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Lightbulb Map Markers new
Posted by: swuffted - 2025-02-13, 08:10 PM - Forum: Pawn Scripting - Replies (1)

🎯 [RELEASE] Per-Player Colored Checkpoints, Arrows & Decal Hoops
🔹 Introduction
Hey everyone! 👋 I'm Dzherekarov (or Jerry), and I’d like to share my filterscript with you. It can be turned into an include or even a plugin, but unfortunately, I'm both busy and lazy, so I won’t be doing that. 😆
However, you are free to modify it as you wish!
I've always been annoyed with SA-MP’s built-in checkpoints, race checkpoints, enex arrows, and pickups, so I created a solution:
Per-player colored checkpoints
Custom arrows & rotating decal hoops
237 unique map marker IDs (0–237)
Markers rotate and glow like real checkpoints
No timers or TickCount used!
📢 Note: My native language is Bulgarian, so don’t judge me too harshly. Also, I’m not a professional scripter, just a guy with patience!


🛠 Requirements
To run this filterscript, you need:
🔹
#include <YSF>

🔹
#include <streamer>
It’s my first time writing a thread, so don’t expect perfection! 😅

🚀 Features & Usage
One of the best parts of this system is that you don’t need to manually track marker IDs. Everything is handled automatically.
✅ Adding a Map Marker
AddMapMarker(playerid, type = 0, Float:X, Float:Y, Float:Z, col = 0xAAAAAAAA, colh = 0xAADD1111, vw = 0, interior = 0, Float:DrawDist = 110.0, dtext[]="MARKER TAG", col3d = 0x00000000, testl = 1, Float:tdrawdist = 50.0);

📌 Markers are automatically indexed when created. No need to manually declare them!
📌 You can add markers in OnPlayerSpawn or OnPlayerConnect, and they will persist.
🗑 Destroying a Marker
DestroyMarker(playerid, markerid);

📌 If you have 30 map markers, ID 1 is actually 0 (so valid IDs are 0–29).
📌 When you destroy ID 5, it becomes available again for the next marker you create.
💥 Destroy All Markers DestroyAllMarkers(playerid); 📌 Removes all markers for a player.

🔍 Get a Marker ID GetMarkerID(playerid, markerid); 📌 Retrieves the valid ID of a marker.

🔄 Filterscript Restart Behavior
  • Markers are automatically destroyed when the filterscript restarts.
  • If you create them OnPlayerSpawn, the player must respawn after a restart to see them again.

    📌 Important Notes
    🛑 These markers are per-player, so they do not use GlobalObject slots.
    🛑 You can place 50 markers around a player, but they are only visual effects.
    🛑 If you want interactions (e.g., triggers when entering a marker), use:
    • Pickups
    • Streamer Areas
    • Timers

    💬 Final Thoughts
    This system is great for shops, player missions, and custom checkpoint systems.
    Feel free to test, modify, and improve it!
    Let me know if you have feedback or suggestions. Enjoy! 😎

    some pics: 
    [Image: m3c47d.png] [Image: qcasts.png] [Image: riuxm6.png] [Image: 3drx5i.png] [Image: x36sxs.png] [Image: u5cb7l.png] [Image: ta2zzz.png]

    source code : https://pastebin.com/ZY0EMp1k


  Debugs
Posted by: kreidox6 - 2025-02-10, 05:09 AM - Forum: Portuguese/Portugu?s - No Replies

Minha GM não está funcionando o /Gmx ele só desliga não reinicia alguém sabe resolver olha abaixo

[10:23:31] [Info] Unknown command or variable: name EvolutionRP (PC/ANDROID)
[10:23:31] [Info] Unknown command or variable: network.acks_limit 12000
[10:23:31] [Info] Unknown command or variable: network.message_hole_limit 12000
[10:23:31] [Info] Unknown command or variable: language Portugu�s | Brasil
[10:23:31] [Info] Unknown command or variable: game.map Portugu�s/PT | Brasil
[10:23:31] [Info] Legacy Network started on 127.0.0.1:7777.
[10:23:31] https://api.open.mp/0.3.7/announce/7777
[10:23:31] [Info] -> 0005 : Administradores carregados.
[10:23:31] [Info] -> 0008 : Aprendizes carregados.
[10:23:32] [Info] -> 0000 : Locutores carregados.
[10:23:32] [Info] -> 0001 : YouTubers carregados.
[10:23:32] [Info] -> 0005 : Nomes da Hostname carregados.
[10:23:32] [Info] -> 0042 : Sistemas configurados carregados.
[10:23:32] [Info] -> 0005 : Mapas carregados.
[10:23:33] [Info] -> 0001 : Territ�rios carregados.
[10:23:33] [Info] -> 0004 : Picha��es carregados.
[10:23:33] [Info] -> 0003 : Roubos carregados.
[10:23:33] [Info] -> 0000 : Itens da Loja carregados.
[10:23:33] [Info] -> 0009 : Impostos carregados.
[10:23:33] [Info] -> 0000 : An�ncios de Moedas carregados.
[10:23:34] [Info] -> 0000 : An�ncios de Itens carregados.
[10:23:34] [Info] -> 0000 : Rifas carregadas.
[10:23:34] [Info] Unknown command or variable: name Revolt RPG [Android/PC]
[10:23:34] [Info] -> 0000 : Grafites carregados.
[10:23:34] [Info] -> 0002 : Port�es carregados.
[10:23:35] [Info] -> 0013 : Objetos carregados.
[10:23:35] [Info] -> 0000 : Caixas de Equipamentos carregados.
[10:23:35] [Info] -> 0000 : Ba�s de Itens carregados.
[10:23:35] [Info] -> 0000 : Mudas de Maconhas carregados.
[10:23:35] [Info] -> 0113 : Casas carregadas.
[10:23:35] [Info] -> 0021 : Empresas carregadas.
[10:23:36] [Info] -> 0017 : Empresas sem Interior carregadas.
[10:23:36] [Info] -> 0040 : Fazendas carregadas.
[10:23:36] [Info] [debug] Long callback execution detected (hang or performance issue)
[10:23:36] [Info] [debug] AMX backtrace:
[10:23:36] [Info] [debug] #0 003f5e1c in public OnVehicleSpawn (vehicleid=241) at C:\Users\Regin\Downloads\General Brasil\Samp Server\gamemodes\SPC.pwn:60041
[10:23:36] [Info] [debug] #1 native SetVehicleToRespawn () in Pawn.dll
[10:23:36] [Info] [debug] #2 0016c910 in public CarregarOrganizacoes () at C:\Users\Regin\Downloads\General Brasil\Samp Server\gamemodes\SPC.pwn:11898
[10:23:36] [Info] -> 0026 : Organiza��es carregados.
[10:23:36] [Info] Unknown command or variable: name Revolt RPG [Android/PC]
[10:23:36] [Info] -> 0026 : Black List das Organiza��es carregados.
[10:23:36] [Info] -> 0000 : Ve�culos apreendidos foram carregados.
[10:23:37] [Info] -> 0000 : Desmanches carregados.
[10:23:37] [Info] -> 0000 : Fam�lias carregadas.
[10:23:37] [Info] ---------------------------------------------------------------------------
[10:23:37] [Info] [Servidor ON] Todas informa��es do servidor foram carregadas com sucesso em (27458 ms)!
[10:23:38] [Info] Unknown command or variable: name Revolt RPG | Vagas Lideres
[10:23:40] [Info] Unknown command or variable: name Revolt RPG | Vagas Lideres
[10:23:41] [Info] -------------------------------------------
[10:23:41] [Info] SampVoice unloading...           
[10:23:41] [Info] -------------------------------------------
[10:23:41] [Info] [sv:dbg:network:free] : module releasing...
[10:23:41] [Info] [dbg:raknet:free] : module releasing...
[10:23:41] [Info] [dbg:raknet:free] : module released
[10:23:41] [Info] [sv:dbg:network:free] : module released
[10:23:41] [Info] [Pawn.RakNet] plugin unloaded
[10:23:41] [Info] [Pawn.CMD] plugin unloaded


  С++ / How to terminate further function calls?
Posted by: punkochel - 2025-02-10, 04:09 AM - Forum: Programming - No Replies

Hi everyone! How can I complete a sequence of function calls if I already got the desired result?
Let's say not call onPlayerSpawn in Test2 if I already got what I wanted in Test1? Only if?


Code:
class Test1 : public PlayerSpawnEventHandler
{

public:
    void onPlayerSpawn(IPlayer &player) override
    {
        player.sendClientMessage(Colour::Cyan(), "Hello from the test class...");
    }
};

class Test2 : public PlayerSpawnEventHandler
{

public:
    void onPlayerSpawn(IPlayer &player) override
    {
        player.sendClientMessage(Colour::Cyan(), "Hello from the test2 class...");
    }
};

void Gamemode::onLoad(ICore* c)
{
    core_ = c;
    c->getPlayers().getPlayerConnectDispatcher().addEventHandler(this);
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(this);
    c->getPlayers().getPlayerTextDispatcher().addEventHandler(this);

    test1_ = new Test1;
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test1_);

    test2_ = new Test2;
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test2_);
}


Brick HWID BAN
Posted by: haris.grella.1 - 2025-02-07, 06:23 PM - Forum: Questions and Suggestions - Replies (1)

I'm writing to inquire about the possibility of implementing a Hardware ID (HWID) based ban system on the open.mp platform. Many players, including myself, have expressed concerns about the prevalence of cheating in GTA San Andreas multiplayer.

HWID bans have proven effective in other online games to combat cheaters who bypass traditional IP or account bans. Are there any plans to introduce such a system in the future to enhance the integrity of the game and create a fairer environment for all players?


  Vehicle saves / placement
Posted by: Lark_1 - 2025-02-07, 04:28 PM - Forum: Releases - No Replies

some years ago i made vehicle placement for server, this server was never online.
  I have no interest to run any server.
 
  For anyone who needs cars placed all over SA this might be useful.
  (1753 vehicles, no boats !)

  File has standard data format as saved with  /save  command:
 AddStaticVehicle(533,847.2242,-1831.3566,11.9767,257.2146,75,1); //


 Only some areas in LS might need some attention.


https://1drv.ms/u/c/5524f66686356092/EYd...w?e=CRTgVW



  Resolvido
Posted by: Brabos - 2025-02-04, 02:59 PM - Forum: Support - Replies (1)

Já resolvi


  Is it possible in open.mp?
Posted by: Andued - 2025-02-04, 09:17 AM - Forum: Questions and Suggestions - No Replies

Is it possible in open.mp?to make all skins with the same skin rotation? You know, skins like 1, 269,270,271 have a better[faster] rotation and in DM these skins are better for players.


  Server crashed due to an unknown error
Posted by: Max90 - 2025-02-03, 06:49 PM - Forum: Support - No Replies

The server starts without errors, players log in and play, and at some point the server crashes.

Code:
[debug] Server crashed due to an unknown error

[debug] Native backtrace:

[debug] #0 f79cb8b6 in _Z13GetStackTraceRSt6vectorI10StackFrameSaIS0_EEPv () in plugins/crashdetect.so

[debug] #1 f79c3120 in _ZN18CrashDetectHandler20PrintNativeBacktraceERSoRKN2os7ContextE () in plugins/crashdetect.so

[debug] #2 f79c3886 in _ZN18CrashDetectHandler20PrintNativeBacktraceERKN2os7ContextE () in plugins/crashdetect.so

[debug] #3 f79c3f96 in _ZN18CrashDetectHandler7OnCrashERKN2os7ContextE () in plugins/crashdetect.so

[debug] #4 f79caf82 in ?? () in plugins/crashdetect.so

[debug] #5 f7efd580 in __kernel_rt_sigreturn () in linux-gate.so.1

[debug] #6 f7b39a0a in ?? () in /lib/i386-linux-gnu/libc.so.6

[debug] #7 0804ce9a in ?? ()

[debug] #8 08071cab in ?? ()

[debug] #9 00000000 in nil ()

[debug] Registers:

[debug] EAX: 00000000 EBX: 00000800 ECX: 03fff977 EDX: 00000001

[debug] ESI: 7fffffe8 EDI: ff995000 EBP: ff9935c8 ESP: ff993594

[debug] EIP: f7b39a0a EFLAGS: 00010202

[debug] Stack:

[debug] ESP+00000000: ff9937d0 ff9935e0 0804ce9a ff9935e0

[debug] ESP+00000020: 00ffffff 0041f000 ff9935e0 ff9937d0

[debug] ESP+00000040: ff9935e0 7fffffe8 00000000 00000000

[debug] ESP+00000060: 00000000 00000000 00000000 00000000

[debug] ESP+00000080: 00000000 00000000 00000000 00000000

[debug] ESP+000000a0: 00000000 00000000 00000000 00000000

[debug] ESP+000000c0: 00000000 00000000 00000000 00000000

[debug] ESP+000000e0: 00000000 00000000 00000000 00000000

[debug] ESP+00000100: 00000000 00000000 00000000 00000000

[debug] ESP+00000120: 00000000 00000000 00000000 00000000

[debug] ESP+00000140: 00000000 00000000 00000000 00000000

[debug] ESP+00000160: 00000000 00000000 00000000 00000000

[debug] ESP+00000180: 00000000 00000000 00000000 00000000

[debug] ESP+000001a0: 00000000 00000000 00000000 00000000

[debug] ESP+000001c0: 00000000 00000000 00000000 00000000

[debug] ESP+000001e0: 00000000 00000000 00000000 00000000

[debug] ESP+00000200: 00000000 00000000 00000000 00000000

[debug] ESP+00000220: 00000000 00000000 00000000 00000000

[debug] ESP+00000240: 00000000 00000000 00000000 00000000

[debug] ESP+00000260: 00000000 00000000 00000000 00000000

[debug] ESP+00000280: 00000000 00000000 00000000 00000000

[debug] ESP+000002a0: 00000000 00000000 00000000 00000000

[debug] ESP+000002c0: 00000000 00000000 00000000 00000000

[debug] ESP+000002e0: 00000000 00000000 00000000 00000000

[debug] ESP+00000300: 00000000 00000000 00000000 00000000

[debug] ESP+00000320: 00000000 00000000 00000000 00000000

[debug] ESP+00000340: 00000000 00000000 00000000 00000000

[debug] ESP+00000360: 00000000 00000000 00000000 00000000

[debug] ESP+00000380: 00000000 00000000 00000000 00000000

[debug] ESP+000003a0: 00000000 00000000 00000000 00000000

[debug] ESP+000003c0: 00000000 00000000 00000000 00000000

[debug] ESP+000003e0: 00000000 00000000 00000000 00000000

[debug] Loaded modules:

[debug] 00000000 - 00187dc3

[debug] f7efd000 - f7efe350 linux-gate.so.1

[debug] f7eeb000 - f7eede40 /lib/i386-linux-gnu/libdl.so.2

[debug] f7ec9000 - f7ee89db /lib/i386-linux-gnu/libpthread.so.0

[debug] f7cfe000 - f7ed5518 /lib/i386-linux-gnu/libstdc++.so.6

[debug] f7bfa000 - f7cfcab0 /lib/i386-linux-gnu/libm.so.6

[debug] f7bdb000 - f7bf7440 /lib/i386-linux-gnu/libgcc_s.so.1

[debug] f79f3000 - f7be1062 /lib/i386-linux-gnu/libc.so.6

[debug] f7eff000 - f7f293fb /lib/ld-linux.so.2

[debug] f79ac000 - f79f03ac plugins/crashdetect.so

[debug] f79a5000 - f79a9af0 plugins/dc_cmd.so

[debug] f7994000 - f79a39b4 plugins/sscanf.so

[debug] f75f0000 - f7998ac7 plugins/mysql_static.so

[debug] f75e4000 - f75ebd78 /lib/i386-linux-gnu/librt.so.1

[debug] f6bcf000 - f6be0ad0 /lib/i386-linux-gnu/libnss_files.so.2

[debug] f672e000 - f6802b05 plugins/streamer.so

[debug] f6b2c000 - f6b30824 /lib/i386-linux-gnu/libnss_dns.so.2

[debug] f6b12000 - f6b2957c /lib/i386-linux-gnu/libresolv.so.2

Code:
echo Executing Server Config...

lanmode 0

rcon_password aklfgdfg1249

maxplayers 100

port 7777

hostname [RP] server | Client: 0.3.7

gamemode0 mod

filterscripts

plugins crashdetect.so dc_cmd.so sscanf.so mysql_static.so streamer.so

announce 0

query 1

chatlogging 1

weburl RP.com

onfoot_rate 40

incar_rate 40

weapon_rate 40

stream_distance 300.0

stream_rate 1000

maxnpc 1

messageholelimit 6000

ackslimit 6000

logtimeformat [%d.%m.%y %H:%M:%S]

language En

Code:
A-MP Dedicated Server

----------------------

v0.3.7-R2, ©2005-2015 SA-MP Team



[12:55:41] filterscripts = "" (string)

[03.02.25 12:55:41]

[03.02.25 12:55:41] Server Plugins

[03.02.25 12:55:41] --------------

[03.02.25 12:55:41] Loading plugin: crashdetect.so

[03.02.25 12:55:41] CrashDetect plugin 4.19.4

[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: dc_cmd.so

[03.02.25 12:55:41] Daniel's CMD plugin v2.8

[03.02.25 12:55:41] © 2014 Daniel_Cortez

[03.02.25 12:55:41] www.***-****.ru

[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: sscanf.so

[03.02.25 12:55:41]



[03.02.25 12:55:41] ===============================



[03.02.25 12:55:41] sscanf plugin loaded.



[03.02.25 12:55:41] Version: 2.8.3



[03.02.25 12:55:41] © 2018 Alex "Y_Less" Cole



[03.02.25 12:55:41] ===============================



[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: mysql_static.so

[03.02.25 12:55:41] >> plugin.mysql: R39-6 successfully loaded.

[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: streamer.so

[03.02.25 12:55:41]



*** Streamer Plugin v2.9.5 by Incognito loaded ***



[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loaded 5 plugins.


[03.02.25 12:55:41]

[03.02.25 12:55:41] Filterscripts

[03.02.25 12:55:41] ---------------

[03.02.25 12:55:41] Loaded 0 filterscripts.

[03.02.25 12:55:41] MapFix by Nexius v3.4.2 loaded (include version).


  Los Santos Removed
Posted by: spasicjovan13 - 2025-02-01, 11:49 PM - Forum: Filterscripts - No Replies

It removes all of los santos without any problems or crashes

https://github.com/spasiccc/Los-Santos-Removed


  Push Notify
Posted by: spasicjovan13 - 2025-02-01, 11:47 PM - Forum: Filterscripts - No Replies

Dismisses a floating notification from the top left

https://github.com/spasiccc/Push-Notify-Sys