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| [Duda] MySQL... |
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Posted by: R4lpH - 2020-12-19, 10:04 AM - Forum: Programaci?n
- Replies (3)
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Hola gente buenas.
En s? tengo una duda y he estado tratando de buscar alg?n tutorial de como hacer un simple sistema de registro de Cuentas con MySQL, pero no encuentro ninguna, tampoco se que versi?n de MySQL Usar,?cu?les son las funciones de MySQL y tambi?n el uso de sus funciones con un ejemplo b?sico. Si bien espero haya un buen alma quien me pueda sacar esta duda y ya servir?a a todos los Scripters a saber interpretar MySQL. Saludos!
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| Deletion of world objects |
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Posted by: Epureanu - 2020-12-19, 09:18 AM - Forum: Pawn Scripting
- Replies (1)
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Hi,
there are some objects in the game natively, that I would like to remove. Is there any way to do this? When I downloaded some object editor, I could only edit the objects that I have created. I would like to remove specific objects from the map, that have been not placed by me.
For any helps, thanks.
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| vModData - Component helpers |
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Posted by: Markski - 2020-12-19, 02:41 AM - Forum: Libraries
- No Replies
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vModData is a simple include which provides helpers for components.
Helpers include getters for component names, slots and categories, as well as functions that return wether a vehicle is compatible with a given component id or slot type, amidst others.
Detailed function list and download available on GitHub
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Best way to load data from database (MySQL r41) |
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Posted by: shane adevaratu - 2020-12-18, 10:58 AM - Forum: Pawn Scripting
- Replies (6)
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What is the most efficient way to load data from the database.
For example, how could I make the function below more efficient.
Code: function loadDealerShip( ) {
new DS_Models = cache_num_rows( ), x, result;
if( DS_Models == 0 ) return print( "Loaded models: no rows detected" );
for( new i, j = DS_Models; i != j; ) {
cache_get_value_name_int( i, "ID", result ), x = result, dsVariable[ x ][ dsID ] = x;
cache_get_value_name_int( i, "Model", dsVariable[ x ][ dsModel ] );
cache_get_value_name_int( i, "Stock", dsVariable[ x ][ dsStock ] );
cache_get_value_name_int( i, "Speed", dsVariable[ x ][ dsSpeed ] );
cache_get_value_name_int( i, "Price", dsVariable[ x ][ dsPrice ] );
cache_get_value_name_int( i, "Type", dsVariable[ x ][ dsType ] );
cache_get_value_name( i, "Car", dsVariable[ x ][ dsName ] );
} printf( "Loaded models: %d", DS_Models );
return true; }
The 'ID'?starts at 1 and reaches over 100.
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| [AJUDA]Travar o comando para destruir o veiculo |
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Posted by: willian franco - 2020-12-16, 10:36 PM - Forum: Portuguese/Portugu?s
- Replies (1)
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Boa noite!! criei um comando para criar o veiculo e outro para destrui-lo porem gostaria de travar para destrui-lo quando o player estiver no veiculo, o comando consegue destruir mesmo n?o estado no veiculo.??
Code: ? ? CMD:dcivil(playerid, x_nr[])
{
if(!strlen(x_nr))
{
? ? SendClientMessage(playerid, COLOR_GRAD1, "USE: /dcivil [numero do veiculo]");
}
? ? ? return 1;
}
else if(strcmp(x_nr,"1",true)==0)
{
? ? ? ?? ? ? ? ? ? ?DestroyVehicle(Civilcarro[0]);
? ? ? ? ? ? ? ? ? ? carrocivil[0] = 0;
? ? ? ? ? ? ? ? ? ? SendClientMessage(playerid, COR_AMARELO, "Veiculo Civil Destruido..");
? ? ? ? ? }
? ? ? ? ? }
? ? return 1;
? ? }
else if(strcmp(x_nr,"2",true)==0)
? ? ? ? ? ? {
? ? if(carrocivil[1] == 1)
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? DestroyVehicle(Civilcarro[1]);
? ? ? ? ? ? ? ? ? ? carrocivil[1] = 0;
? ? ? ? ? ? ? ? ? ? SendClientMessage(playerid, COR_AMARELO, "Veiculo Civil Destruido..");
? ? ? ? ? }
? ? ? ? ? }
? ? ? ? return 1;
? ? }
? ? else if(strcmp(x_nr,"3",true)==0)
? ? ? ? ? ? {
? ? ? if(carrocivil[2] == 1)
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? DestroyVehicle(Civilcarro[2]);
? ? ? ? ? ? ? ? ? ? carrocivil[2] = 0;
? ? ? ? ? ? ? ? ? ? SendClientMessage(playerid, COR_AMARELO, "Veiculo Civil Destruido..");
? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? return 1;
? ? ? ? }
? ? else if(strcmp(x_nr,"4",true)==0)
? ? ? ? ? ? {
? ? ? ? ? ? ? if(carrocivil[3] == 1)
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? DestroyVehicle(Civilcarro[3]);
? ? ? ? ? ? ? ? ? ? carrocivil[3] = 0;
? ? ? ? ? ? ? ? ? ? SendClientMessage(playerid, COR_AMARELO, "Veiculo Civil Destruido..");
? ? ? ? ? ? ? ? }
? ? ? ? return 1;
? ? ? ? }
os comando em diante s?o todos iguais por isso n?o coloquei ele completo.
objetivo -? estou testando esse sistema para tentar diminuir a quantidade de ve?culos no servidor que esta est?o sendo usado.
Quero apenas pode usar o comando no veiculo desejado estando no motorista.
voltei a pouco tempo a editar servidor?
obrigadooo a comunidade!!!?
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| CODE: A Hands-on Approach |
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Posted by: phlair - 2020-12-16, 02:01 AM - Forum: Tutorials
- Replies (3)
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Information
CODE: A Hands-on Approach (cahoa) is a project that aims to serve as a hands-on tutorial for teaching programming (via PAWN, and currently SA-MP). People of different skill levels/experience will benefit from this, but it is mainly targeted at beginners.
Details
You'll find the most up to date draft as a GitHub Gist here
I look forward to your responses and feedback!
Update
The Git Repository is live, and can be found?on GitHub
I'll update it over time, and give some progress updates here and on Discord.
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Saving variables into multiple tables |
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Posted by: Epureanu - 2020-12-15, 01:13 PM - Forum: Pawn Scripting
- Replies (8)
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Hi, I am using a mysql saving system, that basically creates a enumerator with variables, but natively they are all saved into one table. I tried to just put a ", 2ndtablename" into the saving and loading query, but I had a feeling that it would save those variables both in the main table and the secondary. I need to save certain variables ONLY to second table. Is there any way on how to do this without running a new query for each table? Thanks!
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