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Latest Threads |
I humor myself
Forum: Programming
Last Post: nami16504
5 hours ago
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Command does not work in-...
Forum: Pawn Scripting
Last Post: PANZEHIR_
2024-11-23, 06:36 PM
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White Screen
Forum: Support
Last Post: Phat202146_real
2024-11-21, 02:50 PM
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I get error 021 using y_h...
Forum: Pawn Scripting
Last Post: daniscript18
2024-11-18, 11:34 PM
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Il reste des français sur...
Forum: French/Fran?ais
Last Post: tysanio
2024-11-18, 05:39 AM
» Replies: 2
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Object creation issues
Forum: Programming
Last Post: K1271
2024-11-15, 11:51 PM
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Is the SAMP Hosting the s...
Forum: General Discussions
Last Post: OperaGX
2024-11-14, 09:33 PM
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Run time error 19: "File ...
Forum: Pawn Scripting
Last Post: Rexey
2024-11-14, 03:50 AM
» Replies: 0
» Views: 65
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How to Compile Your Gamem...
Forum: Tutorials
Last Post: thelante
2024-11-13, 08:50 AM
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Modeller wanted
Forum: Development Updates
Last Post: acc.gangbeni
2024-11-11, 05:10 PM
» Replies: 9
» Views: 16,506
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General Languages |
Posted by: Serj - 2019-11-09, 11:07 AM - Forum: Questions and Suggestions
- Replies (3)
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I had a question for the past three years in SAMP,?I was thinking about why it doesn't support Arabic??We can not write it?in chat or even make scripts showing Arabic language on a panel or something
My question is, will the Open.MP become supportive of Arabic?
Arabic community will be glad to make servers in the open.mp :)
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Rogue Anti cheat |
Posted by: RogueDrifter - 2019-11-08, 04:19 AM - Forum: Libraries
- No Replies
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Dears, i present to you my polished anti cheat that I've been working on for almost 2 years so far.
?
Rogue-AC
Github: Click here
This is a combination of all my encounters with cheats that i observed and tried to block on my server, a progress of approximately 2 years of work.
Installation: The Rogue-AC file needs to be included in your gamemode and in all filterscripts, function(s) is/are to be used only within the gamemode.
Version: 8.0
Simply install to your project:
PHP Code: sampctl package install RogueDrifter/Anti_cheat_pack
Include in your code and begin using the library:
Usage:
Use the callbacks provided to you by the includes depending on the type of it. ?
If you're including the pack as a whole you'll need to only use the callback OnPlayerViolate
Details for callback:
PHP Code: OnPlayerViolate(playerid, severity, violationCode, const violationName[]);
Whereas:?
PHP Code: playerid = cheater player id.
severity = how bad cheating is,
types:
#define SEVERITY_CASE_ONE 0 ?? ?//Warn then kick
#define SEVERITY_CASE_TWO 1?? ??? ?//Kick
#define SEVERITY_CASE_THREE 2?? ?//Ban
violationcode: which callback was triggered (codes can be found below in the #CONTAINS section.
violationName: basically a string for the cheat name which makes it easier to write a string.
If you use separate includes you can use the respective callbacks in the test.pwn file.?
If you want to disable any anti cheat when using the Rogue-AC file, you can put this line before the include:?
PHP Code: #define DISABLE_[anti cheat file name]
For example:
and so on. ?
Note: If you don't use the callback, my include will do all the work for you. ?
Testing:
Use the test.pwn file and check the server for client messages/log for printed messages.
Simply run the package:
Contains:
PHP Code: #define VIOLATION_CODE_BUGATTEMPT 0
#define VIOLATION_CODE_LAGOUT 1
#define VIOLATION_CODE_SLIDEBUG 2
#define VIOLATION_CODE_INVALIDMODS 3
#define VIOLATION_CODE_PARTICLESPAM 4
#define VIOLATION_CODE_CARSWING 5
#define VIOLATION_CODE_MONEYHACK 6
#define VIOLATION_CODE_CARTROLL 7
#define VIOLATION_CODE_CARSPAM 8
#define VIOLATION_CODE_AIRBRAKE 9
#define VIOLATION_CODE_SPEEDING 10
#define VIOLATION_CODE_CHATSPAM 11
#define VIOLATION_CODE_JETPACK 12
#define VIOLATION_CODE_FAKECONNECT 13
#define VIOLATION_CODE_FAKEKILL 14
#define VIOLATION_CODE_GODMODE 15
#define VIOLATION_CODE_WEPHACKS 16
How to update:
Simply open your project and run the code:
I haven't changed the repository name due to the fact that people still search it so yeah, this all started when i was posting my separate includes everywhere until Pottus suggested i grouped everything, so here you go.
Haven't added any debug tools inside either but i plan to do so inside the includes even if it just prints out to your console log the parameters for each callback (Exactly as you can see in the test.pwn file).
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[MAP] Major Los Santos changes |
Posted by: CesarePasiotti - 2019-11-07, 07:46 PM - Forum: Videos and Screenshots
- No Replies
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Hello. According to preliminary data, such major changes are almost not subjected to Los Santos, because not all mappers are willing to spend a lot of time to create interesting and quite creative mapping. In General, I tried to remake 50% of Los Santos, why not all?
/// Why haven't I completely changed?
* Take care of users who visit your game server not with a powerful computer, most use a laptop, in this regard, I decided not to change the game card completely. The map was created by me, it took literally two weeks to develop this project. The main concept is open businesses. That is, You will not need to get up on the pickup and teleport into the interior, you just need to enter the open interior and that's it. Shared with friends, all idea itself has gone.
[Video: https://youtu.be/q4Rtm4_sTCc]
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fatal error 111 |
Posted by: Viola - 2019-11-07, 09:41 AM - Forum: Pawn Scripting
- Replies (6)
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- I upgraded the old pawn YSI with the new YSI 5x and shows me this:
PHP Code: pawno\include\YSI\y_hooks.inc(73) : fatal error 111: user error: Use `#include <YSI_Coding\y_hooks>`
- I added but it shows again?
-My include in gamemod:
PHP Code: #pragma dynamic 500000
#include <a_samp>
#include <sscanf2>
#include <streamer>
#include <YSI_Storage\y_ini>
#include <YSI_Data\y_iterate>
#include <zcmd>
//#include <YSI_Coding\y_hooks>
//
#include <mSelection>
//#include <mapandreas>
#include <progress2>
#include <dof2>
#include <a_actor>
#undef MAX_PLAYERS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
#define MAX_PLAYERS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?100
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Invalid expression |
Posted by: Viola - 2019-11-06, 10:18 PM - Forum: Pawn Scripting
- Replies (1)
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I have a problem when converting FS:
PHP Code: filterscripts\vc_minimap.pwn(52) : error 029: invalid expression, assumed zero
That's this line:
PHP Code: PlayerText:pVcMinimapTextdraws[MAX_PLAYERS][3] = ?{{ PlayerText:INVALID_TEXT_DRAW, ...}, ...},
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Any news? |
Posted by: deepCode - 2019-11-06, 06:52 PM - Forum: Questions and Suggestions
- Replies (4)
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Hey! We're still waiting for your MP and since Kalcor is fucking up SA:MP 0.3DL we need you as much as we never had. Please, release some news about Open.MP. Approximate release dates, screenshots, anything, please <3
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Ie?kau norinciu padet testuoti serveri |
Posted by: Tomas - 2019-11-06, 01:10 PM - Forum: Lithuanian/Lietuvi?kas
- Replies (3)
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Sveiki, ie?kau?keliu ?moniu, norinciu ir galinciu neatlygintinai?kartas nuo karto?padeti testuoti nauja?serveri.?
Kadangi skriptas visi?kai naujas, faktas, kad klaidu yra daugybe?ir reik ?moniu, kurie padetu jas rasti. Lauksiu??inuciu (Discord:?Codoto#1618) ;)?
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