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Heart Trading System [Stocks Type] - Meta Trade v4 Inspired - UNIQUE
Posted by: Steven - 2020-05-30, 01:13 PM - Forum: Filterscripts - Replies (4)

Trading - Meta Trader v4 Type System

Well this is a Trading system in which you can trade, the rules are pretty simple!
1. Trade Types:
?- BUY: When you are buying, The POINT must go UP means the point must be greater than the point when you bought your trade.
- SELL: When you are selling, The POINT must go DOWN means the point must be less than the point when you bought.

2. Earning:
It will depend on how much difference is there in the Points, the current one and the one you bought at. Lets say the difference is 5, so the money you put on trade is multiplied and given to you. Same for the loss. If its -5 so ...

CMD: ?

Code:
- /trade [Amount] [Buy / Sell]: to trade
COMMAND:trade
Params:
1. Money (Amount)
2. Buy / Sell (String)

- /tradechart - to show you the chart

- /stoptrade - to stop the trade process.

Well you can check for yourself and comment...

Link: https://github.com/jmrchelani/samp-trading

NOTE: The include is modified and added 2 new functions required for this FS. So make sure you have it.

SS:
[Image: MUF9frB.png]


  [Pedido o Tutorial] Necesito crear algo basico
Posted by: BIOS - 2020-05-28, 02:14 PM - Forum: Programaci?n - Replies (2)

Hola....?como creo un comando en el que los jugadores ponen / sugerencia [Texto] Y lo guarde en Scriptfiles ?, Que salte el Nombre de Usuario. Muchas gracias.


  [SOLVED] (warning) literal array/string passed to a non-const parameter
Posted by: cosine - 2020-05-26, 04:26 PM - Forum: Pawn Scripting - Replies (1)

As the title said,

Right now im using the new compiler and sampctl, and having this problem with warning

PHP Code:
(warningliteral array/string passed to a non-const parameter 

There's so much line getting warning, and most of them is pointing to the line with function ShowPlayerDialog.



This is one of them.

PHP Code:
showDialogResepsionis(playerid){

? ?return 
ShowPlayerDialog(playeridDIALOG_RESPSIONIS_PEMERINTAHDIALOG_STYLE_LIST"Pilihan tindakan pengurusan data""KTP""Pilih""Batal");





Note : I have update to YSI 5.x and here is my depedencies

PHP Code:
"dependencies": [

 
"sampctl/samp-stdlib",

 
"Southclaws/samp-logger",

 
"pawn-lang/YSI-Includes",

 
"zeex/samp-plugin-crashdetect:v4.19.4",

 
"pawn-lang/[email protected]",

 
"samp-incognito/samp-streamer-plugin:v2.9.4",

 
"Southclaws/progress2",

 
"pBlueG/SA-MP-MySQL:R41-4",

 
"Southclaws/zcmd",

 
"maddinat0r/sscanf:v2.8.3",

 
"BigETI/pawn-memory:2.0.1"

 
], 


  Funciones de MySQL R41-4.
Posted by: keloke - 2020-05-26, 08:34 AM - Forum: Programaci?n - Replies (1)

Hola a todos.



En la actualizaci?n de versi?n MySQL de una gamemode a la R41-4, me encuentro con el problema de que ha cambiado demasiado.



?Alguien me podr?a a ayudar, en indicarme cu?les son las funciones de las versiones anteriores en la nueva?



Ejemplo random



MYSQL R39 es bla bla bla, en MySQL 41-4 es bla bla bla



Gracias!


Heart Steven's Dynamic House System [MySQL]
Posted by: Steven - 2020-05-24, 03:16 PM - Forum: Filterscripts - No Replies

Well, I was lurking around with scripting and scripted a filterscript. It is a Dynamic House system. Hope you like it:



Features:

- Totally Dynamic MYSQL R41

- Drugs storage

- Money storage



-- I did this in one day btw, so any errors please tell me, i didnt find any bug btw.



CMDS:

- /ahouse - for admin to create or edit house

- /house for? the owner



I havent took screenshots and its just simple so no ss:

AND I know ppl will say this is same thing others have posted so yeah maybe but this is basic for someone to learn or Maybe I myself will learn by posting here.

Criticism is highly appreciated.



CODE: (Pastenbin is dead in Pakistan)

https://controlc.com/c80b761c


  [AYUDA] Necesito adaptar esto
Posted by: BIOS - 2020-05-24, 03:18 AM - Forum: Programaci?n - Replies (7)

Buenas, Resulta que quiero poner este objeto en mi veh?culo de trabajo pero no se como hacerlo, si me mostrar?an un ejemplo se los agradecer?a.



El objeto:

[c?digo] nuevo myobject = CreateObject (19433,0,0, -1000,0,0,0,100);





AttachObjectToVehicle (myobject, GetPlayerVehicleID (playerid), -0.000000, -1.875000,0.375000,0.000000,121.499954, -91.799980); [/ code]



El veh?culo en el cual quiero montar el objeto:



[c?digo] nuevo San_Andreas_Vehicles [] [San_Andreas_Vehicles_Info] =

{

// taxi ls



{VEHICLE_TYPE_WORK, WORK_TAXI, 0, 420, 1792.5676, -1868.2953, 13.2887, 0.0000, 6, 1, 0},





}[/c?digo]


  Charset
Posted by: Pinch - 2020-05-23, 12:13 AM - Forum: Questions and Suggestions - No Replies

It'd be nice of open.mp team to add support for letters such as?c c ? d ?



https://github.com/ziggi/rustext



Thank you!


  Charset
Posted by: Pinch - 2020-05-23, 12:09 AM - Forum: Pawn Scripting - Replies (1)

Is there a plugin/code?that fixes the display of?letters c c ? d ???


  KALCOR IS CANCELLED?
Posted by: Pinch - 2020-05-22, 11:31 PM - Forum: General Discussions - Replies (5)

Why is last activity null?

https://forum.sa-mp.com/member.php?u=3

It should always so be shown, so is there possibility that he deactivated his profile or something like that?



I checked older accounts and Last Activity is always shown (it used to be for Kalcor too)


  More functions for 3D Texts Labels
Posted by: ForT - 2020-05-22, 03:47 PM - Forum: Questions and Suggestions - No Replies

I thought of some functions for the 3d texts that could be very useful and that would also make the servers more attractive if used in the right way.



PHP Code:
#define TEXT3D_ALIGNMENT_CENTER? ? ?0 // Default

#define TEXT3D_ALIGNMENT_LEFT? ? ? ?1

#define TEXT3D_ALIGNMENT_RIGHT? ? ? 2



native Text3D_SetShadowColor(Text3D:idshadowcolor);

native Text3D_UseBox(Text3D:id, use);

native Text3D_BoxColor(Text3D:idboxcolor);

native Text3D_SetAlignment(Text3D:idalignment);

native Text3D_AttachToObject(Text3D:idobjectidFloat:OffsetXFloat:OffsetYFloat:OffsetZ);

native Text3D_SetDrawDistance(Text3D:idFloat:drawdistance); // Increase the draw distance limit to 3000.0 (or more? :D)



// Similar to object material

native Text3D_ChangeFont(Text3D:idfontface[] = "Arial"fontsize 24bold 1);