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  pawn-rbits | Support 16, 8, 4, 2 and 1-bit arrays!
Posted by: Mergevos - 2020-11-22, 10:32 PM - Forum: Libraries - No Replies

pawn-rbits
Ryder's rBits include because it doesn't have a Github repo. This is RyDeR's include, I've open sourced it on git because of old scripts recovering.
Installation
Simply install to your project:
Code:
sampctl package install Mergevos/pawn-rbits

Include in your code and begin using the library:

Code:
#include <rbits>

Visit https://github.com/pawn-rbits/README.md?to read documentation.?


  Procedural Terrain Generator
Posted by: Corne - 2020-11-22, 06:03 PM - Forum: Videos and Screenshots - Replies (3)

I was digging into my archives today and came across one of the last projects I was working on before I left the community / became inactive. It was meant to be for a strict roleplaying server with RPG-like features like skills and crafting. I also always felt like the rural areas of San Andreas felt a bit empty and dull, and this was an attempt at fixing that.



Certain areas of the map were static biomes meaning they would always be that particular biome (although object placement would differ on each generation). Most of the map were random generated biomes from a pool available to that particular area. But this was still in early stages and even without making use of custom objects that SA:MP 0.3.DL added which would have allowed for even greater terrain!



I don't remember how many objects this generated in total, I believe it was somewhere in the 80k - 120k objects range in one of the later stages it was in.



Red County

[Video: https://www.youtube.com/watch?v=00KFDpv-ygI]

[Video: https://www.youtube.com/watch?v=eiFcVW4Y4qY]



Whetstone & Flint County

[Image: 0zJmaXE.jpeg]

[Image: bPNpgPD.jpeg]

[Image: 2cvHvtS.jpeg]

[Image: rYXEnzl.jpeg]

[Image: pav5PuS.jpeg]



I am still following the open.mp project and hope that one day I will have the time to resume the project. ??


  Deleted
Posted by: Telzin2k - 2020-11-22, 03:03 PM - Forum: Support - Replies (1)

Deleted...


  Banned on discord server
Posted by: Cheloo.20CMRecords - 2020-11-22, 01:25 PM - Forum: Chat - Replies (8)

Hello.
I have been banned on the discord server without any reason.
Is it possible to know at least the reason for the ban?
My discord nickname is Cheloo.#0377


  UPS Delivery - Job Presentation
Posted by: DraGoN - 2020-11-22, 06:53 AM - Forum: Videos and Screenshots - Replies (2)


  Grand Theft Auto Open
Posted by: PatrickGTR - 2020-11-22, 03:57 AM - Forum: Videos and Screenshots - Replies (3)

Hello, I present you Grand Theft Auto Open a Cops and Robbers / Freeroam ?gamemode



Follow the development on our discord! Join and interact with us!

https://discord.gg/5uChHsRY



Terrorism

Undamaged cell

[Image: unknown.png]



blown up cell

[Image: unknown.png?width=1013&height=570]



House System



Entering

[Image: unknown.png?width=1013&height=570]



Leaving

[Image: unknown.png?width=1013&height=570]



Furnitures



Available furnitures

[Image: unknown.png?width=1013&height=570]





[Image: unknown.png?width=1013&height=570]



Minigames

Lotto

[Image: sa-mp-030.png?width=1013&height=570]



Moneybag

[Image: sa-mp-028.png?width=1013&height=570]



Horse Betting

[Image: sa-mp-032.png?width=1013&height=570]



Slot Machine

[Image: unknown.png?width=1011&height=570]



Drug Creation



Weed

[Image: sa-mp-017.png?width=1013&height=570]



Cocaine

[Image: sa-mp-012.png?width=1013&height=570]


  Tagalog/Filipino
Posted by: XoMoX - 2020-11-22, 03:33 AM - Forum: Other - Replies (23)

Hi mga kababayan buhayin yung thread nato para magkaroon tayo ng sariling board sa forums at sariling channel sa discord.gg/samp


Wink Help me
Posted by: dwp12345 - 2020-11-22, 03:29 AM - Forum: Pawn Scripting - Replies (1)

Any thread to learn mysql ?


  My suggestions list - [Updated 21/06/21]
Posted by: JR_Junior - 2020-11-22, 12:08 AM - Forum: Questions and Suggestions - Replies (11)

1 - BASIC NATIVE FUNCTIONS

I know that many of these functions that I am going to list may exist because someone has already created them on their own,?

but the fact is that most of them do not work accurately and not all of them have been shared. These are simple functions,?

which should be native and that I think that all server owners should have access to facilitate the work.



PHP Code:
GetServerIP();

GetServerPort(); 



PHP Code:
IsPlayerDesynced(playerid);

IsPlayerInWater(playerid);

IsPlayerUnderWater(playerid);

IsPlayerLying(playerid);

IsPlayerCrouched(playerid);

IsPlayerUpBuilding(playerid);

IsPlayerOnSurface(playerid); 

IsPlayerUnderGround(playerid); 

IsPlayerUnderVehicle(playerid); 

IsPlayerOnStreet(playerid);

IsPlayerMoving(playerid);

IsPlayerRunning(playerid);

IsPlayerWalking(playerid);

IsPlayerAiming(playerid);

IsPlayerShooting(playerid);

IsPlayerThrowingWeapon(playerid);

IsPlayerReloadingWeapon(playerid);

IsPlayerInAir(playerid);

IsPlayerParachuting(playerid);

IsPlayerFalling(playerid);

IsPlayerInFire(playerid);

IsPlayerBurning(playerid);



IsVehicleInWater(vehicleid);

IsVehicleInFire(vehicleid);

IsVehicleBurning(vehicleid);

IsVehicleOnSurface(vehicleid);

IsVehicleUnderGround(vehicleid);

IsVehicleInAir(vehicleid);

IsVehicleFalling(vehicleid);

IsVehicleUpBuilding(vehicleid);

IsVehicleOnStreet(vehicleid);

IsVehicleWheelsUp(vehicleid);

IsVehicleMovingForward(vehicleid);

IsVehicleMovingBackward(vehicleid); 



2 - PROGRESS BARS

- A system based on the game's original progress bars. Like the bars of life, armour, oxygen, etc.



PHP Code:
ProgressBar_Create(Float:xFloat:yFloat:widthFloat:heightPlayer:playerid);

ProgressBar_SetDirection(ProgressBar:ProgressBardirection);

ProgressBar_SetMaxValue(ProgressBar:ProgressBarFloat:max_value);

ProgressBar_SetColor(ProgressBar:ProgressBarcolor);

ProgressBar_SetBorderSize(ProgressBar:ProgressBarFloat:border_size);

ProgressBar_SetBorderColor(ProgressBar:ProgressBarborder_color);

ProgressBar_SetValue(ProgressBar:ProgressBarFloat:value);



ProgressBar_Show(ProgressBar:ProgressBarPlayer:playerid);

ProgressBar_Hide(ProgressBar:ProgressBarPlayer:playerid);

ProgressBar_Flash(ProgressBar:ProgressBarcolorPlayer:playerid);

ProgressBar_StopFlashing(ProgressBar:ProgressBarPlayer:playerid); 



3 - CUSTOM SOUNDS AND RADIUS

- A system that allows you to add customized sounds to a folder within scriptfiles.

- Be able to select the radius at which the sound should play, if a coordinate is defined.



PHP Code:
AddSound(sound_idfile_name[]);

Player_PlaySound(playeridsoundidFloat:xFloat:yFloat:zFloat:radius); 



4 - NEW AUDIO STREAM FEATURES

- Possibility of attaching an audio stream to a player / object / vehicle.

- To be able to pause / resume and control the volume.

- Determine the virtual world and the interior where the audio stream should play.

- Enable and disable audio stream messages in chat.

- If an audio stream is attached to a location or to a player, vehicle, or object, it should automatically play / update when a player approaches.



PHP Code:
Player_PlayAudioStream(playeridurlposXposYposZdistanceuseposvirtualworldinteriorattach_playerattach_vehicleattach_object);

Player_PauseAudioStream(playerid);

Player_ResumeAudioStream(playerid);

Player_SetAudioStreamVolume(playeridvolume);

Player_ToggleAudioStreamMessage(playeridtoggle);

IsAudioStreamPlayingForPlayer(playerid); 



5 - VEHICLE DAMAGE DETECTION

Detect damage caused by a vehicle or the damage that a vehicle has received.



PHP Code:
Vehicle_OnTakeDamage(vehicleid,?issuerid,?Float:amountweaponidvehiclepart);

Vehicle_OnGiveDamage(vehicleiddriverid,?damagedid,?Float:amount); 



6 - FIRE SYSTEM

A system for creating fire flames.



PHP Code:
Fire_Create(Fire:FireFloat:xFloat:yFloat:zFloat:sizevirtualworldinteriorPlayer:playerid);

Fire_Destroy(Fire:Fire); 



7 - PLAYER AND VEHICLE INVULNERABILITY

Prevents any kind of damage, even if your car is not invulnerable and explodes, you will not die.



PHP Code:
Player_SetInvulnerable(playeridtrue);

Vehicle_SetInvulnerable(vehicleidtrue); 



8 - ACTORS IMPROVMENTS AND NEW FEATURES

If we use SetActorInvulnerable the actor must not be pushed or moved, this is bad and we have to use a timer to reset the position.

My suggestion is to improve this or create ToggleActorCollision.



PHP Code:
Actor_SetChatBubble(actorid, ...);

Actor_Attach3DTextLabel(actorid, ...); 



9 - HIDDEN AND CUTSCENE SKINS

Add the cutscene skins and other skins present in the game as standard OpenMP skins, just like the samp, following the sequence of IDs 312,313, etc.



Here is the skins files: https://github.com/NicKv7/SkinsCutscenes

Original post: http://web-old.archive.org/web/201904230...?p=3958232



10 - NEW ANIMATION FUNCTIONS

PHP Code:
Player_OnAnimationChange(playeridold_indexold_animlib[], old_animname[], new_indexnew_animlib[], new_animname[])

Player_OnAnimationEnds(playeridindexanimlib[], animname[])

Player_GetAnimationSpeed(playerid);

Player_SetAnimationSpeed(playeridFloat:speed); 


  CHRISTMAS SCREENSHOTS
Posted by: Potassium - 2020-11-22, 12:06 AM - Forum: Videos and Screenshots - No Replies

Please post any Christmas-related SA screenshots below! We will use them on our social media pages :)