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Latest Threads |
Open.mp / SAMP Query
Forum: Releases
Last Post: laex
Yesterday, 04:07 AM
» Replies: 2
» Views: 58
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some text appearing in my...
Forum: Support
Last Post: Sizy
2025-07-08, 07:33 AM
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Offensive-Core: TDM
Forum: Gamemodes
Last Post: NikitaFoxze
2025-07-08, 12:13 AM
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Second Generation Rolepla...
Forum: Advertisements
Last Post: JamesT
2025-07-06, 10:28 AM
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Servidor RPG profissões
Forum: Advertisements
Last Post: tcharlesmeurer
2025-07-05, 11:35 PM
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EVO Anti-Cheat
Forum: Libraries
Last Post: Eduardo_AC
2025-07-05, 11:05 PM
» Replies: 2
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Developer for Hire – Syst...
Forum: Pawn Scripting
Last Post: ejtamovic
2025-07-04, 08:35 AM
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Liberty City map
Forum: Pawn Scripting
Last Post: ziyadprogamer
2025-06-28, 04:55 PM
» Replies: 2
» Views: 2,211
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GameText styles in open.m...
Forum: Pawn Scripting
Last Post: Miki
2025-06-28, 01:25 PM
» Replies: 1
» Views: 72
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Script[gamemodes/gamemode...
Forum: Pawn Scripting
Last Post: Miki
2025-06-27, 05:08 PM
» Replies: 1
» Views: 446
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[ENG] Futuristic Gaming Roleplay [Re-opening] |
Posted by: hamorgaming - 2024-12-04, 06:22 AM - Forum: Advertisements
- No Replies
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We're happy to announce the Re-opening of FG:RP
Futuristic Gaming Roleplay!
Ready to embark once again into the SA:MP RP Experience?
Hiring new experienced staff members, faction leaders, and gang leaders!
Join our discord today to stay updated!
https://discord.gg/pyupmzA
SA:MP Server will be opened soon to everyone,
Discord applications are open for Factions/Gangs to enhance your RP experience.
![[Image: dUNO4lD.png]](https://i.imgur.com/dUNO4lD.png)
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How to save gangzones? |
Posted by: vuckooo_ - 2024-12-03, 07:11 PM - Forum: Pawn Scripting
- Replies (1)
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I have an Gangwar gamemode and captured gangzones don't save when the server shuts down, they still have default owners. If anyone can help me with gangzone saving, please do!
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How to save gangzones? |
Posted by: vuckooo_ - 2024-12-03, 06:56 PM - Forum: Tutorials
- Replies (1)
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I have an Gangwar gamemode and captured gangzones don't save when the server shuts down, they still have default owners. If anyone can help me with gangzone saving, please do!
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Open Roleplay - (Christmas Event) |
Posted by: thebust3rs - 2024-11-28, 02:27 PM - Forum: Advertisements
- Replies (1)
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🌟 Looking for a Fresh Roleplay Experience? 🌟
Are you tired of all those servers that feel like a never-ending cycle of edits upon edits? Craving something unique and truly creative? Well, search no further—you’ve found your next adventure!
Our server combines the custom creativity of a fully original roleplay script with endless opportunities for immersive gameplay. Sure, we’re still growing our community, but that just means you can be a part of shaping something great from the ground up.
What Makes Us Different?
[Player-Owned Factions] Why settle for static, boring gameplay when you can own it? In our server, non-government factions are buyable and sellable, creating an in-game economy that puts you in control. Want to manage a thriving business or resell factions for profit? Go for it!
Some of the factions you’ll find include:- LSPD (Police Department)
- LSFD (Fire Department)
- LSMC (Medical Center)
- Dudefix (Repair Company)
- Tow Company
- Taxi Company
- ...and plenty more!
You can even apply to join factions in-game—no tedious forum forms required! Owners can approve applications whether they’re online or not.
[Real Estate, but Make it Fun!] Buying a house isn’t just another click—it’s an experience!
- Tour homes before purchasing.
- Install locks and alarms to protect your space.
- Want to play the villain? Use gas cans to set fires or even break into homes!
[Earn Money and Coins] We’ve got a dual-currency system to keep things dynamic:
- Earn a paycheck from your job or career choice.
- Gain coins every time you level up in the server.
Coins unlock exclusive perks, letting you buy in-game items at discounted rates. It’s all about rewarding your grind!
So what are you waiting for? Join us today and discover what makes our server truly one of a kind!
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SAMP Custom weapon script |
Posted by: vodanghoang1999 - 2024-11-28, 07:13 AM - Forum: Filterscripts
- No Replies
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Hey, does anybody know how to hidden the default models of weapon on GTA San Andreas. We're trying to make a custom weapon system on a SAMP server but when we equip it on player, it show both skin of the mod and the default of GTA SA
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Command does not work in-game |
Posted by: PANZEHIR_ - 2024-11-23, 06:36 PM - Forum: Pawn Scripting
- No Replies
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Hello, i made a simple /explode <playername/playerid> <explosion type> command.
I dont get any compile errors, but the explosion type does not work in-game, so i can not explode other player with different explosion types... i dont understand why.
Quote:CMD:explode(playerid, params[])
{
new string[128], bombid, Float:x, Float:y, Float:z, Float:type;
if(sscanf(params, "ui", bombid, type)) SendClientMessage(playerid, 0xff0004AA, "Usage: /explode <playername/playerid> <explosion type>");
else if(!IsPlayerConnected(bombid)) SendClientMessage(playerid, 0xff0004AA, "ERROR: This player is not connected.");
else
{
new name[MAX_PLAYER_NAME], targetname[MAX_PLAYER_NAME], id;
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
GetPlayerName(id, targetname, MAX_PLAYER_NAME);
GetPlayerPos(bombid, x, y, z);
CreateExplosion(x, y, z, bombid, 10.00);
format(string, 128, "* You have exploded %s (ID:%d)", name, playerid);
SendClientMessage(playerid, 0x43ff0fAA, string);
format(string, 128, "* %s (ID:%d) exploded %s (ID:%d) with explosion type %i", name, playerid, targetname, id, type);
SendClientMessageToAll(0xffea00AA, string);
}
return 1;
}
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White Screen |
Posted by: Phat202146_real - 2024-11-21, 02:50 PM - Forum: Support
- No Replies
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So I was getting the multiplayer, and then I saw a white screen. If I click the new game, it just crashes the game. How do I fix that?
(just bad english)
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I get error 021 using y_hooks |
Posted by: daniscript18 - 2024-11-18, 11:34 PM - Forum: Pawn Scripting
- No Replies
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Code: Pawn compiler 3.10.10 Copyright (c) 1997-2006, ITB CompuPhase
Modules/Worlds/Code.pwn(3) : error 021: symbol already defined: "_@yHOnDialogResponse@000"
Modules/Worlds/Code.pwn(3) : error 021: symbol already defined: "@yH_OnDialogResponse@000"
Modules/Worlds/Code.pwn(3) : error 021: symbol already defined: "@yH_OnDialogResponse@000"
Modules/Worlds/Code.pwn(3) : fatal error 107: too many error messages on one line
Compilation aborted.
I am developing a modular code that requires quite a few files, I wanted to simplify things further by using y_hooks since after reading the documentation I knew that was what I needed.
However I'm getting these errors, I've searched for information on some forums and in the y_hooks documentation, I've tried everything I can but this is the first time I've developed modular code of this style and used y_hooks on this scale, so I really don't know what I'm doing wrong.
I preferred to share this code where I replicate the problem so as not to extend myself so much talking.
- gamemodes/GM.pwn (Main file)
Code: #include <a_samp>
#include "Modules/Codes.pwn"
main() {
return true;
}
- gamemodes/Modules/Codes.pwn
Code: #include "Modules/Users/Code.pwn"
#include "Modules/Worlds/Code.pwn"
- gamemodes/Modules/Users/Code.pwn
Code: #include <YSI_Coding/y_hooks>
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
return true;
}
- gamemodes/Modules/Worlds/Code.pwn
Code: #include <YSI_Coding/y_hooks>
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
return true;
}
- I tried including y_hooks at the end of all Code.pwn files.
- I tried including y_hooks only in the main file after including Codes.pwn.
- I tried including y_hooks in Codes.pwn and in all Code.pwn files (at the end and at the beginning of the files)
- I tried including y_hooks only in Codes.pwn (at the end and at the beginning of the file).
I think I also tried other ways of including y_hooks but it took me a few hours until I gave up and decided to turn to you guys... I hope you can help me solve the problem and I will appreciate if I can figure this out and learn more about y_hooks.
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