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  A nod to biggest projects
Posted by: Himmenting - 2024-11-30, 08:54 AM - Forum: Questions and Suggestions - No Replies

A simple suggestion as a nod to biggest projects

because sa-mp's players?limit is the theoretical limit


  SAMP Custom weapon script
Posted by: vodanghoang1999 - 2024-11-28, 07:13 AM - Forum: Filterscripts - No Replies

Hey, does anybody know how to hidden the default models of weapon on GTA San Andreas. We're trying to make a custom weapon system on a SAMP server but when we equip it on player, it show both skin of the mod and the default of GTA SA


  Command does not work in-game
Posted by: PANZEHIR_ - 2024-11-23, 06:36 PM - Forum: Pawn Scripting - No Replies

Hello, i made a simple /explode <playername/playerid> <explosion type> command.
I dont get any compile errors, but the explosion type does not work in-game, so i can not explode other player with different explosion types... i dont understand why.

Quote:CMD:explode(playerid, params[])
{
new string[128], bombid, Float:x, Float:y, Float:z, Float:type;
if(sscanf(params, "ui", bombid, type)) SendClientMessage(playerid, 0xff0004AA, "Usage: /explode <playername/playerid> <explosion type>");
else if(!IsPlayerConnected(bombid)) SendClientMessage(playerid, 0xff0004AA, "ERROR: This player is not connected.");
else
{
new name[MAX_PLAYER_NAME], targetname[MAX_PLAYER_NAME], id;
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
GetPlayerName(id, targetname, MAX_PLAYER_NAME);
GetPlayerPos(bombid, x, y, z);
CreateExplosion(x, y, z, bombid, 10.00);
format(string, 128, "* You have exploded %s (ID:%d)", name, playerid);
SendClientMessage(playerid, 0x43ff0fAA, string);
format(string, 128, "* %s (ID:%d) exploded %s (ID:%d) with explosion type %i", name, playerid, targetname, id, type);
SendClientMessageToAll(0xffea00AA, string);

}
return 1;
}


Exclamation White Screen
Posted by: Phat202146_real - 2024-11-21, 02:50 PM - Forum: Support - No Replies

So I was getting the multiplayer, and then I saw a white screen. If I click the new game, it just crashes the game. How do I fix that?

(just bad english)


  I get error 021 using y_hooks
Posted by: daniscript18 - 2024-11-18, 11:34 PM - Forum: Pawn Scripting - No Replies

Code:
Pawn compiler 3.10.10                  Copyright (c) 1997-2006, ITB CompuPhase

Modules/Worlds/Code.pwn(3) : error 021: symbol already defined: "_@yHOnDialogResponse@000"
Modules/Worlds/Code.pwn(3) : error 021: symbol already defined: "@yH_OnDialogResponse@000"
Modules/Worlds/Code.pwn(3) : error 021: symbol already defined: "@yH_OnDialogResponse@000"
Modules/Worlds/Code.pwn(3) : fatal error 107: too many error messages on one line

Compilation aborted.


I am developing a modular code that requires quite a few files, I wanted to simplify things further by using y_hooks since after reading the documentation I knew that was what I needed.

However I'm getting these errors, I've searched for information on some forums and in the y_hooks documentation, I've tried everything I can but this is the first time I've developed modular code of this style and used y_hooks on this scale, so I really don't know what I'm doing wrong.

I preferred to share this code where I replicate the problem so as not to extend myself so much talking.

  • gamemodes/GM.pwn (Main file)

Code:
#include <a_samp>

#include "Modules/Codes.pwn"

main() {
    return true;
}

  • gamemodes/Modules/Codes.pwn

Code:
#include "Modules/Users/Code.pwn"
#include "Modules/Worlds/Code.pwn"

  • gamemodes/Modules/Users/Code.pwn

Code:
#include <YSI_Coding/y_hooks>

hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    return true;
}

  • gamemodes/Modules/Worlds/Code.pwn

Code:
#include <YSI_Coding/y_hooks>

hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    return true;
}

  • I tried including y_hooks at the end of all Code.pwn files.
  • I tried including y_hooks only in the main file after including Codes.pwn.
  • I tried including y_hooks in Codes.pwn and in all Code.pwn files (at the end and at the beginning of the files)
  • I tried including y_hooks only in Codes.pwn (at the end and at the beginning of the file).

I think I also tried other ways of including y_hooks but it took me a few hours until I gave up and decided to turn to you guys... I hope you can help me solve the problem and I will appreciate if I can figure this out and learn more about y_hooks.


Photo Object creation issues
Posted by: K1271 - 2024-11-15, 11:51 PM - Forum: Support - No Replies

I have a question about Object creation.
I created a Green House Object, but it was small.
Like[Image: 6737de0d09378.png]
How can I change the size?
Please help me!


Shocked Is the SAMP Hosting the same for OpenMG ?
Posted by: OperaGX - 2024-11-14, 09:33 PM - Forum: General Discussions - Replies (1)

The title is self explanatory, I was wondering if the regulars SAMP hosts are able to run an Open MG server OR it is necessary some kind of adaption to run it ? If not, so, is necessary a Host compatibility targeting Open MG nor SAMP anymore?


  Run time error 19: "File or function is not found"
Posted by: Rexey - 2024-11-14, 03:50 AM - Forum: Pawn Scripting - No Replies

Hello I am having problems in the development of my SAMP server, at the time of running the samp-server.exe throws me error 19, this is all it puts in server-log.txt
(im using translator, excuse me if you misunderstood)


----------
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3.7-R2, ©2005-2015 SA-MP Team


Server Plugins
--------------
Loaded 0 plugins.


Ban list
--------
Loaded: samp.ban


Started server on port: 7777, with maxplayers: 50 lanmode is OFF.


Filterscripts
---------------
  Loading filterscript 'gl_actions.amx'...
  Loading filterscript 'gl_realtime.amx'...
  Loading filterscript 'gl_property.amx'...

-----------------------------------
Grand Larceny Property Filterscript
-----------------------------------

  Loading filterscript 'gl_mapicon.amx'...
  Loading filterscript 'ls_elevator.amx'...
  Loading filterscript 'attachments.amx'...
  Loading filterscript 'skinchanger.amx'...

--Admin Player Skin Changer Loaded

  Loading filterscript 'vspawner.amx'...

--Admin Vehicle Spawner Loaded

  Loading filterscript 'ls_mall.amx'...
  Loading filterscript 'ls_beachside.amx'...


  |---------------------------------------------------
  |--- LS BeachSide Filterscript
  |--  Script v1.03
  |--  19th April 2015
  |---------------------------------------------------
  |--  LS BeachSide Building Elevator created
  |---------------------------------------------------
  Loaded 10 filterscripts.

Reading File: blank
Reading File: properties/houses.txt
Reading File: properties/businesses.txt
Reading File: properties/banks.txt
Reading File: properties/police.txt
Script[gamemodes/cubaDM.amx]: Run time error 19: "File or function is not found"
Number of vehicle models: 0


Thumbs Down SAMP: Unable to Connect to Server....
Posted by: SaAnDmAn - 2024-11-07, 10:52 PM - Forum: Support - No Replies

Hey , Sandman here ive been getting this issue for freaking 1 or 2 months now, its driving me crazy
any fixes? please thanks

[Image: sa-mp-002.png]


Exclamation Checkpoint visibility
Posted by: simitter99 - 2024-11-05, 02:46 PM - Forum: Pawn Scripting - No Replies

I am using incognito streamer, I want a checkpoint to be invisible but still existent. Couldn't find a way to achieve that, thanks for any help!