smyle - 2021-01-11, 08:54 PM - Forum: Pawn Scripting - Replies (3)

Hey.



So, since a while ago i was having an issue when finishing using a weapon (when i shot the last bullet left). As we all know, when we're using GetPlayerWeaponData, old weapons with no ammo left are still returned and basically that fucks everything up if you're checking if a player already has that specific weapon by using the GetPlayerWeaponData function.



So my question is: Is there any way we can like reset or eliminate that weapon when whe shot the last bullet for the last time? As i said, the weapon vanishes, but it still shows up on GetPlayerWeaponData.



I already tried to remove it when shooting and checking if it was the last bullet using OnPlayerWeaponShot, but i had no success on it.



Please, help!? 䑃 to those who?can give me a good answer.



Thank yall.


  fmat_return
Posted by: Syxh0wN - 2021-01-11, 08:17 PM - Forum: Pawn Scripting - No Replies

Hello, I need some help, I need to take 'va_format' without redoing all the codes, can someone help me?

PHP Code:
stock fmat_return(const fmat[], va_args<>)
{
    new 
str[300];
    
va_format(strsizeof(str), fmatva_start<1>);
    return 
str;


  Problem. Discord Connector
Posted by: Dex - 2021-01-11, 06:59 PM - Forum: Pawn Scripting - No Replies

Solved


  Samp Forum
Posted by: Jaua - 2021-01-10, 06:47 PM - Forum: Support - Replies (2)

Excuse me guys its possible to get into?samp forum? i tried to enter with machinewayback and i had no luck.


  Spotify Playlists
Posted by: Pinch - 2021-01-09, 07:45 PM - Forum: Chat - Replies (3)

Post your own Spotify playlists here!



This is mine, enjoy if u can, it's a bit different as it's mostly hyperpop and glitchcore :)


  /top online
Posted by: zetrazak - 2021-01-09, 02:50 PM - Forum: Pawn Scripting - Replies (4)

Can you explain me how to make a command wich shows players with the most hours on the server, in sqlite? YSI included

Please.


  Faster 03dl models download
Posted by: fivezerofour - 2021-01-09, 02:06 PM - Forum: Pawn Scripting - Replies (5)

Hey, so I remember there was a guide or a script in old sa-mp.com forums addressing the issue of very slow models download and some dude provided a way how to make those downloads to happen faster. Does anyone have a script or a guide, or whatever that was and could share? Big thanks in advance!