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Compilation error
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Project Dawn [DM] Race” is looking for test players and team member |
Posted by: tobsenmta - 2024-12-30, 12:29 PM - Forum: Advertisements
- Replies (1)
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Join "Project Dawn" Now!
Are you ready to support an exciting project? Our DM Race Server "Project Dawn" is looking for test players to help us identify bugs and continuously improve the gameplay experience. Your feedback is important to create the best possible gaming environment!
We offer: DM/EDM/OS/HDM
Soon, we will also introduce some DD maps.
What you can do:- Report bugs and suggest improvements
- Help shape the gameplay experience on our server
We are also looking for:- Dedicated team members for administrative tasks
- Support for our clan
If you are interested in joining our team and contributing your skills, feel free to contact us!
Join our Discord and become part of "Project Dawn": Discord Link
Our game server is available for testing at: gameserver.projectdawn.eu
Currently, we have over 500 different maps for testing, but some may not work yet.
Since admins are not always available, the test server is not 24/7 accessible, as we are still in the Alpha stage.
We look forward to having you on board! 🌟
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Problema con sistema de casa |
Posted by: Nikolay_Staggs - 2024-12-28, 09:50 AM - Forum: Programaci?n
- Replies (2)
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tengo un problema con mi sistema de casas por ejemplo compro la casa ID 0 y la ID 1 bueno entro a la ID 1 y cuando salGO de la ID 1 salgo en la ID 0 no se si es porque mi servidor TDM
CMD:entrar(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2]))
{
if(INFO_PROPERTY[i][p_CLOSED] == 0)
{
¡¡¡¡si(INFO_PROPERTY[i][p_BOUGHT] == 1 && !strcmp(PlayerName(playerid), INFO_PROPERTY[i][p_OWNER]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2], 0.0, INFO_PROPERTY[i][p_INTERIOR], i+10);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = i;
SetCameraBehindPlayer(jugador);
TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
otra cosa
{
ShowPlayerMessage(jugador, "~y~No eres el dueño de esta propiedad", 3);
}
}
otra cosa
{
ShowPlayerMessage(jugador, "~r~Cerrado", 3);
}
regreso 1;
}
}
regreso 1;
}
CMD:salir(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2], 0.0, 0, 0);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = -1;
SetCameraBehindPlayer(jugador);
TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
}
regreso 1;
}
CMD:crearcasa(jugador, params[])
{
nuevo tipo, precio, str[250];
if(sscanf(params, "dd", type, price)) volver SendClientMessage(playerid, -1, "Syntax: /crearcasa [tipo de casa] [price]");
¿si (tipo < 1 || tipo > 5) devolver SendClientMessage(playerid, -1, "Las casas est?n entre 1 y 5 espacios.");
para (nuevo cid = 0; cid < MAX_PROPERTY; cid++)
{
¡si (!INFO_PROPERTY[cid][p_TIPO])
{
GetPlayerPos(playerid, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2])
INFO_PROPERTY[cid][p_TYPE] = tipo;
INFO_PROPERTY[cid][p_BOUGHT] = 0;
INFO_PROPERTY[cid][p_CERRADO] = 0;
switch(tipo)
{
caso 1:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 446.7660;
INFO_PROPERTY[cid][p_POS_INT][1] = 507.1065;
INFO_PROPERTY[cid][p_POS_INT][2] = 1001.4206;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 12;
}
caso 2:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2495.9719;
INFO_PROPERTY[cid][p_POS_INT][1] = -1693.5554;
INFO_PROPERTY[cid][p_POS_INT][2] = 1014.8061;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 3;
}
caso 3:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2455.6968;
INFO_PROPERTY[cid][p_POS_INT][1] = -1698.3298;
INFO_PROPERTY[cid][p_POS_INT][2] = 1013.5068;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 2;
}
caso 4:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2524.9165;
INFO_PROPERTY[cid][p_POS_INT][1] = -1679.4109;
INFO_PROPERTY[cid][p_POS_INT][2] = 1015.4873;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 1;
}
caso 5:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2807.5103;
INFO_PROPERTY[cid][p_POS_INT][1] = -1174.0422;
INFO_PROPERTY[cid][p_POS_INT][2] = 1025.5898;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 8;
}
}
formato(str,sizeof(str),"{00A8FF}EN VENTA\n {FFFFFF}Precio:{00A8FF}%d\n {FFFFFF}ID casa:{00A8FF}%d\n {FFFFFF}Usa{00A8FF}/comprarcasa", precio, cid);
INFO_PROPERTY[cid][p_LABEL] = Create3DTextLabel(str, -1, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 10.0, 0, 0);
CreateDynamicMapIcon(INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 31, -1, 0, 0);
ActualizarCasa(cid);
cid = MAX_PROPERTY;
}
}
regreso 1;
}
no se que hacer porfa ayuda
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[BR] T-Zune RPG | Android/PC |
Posted by: Crazy_ArKzX - 2024-12-28, 08:37 AM - Forum: Portuguese/Portugu?s
- No Replies
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Olá Pessoal !!
Bom, Eu e meu Amigo Tvzinho_ArKzX Estamos Desenvolvendo um Novo Projeto RPG.
Nosso Objetivo é Criar um Servidor Divertido e Nostálgico, um Servidor Para Lembrar de Como é Jogar em um RPG de Verdade.
Estamos Criando Este Novo aprojeto Porque Percebemos que Muitos Servidores RPG de Hoje em dia não Oferecem uma Experiência tão Completa de um Servidor RPG Para os Jogadores.
Muitos Prometem Inovação, Administração Ativa, Sistemas e Mapas Incriveis, Mas Acabam Deixando de Lado o Principal(Nem Todos mas Grande Parte), Por Isso Nosso Objetivo é Preencher Essa Lacuna, Trazendo um Servidor Divertido e Bom de se Jogar
Acompanhe o Desenvolvimento e Fique por Dentro das Novidades. Em breve, Divulgaremos uma Prévia de Lançamento e Faremos as Divulgações com Youtubers.
Acesse Nosso Discord e Fique por Dentro de Todas as Novidades
https://discord.gg/B2fEA3R9r9
🌴 T-Zune RPG 🌴
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Problema con sistema de casa |
Posted by: Nikolay_Staggs - 2024-12-28, 08:17 AM - Forum: Programming
- No Replies
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tengo un problema con mi sistema de casas por ejemplo compro la casa ID 0 y la ID 1 bueno entro a la ID 1 y cuando salGO de la ID 1 salgo en la ID 0 no se si es porque mi servidor TDM
CMD:entrar(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2]))
{
if(INFO_PROPERTY[i][p_CLOSED] == 0)
{
¡¡¡¡si(INFO_PROPERTY[i][p_BOUGHT] == 1 && !strcmp(PlayerName(playerid), INFO_PROPERTY[i][p_OWNER]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2], 0.0, INFO_PROPERTY[i][p_INTERIOR], i+10);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = i;
SetCameraBehindPlayer(jugador);
TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
otra cosa
{
ShowPlayerMessage(jugador, "~y~No eres el dueño de esta propiedad", 3);
}
}
otra cosa
{
ShowPlayerMessage(jugador, "~r~Cerrado", 3);
}
regreso 1;
}
}
regreso 1;
}
CMD:salir(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2], 0.0, 0, 0);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = -1;
SetCameraBehindPlayer(jugador);
TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
}
regreso 1;
}
CMD:crearcasa(jugador, params[])
{
nuevo tipo, precio, str[250];
if(sscanf(params, "dd", type, price)) volver SendClientMessage(playerid, -1, "Syntax: /crearcasa [tipo de casa] [price]");
¿si (tipo < 1 || tipo > 5) devolver SendClientMessage(playerid, -1, "Las casas est?n entre 1 y 5 espacios.");
para (nuevo cid = 0; cid < MAX_PROPERTY; cid++)
{
¡si (!INFO_PROPERTY[cid][p_TIPO])
{
GetPlayerPos(playerid, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2])
INFO_PROPERTY[cid][p_TYPE] = tipo;
INFO_PROPERTY[cid][p_BOUGHT] = 0;
INFO_PROPERTY[cid][p_CERRADO] = 0;
switch(tipo)
{
caso 1:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 446.7660;
INFO_PROPERTY[cid][p_POS_INT][1] = 507.1065;
INFO_PROPERTY[cid][p_POS_INT][2] = 1001.4206;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 12;
}
caso 2:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2495.9719;
INFO_PROPERTY[cid][p_POS_INT][1] = -1693.5554;
INFO_PROPERTY[cid][p_POS_INT][2] = 1014.8061;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 3;
}
caso 3:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2455.6968;
INFO_PROPERTY[cid][p_POS_INT][1] = -1698.3298;
INFO_PROPERTY[cid][p_POS_INT][2] = 1013.5068;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 2;
}
caso 4:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2524.9165;
INFO_PROPERTY[cid][p_POS_INT][1] = -1679.4109;
INFO_PROPERTY[cid][p_POS_INT][2] = 1015.4873;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 1;
}
caso 5:
{
INFO_PROPERTY[cid][p_POS_INT][0] = 2807.5103;
INFO_PROPERTY[cid][p_POS_INT][1] = -1174.0422;
INFO_PROPERTY[cid][p_POS_INT][2] = 1025.5898;
INFO_PROPERTY[cid][p_PRICE] = precio;
INFO_PROPERTY[cid][p_INTERIOR] = 8;
}
}
formato(str,sizeof(str),"{00A8FF}EN VENTA\n {FFFFFF}Precio:{00A8FF}%d\n {FFFFFF}ID casa:{00A8FF}%d\n {FFFFFF}Usa{00A8FF}/comprarcasa", precio, cid);
INFO_PROPERTY[cid][p_LABEL] = Create3DTextLabel(str, -1, INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 10.0, 0, 0);
CreateDynamicMapIcon(INFO_PROPERTY[cid][p_POS_EXT][0], INFO_PROPERTY[cid][p_POS_EXT][1], INFO_PROPERTY[cid][p_POS_EXT][2], 31, -1, 0, 0);
ActualizarCasa(cid);
cid = MAX_PROPERTY;
}
}
regreso 1;
}
no se que hacer porfa ayuda
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pomoc |
Posted by: Miro_Tkalac - 2024-12-27, 01:38 PM - Forum: Tech
- No Replies
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strozdrav posto sam iz austrije nece mi ucitati server izbaci mi da poseljem zahtjev za white listu a neznam gdje to pa ako moze netko pomoci
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Problema con sistema de casa |
Posted by: Nikolay_Staggs - 2024-12-26, 07:06 AM - Forum: Pawn Scripting
- Replies (2)
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tengo un problema con mi sistema de casas por ejemplo compro la casa ID 0 y la ID 1 bueno entro a la ID 1 y cuando sale de la ID 1 salgo en la ID 2 no se si es un servidor TDM
CMD:entrar(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2]))
{
if(INFO_PROPERTY[i][p_CLOSED] == 0)
{
¡¡if(INFO_PROPERTY[i][p_BOUGHT] == 1 && !strcmp(PlayerName(playerid), INFO_PROPERTY[i][p_OWNER]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2], 0.0, INFO_PROPERTY[i][p_INTERIOR], i+10);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = i;
SetCameraBehindPlayer(jugador);
TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
otra cosa
{
ShowPlayerMessage(jugador, "~y~No eres el dueño de esta propiedad", 3);
}
}
otra cosa
{
ShowPlayerMessage(jugador, "~r~Cerrado", 3);
}
regreso 1;
}
}
regreso 1;
}
CMD:salir(jugador, params[])
{
para (new i = 0; i < MAX_PROPERTY; i++) //- Sistema de casas
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, INFO_PROPERTY[i][p_POS_INT][0], INFO_PROPERTY[i][p_POS_INT][1], INFO_PROPERTY[i][p_POS_INT][2]))
{
SetPlayerPosEx(playerid, INFO_PROPERTY[i][p_POS_EXT][0], INFO_PROPERTY[i][p_POS_EXT][1], INFO_PROPERTY[i][p_POS_EXT][2], 0.0, 0, 0);
TEMPORAL_PLAYER[playerid][t_AT_HOME] = -1;
SetCameraBehindPlayer(jugador);
TogglePlayerControlable(reproductor, falso);
GameTextForPlayer(jugador, "~g~Cargando~n~ ~w~~h~~h~Objetos", 3000, 1);
TEMPORAL_PLAYER[playerid][t_TIMER][2] = SetTimerEx("RemoverObjectos", 3000, false, "i", playerid);
regreso 1;
}
}
regreso 1;
}
no se que hacer
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DOF2.1 (DOF2 Updated) |
Posted by: Collw - 2024-12-25, 06:01 AM - Forum: Libraries
- Replies (2)
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I was looking for alternatives to DOF2 that are compatible with the latest versions of the Pawno compiler (3.10.10 and 3.10.11), but I couldn't find any viable options. Since I couldn't adapt to using y_ini or similar libraries, I decided to use the latest available version of DOF2 and update it to suit my needs. I named it DOF2.1.
https://github.com/xWendorion/DOF2.1-Include/releases
The library is fully compatible with both San Andreas Multiplayer and Open Multiplayer. Feel free to improve or adapt it to meet your specific requirements.
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Multiple trailers support |
Posted by: BGTrucker - 2024-12-15, 10:57 PM - Forum: Questions and Suggestions
- No Replies
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Hey all. Sorry if my suggestion sounds stupid, but since Silent Patch added the ability to attach multiple trailers and create a real roadtrain in single player for year now, I think it's time to somehow make that possible in multiplayer too, so trucking servers and their players can benefit from that and finally go to the next level of trucking. I'm not into programming but I'm sure it's possible, I've tried attaching multiple trailers in SAMP with a script before I found out about Silent Patch, and also with Silent Patch, it works but the problem is that the second trailer gets respawned after some time. Other than that everything works fine as far as I remember. I'm saying that because it was years ago when I tried it. Anyway, You know what I mean, that's it from me. Think about it, and keep up the good work.
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helpScript[gamemodes/arizona.amx]: Run time error 19: "File or function is not found" |
Posted by: stasjiano1488 - 2024-12-15, 02:04 AM - Forum: Pawn Scripting
- No Replies
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how can I fix the error
Loaded.
Loading plugin: colandreas
Failed.
Loading plugin: Whirlpool
==================
Whirlpool loaded
==================
Loaded.
Loading plugin: FCNPC
Failed.
Loaded 11 plugins.
Started server on 127.0.0.1:7777, with maxplayers: 50 lanmode is OFF.
Filterscripts
---------------
Loaded 0 filterscripts.
AMX (46225576) loaded
[debug] Run time error 19: "File or function is not found"
[debug] FCNPC_GetPluginVersion
[debug] FCNPC_IsValid
[debug] CA_DestroyObject
[debug] cache_get_row
[debug] mysql_query
[debug] cache_get_row_count
[debug] cache_delete
[debug] SetLauncherStatus
[debug] mysql_format
[debug] mysql_tquery
[debug] cache_get_row_int
[debug] cache_get_field_content
[debug] cache_get_row_float
[debug] FCNPC_Create
[debug] FCNPC_Spawn
[debug] FCNPC_SetPosition
[debug] FCNPC_SetVirtualWorld
[debug] FCNPC_SetInterior
[debug] FCNPC_GoToPlayer
[debug] FCNPC_SetHealth
[debug] FCNPC_SetWeapon
[debug] FCNPC_GiveAmmo
[debug] FCNPC_Destroy
[debug] FCNPC_GetVehicleID
[debug] FCNPC_GetWeapon
[debug] FCNPC_StopAim
[debug] FCNPC_StopAttack
[debug] FCNPC_Stop
[debug] FCNPC_UseReloading
[debug] FCNPC_AimAtPlayer
[debug] mysql_connect
[debug] mysql_errno
[debug] mysql_set_charset
[debug] mysql_close
[debug] FCNPC_RemoveFromVehicle
[debug] FCNPC_PutInVehicle
[debug] FCNPC_GetHealth
[debug] mysql_escape_string
[debug] cache_insert_id
[debug] orm_create
[debug] orm_addvar_int
[debug] orm_addvar_float
[debug] orm_addvar_string
[debug] orm_setkey
[debug] orm_update
[debug] orm_destroy
[debug] mysql_pquery
[debug] Interface_Arizona
[debug] cache_get_field_content_int
[debug] cache_get_data
[debug] cache_get_field_content_float
[debug] FCNPC_GetAmmo
[debug] FCNPC_GetWeaponShootTime
[debug] Run time error 19: "File or function is not found"
[debug] FCNPC_GetPluginVersion
[debug] FCNPC_IsValid
[debug] CA_DestroyObject
[debug] cache_get_row
[debug] mysql_query
[debug] cache_get_row_count
[debug] cache_delete
[debug] SetLauncherStatus
[debug] mysql_format
[debug] mysql_tquery
[debug] cache_get_row_int
[debug] cache_get_field_content
[debug] cache_get_row_float
[debug] FCNPC_Create
[debug] FCNPC_Spawn
[debug] FCNPC_SetPosition
[debug] FCNPC_SetVirtualWorld
[debug] FCNPC_SetInterior
[debug] FCNPC_GoToPlayer
[debug] FCNPC_SetHealth
[debug] FCNPC_SetWeapon
[debug] FCNPC_GiveAmmo
[debug] FCNPC_Destroy
[debug] FCNPC_GetVehicleID
[debug] FCNPC_GetWeapon
[debug] FCNPC_StopAim
[debug] FCNPC_StopAttack
[debug] FCNPC_Stop
[debug] FCNPC_UseReloading
[debug] FCNPC_AimAtPlayer
[debug] mysql_connect
[debug] mysql_errno
[debug] mysql_set_charset
[debug] mysql_close
[debug] FCNPC_RemoveFromVehicle
[debug] FCNPC_PutInVehicle
[debug] FCNPC_GetHealth
[debug] mysql_escape_string
[debug] cache_insert_id
[debug] orm_create
[debug] orm_addvar_int
[debug] orm_addvar_float
[debug] orm_addvar_string
[debug] orm_setkey
[debug] orm_update
[debug] orm_destroy
[debug] mysql_pquery
[debug] Interface_Arizona
[debug] cache_get_field_content_int
[debug] cache_get_data
[debug] cache_get_field_content_float
[debug] FCNPC_GetAmmo
[debug] FCNPC_GetWeaponShootTime
Script[gamemodes/arizona.amx]: Run time error 19: "File or function is not found"
Number of vehicle models: 0
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